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Step into the stilettos of Julie (played by Julie) in this Quake 3-powered follow-up to the animated film Heavy Metal 2000.
To do:
Right, let's see...
maps/train_e3.scr is a much smaller and earlier version of maps/training.scr. Of note is that all the dialogue is handled through printing text onto the screen instead of voiceover.
There are cams for a non-existent level called zakbox.
Four different dynamic music definition files labelled "test".
Pretty much all of the shmeshes folder, probably. Unless Ritual's Quake 3 Ubertools supports VRML for some reason.
Open the console (you might have to enable it in Advanced Options first) and enter the command map zoo to enter an otherwise-inaccessible test level.
In front of the player's starting point is a long corridor lined with doors, each containing one of every creature in the game. Behind the player is a less-long corridor with various different surfaces to test footstep sounds.