the cutting room mirror

Groove Coaster (iOS)

Unused Songs#

SPACE INVADERS 2003#

tuneFile.pak, which contains graphical data for the menus and HUD elements, contains graphics for the song SPACE INVADERS 2003, by KEN ISHII VS FLARE, though no music data nor charts exist. The song would later appear in Groove Coaster Zero, as part of the Club Pack DLC.

artwork.png / img2.bin
groovecoaster1-inv2003jk.png

artwork_big.png / img_big2.bin
groovecoaster1-inv2003jk_big.png

INV2003_small.png / img13.bin

INV2003_big.png / img_big13.bin

Leftover Songlist Entries#

This package also contains a file labeled stage_param.dat, which contains metadata for each of the songs. In each of the game's versions, there's a specified number of entries, though the file goes further after the last one. This takes in consideration the first release of the game unless stated otherwise.

Jingle Bells -Trance Mix- (overwritten)#

Immediately after when the file should end in v2.0.4 is the string 007, which appears to be a leftover from an entry for this song, as the used one ends with the identification string S007.

TEST#

Starting from 0xB9E is a test entry which borrows many metadata elements from Music Plot Type Zero.

Title

TEST

Title (Localized)

Music Plot Type Zero

Artist

COSIO

Length

1:05

Level

1

BPM

133

BGM

MUSIC_PROT_BGM_S

SFX

MUSIC_PROT_SHOT_S

ID

MUSIC_PROT

BGM Volume

50

SFX Volume

100

Skin

BASIC

Dummy Text?

Easy Chart

test_base

Normal Chart

test_base

Hard Chart

test_base

GEKI#

At 0xC29 is an earlier entry for GEKI. The BPM display was not properly set up yet, and the BGM volume was increased to 70 in the final game.

Title

檄

Title (Localized)

檄

Artist

Shohei Tsuchiya

Length

1:46

Level

7

BPM

133

BGM

GEKI_BGM_1

SFX

GEKI_SHOT_2

ID

GEKI

BGM Volume

65

SFX Volume

100

Skin

PAISLEY

Dummy Text?

abcdefghijklmnopqrstuvwxyz

Easy Chart

geki_easy

Normal Chart

geki_normal

Hard Chart

geki_hard

Spring to mind#

At 0xCB2 is an earlier entry for Spring to mind. Its level and BPM parameters are not properly placed yet, and the BGM volume was increased to 70 in the final game. Another thing to note is that this and the next entry were swapped in the final listing.

Title

Spring to mind

Title (Localized)

Spring to mind(Contemporary)

Artist

Shohei Tsuchiya

Length

1:34

Level

1

BPM

133

BGM

Contemporary_BGM_1

SFX

Contemporary_SHOT_2

ID

Contemporary

BGM Volume

65

SFX Volume

100

Skin

BUTTERFLY

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

contemp_easy

Normal Chart

contemp_normal

Hard Chart

contemp_hard

Cardiac Rhythm#

From 0xDED is an earlier entry for Cardiac Rhythm. Its level and BPM parameters are not properly set up, and it uses the FIREWORKS skin instead of MOLECULE. The length value was also changed to 1:56 in the final game.

Title

Cardiac

Title (Localized)

Cardiac

Artist

COSIO

Length

1:46

Level

1

BPM

133

BGM

Cardiac_BGM_1

SFX

Cardiac_SHOT_2

ID

Cardiac

BGM Volume

70

SFX Volume

100

Skin

FIREWORKS

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

cardiac_easy

Normal Chart

cardiac_normal

Hard Chart

cardiac_hard

Eurythmics Trip#

At 0xEF3 is an earlier entry for Eurythmics Trip. Like the previous entries, the BPM and level parameters are not properly set up. Furthermore, the BGM volume was increased to 70 in the final game, where it also uses the FIREWORKS skin instead of MARBLE.

Title

Eurythmics Trip

Title (Localized)

Eurythmics Trip(TRIP)

Artist

COSIO

Length

1:46

Level

1

BPM

133

BGM

TRIP1_BGM_1

SFX

TRIP1_SHOT_2

ID

TRIP1

BGM Volume

60

SFX Volume

100

Skin

MARBLE

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

trip_easy

Normal Chart

trip_normal

Hard Chart

trip_hard

Fun-House#

Starting from 0x100 is an earlier entry for the song Fun-House. It's also the first entry present in v1.0.0 which is still present as of v2.0.4. The differences are that the title, level, and BPM parameters are not properly set up, with the former using the song's ID instead, the length parameter, which was increased to 1:56 in the final entry, and the BGM Volume, which was increased to 75.

Title

House

Title (Localized)

House

Artist

COSIO

Length

1:46

Level

1

BPM

133

BGM

House_BGM_1

SFX

House_SHOT_2

ID

House

BGM Volume

70

SFX Volume

100

Skin

MID-CENTURY

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

house_easy

Normal Chart

house_normal

Hard Chart

house_hard

SPACE INVADERS 2003#

Starting from 0x10F6 is an entry for the unused song SPACE INVADERS 2003. It seems to call the SFX file for the song You've Gatta Luv, indicating it had not been completed by the time the metadata file was created. Furthermore, its placement in the data (behind Good-bye my earth) indicates the song was meant to be downloadable content.

Title

SPACE INVADERS 2003

Title (Localized)

SPACE INVADERS 2003

Artist

KEN ISHII VS FLARE

Length

2:02

Level

1

BPM

138

BGM

INV2003_BGM_1

SFX

JET_SHOT_2

ID

INV2003

BGM Volume

50

SFX Volume

100

Skin

MOLECULE

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

inv2003_easy

Normal Chart

inv2003_normal

Hard Chart

inv2003_hard

Good-bye my earth#

Starting from 0x121E is an entry for Good-bye my earth. Notable differences include the artist being miscredited to Hirokazu Koshio (a.k.a. COSIO) under his real name, instead of Shohei Tsuchiya, the song's level being listed as 2 instead of 8, and the BGM volume being decreased to 70 in the final game.

Title

Good-bye my earth

Title (Localized)

Good-bye my earth

Artist

小塩 広和

Length

1:43

Level

2

BPM

160

BGM

GBME_BGM_1

SFX

GBME_SHOT_2

ID

GBME

BGM Volume

75

SFX Volume

100

Skin

BUTTERFLY

Dummy Text?

abcdefghijklmnopqrstuvwxyz

Easy Chart

gbme_easy

Normal Chart

gbme_normal

Hard Chart

gbme_hard

Space Invaders Infinity Gene Medley#

Starting from 0x12C2 is an entry for Space Invaders Infinity Gene Medley. Differences include the song's title being misspelled, which is retained in the unused localized title string in the used entry, the artist being miscredited to Shohei Tsuchiya instead of COSIO, the song's level being listed as 2 instead of 9, the length being listed as one second longer, and the BGM volume being increased to 65 in the final game.

Title

SPACE INVADERS INFINITY GENE MEDLAY

Title (Localized)

SPACE INVADERS INFINITY GENE MEDLAY

Artist

Shohei Tsuchiya

Length

2:17

Level

2

BPM

150

BGM

INVGENEMIX_BGM

SFX

INVGENEMIX_SHOT

ID

INVGENEMIX

BGM Volume

55

SFX Volume

100

Skin

INFINITY GENE

Dummy Text?

abcdefghijklmnopqrstuvwxyz

Easy Chart

invgene_easy

Normal Chart

invgene_normal

Hard Chart

invgene_hard

3D Test#

Starting from 0x13AD is what appears to be a test entry. It uses Music Plot Type Zero‍ '​s BGM and SFX tracks, but the stage files it calls are unique, and are not found in the game's data.

Title

3Dテスト

Title (Localized)

3Dテスト

Artist

COSIO

Length

1:00

Level

7

BPM

133

BGM

MUSIC_PROT_BGM_S

SFX

MUSIC_PROT_SHOT_S

ID

MUSIC_PROT

BGM Volume

50

SFX Volume

100

Skin

BASIC

Dummy Text?

abcdefghijklmnopqrstuvwxyz

Easy Chart

stage1_3d_1

Normal Chart

stage1_3d_2

Hard Chart

stage1_3d_3

Temporary#

Starting from 0x1452 is another test entry, labeled "Temporary". It also uses Music Plot Type Zero‍ '​s audio files, and all three difficulty slots use the same file, which also does not exist in the final data.

Title

仮

Title (Localized)

仮

Artist

COSIO

Length

0:59

Level

1

BPM

133

BGM

MUSIC_PROT_BGM_S

SFX

MUSIC_PROT_SHOT_S

ID

MUSIC_PROT

BGM Volume

50

SFX Volume

100

Skin

BASIC

Dummy Text?

あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやゆよらりるれろわん

Easy Chart

prot_base

Normal Chart

prot_base

Hard Chart

prot_base

Unused Chart#

The song The Beginning uses two sets of chart files; one set contains the different visuals for each of the six versions, and the other contains the notes for each of the three difficulties, as noted below:

Background Effect Files
  • begin_ver1.dat
  • begin_ver2.dat
  • begin_ver3.dat
  • begin_ver4.dat
  • begin_ver5.dat
  • begin_vermax.dat
Difficulty Chart Files
  • begin_easy.dat
  • begin_normal.dat
  • begin_hard.dat

Curiously, the background effect files also contain chart data, with it being an earlier rendition of the song's HARD chart. A few sections are much denser than the final chart, and there are also no AD-LIBs. Furthermore, all HITs and HOLDs use the same decorative parameters for each type. Those effect files were not changed at all in future mobile games, and, as such, this early chart data also exists there.

Chart Data

HIT parameters
  • Effect texture: 0E (medium A)
  • Effect: 04
  • Effect modifier: N/A
HOLD parameters
  • Primary effect texture: 0E (medium A)
  • Primary effect: 04
  • Primary effect modifier: N/A
  • Secondary effect texture: 12 (small A)
  • Secondary effect: 10

Unused Note Graphics#

Within skin.pak are the graphics used for the skins used by each of the songs, as well as notes and other overlays. Within common, which has graphics for the latter two aspects, there are two unused notes which resemble the crab and squid enemies from Space Invaders. The crab is another leftover from the scrapped song SPACE INVADERS 2003, though it would later appear in Groove Coaster Zero. The squid, however, is not known to appear in any songs.

groovecoaster1-crab.png
groovecoaster1-squid.png

Unused Items#

GROOVE+#

There is code for an unused "GROOVE+" item, which would increase the default GROOVE meter by 30 percentage points. It can, in theory, be hacked in, as is possible in Groove Coaster 2 Original Style.

Text

Translated

sysmes.dat

GROOVE+30(グルーヴ+30)
GROOVEが30増えた状態でプレイできます。

GROOVE+30
GROOVE is increased by 30 during play.

GROOVEが30増えた状態でプレイできます。※使うと無くなります。

GROOVE is increased by 30 during play. *Item stock depletes when used.

tuneFile.pak\item.dat

GROOVE+

Item Leftovers#

item.dat, found within tuneFile.pak, like stage_param.dat, also contains additional entries beyond what is specified in its header.

Offset

Text

0xD4

LEVEL BOOST

LEVEL BOOST

0x104

ジ)

0x125

VISIBLE

VISIBLE(ビジブル)

0x160

LEVEL BOOST

LEVEL BOOST(レベルブースト)

0x1AB

ビジブル)

アレンジタイミングにヒントが表示されます。

0x208

LEVEL BOOST(レベルブースト)

レベルゲージ(経験値)の取得量が2倍になります。

0x283

LEBEL BOOST DEBUG

デバッグ用です。
レベルを上げたいときに使用します。

Furthermore, the item icon graphics, located in img4.bin and img_big.bin, also within tuneFile.pak, contain two icons that don't seem to be used at all.

Small

Large

Notes

A set of lines forming a square.
This could have been associated with LEVEL BOOST.

A set of three converging lines, seemingly associated with GROOVE+. This icon would later be used for FLICK CHANGE in Groove Coaster 2 Original Style.

Unused Text#

sysmes.dat#

The game's text repositories (sysmes.dat, sysmes_en.dat, sysmes_fr.dat, and sysmes_it.dat) contain many unused strings. In the files meant for the localizations, they're all left untranslated.

Localization Note#

At the start of each of these repositories is a string denoting which language is used.

File

Text

Translated

sysmes.dat

ローカライズテスト:
現在の言語設定は日本語です。

Localization Test:
The current language setting is Japanese.

sysmes_en.dat

ローカライズテスト:
現在の言語設定は英語です。

Localization Test:
The current language setting is English.

sysmes_fr.dat

ローカライズテスト:
現在の言語設定はフランス語です。

Localization Test:
The current language setting is French.

sysmes_it.dat

ローカライズテスト:
現在の言語設定はイタリア語です。

Localization Test:
The current language setting is Italian.

Unused Avatar Effects#

There is string data for three unused avatar effects. Two of these effects would increase the timing windows of the GREAT and COOL judgements, respectively, whereas in the final game, there is only an effect that increases the window of the GOOD judgement, used by the CRAB avatar. The other unused effect would enable the display of "arrange points", which appears to be an earlier name for ad-lib notes, in which case this effect would have been made redundant by the VISIBLE item.

Text

Translated

GREAT判定範囲が%d%%に拡大する。

The timing required for a GREAT rating is loosened by %d%%.

COOL判定範囲が%d%%に拡大する。

The timing required for a COOL rating is loosened by %d%%.

アレンジポイントが表示されます。

Arrange points are displayed.

Other#

Skin Entries#

Also within tuneFile.pak is skin.dat, which contains metadata for the gameplay skins and background effects. Like stage_param.dat and item.dat, there are entries from earlier versions of the file beyond the number that is specified by it, a few of which have since been partially overwritten. Notably, some of these entries list earlier, longer descriptions for the skins, as listed below:

Offset

Text

0x2A0

したときのエフェクトを
「INFINITY GENE(インフィニティジーン)に変更します。

0x31B

MOLECULE

マークを消したときのエフェクトを
「MOLECULE(分子)に変更します。

0x390

BUTTERFLY

マークを消したときのエフェクトを
「BUTTERFLY(蝶)」に変更します。

0x407

PAISLEY

マークを消したときのエフェクトを
「PAISLEY(ペイズリー)に変更します。

0x483

8BIT

マークを消したときのエフェクトを
「8BIT(8ビット)に変更します。

Localized Title Strings#

stage_param.dat contains additional title parameters which go unseen. It appears to have been meant for localized text, as is the case in Groove Coaster 2 Original Style. For the most part, they're the same as what it seen, with the different entries being listed below:

Song

Used

Unused

The Beginning

The Beginning

StaffRoll

Play merrily

Play merrily

Play merrily(Planet Rock)

Streetwalker

Streetwalker

Streetwalker(hiphop)

Not get wish

Not get wish

Not get wish(DrumnBass)

Breach of faith

Breach of faith

Breach of faith(Space Funk)

You've Gatta Luv

You've Gatta Luv

You've Gatta Luv(JET)

Spring to mind

Spring to mind

Spring to mind(Contemporary)

Eurythmics Trip

Eurythmics Trip

Eurythmics Trip(TRIP)

Space Invaders Infinity Gene Medley

Space Invaders Infinity Gene Medley

SPACE INVADERS INFINITY GENE MEDLAY

Uncompiled Shaders#

At the root of the game's content folder are two uncompiled shader files, labeled Shader.fsh and Shader.vsh. Their contents are as follows:

Shader.fsh

Shader.vsh

//
//  Shader.fsh
//  tune
//
//  Created by Mobile on 11/02/23.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

varying lowp vec4 colorVarying;

void main()
{
    gl_FragColor = colorVarying;
}
//
//  Shader.vsh
//  tune
//
//  Created by Mobile on 11/02/23.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

attribute vec4 position;
attribute vec4 color;

varying vec4 colorVarying;

uniform float translate;

void main()
{
    gl_Position = position;
    gl_Position.y += sin(translate) / 2.0;

    colorVarying = color;
}

Revisional Differences#

Several updates were released throughout the game's lifespan.

(Source: グルーヴコースター Wiki)

v1.0.0 (July 27, 2011)#

The original release.

v1.1.0 (October 3, 2011)#

  • Three new songs were added:
    • Base game
      • Just no friend / Shohei Tsuchiya
        (unlockable by clearing Eurythmics Trip)
      • Protocol Signal Generation / COSIO
        (unlockable by clearing Just no friend)
    • Downloadable content
      • Hello 31337 / Ogura Hisayoshi Onga Seisakusho
  • The songs Breach of faith and Not get wish received new music tracks with vocals.

v1.0.0

v1.1.0 onwards

Breach of faith
Spacefunk_BGM_1.m4a

Not get wish
DrumnBass_BGM.m4a

  • The arrangement of several notes in the NORMAL chart of Revenge of Arkanoid was changed:

:* An AD-LIB note was removed from beat 2.5 of measure 2:

v1.0.0

v1.1.0 onwards

:* An AD-LIB note was added to beat 1.5 of measure 7:

v1.0.0

v1.1.0 onwards

:* Two HIT-2 notes, as well as an AD-LIB, were removed from measures 12/13 and 16/17. Likewise, a few HIT notes were converted to AD-LIBs at measures 14/15 and 18/19.

v1.0.0

v1.1.0 onwards

groovecoaster1-arkanoidNm12100.pnggroovecoaster1-arkanoidNm13100.pnggroovecoaster1-arkanoidNm14100.pnggroovecoaster1-arkanoidNm15100.png

groovecoaster1-arkanoidNm12NEW.pnggroovecoaster1-arkanoidNm13NEW.pnggroovecoaster1-arkanoidNm14NEW.pnggroovecoaster1-arkanoidNm15NEW.png

groovecoaster1-arkanoidNm16100.pnggroovecoaster1-arkanoidNm17100.pnggroovecoaster1-arkanoidNm18100.pnggroovecoaster1-arkanoidNm19100.png

groovecoaster1-arkanoidNm16NEW.pnggroovecoaster1-arkanoidNm13NEW.pnggroovecoaster1-arkanoidNm18NEW.pnggroovecoaster1-arkanoidNm19NEW.png

:* An AD-LIB note was removed from beat 0.5 of measures 20 and 24. Furthermore, the BEAT notes at measures 21 and 23 were converted to standard HITs, and one at beat 1.5 of the former measure was removed as well. Curiously, the length parameters of the former BEAT notes remain in the data.

:* The BEAT notes at beats 2.5 and 3.5 of measures 24 and 26 were removed. Similarly to measures 21 and 23, the first BEAT note at measure 25 was also converted to a standard HIT, while the second one at measure 27 became an AD-LIB.

v1.0.0

v1.1.0 onwards

groovecoaster1-arkanoidNm20100.pnggroovecoaster1-arkanoidNm21100.pnggroovecoaster1-arkanoidNm22.pnggroovecoaster1-arkanoidNm23100.png

groovecoaster1-arkanoidNm20NEW.pnggroovecoaster1-arkanoidNm21NEW.pnggroovecoaster1-arkanoidNm22.pnggroovecoaster1-arkanoidNm23NEW.png

groovecoaster1-arkanoidNm24100.pnggroovecoaster1-arkanoidNm21100.pnggroovecoaster1-arkanoidNm26100.pnggroovecoaster1-arkanoidNm27100.png

groovecoaster1-arkanoidNm24NEW.pnggroovecoaster1-arkanoidNm25NEW.pnggroovecoaster1-arkanoidNm22.pnggroovecoaster1-arkanoidNm27NEW.png

:* The BEAT note at measure 32 was converted to a standard HIT.

v1.0.0

v1.1.0 onwards

v2.0.0 (December 19, 2011)#

  • Five new songs were added:
    • Base game
      • Fess up! / Shohei Tsuchiya
        (unlockable by clearing Protocol Signal Generation)
      • Thrash Beat / COSIO
        (unlockable by clearing Fess up!)
    • Downloadable content
      • Pi-Pi-Pi Music / THE APRILS
      • VISIONNERZ~Genshijin~ / OGR
      • Jingle Bells -Trance Mix- / Remix by COSIO

v2.0.1 (January 27, 2012)#

  • A scoring bug was fixed.
  • The SCRATCH note hit detection was adjusted.
  • The input detection of the HARD charts for the songs Neptune Diving, Fun-House, Cardiac Rhythm, Space Invaders Infinity Gene Medley, and VISIONNERZ~Genshijin~ was adjusted. Upon inspecting the chart data, the second and third timing window parameters in the metadata region were adjusted:

v1.0.0 - v2.0.0

Time

Window

Neptune Diving

0

0.25

Fun-House

0

0.25

Cardiac Rhythm

0

0.25

Space Invaders Infinity Gene Medley

0

0.3

  • The visuals of the song VISIONNERZ~Genshijin~ were adjusted towards the end.

v2.0.2 (August 21, 2012)#

  • Minor bug fixes.

v2.0.3 (December 24, 2012)#

  • Added compatibility for the iPhone 5 and fifth generation iPod touch devices.

v2.0.4 (July 1, 2015)#

  • Minor bug fixes.

Unknown#

  • At an unknown point, the quality of all audio files was increased from 22050 Hz to 44100 Hz.
  • Some of the game's charts were updated at unknown points:

Play merrily#

  • In all charts, the Y angle of the last camera position was changed from -20 to -15.
  • A HOLD note at measure 35 beat 2 originally pulled the texture 12 (a small white flash) for its finishing effect, which was changed to 15 (a slightly orange flash).

Revenge of Arkanoid#

  • The first timing window parameter was changed in the EASY and NORMAL charts:

v1.0.0

Time

Window

0

0.6

  • The groove line of the EASY and NORMAL charts was also adjusted, but these changes are extremely minimal.

Neptune Diving#

  • In the beginning of all charts, the camera was adjusted so that the player icon is positioned below the title card.
  • The groove line of all charts was adjusted, but these changes are extremely minimal.

Fun-House#

  • The groove line of the HARD chart was adjusted, but these changes are extremely minimal.

Cardiac Rhythm#

  • The groove line of the HARD chart was adjusted, but these changes are extremely minimal.

Spring to mind#

  • In the HARD chart, the outro parameter, which marks the time in seconds when all on-screen objects should be hidden, was increased from 90 to 95.

Eurythmics Trip#

  • Several HIT notes at measure 20 beats 0 and 1.5, measure 22 beats 1 and 3.5, and measure 23 beat 2.5 were changed to FLICKs. The parameters specific to this type of note, which define its angle and secondary effect, had already been placed.

Space Invaders Infinity Gene Medley#

  • The groove line of the HARD chart was adjusted, but these changes are very minimal.

Chart Oddities#

A few of the game's charts have notes with parameters that don't match their type. The listings below exclude notes that use those parameters, but only in a specific difficulty.

Music Plot Type Zero#

Three HIT notes across all charts, placed at measure 19 beat 2, measure 25 beat 0, and measure 26 beat 0, have horizontal angle parameters. The latter two are set to 90, and the first one to 270.

Happy Smiling♪-More Happy Mix-#

All HIT notes except the first one across all charts have their vertical angle parameter set to 90, even though this type of note does not use it.

Eurythmics Trip#

In the NORMAL and HARD charts, the notes at measure 20 beat 2.5 and measure 21 beat 3.5 have their horizontal angle parameters set to 90, as well as their path distance to 1, even though the types of notes placed at those points in the respective charts (HIT notes in NORMAL, and HOLD notes in HARD) don't use them.

Just no friend#

Two HOLD notes across all charts, placed at measure 23 beat 0 and measure 59 beat 0, have horizontal angle parameters, set to 90 and 135 respectively, though this note type does not use it.

Fess up!#

Many regular HIT and HOLD notes across all charts, mainly in the ending section, have horizontal angle parameters.

Position

Measure

Beat

Hor. angle

Line

EASY

NORMAL

HARD

34500

23

0

90

Yes

HOLD

HOLD

HIT

34688

23

0.5

270

Yes

-

-

HIT

34875

23

1

90

Yes

-

-

HIT

35063

23

1.5

270

Yes

-

-

HIT

35250

23

2

90

No

-

HOLD

HOLD

58500

39

0

90

No

HOLD

HOLD

HIT

58688

39

0.5

270

No

-

-

HIT

58875

39

1

90

No

-

-

HIT

59063

39

1.5

270

No

-

-

HIT

59250

39

2

90

No

-

HOLD

HOLD

84188

56

0.5

270

No

HIT

HIT

HIT

84563

56

1.5

270

No

-

HIT

HIT

84938

56

2.5

270

No

HIT

HIT

HIT

85313

56

3.5

270

No

-

HIT

HIT

85688

57

0.5

90

No

HIT

HIT

HIT

86063

57

1.5

90

No

-

HIT

HIT

86438

57

2.5

90

No

HIT

HIT

HIT

86813

57

3.5

90

No

-

HIT

HIT

87188

58

0.5

270

No

HIT

HIT

HIT

87563

58

1.5

270

No

-

HIT

HIT

87938

58

2.5

270

No

HIT

HIT

HIT

88313

58

3.5

270

No

-

HIT

HIT

89063

59

1.5

90

No

-

HIT

HIT

89250

59

2

90

No

-

-

HIT

89438

59

2.5

90

No

HIT

HIT

HIT

89625

59

3

90

No

-

-

HIT

90188

60

0.5

270

No

HIT

HIT

HIT

90563

60

1.5

270

No

HIT

HIT

HIT

90938

60

2.5

270

No

HIT

HIT

HIT

91313

60

3.5

270

No

HIT

HIT

HIT

91688

61

0.5

90

No

HIT

HIT

HIT

92063

61

1.5

90

No

HIT

HIT

HIT

92438

61

2.5

90

No

HIT

HIT

HIT

92813

61

3.5

90

No

HIT

HIT

HIT

93188

62

0.5

270

No

HIT

HIT

HIT

93563

62

1.5

270

No

HIT

HIT

HIT

93938

62

2.5

270

No

HIT

HIT

HIT

94313

62

3.5

270

No

HIT

HIT

HIT

94688

63

0.5

90

No

HIT

HIT

HIT

95063

63

1.5

90

No

HIT

HIT

HIT

95438

63

2.5

90

No

HIT

HIT

HIT

95813

63

3.5

270

No

HIT

HIT

HIT

96000

64

0

270

No

HIT

HIT

HIT

96188

63

0.5

270

No

HIT

HIT

HIT

Pi-Pi-Pi Music#

All HIT notes between measure 12 beat 0 and measure 15 beat 2 across all charts have their vertical angle parameter set to 90, even though this type of note does not use it.

References#


  1. GROOVE COASTER(グルーヴコースター) - 製品情報 | 株式会社マトリックス↩︎
  2. GROOVE COASTER Released for iPhone, iPod touch, and iPad | SQUARE ENIX↩︎