Race fast cars round in circles well enough to unlock an ellipse.
Due to the change in developers, this game is often considered as the worst officially licensed Formula One game, so Psygnosis changed developers yet again for the next game, Formula One 99.
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Unused Pictures#

Among the interstitial loading backgrounds are four copies of this image. It was used in the demo, but not in the final game.
These two images appear in Loading.vsr from the demo and European releases, but don't see the light of day in any of them. The file was removed for the US release.
Regional Differences#
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- All volumes are 57% in default in Europe and 66% in North America. They also go to slightly different percentage values when changed.
- The default Grand Prix mode best times on all tracks and Arcade mode best times on bonus tracks are different in the North American version.
- North American version doesn't make you select the language before main menu, instead you have to select it manually if you want other than English.
Development Text#
Pressing Select on the Player/Game select screen prints a version and build date to the top of the screen.
EU v1.0:
Formula One -98-
Beta - 6.3.a - Build Date Oct 6 1998
EU v1.1:
Formula One -98-
Beta - 6.3.a - Build Date Oct 12 1998
NA:
Formula One -98-
Beta - 6.3.a - Build Date Nov 11 1998
The demo version has the same functionality and same 'Beta' and '6.3.a' designations so whether a beta was actually released as final or they just failed to update the string is debatable.
fe.exe contains various assert and other debugging related strings. Some of these strings can be seen when the game loads using PCSX's console output feature:
VSStackGuard == STACK_MAGIC
VS_MAIN.CPP
F198 Initialisation
hRes != NULL
SO_3DMDL.CPP
pResBIN != NULL
pData != NULL
showloading
showunloading
PSX Input Devices
PSX Input Devices VBlank
LETSGOBARBIE
User VSR
Master Input Queue.
m_pReturnBuffer != NULL
RESGTX.CPP
ViSOS Application
netqueuesize
VSNetwork Manager
fEnoughMemory
VSMEM.CPP
pCMEM!=NULL
fFreedOK
MAINMEM.CPP
pCMEM!=NULL
Mem Broker Descriptor array
ppCMEM != NULL
VSMEMBRK.CPP
Number of managers
MainMemoryManager
numcmems
numcvmems
numcsmems
dwMainMemoryAvailableSize > 0
INITMEM.CPP
CMainMemoryFactoryInit::_Initialise() :
Error in creating MainMemoryFactory
Main Memory Manager
CMainMemoryInit::_Initialise() :
Error in creating MainMemoryManager
Memory Broker
bOK==TRUE
g_pMemBroker!=NULL
CVMEMMemoryFactoryInit::_Initialise() :
Error in creating VideoMemoryFactory
CVMemoryInit::_Initialise() :
Error in creating VideoMemoryManager
CSRAMMEMFactoryInit::_Initialise() :
Error in creating SoundMemoryFactory
SRAM Memory Manager
CVMemoryInit::_Initialise() :
Error in creating SoundMemoryManager
WindowManager
Surface [
Screen Buff 1
Screen Buff 2
Creating OTag buffer
Buggered Prim:
PSX GDI SubSystem
Surface CLUT
primcount
Initialising OTag Prim buffer with
VRAM Data
resTPAGE
resCLUTPage
VSNetwork Manager
g_nCDErrorCount != 0
numsectorcopies
maxvsrs
Input
FALSE
fSplit
pAlias
verbose
sorted
Prims
devkit
Master
Slave
/+debugstd /+pcfiles /-async /+movies /+verbose /+pal
Hidden Cheats#
Along with the two widely known documented cheats for unlocking the hidden tracks, there are 14 more which can be entered for varying effects. Edit a driver name to what's in the first column to activate the associated cheat. These affect the global flag variable at 80010B78 (EU)/80010b90 (NA). Your language choice may prevent some of these from working.
Name |
Label |
Code |
Note |
|---|---|---|---|
Mr Hankey |
ParrotCheat |
0001 |
Turns the lens flare effect into copies of the Psygnosis logo. |
Richard Swinfen |
AutomaticBlackFlagCheat |
0002 |
Disqualifies you from the session/race as soon as it begins. Richard Swinfen was part of the development team. |
1001001 |
CoordinateCheat |
0004 |
Displays x:y coordinates at the bottom of the screen when driving. |
Ifdef Slow |
FrameCountCheat |
0008 |
Displays a set of numbers at the bottom of the screen, but they're always all zero. |
Johnny Bravo |
WinAllRacesCheat |
0010 |
Doesn't seem to do anything. |
Cheesy Poofs |
StuntCheat |
0020 |
Documented cheat. Unlocks the Stunt track. |
Go Cows |
RomanCheat |
0040 |
Documented cheat. Unlocks the Roman Colisseum track. |
CDP 7 48640 2 |
UsefulCamerasCheat |
0080 |
Allows the use of R1 to make the camera follow cars other than yours and L1 to change camera type. The cheat is the catalogue code of the Queensrÿche album "Operation: Mindcrime". |
Battery Power |
AllCheats |
00F5 |
Enables all of the beneficial cheats above excluding the BlackFlagCheat, not all cheats as the name suggests. |
Force Ten |
FastVaryingWeatherCheat |
0100 |
Makes the 'varied' weather type cycle between wet & dry lap by lap as you go. Given the music references in other cheats, this may be a reference to the track by Rush. |
Hell Awaits |
RainingBloodCheat |
0200 |
Weather is always wet, and the rain and tire spray is red. Given the metal theming and other music references, this is probably a nod to the Slayer album of the same name. |
Abhoria |
WayptNumsCheat |
0400 |
Replaces the ideal line with distance markers on the track, and the next value ahead of you to the bottom of the screen. Abhoria is a track by British rock band The Wildhearts. |
29x The Pain |
OverheadCamCheat |
1000 |
Adds extra zoom outs to the camera range. First is a directly overhead view and the second a constantly rotating 360 degree view. 29x The Pain is also a track by The Wildhearts. |
Mitsubishi GTO |
SupercarCheat |
2000 |
Gives your car greater acceleration, higher top speed and better handling. |
Enola Gay |
DisableAllCheats |
0000 |
Disables all the above including the extra tracks. |
Big Gay Al |
Unknown |
0000 |
This is a valid cheat to enter but is explicitly denied from doing anything by the code. Its effect as defined is the same as DisableAllCheats, but this may be because its effect was removed and thus its code was set to 0000. |
Unused Translations#
Amongst the six translations the game allows selection of, the European text archives include Scottish, Portuguese and Japanese strings (the game was not released in Japan). The US version adds American English to the list. None of these are tied into the language selection screen, so the archives are all that remain.
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The Formula One series | |
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Video System | |
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Arcade |
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SNES |
F-1 Grand Prix • F-1 Grand Prix Part II • F-1 Grand Prix Part III |
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Game Boy (Color) |
F-1 World Grand Prix • F1 World Grand Prix II for Game Boy Color |
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Nintendo 64 |
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Dreamcast |
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Psygnosis/Sony | |
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PlayStation |
Formula 1 • Formula 1 Championship Edition (Prototype) • Formula 1 '98 |
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Electronic Arts (2000-2003) | |
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Game Boy Advance |
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Codemasters/Eletronic Arts (2021-present) | |
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Windows, PlayStation 3, Xbox 360 |
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Mac OS X |
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Others | |
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Arcade |
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NES |
Formula 1 Sensation • Nigel Mansell's World Championship Racing |
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SNES |
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Sega CD |
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Sega Saturn |
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Related Games | |
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iOS, Android |
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See Also | |
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F1 Circus • F1 ROC • F-1 Spirit • Final Lap • Human Grand Prix • MicroProse Grand Prix • Satoru Nakajima |
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