the cutting room mirror

International Superstar Soccer (SNES)

International Superstar Soccer is Konami's first successful foray into the football soccer 22 monkeys run after a ball video game genre (following Konami's Soccer for the MSX and a couple of other obscure attempts), which would prove to be a formidable opponent to EA and its FIFA series of games (albeit without real players due to the lack of licenses).

Regional Differences#

A number of changes were made in the transition from Perfect Eleven to ISS.

Opening Cutscene#

The opening cutscene, which explains the title screen, was cut from the international releases. The message that appears on it reads "Dedicated to soccer fans everywhere."

Watch on YouTube

Title Screen#

Japan

US/Europe

As usual, with a title change comes a title screen change. A "licensed by Nintendo" information was also added in localization.

Japan

US/Europe

JWSPE_MainMenu.png
JWSPE_AsianLeagueBracket.png

Perfect Eleven has an exclusive Asian League mode (sandwiched between World Series and Training) which was cut from ISS, which consists of a round-robin league contested by the six Asian teams in the game.

Also, the in-game battery was replaced with a password system.

The background with the game's title was also altered wherever it appears.

Japan

US/Europe

In Scenario mode, all of them are identical except for Scenario 4, which originally was a match between Saudi Arabia and Netherlands. Since Saudi Arabia was not used in International Superstar Soccer, they were replaced with Scotland, breaking the theme of these matches being based on the World Cup that had just happened. All other parameters are the same: difficulty, starting score, starting time, you play with the team on the left and the game starts with a throw in for the Netherlands near your goal.

The Japanese description reads:

SAUDI ARABIA VS NETHERLANDS
SCORE 1-0  2:00 REMAINING
This match is putting the true Asian power to the test.
By withstanding the Dutch attack, Asia will claim victory...

Options#

Japan

US/Europe

JWSPE_Options.png
JWSPE_NameEdit.png

The Japanese Options menu has one extra feature: a player name editor.

Teams#

Japan

US/Europe

JWSPE_Iraq.png
JWSPE_Iran.png
JWSPE_NorthKorea.png
JWSPE_SaudiArabia.png
JWSPE_Japan.png

ISS_SNES_Russia.png
ISS_SNES_Switzerland.png
ISS_SNES_Austria.png
ISS_SNES_Norway.png
ISS_SNES_Denmark.png
ISS_SNES_Wales.png
ISS_SNES_Scotland.png

Perfect Eleven had 24 selectable teams, including all six that contested the final round of the Asian qualifiers for the 1994 World Cup. Of those, only South Korea survived the trip across the Pacific Ocean (incidentally, Saudi Arabia was the other Asian team to qualify, but were not spared). To compensate, the Western versions added seven teams in lieu of the eliminated ones... all of them European (but hey, three of them were in the World Cup that year).

Japan

US/Europe

JWSPE_Romania.png
JWSPE_England.png

ISS_SNES_Romania.png
ISS_SNES_England.png

In addition, two teams had their flags changed between versions. The localizers committed a faux pas in putting the old coat of arms in Romania's flag (which was taken off - often quite literally - in 1989 following the Romanian Revolution), but the age-old Japanese mistake of representing just England with the very British Union Jack was rectified by replacing it with the St. George's Cross (it being off-center notwithstanding).

One other thing to notice is that the teams that stayed on in both versions had the names of their players completely changed between them. For the sake of brevity, we're not going this far into details.

Game Configurations#

A few pre-match configurations were altered as well.

Japan

US/Europe

Something minor, but in the Substitution menu, the "Technic" and "Shoot" parameters were corrected to the substantives "Technique" and "Shooting".

Japan

US/Europe

In the Rules menu, the Asian referee had his name changed from Hasegawa to Tanaka. This is the only time they would change his name in the series; all future entries would refer to him by his original name. Also, Heinz and Carlos had their names switched around.

Japan

US/Europe

Finally, the Sound menu in Perfect Eleven has an option to toggle play-by-play commentary (provided by Masayuki "Mark'E" Taniguchi, whose credits appear on screen when this option is turned on) on or off.

If you turn it off, there will be no commentary whatsoever in the game. Not even to scream "GOOOOOAL!"

International Superstar Soccer eschews full commentary for basic play calls, so it eliminates this option. As such, there are no narration credits.

Also, in the Japanese version, the sound is set to Stereo by default, while in ISS, the default setting is changed to Mono.

References#


  1. MobyGames↩︎