G-Darius is the sixth main installment in the Darius series, and the first one to feature 3D graphics. Chronologically, it is a prequel to the first game.
Level Select#
This game uses the Taito Code:
- Hold the Service Coin button upon booting, and wait until a "SERVICE SWITCH ERROR" message pops up on the screen.
- Press 1P Start (x3), Service Coin, then 1P Start again.
Upon this, the game boots as normal. However, upon inserting a credit, the player is redirected to a stage selection menu. Pressing P1 Left/Right scrolls through the levels, and P1 Button 1 chooses a level.
(Source: RyogaMasaki)
Revisional Differences#
A second revision of the game titled G-Darius Ver.2 was released exclusively in Japan, it contains several differences.
Attract Mode#
- There are now high-score tables for each zone.
Gameplay#
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'...But what does it mean?' |
- A Beginner Mode was introduced and can be chosen in a new selection screen that appears before the game starts. Only the first 3 stages can be played in this mode, and the player's power-up level also only goes down by one upon death.
- An Auto-Fire function was added, mapped to Button 3.
- When using a Capture Ball, the player is no longer invulnerable.
- Each boss now has a timer; 180 seconds for normal bosses, and 540 seconds for the final boss. Upon clearing the stage, there is a bonus of 10000 points for each second remaining.
- After continuing, the player is given one of each Missile, Bomb, Arm, and Capture Ball power-ups. In the original, only the first three were provided, in the form of a "combined" power-up.
(Source: Darius Wiki)
References#
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The Darius series | |
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Arcade |
Darius • Sagaia • Darius Gaiden • G-Darius |
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TurboGrafx-16 |
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TurboGrafx-CD |
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Genesis |
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Sega Saturn |
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