the cutting room mirror

International Superstar Soccer Deluxe (SNES)

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: There are other differences to be verified as the game is played on single-player modes, so there is still work to be done. Since there doesn't seem to be an "under construction" template, we're using this.

Dropping in less than half a year after its predecessor, and bringing fine-tuned gameplay and more quality-of-life features, International Superstar Soccer Deluxe quickly displaced it to become the definitive 16-bit soccer experience for those who played it.

Regional Differences#

Just like with its prequel, quite a few things were changed when bringing Fighting Eleven to the West.

Opening Cutscene#

This time, the opening cutscene stayed on; however, all references to "Fighting Eleven", the original title, were changed to "International Superstar Soccer" (frame count was reduced in the animations to mitigate flashing effects).

Japan

US/Europe

JWS2FE_Opening1.png
JWS2FE_OpeningAnimation1.gif
JWS2FE_OpeningAnimation2.gif

ISSD_Opening1.png
ISSD_OpeningAnimation1.gif
ISSD_OpeningAnimation2.gif

In addition, the credit to radio DJ Mark'E (Masayuki Taniguchi), who is again the match commentator in the Japanese version, is replaced with a generic "WE LOVE SOCCER!" message on the static screen at the beginning of the cinematic, after that first screen.

Japan

US/Europe

Title Screen#

Japan

US/Europe

The international version again adds the "licensed by Nintendo" notice, and the screen is considerably less bright.

Japan

US/Europe

JWS2FE_MainMenu.png
JWS2FE_DataLoad.png

ISSD_MainMenu.png
Hope you have enough room in your notebook.

No exclusive modes this time, but again, Fighting Eleven uses an in-game battery system, which ISS Deluxe replaces with a (rather unwieldy) password system. Both when you enter Data Load and when you enter Scenario mode, the game asks you to select a save file; in the latter case, in the Western versions, you get into Scenario straight away and are given a password for each Scenario you clear.

The background is also changed, not only by making a new logo for the game's new title, but also by giving it a deeper, much more vibrant shade of blue, while the brand-new password screen is given its own background, not seen anywhere else in the game.

Japan

US/Europe

When you start International Cup, the game displays an intro screen showing the competition you're about to play. Fighting Eleven is gracious enough to use the full title (and also transcribe it in Japanese at the top of the screen; something that is done for all other tournament modes as well), while ISS Deluxe cuts it down only to "International".

Japan

US/Europe

JWS2FE_MiniLeague.png
JWS2FE_MiniTournament.png
JWS2FE_WorldSeriesIntro.png

ISSD_ShortLeague.png
ISSD_ShortTournament.png
ISSD_WorldSeriesIntro.png

The quick, customizable tournaments inside Open Game also had a change of name: Mini League and Mini Tournament became Short League and Short Tournament, respectively. World Series remained the same, but Japan divides it in stages rather than seasons (although stages would be more correct given that you play home and away).

Japan

US/Europe

Once you start the International (Cup), you play a qualifying round (like what happens in real life, but in a condensed form). If you pick a team from Europe, South America or Asia, the Japanese version allows you to see other groups in your continental qualifying zone (as seen by the arrow tip at the bottom right), but not in the Western version, where you can only see your group. The same thing happens after you qualify for the tournament proper.

Scenarios#

All 12 Scenarios are completely different between versions this time around.

Screenshot

Translation

Scenario 4    Romania 0-1 Sweden
Time remaining: 1:23    Starts at free kick for Romania
Romania's signature counterattacking game has been shut down.
But this is an opportunity to show the opponent their free kick scoring prowess.
Scenario 5    Italy 0-0 Norway
Time remaining: 0:54    Starts at corner kick for Italy
Shortly after the start of the match, Italy lost their star Giovanni due to the goalkeeper receiving a red card.
How will they attack from this corner kick?
Scenario 6    Belgium 3-2 Uruguay
Time remaining: 1:08    Starts at free kick for Uruguay
In spite of their efficiency, Belgium haven't been able to produce results.
However, against strong opponents like Uruguay, victory is just inches away.
Scenario 7    Argentina 0-1 Nigeria
Time remaining: 2:11    Starts at free kick for Argentina
A rough challenge on superstar Fernando has left Argentina worried.
But it is definitely Fernando's shot that will decide this match.
Scenario 9    Brazil 0-0 Russia
Time remaining: 0:51    Starts at corner kick for Brazil
Russia play a defensive game against Brazil's two forwards.
Show them why they are considered the strongest attacking duo.
Scenario 11   Denmark 0-1 Mexico
Time remaining: 1:42    Starts at throw-in for Denmark
Denmark are struggling against Mexico's defense.
They could seize a chance from a quick cross.

The players named Giovanni (Italy) and Fernando (Argentina) in the texts above are known, respectively, as Galfano and Redonda in the Western versions.

Scenarios in the international version

ISSD_Scenario01.png ISSD_Scenario02.png ISSD_Scenario03.png
ISSD_Scenario04.png ISSD_Scenario05.png ISSD_Scenario06.png
ISSD_Scenario07.png ISSD_Scenario08.png ISSD_Scenario09.png
ISSD_Scenario10.png ISSD_Scenario11.png ISSD_Scenario12.png

Do note how Scenario 12 is basically the same match, but it flips the script from Japan trying to achieve a heroic victory to England trying to avoid a shameful non-win.

Options#

Japan

US/Europe

JWS2FE_Options.png
JWS2FE_NameEdit.png

Again, we have a Japan-only name editor. In addition, the option to toggle play-by-play commentary on and off is also exclusive to the Japanese version; ISS Deluxe has a limited form of commentary, which is on at all times but pops up only in punctual moments.

Plus, by default, Fighting Eleven's difficulty is set to Level 2 rather than 3 (thus making the game considerably easier) and its sound to Stereo rather than Mono.

Teams#

Japan

US/Europe

JWS2FE_Europe1.png JWS2FE_Europe2.png
JWS2FE_Europe3.png JWS2FE_Asia.png
JWS2FE_NorthAmerica_Africa.png JWS2FE_SouthAmerica.png

ISSD_Europe1.png ISSD_Europe2.png
ISSD_Europe3.png ISSD_Europe4.png
ISSD_Asia_Africa.png ISSD_Americas.png

Both versions have 36 teams divided in continental zones, but they have been heavily shuffled around between Fighting Eleven and ISS Deluxe, with some countries excised and others added. Europe goes from having three blocks to four (and thus, from 18 to 24 teams), while Asia and South America, which each had one 6-team block all for themselves, had their representations reduced to 3 and 4 teams, respectively, and thus they have to share their blocks with other zones (something which only happened to Africa and North America in the original version). Noteworthy is that Turkey was newly added in the Western versions, but in Asia (in real life, the team plays in the European zone).

Also, some flag captions were altered: Switzerland is changed from "Switz" to "Swiss" (they would not have their name rendered in full until International Superstar Soccer '98), South Korea reads "S.Korea" in the international versions, changed from the original's "R.Korea" (for Republic of Korea), and inexplicably Colombia is changed to "Columbia" in ISS Deluxe.

Japan

US/Europe

And the players' names, again, are different between versions, as noted in the Japanese Scenario descriptions above, but also seen here.

General Single-Player Content#

Japan

US/Europe

JWS2FE_CupStandings.png
JWS2FE_WorldSeriesStandings.png

ISSD_CupStandings.png
ISSD_WorldSeriesStandings.png

Both in International Cup and World Series, Fighting Eleven keeps track of the teams' goal difference, since it is a common tie-breaking criterion (especially noteworthy in World Series, where games cannot end in a draw and must be decided on penalties if there's no winner after regulation and extra time). For some reason, ISS Deluxe forgoes this and, on the International Cup, replaces the goal difference column on the ranking table with a simple points column (3 points for a win, 1 for a draw, zero for a loss).

Japan

US/Europe

International Cup

World Series

The "Rankings" option in the pre-match menus (which appears starting with your second match in International Cup or World Series), aside from having its placement swapped with the Uniform/Team Colors option, is much more detailed in Fighting Eleven than in ISS Deluxe. Where the latter only shows tournament standings, the former also has a top scorer ranking...

...and detailed data on your team.

JWS2FE_StatsPage1.png JWS2FE_StatsPage2.png

(Player's Team)     FORMATION (most frequent formation until that point)
Wins                X / X Matches
Losses              X / X Matches
Draws               X / X Matches
Total Goals         X / X Matches
Goal Difference     X / X Matches
Total Fouls         X / X Matches
Total Yellow Cards  X / X Matches
Total Red Cards     X / X Matches
Total Free Kicks    X / X Matches
Total Corner Kicks  X / X Matches
Total Penalties     X / X Matches

Top Scorer                                  X Goals (Player Name)
Most Goals in a Single Match                X Goals vs. (Opponent)
Top Scorer in a Single Match                X Goals (Player Name) vs. (Opponent)
Most Goals Conceded in a Single Match       X Goals vs. (Opponent)
Player who Committed Most Fouls in a Match  X Times (Player Name) vs. (Opponent)
Most Yellow Cards in a Match                X Cards vs. (Opponent)
Most Red Cards in a Match                   X Cards vs. (Opponent)

In addition, from your second match onward, the "Edit Player Skills" option is removed from the menu in the Japanese version, meaning you only get one chance to buff your team before you start playing.

Oddities#

Players who have been following football games for a good while might notice, looking at the teams lineups, that some of the names in the Japanese version were straight-up lifted from FIFA International Soccer. Compare this screenshot from this game (taken from the better-known Sega Genesis version) to the Brazil lineup in Fighting Eleven:

FIS_Gen_Names.png JWS2FE_Lineups.png

The names "Gabriel", "Esvaldo" and "Bellaro" can be seen as the first three midfielders, while "Fernando" is the name of the goalkeeper. Other names in the right screenshot that are present in the original FIFA are "Santana" (from "Ricardo Santana") and "Muller" (from "Peter Mueller").

References#


  1. MobyGames↩︎