A rhythm game featuring IA songs with original, new 2D (which keeps reusing IA's official artwork), and 3D PVs. If you're a Project DIVA fan, you'll enjoy this game.
config.ini / boot_config.ini#
Alternate Platforms#
;[WINDOWS]
;[VITA]
;[PS4]
In config.ini and boot_config.ini, there's some text related to a Windows and PlayStation 4 version. There may have been plans for them, but cancelled for unknown reasons.
Debug Functions#
In the same files, there's also some debug functions
boot_config.ini:
Version 01.00
FPS 0
ResoDown 0
PackFileFirst false
Trophy false
DebugRegionType jp
DebugLanguageType jp
CaptureMode false
;PowerMode on
ScreenShot true
ScreenShotOverlay false
;ForceDLC false
EffectReload true
KeyboardToPadControlEnable true
UsePPSS true
;MoviePlayH264 false
;ModeNico true
PackFileFirst true
Version 01.00
DebugRegionType jp
DebugLanguageType jp
MoviePlayH264 true
Trophy true
PowerMode on
ScreenShotOverlay true
config.ini:
BootSequence DebugMenu
BootCaching true
PreLoadEnable false
NoCostMagicAll false
;DrawSystemInfo true
;DrawWorkMeter true
DrawPerfNotify false 20
UploadInterval 60
SendSmithsonian true
BootSequence Title
BootCaching true
SyncFps false
DrawWorkMeter false
DrawErrorMessage false
PreLoadEnable true
Unused Graphics#
Removed Songs#

m013.gxt and m103.gxt contains two song images for the songs America ~We are All Right!~ (M013) and We gotta run (M103). These are the only leftovers for these removed songs, except some text in other files. We gotta run, however, was planned to be included in DLC Pack 4, as there's text for it in addcont_param.csv. America ~We are All Right!~ was also planned to be included as DLC in DLC Pack 4, except it was a second attempt to include it in the game, but still got removed. It was also instead just named "America". America ~We are All Right!~ can also be seen in the song list in an early trailer of the game.
Placeholder Costume Image#
This image is used for every single costume that doesn't have a 3rd different color costume, but it isn't seen in game.
Dummy Texture#
The mdltex directory contains this dummy texture called dummy_c.mxt. There's another file called dummy_n.mxt, but it's completely empty (0KB).
Unused Music#
Removed Songs#
Within sound > stream, there's 12 unused songs (15 in total) that got cut during development. They were most likely cut due to copyright issues.
Outer Science (M007)
Cinderella Delivery (M010)
LIVEDRIVE (M012)
World Calling (TeddyLoid Remix) (M027)
World Calling is already in the game, but this one is a remixed version.
Otsukimi Recital (M039)
REAL (M045)
DREAMER'S HIGH (M047)
sympa (M048)
HEVENRY PLAY! (M049)
Summer Queen (M050)
OVERTURE (M051)
Kiseki ni (M053)
Unused Text#
song_list_param.csv#
There's some functions in song_list_param.csv for the removed songs (not everything was originally in English below).
ID |
Title (for development) |
Text for sorting |
Vocalo P text for sorting |
Title text ID |
Artist text ID |
Credit text ID |
Time |
Chart start offset (msec) |
BPM |
Unlock ID (level) |
DLC group |
Featured costume ID |
Recommended Button Sound ID |
Difficulty: EASY |
Difficulty: NORMAL |
Difficulty: HARD |
Song file: EASY |
Song file: NORMAL |
Song file: HARD |
Type (PV/RTE) |
Chart speed magnification: EASY |
Chart speed magnification: NORMAL |
Chart speed magnification: HARD |
Scoreboard ID: EASY |
Scoreboard ID: NORMAL |
Scoreboard ID: HARD |
Staff roll flag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56 |
- |
- |
- |
90560000 |
90560100 |
90560200 |
3:43 |
307 |
174 |
0 |
-1 |
- |
0 |
2 |
4 |
7 |
M056_D1 |
M056_D2 |
M056_D3 |
PV |
0.5 |
0.6 |
0.75 |
124 |
125 |
126 |
0 |
13 |
America ~We are All Right!~ |
AmericaWeareAllRight |
Jin |
90130000 |
90130100 |
90130200 |
4:32 |
56 |
215 |
0 |
1 |
- |
0 |
2 |
4 |
7 |
M013_D1 |
M013_D2 |
M013_D3 |
PV |
0.5 |
0.6 |
0.75 |
133 |
134 |
135 |
0 |
103 |
We gotta run |
Wegottarun |
IAfeatJumicchi |
91030000 |
91030100 |
91030200 |
4:18 |
12748 |
135 |
0 |
1 |
- |
0 |
4 |
7 |
10 |
M103_D1 |
M103_D2 |
M103_D3 |
PV |
0.6 |
0.7 |
0.85 |
316 |
317 |
318 |
0 |
998 |
Colorful Test |
- |
- |
- |
- |
- |
4:21 |
350 |
191 |
0 |
-1 |
- |
0 |
3 |
6 |
9 |
M998_D1 |
M998_D2 |
M998_D3 |
PV |
0.5 |
0.6 |
0.8 |
- |
- |
- |
0 |
999 |
Staff roll |
- |
- |
99990000 |
- |
- |
4:26 |
350 |
191 |
0 |
0 |
- |
0 |
3 |
6 |
9 |
M999_D1 |
M999_D2 |
M999_D3 |
PV |
0.5 |
0.6 |
0.8 |
- |
- |
- |
0 |
Also included is a blank 056 song, a test song called "Colorful Test", and the staff roll. 56 doesn't have a name or any artist, but the song was SEE THE LIGHT since it has a length of 3:43 and a bpm of 174. It was also seen in early screenshots. The Colorful Test has a length of 4:21, 191 bpm, and it has charts set to load for all difficulties, but only a normal chart (M998_D2) exists, and only has circle notes. And for the staff roll, the only thing that's unused is the difficulty rates.
addcont_param.csv#
Present in addcont_param.csv are some unused DLC packs and some unused content in the 4th DLC pack.
Content ID (label part 16 characters) |
Type |
List ID |
Flag bit position |
Comment 1 |
Comment 2 |
|---|---|---|---|---|---|
IAVT00SNGP000000 |
SONG |
80 |
0 |
(For song releasing test) |
- |
IAVT00COSP000000 |
COSTUME |
67 |
0 |
(For costume releasing test) |
- |
IAVT04PACK000000 |
SONG |
13 |
18 |
America |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
SONG |
102 |
19 |
Afterglow |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
SONG |
103 |
20 |
We gotta run |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
SONG |
104 |
21 |
I Want You |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
COSTUME |
82 |
23 |
Wedding dress (green) |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
COSTUME |
75 |
24 |
Winter muffler (red) |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
COSTUME |
73 |
25 |
SEE_THE_LIGHTS(black) |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000000 |
COSTUME |
77 |
26 |
School idol (pink) |
Paid sales as the fourth DLC (all entered) |
IAVT04PACK000001 |
SONG |
13 |
18 |
America |
Paid sales as the fourth DLC (song + costume) |
IAVT04PACK000001 |
COSTUME |
82 |
23 |
Wedding dress (green) |
Paid sales as the fourth DLC (song + costume) |
IAVT04PACK000003 |
SONG |
103 |
20 |
We gotta run |
Paid sales as the fourth DLC (song + costume) |
IAVT04PACK000003 |
COSTUME |
73 |
25 |
SEE_THE_LIGHTS(black) |
Paid sales as the fourth DLC (song + costume) |
The first two are test packs not meant for release. The rest however, are for DLC Pack 4. There was a planned full DLC Pack 4 with the two already in it, America (in the main game, it was named America ~We are All Right!~), and We gotta run. They also had a separate pack, and the costumes they used were Wedding Dress (green) (unused) and See The Lights (black).
costume_table.csv#
Present in costume_table.csv is a costume for debugging purposes. It uses IA's original costume. Along with this, there's an unused column called "削除" (Delete). Every costume has nothing set for this, so it's unknown what it does.
Delete |
ID |
Name |
Explanatory text |
Chr file name |
Thumbnail file name |
Unlock type |
Unlock param |
Comment |
Initial possession flag |
DLC group |
Remarks |
|---|---|---|---|---|---|---|---|---|---|---|---|
- |
0 |
51000101 |
- |
ch000_COS_000_00 |
c001_1 |
level |
-1 |
- |
0 |
0 |
For debugging and debugging |
PS4 Area Settings#
In the area directory, there's area files for the 3D PVs with settings for certain types of lighting. However, most of them have PS4 settings for the cancelled PlayStation 4 version. Not all of them that have it are the same, but the one below is taken from bg99_000.area.
;PS4 Settings
;;;;;;;;;;;;;;;;;;;;;;;;;
PS4_BLOOM OFF 0.400000 0.700000 0.300000
PS4_COLOR_MATRIX 1.00 0.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 0.00 1.00
PS4_CHARACTER_COLOR 1.000000 1.000000 1.000000 1.040000 1.040000 1.040000 1.000000
PS4_FOG ON ON 0.100000 7.700000 0.800000 0.800000 0.700000 0.000000
PS4_COLOR_BALANCE 1.200000 0.800000 0.940000
PS4_SKY_SPHERE 1.000000 1.000000 1.000000 1.000000
PS4_GODRAY OFF 0.250000 0.500000 0.700000 0.600000 0.600000 0.500000 0.500000 7.000000
PS4_SSAO OFF 1.500000 6000.000000 1.500000 0.300000
PS4_EZDOF ON 0.030000 3.000000 6.000000 160.000000 15.000000 ON ON 0 0
Debug Section#
In the files mXXX_dX_trd.txt (one of the files for the charts), all of them have a debug section for the time, score (or "socre", as it's spelled like that in it), and gauge. Each song has different settings, but the one below is taken from m001_d2_trd.txt.
// デバッグ用セクション
"debugSection":[
{ "time":0.0 , "socre":0.0, "gauge":50.0 },
{ "time":38.9 , "socre":1000.0, "gauge":50.0 }, //A
{ "time":66.5 , "socre":2000.0, "gauge":50.0 }, //1回目のクライマックス
{ "time":87.2 , "socre":3000.0, "gauge":50.0 }, //間奏2
{ "time":123.2 , "socre":4000.0, "gauge":50.0 }, //サビ2
{ "time":152.5 , "socre":5000.0, "gauge":50.0 }, //2回目のクライマックス
{ "time":177.5 , "socre":6000.0, "gauge":50.0 } //END
],
font_config.csv#
Present in font_config.csv are two fonts that are named "unused" in Japanese.
Font |
Number (provisional) |
Font name |
File (Up to 4 OK) |
- |
- |
- |
- |
|---|---|---|---|---|---|---|---|
Font |
3 |
unused |
- |
- |
- |
- |
- |
Font |
5 |
unused |
- |
- |
- |
- |
- |
d2a_text_jp.u16#
Present in d2a_text_jp.u16 is some text for 3 of the removed songs (America, SEE THE LIGHTS, and We gotta run). Of course, the names were removed for SEE THE LIGHTS.
90130000 アメリカ ~We are All Right !~ M013・曲名
90130100 じん M013・アーティスト名
90130200 作詞:じん
作曲:じん
編曲:じん
動画:
Model:mqdl
Motion:さぼてん
Stage/Camera:ハイキックP
Choreographer:MASAMI(RSC MASAMI STUDIO)
Motion dancer:RUNA(RSC MASAMI STUDIO) M013・クレジット
90560000 M056・曲名
90560100 M056・アーティスト名
90560200 M056・クレジット
91030000 We gotta run M103・曲名
91030100 IA feat. Jumicchi M103・アーティスト名
91030200 作詞:JUMPEI
作曲:JUMPEI
編曲:JUMPEI
Movie:FOV Co.,Ltd. ©GTA M103・クレジット
Test Model Leftover#
In the file np999_bs00_00.chr, there's functions for a test model that once existed.
// テストモデル
MODEL CS01_FB1.mdl
//髪情報
PARTS_MODEL hair HA01_F0.mdl Head
//顔情報
PARTS_MODEL face FA01_F0.mdl Head
MOTION_SKL CS00_SKL.skl
//モーションセット
MOTION_SET pc_motion_set.chr
/// モデルボディ用物理設定
PHYSICS_SYSTEM CS10_F0_HKS.hks
COLLISION 0.5 1.4
SCALE 1 1 1
SC_SCALE 1 1 1
/// カラー
BODY_COLOR0 0.00 0.00 0.00 0.60 0.60 1.80
BODY_COLOR1 0.00 0.00 0.00 0.50 0.50 1.00
SKIN_COLOR 0.10 0.10 0.10 1.10 1.10 1.10
HAIR_COLOR 0.00 0.00 0.00 0.92 0.75 0.45
What's interesting to note is that it used two file formats from an older version of the game (skl and hks). They must of changed the file format for some stuff during development.
Level 100#
Technically, level 100 is used, but the exp points for reaching that level is set to the max, 999999. Level 99's exp points is set to 308400, and normally it is possible to gain more than that by getting SSS ranks on all the songs on all difficulties, and same with Step Up Play, but that still isn't enough to get to the max. Daily Play can gain more too, but because it can only be played once a day, it can take a rough 3 years or more to actually gain the max exp points, if Daily Play is played every single day, which just sounds completely ridiculous to try to achieve.
Revision Differences#
These songs are only available in the pre-order version of the game. However, all of the files for these songs exists in the other versions as well.
|
The Vocaloid series | |
|---|---|
|
Hatsune Miku: Project DIVA/Mirai | |
|
PlayStation Portable |
Hatsune Miku: Project DIVA • Hatsune Miku: Project DIVA 2nd |
|
PlayStation 3 |
Hatsune Miku: Project DIVA Dreamy Theater • Hatsune Miku: Project DIVA Dreamy Theater 2nd • Hatsune Miku: Project DIVA Dreamy Theater Extend |
|
PlayStation 4 |
Hatsune Miku: Project DIVA X • Hatsune Miku: Project DIVA Future Tone |
|
PlayStation Vita |
Hatsune Miku: Project DIVA ƒ • Hatsune Miku: Project DIVA F 2nd • Hatsune Miku: Project DIVA X |
|
Nintendo 3DS |
Hatsune Miku and Future Stars: Project Mirai • Hatsune Miku: Project Mirai DX |
|
Arcade |
|
|
Nintendo Switch |
|
|
Windows |
|
|
Other Games | |
|
PlayStation Portable |
|
|
PlayStation Vita |
|
|
iOS, Android |
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