the cutting room mirror

Unused Models

This is a sub-page of Half-Life 2 (Windows).

Gordon Silhouette#

Gordon's model from Half-Life, except with the chrome texture applied to the entire model. This model also includes some of the animations from the original game, such as death and running. It is not normally seen in-game, as it is used as the player's model and can be seen using the 'thirdperson' console command.

props_c17#

Please elaborate.
Having more detail is always a good thing.
Specifically: Explain the difference between the used model, and this one.

chair02a.mdl#

ARR! Camera#

A lightly rebranded Arriflex 435ES movie camera with a highly detailed model. Also exists in Team Fortress 2.

shaderslab#

In the shadertest folder, there are five identical models called shaderslab1-shaderslab5, each with different textures. It is, as the name implies, a slab used to test shaders on. These models are used in test_hardware from Counter-Strike: Source, which originally was used in a E3 showcase for Half Life 2's prototype.

perftest#

The perftest folder contains a few resources, mostly from the original Half-Life, that were used for testing performance on specific hardware.

gman.mdl#

HL G-Man. His original animations exist. This model and his animations can be found in Source Filmmaker, in the same directory.

grass_tuft_001.mdl - grass_tuft_004d.mdl are missing their textures. They're supposed to be grass tufts, hence the name. grass_tuft_001.mdl was later used after 20th Anniversary Update, to show the missing textures during Developer Commentary on d1_trainstation_03 (Point Insertion).

The Loader from Half-Life. Original animations also exist.

rocksground#

A bunch of different rock pile variations, with all models having missing textures.

Nvidia SHIELD test models#

These models are high-poly test models. These were also used in the map devtest_highpoly.bsp in the Android port of Half-Life 2 released for the Nvidia SHIELD.

DirectX 7 Weapon Models#

Every weapon in the game has a copy of its viewmodel with the "_dx7" prefix. As this prefix implies, they were meant to be used when the game was set to DirectX 7 mode. Oddly enough, the crowbar and shotgun are missing their textures.

Rifle Shell#

A complete model for a rifle cartridge's shell. It was supposed to be used on weapons like the AK-47 and OICW that fired rifle rounds, however, the weapons were cut.