the cutting room mirror

Jim Lee's WildC.A.T.S.

They're heroes, not zeroes. They're tough as nails when all else fails. The one and only.

Sub-Page#

DBBRK VERSION 1.0#

If opcode $00 is encountered in the programming (e.g., enter Pro Action Replay (PAR) code $BE800000 before the game boots), this debugging screen with a ROM/RAM viewer opens. Use L and R to move the V cursor, and the D-Pad to change digits.

(Source: magicbullet077 (NintendoAge), dougeff (NintendoAge))

Unused Graphics#

file:Sneswildcats-darkman.png

An unused dialog graphic of Dockwell, who makes no appearance in this game. Would likely have been in one of the intro stages, and if fought, as a more powerful version of his Darkmen, as the Senior Tech boss in Maul's route was to the Techs.

Debug Messages#

This needs some investigation.
Discuss ideas and findings on the talk page.

To do:
There's a lot of debugging messages in the programming..

ENEMY BAR NOT INITIALISE

What appears to be a type of debug message stored at ROM address $033924.

Special Passwords#

  • MVSHW - Stage select when starting game.
  • TSHCH - Infinite lives and bombs.
  • VMDCH LSJTP - One punch kills enemies.
  • LSJTP BPWCC - Spartan big head animation (when standing still).

(Source: JLukas)