the cutting room mirror

Gex Jr.

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

Gex Jr. was ImageBuilder's attempt at creating/selling the idea of a 3D children's platformer game using the Maya engine (not the Autodesk animation tool). It's not entirely clear whether Crystal Dynamics was involved at any point or not.

A very short demo dated January 25, 2001 was released by justz00t on April 2, 2022. Gameplay footage of this game can be seen in the Gextras menu of Gex Trilogy.

Model Viewer#

Pressing START will bring up a model viewer.

  • Pressing Up or Down on the D-PAD moves Gex Jr. vertically up and down.
  • Pressing Left or Right on the D-PAD rotates Gex Jr. clockwise or counter clockwise.

DINO Remnants#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Try to extract the files.

According to a developer, the game originally featured a "very cute" dinosaur character, but was later scrapped in favor of Gex Jr. Two files in the demo, DINO.MMM and DINO.MMX, contain several elements from this previous version (although they cannot be loaded as a level for Gex Jr. to explore).

Models#

AlienCrab.mod
AlienCrabshadow.mod
BallShadow.mod
backyard.mod
frogAlienModel.mod
headModel.mod
shadowModel.mod
Zombie.MMX

Textures#

alien1eyeTex.1.tga
alien1eyeTex.2.tga
alien1eyeTex.3.tga
AlienCrab03.64.tga
AlienCrab03.tga
AlienCrabShadow.01.tga
Bckgrnd_Treeline2.TGA
alien1eyeTex.1.tga
alien1eyeTex.2.tga
alien1eyeTex.3.tga
alien1tex.tga
astronautTex.tga
fence3.TGA
frontGutter.TGA
gblShadow.TGA
grass4.TGA
houseConcrete.TGA
houseDoor2.TGA
houseFloorMoulding2.TGA
houseGutter.TGA
houseSiding.TGA
houseWindow2.TGA
pathEdge2.TGA
shadowTex.tga

Rugrats Leftovers#

Also mentioned is a file named RugRats.ini. Additional coding suggests that there may have been a Rugrats game or minigame at some point:

MM3DDisplayTreeNodeBoundingData
MM3DDisplayTreeNode
MM3DDisplayTreeNodeLocator
trigger_....Building trigger %s
*** Warning!  No collision box found in trigger model.  Ignoring this model
Warning: Could not find type info for trigger %s
soccer physics took = %d
tommy move took = %d
position = %d, %d, %d
camera position = %d, %d

Later in the DINO level:

_ground_01_grndShape
_soccerBall_01_strt
_tommy_01_strt
_doghouse_01_uniq