This is a sub-page of Fire Emblem: Three Houses.
There is an absolute wealth of text relating to abandoned gameplay and system features.
Unseen Full Names#
A handful of NPCs and enemies have name strings which give them middle and surnames, like all the player characters, with no way to see them in legitimate gameplay.
Internally, every piece of every name is stored as its own separate string (e.g. one for "Ferdinand", one for "von", one for "Aegir"), which the game then puts together for status menu appearances; characters who lack middle or surnames also have these strings, but they are blank. For the Japanese version, the = sign which customarily divides up the names is not included in this internal storage, but is added when the used names are presented in status screens; for clarity, it's been added here.
Japanese |
English |
Notes |
|---|---|---|
ジェラルト=ロイス=アイスナー |
Jeralt Reus Eisner |
The Eisner surname is mentioned in dialogue on several occasions in the final game, but his middle name is only found here. |
コルネリア=アルニム |
Cornelia Arnim |
-- |
ロナート=ジルダ=ガスパール |
Lonato Gildas Gaspard |
-- |
マイクラン=アンシュッツ=ゴーティエ |
Miklan Anschutz Gautier |
-- |
ランドルフ=フォン=ベルグリーズ |
Randolph von Bergliez |
Randolph's full name is used on two occasions in dialogue. |
ロドリグ=アシル=フラルダリウス |
Rodrigue Achille Fraldarius |
Rodrigue's full name is used on multiple occasions in dialogue. |
ジュディット=フォン=ダフネル |
Judith von Daphnel |
Judith's full name is used on one occasion in dialogue. |
モニカ=フォン=オックス |
Monica von Ochs |
Monica's full name is used on one occasion in dialogue. |
フレーチェ=フォン=ベルグリーズ |
Fleche von Bergliez |
Fleche's full name is used on one occasion in dialogue. She is one of only two characters coded with full names to have absolutely no gameplay presence, as she only appears in cutscenes and as a monastery NPC. |
ランベール=エジット=ブレーダッド |
Lambert Egitte Blaiddyd |
Lambert also has no presence in gameplay, appearing only in a flashback cutscene. |
アルファルド ダールマン |
Aelfric Dahlman |
Aelfric's surname is used for his personal battalion as well for his soldiers'. |
(Source: Original TCRF research)
Unseen Ages and Heights#
Similar to the above, a handful of playable characters, NPCs and enemies have assigned age and height stats, with no way to ever see them during gameplay without hacking.
Character |
Age |
Height |
Notes |
|---|---|---|---|
Byleth |
21 |
-- |
Byleth's age is hidden during gameplay due to story spoilers. |
Jeralt |
45 |
185 cm |
Jeralt's age likely corresponds to his physical body. In-universe, he's over 100 years old. |
Rhea |
28 |
172 cm |
Same as above. |
Seteth |
26 |
-- |
Same as above. |
Flayn |
17 |
-- |
Same as above. |
Sothis |
9 |
135 cm |
Same as above. |
Manuela |
34 |
-- |
Manuela's age is listed as "secret" in her profile. |
Thales |
48 |
186 cm |
-- |
Solon |
73 |
176 cm |
-- |
Kronya |
18 |
157 cm |
-- |
Cornelia |
30 |
168 cm |
-- |
Aelfric |
38 |
182 cm |
Aelfric also happens to be the only NPC character besides Rhea with a set birthday on his data: 4/30. |
By contrast, the rest of the NPCs only have a set height in their data.
|
|
|
|
|
Additionally, while it doesn't have an assigned name, the character ID used internally for the monastery's messenger owls has an assigned height value of 30 cm.
(Source: fedatamine)
Focuses#
Multiple strings allude to an earlier "focus" system, in which you would select one of the eleven skills as the area of focus for a month's lessons. Skill experience gained by instruction would be boosted for that one skill as long as the focus was in effect; the efficacy of these focuses would have increased with your professor level.
Text (JP) |
Text (EN) |
|---|---|
訓練方針 |
Training focus |
今節の方針を(skill)にしました |
This month's focus will be (skill). It will |
目標リスト |
Combat Studies |
目標名 |
Area of Focus |
指導内容を選択してください |
Select a subject to focus on. |
今節の方針にする技能を選択してください |
Select a skill to focus on during classes this month. |
おまかせで技能を鍛えます |
Automatically train area-of-focus skills for some units. |
(Source: fedatamine, original TCRF research)
amiibo Messages#
These unused strings seem to imply that the game's amiibo compatibility features originally would have worked somewhat differently.
Text (JP) |
Text (EN) |
Notes |
|---|---|---|
amiiboプレゼント! (name)を獲得した |
amiibo present! Received (name). |
In the final game, the item rewards for scanning amiibo appear as collectible spawns around the amiibo gazebo that must be picked up manually, rather than being delivered directly by the scanning process like in these messages. |
amiiboプレゼント! (name)を(n)個、獲得した |
amiibo present! Received (name) x (n). |
|
今日はもうこのキャラクターのamiiboで プレゼントはもらえません |
You can't receive any more presents from this amiibo character today. |
In the final game, there is no limit to the amount of amiibo you can scan, though only the first one used affects the items received. This five-presents-a-day scenario matches the way amiibo rewards work in Fire Emblem Warriors, though the messages that game uses for these situations are worded differently. |
amiiboプレゼントは 1日に5回までもらえます |
You can receive amiibo presents up to five times per day. |
|
このamiiboは 「ファイアーエムブレム 風花雪月」 には対応していません |
This amiibo is not compatible with Fire Emblem: Three Houses. |
The only Fire Emblem game that's compatible with some amiibo but not all of them is Fates, though the message that game uses for this situation is worded differently. |
(Source: fedatamine, original TCRF research)
Cut Group Tasks#
While the final game only has four used group tasks, it seems that more were planned. Unlike the used ones, none of these specify skills that would improve by doing them.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
釣り池の管理 |
Fishing Pond Management |
釣り池の水質管理や餌やりを協力して行う |
Work together to manage the water quality of the fishing |
温室の管理 |
Greenhouse Upkeep |
温室の掃除や作物の世話を協力して行う |
Work together to clean the greenhouse and care for |
食料調達 |
Food Procurement |
近隣の森で採集や狩猟を協力して行う |
Work together to forage and hunt in the nearby forests. |
GW予備2 |
GW Spare 2 |
GW予備2 |
GW予備2 |
(Source: Original TCRF research)
Alternate Activity Points Scheme#
In the final game, the player is given a maximum of 10 activity points each week to spend on using monastery facilities. However, some text strings suggest that an alternate scheme was planned in which more activity points would be available, but would be consumed by many more activities, and would be counted on a per-month basis rather than a per-week basis.
Text (JP) |
Text (EN) |
|---|---|
・【行動力】が20に増えました。 |
- Your \Activity Points\ increased to 20. |
・【行動力】が25に増えました。 |
- Your \Activity Points\ increased to 25. |
・【行動力】が30に増えました。 |
- Your \Activity Points\ increased to 30. |
・【行動力】が35に増えました。 |
- Your \Activity Points\ increased to 35. |
今節の行動力が0になりました |
You're out of Activity Points for this Month. Proceed to battle? |
行動力が足りないため、会話できません |
You can't talk to anyone because |
(name)の期待に応えるほどの |
You didn't have enough Activity Points to accept |
一日の行動が終了しました 生徒たちの成長結果を表示します |
The day's activities are over. The students' progress will now be displayed. |
(Source: fedatamine, original TCRF research)
Certifications/Instruction/Group Tasks#
It seems that originally, certification exams, instruction, and group tasks were all performed while exploring the monastery, as described in the unused quests Try Certification Exams, Try Your Hand at Tutoring, and Set Group Tasks.
Text (JP) |
Text (EN) |
|---|---|
資格試験ができます |
You can do Certification Exams. |
今週は資格試験を受けられません 資格試験は第4週に開催されます |
Certification exams are not available this week. Certification exams open on the 4th week. |
資格試験を行います |
Take a certification exam. |
受験する資格を選択してください |
Select a certification. |
教壇では個別指導やグループ課題を行えます |
You can perform Tutoring and Group Tasks from the teacher's podium. |
教育回数の制限がなくなりました! |
The tutoring limit has been removed! |
今日は指導済みです |
Tutoring limit for the day reached. |
指導が足りない仲間のやる気をアップさせて 特別な個別指導を行います よろしいですか? |
Special tutoring that will increase motivation for students with poor grades. Proceed? |
グループ課題ができます |
You can do Group Tasks. |
クエスト「(name)」を受注し、 グループ課題を行いましょう |
Accept the "(name)" quest and try out Group Tasks. |
この課題は割り当て済みです |
This Group Task is already assigned. |
別の課題を実行中です |
Working on another Group Task. |
(Source: fedatamine, original TCRF research)
Calendar Events#
The name and description strings for types of special event days on the in-game calendar include some unused or unseen meal- and choir-related events.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
通常の献立 |
Regular Menu |
いつもと変わらないメニューを 食べられる。 |
Grab a bite from the regular menu. |
帝国建国記念 |
Founding of the Empire Celebration |
建国を記念して、帝国出身の生徒を 対象に食事を増量。 帝国生徒と食べると効果アップ! |
To celebrate the foundation of the Empire, a plethora of food is available. Effect is increased for Empire students. |
王国建国記念 |
Founding of the Kingdom Celebration |
建国を記念して、王国出身の生徒を 対象に食事を増量。 王国生徒と食べると効果アップ! |
To celebrate the founding of the Kingdom, a plethora of food is available. Effects are enhanced for Kingdom students. |
同盟領成立記念 |
Founding of the Alliance Celebration |
同盟領成立を記念して同盟領出身の 生徒を対象に食事を増量。 同盟生徒と食べると効果アップ! |
To celebrate the founding of the Alliance, a plethora of food is available. Effects are enhanced for Alliance students. |
定期合唱練習会 |
Choir Practice |
定期的に開かれる合唱練習会。 |
Choir practice that is held regularly. |
聖キッホル讃歌会 |
Saint Cichol Hymn Event |
聖キッホルの日を記念して聖歌を 合唱する会が開催される。 聖人の祝福により効果アップ! |
An event held in celebration of Saint Cichol Day in which holy songs are sung. The effect is increased due to a saintly blessing! |
聖インデッハ讃歌会 |
Saint Indech Hymn Event |
聖インデッハの日を記念して聖歌を 合唱する会が開催される。 聖人の祝福により効果アップ! |
An event held in celebration of Saint Indech Day in which holy songs are sung. The effect is increased due to a saintly blessing! |
聖マクイル讃歌会 |
Saint Macuil Hymn Event |
聖マクイルの日を記念して聖歌を 合唱する会が開催される。 聖人の祝福により効果アップ! |
An event celebrating Saint Macuil Day at which holy songs are sung. Effect is increased due to a saintly blessing! |
聖セスリーン讃歌会 |
Saint Cethleann Hymn Event |
聖セスリーンの日を記念して聖歌を 合唱する会が開催される。 聖人の祝福により効果アップ! |
An event celebrating Saint Cethleann Day at which holy songs are sung. Effect is increased due to a saintly blessing! |
聖セイロス讃歌会 |
Saint Seiros Hymn Event |
聖セイロスの日を記念して聖歌を 合唱する会が開催される。 聖人の祝福により効果アップ! |
An event held in celebration of Saint Seiros Day in which holy songs are sung. The effect is increased due to a saintly blessing! |
The list of calendar events for story missions also has one unused entry, seeming to correspond to Chapter 12 of the Crimson Flower route. In the final game, the calendar is not available to view during this chapter.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
ガルグ=マクの戦い |
The Battle of Garg[sic] Mach |
帝国軍はガルグ=マク大修道院を目 指し、すでに進発。黒鷲遊撃軍もそ の一翼を担い、大修道院を攻める。 |
The Imperial Army is already marching towards the Garg[sic] Mach monastery. The Black Eagle Squadron one wing of it[sic], and is attacking the monastery. |
(Source: fedatamine, original TCRF research)
Trading#
Judging by the contents and how their placeholders are labeled, these would've been for a feature where you traded with other locations for resources.
Text (JP) |
Text (EN) |
|---|---|
(blank) |
Sales Requests |
(blank) |
Trade Requests |
(blank) |
Select a destination. |
(blank) |
Pick an item to give. |
(item)を獲得しました! |
Received (item)! |
依頼した交易が完了しました |
Requested trade complete. |
交易商人が交易から帰ってきました |
The trader has returned. |
クエスト「(name)」を受注し、 |
Accept the "(name)" quest |
交易 |
Trading |
交易先を選択してください |
Select a trade destination. |
渡すアイテムを選択してください |
Select an item to give. |
交易商人にアイテムを渡しますか? |
Hand item over to ;//merchant? |
交易商人に(name)を渡しました |
You handed (name) to the merchant. Talk to him again |
(name1)は |
(name1) won popularity in (name2). |
(name1)は |
(name1) was changed to |
持ち物が不足しているため |
You don't have enough possessions so you can't request |
(name1)を(name2)へ 交易させますか? |
Do you want to trade (name1) to (name2)? |
「交易」はまだ解放されていません |
Trading isn't unlocked yet. |
(name)は交易に出せません |
You can't put (name) out for trade. |
This batch of strings, located in another file, would have been for the locations to trade with themselves. The English script has a handful of typos, odd capitalisations, and inconsistencies with the final game script, and elected not to translate the latter entries.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
ブリギット諸島 |
Brigid |
フォドラの西方に浮かぶ自然豊かな島々。 |
A group of islands with abundant nature, floating in |
アルビネの大地 |
Land of Albinea |
フォドラの北西に位置する巨大な大地。 |
A vast land located Nothwest[sic] of Fódlan. They require |
水上都市デアドラ |
Derdriu, The Aquatic Capital |
リーガン公爵領の領都で、同盟領の中心地。 |
The capital of the Regan[sic] Dukedom, and the central part of |
メリセウス要塞 |
Fort Merceus |
ベルグリーズ伯爵領の領都で、要塞都市。 |
A fortified city, and the capital of the County of Bergliez. |
城塞都市アリアンロッド |
Arianrhod, The Fortress City |
帝国との境界沿いにある王国の城塞都市。 |
A fortress Kingdom city on the border with the Empire. |
パルミラ |
Almyra |
フォドラと長らく争ってきた東の大国。 |
The great country to the East[sic] that has long been at war |
スレン地方 |
Sreng Region |
スレン人が暮らす荒涼とした地方。かつて |
A desolate region where the Sreng people live. It's said |
王都フェルディア |
Fhirdiad, The Kingdom Capital |
フォドラの北西部に位置する王国の都。 |
The capital of the Kingdom located in Northwestern[sic] |
魔道都市モルフィス |
Morfess[sic], City of Sorcery |
フォドラより遙か南東に位置する砂漠の都。 |
A desert city located far to the Southeast[sic] of Fódlan. The |
グロスタール伯爵領 |
County of Gloucester |
同盟領では最も広い平原を領地とする。 |
A territory of the widest plains in the Alliance territory. |
帝都アンヴァル |
Enbarr, The Imperial Capital |
長い歴史を持つ、アドラステア帝国の都。 |
Capital of the Adrestian Empire that has a long history. |
ヴァーリ伯爵領 |
County of Varley |
帝国では珍しく領内は水源に乏しい。 |
This area is lacking in water sources, which is rare within |
クパーラ |
Kupala |
同盟のエドマンド辺境伯領の一部だが、 |
This area is just a part of the Alliance's Territory[sic] of |
エドマンド辺境伯領 |
Territory of Margrave Edmund |
領地のほとんどが海沿いや島であり、 |
The region is almost entirely made up of coastal area or |
ダグザの大地 |
Land of Dagda |
フォドラの遙か西方にある巨大な大地。 |
A vast land far west of Fódlan. Their weapons crafted with |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
予備 |
Spare |
チュートリアル用交易先 |
Trade tutorial destination |
チュートリアル用の交易先です。 |
A trade destination for the tutorial. |
グウィディオン |
iron_untranslated |
有名な騎士道物語の舞台となった土地。 |
iron_untranslated |
王立魔道学院 |
iron_untranslated |
フェルディアにある魔道学院。 |
iron_untranslated |
ミアハ地方 |
iron_untranslated |
園芸が盛んな地域。 |
iron_untranslated |
ルミール村 |
iron_untranslated |
オレンジが名産の村。 |
iron_untranslated |
コーデリア領 |
iron_untranslated |
収集家が多い地域。 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
予備 |
iron_untranslated |
Notes:
- Another alternate English name for what the final game calls Morfis! Additionally, "Regan" is called Riegan in the final English script.
- "Gwydion" may be an early name for the Gideon region of Faerghus, as seen on the early world map in the E3 2018 trailer (which also uses the "Regan" label). Kupala is only otherwise referenced in DLC-related content added in the Version 1.2.0 update on February 13, 2020, and "Miach" is not mentioned at all in any part of the final game.
(Source: fedatamine, original TCRF research)
Directions/Mounted Training#
There are a number of strings which seem to be describing different permutations of the same concept: a series of hunting and training expeditions, often suggested to involve riding on horseback. How related they really were is anybody's guess, but for convenience's sake they're being lumped together here. Rewards evidently may have included training in proficiency in focused areas of some sort, and/or hunting wild game.
Text (JP) |
Text (EN) |
|---|---|
訓練方針 |
Training focus |
騎乗補正 |
Dismounted |
騎乗訓練 |
Mounted Training |
クエスト「(name)」を受注し、 |
Accept the "(name)" quest |
依頼した騎乗訓練が完了しました |
Requested Mounted Training complete. |
育成方針を選択してください |
Select an area of focus during training. |
騎馬の訓練方針を提案しますか? |
Propose a training focus for riding practice? |
(name)の方針で |
You have proposed some riding practice with |
素材が不足しているため |
You don't have enough materials to propose a training focus. |
This batch of strings, located in another file, would have been for the expeditions in question.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
騎乗訓練 |
Mounted Training |
大修道院の周辺での、泊まり込みの訓練。 |
Stay at locations outside the monastery and train. |
ガルグ=マク狩猟訓練 |
Garreg Mach Hunting Expedition |
ガルグ=マク周辺の山岳での、騎乗しての |
Hunt on horseback in the mountains surrounding |
中長期騎乗訓練 |
Mid-to-long term Mounted Training |
何日にもわたる馬上行軍の訓練。最小限の |
Ride over a number of days on horseback. Take a minimal |
渓谷地狩猟訓練 |
Canyon Hunting Expedition |
赤き谷ザナドの周辺まで行軍しての狩猟 |
March to the outskirts of the Red Canyon Zanado and |
遠征騎乗訓練 |
Long-distance Mounted Training |
長期の遠征を想定した馬上行軍の訓練。 |
Ride on a long-distance expedition to train. Many unusual |
オグマ山脈騎馬行軍 |
Ogma[sic] Mountains Mounted Training |
険しいオグマ山脈を騎馬で行軍する訓練。 |
Train by marching on horseback over the treacherous |
グロンダーズ平原狩猟訓練 |
Gronder Field Hunting Expedition |
グロンダーズ平原での、騎乗しての狩猟 |
Hunt on horseback in Gronder Field. You'll find many |
イーハ平原狩猟訓練 |
Itha Plains Hunting Expedition |
イーハ平原での、騎乗しての狩猟訓練。 |
Hunt on horseback in Itha Plains. You'll find many |
大平原狩猟訓練 |
Great Plains Hunting Expedition |
平原での、騎乗しての狩猟訓練。 |
Hunt on horseback in the plains. You'll find many |
アミッド大河渡河訓練 |
Airmid River Crossing Expedition |
アミッド大河の急流部での渡河行軍訓練。 |
Cross the rapids of the Airmid River to train. You'll find |
スレン地方狩猟訓練 |
Sreng Area Hunting Expedition |
遠方のスレン地方まで行軍しての狩猟訓練。 |
Ride all the way to Sreng and hunt to train. You'll find |
エドマンド領狩猟訓練 |
Margrave Edmund Territory Hunting Expedition |
エドマンド辺境伯領まで行軍しての狩猟 |
Ride to the Margrave Edmund territory to hunt. You'll |
オックス領狩猟訓練 |
Ochs Territory Hunting Expedition |
遠方のオックス男爵領まで行軍しての狩猟 |
Ride to the territories of Baron Ochs and hunt. You'll find |
平原夜間訓練 |
Evening Plains Expedition |
遠征を想定した平原での夜間行軍の訓練。 |
A midnight ride through the plains that is long-distance |
山岳地夜間訓練 |
Evening Mountains Expedition |
遠征を想定した山岳地での夜間行軍の訓練。 |
A midnight ride through mountainous terrain that is |
方針15 |
Direction explanation 15 |
方針の説明15 |
Direction explanation 15 |
方針16 |
Direction explanation 16 |
方針の説明16 |
Direction explanation 16 |
方針17 |
Direction explanation 17 |
方針の説明17 |
Direction explanation 17 |
方針18 |
Direction explanation 18 |
方針の説明18 |
Direction explanation 18 |
方針19 |
Direction explanation 19 |
方針の説明19 |
Direction explanation 19 |
方針20 |
Direction explanation 20 |
方針の説明20 |
Direction explanation 20 |
方針21 |
Direction explanation 21 |
方針の説明21 |
Direction explanation 21 |
方針22 |
Direction explanation 22 |
方針の説明22 |
Direction explanation 22 |
方針23 |
Direction explanation 23 |
方針の説明23 |
Direction explanation 23 |
方針24 |
Direction explanation 24 |
方針の説明24 |
Direction explanation 24 |
方針25 |
Direction explanation 25 |
方針の説明25 |
Direction explanation 25 |
方針26 |
Direction explanation 26 |
方針の説明26 |
Direction explanation 26 |
方針27 |
Direction explanation 27 |
方針の説明27 |
Direction explanation 27 |
方針28 |
Direction explanation 28 |
方針の説明28 |
Direction explanation 28 |
チュートリアル用方針 |
Tutorial |
チュートリアル用の方針です。 |
Tutorial |
Notes:
- The rest of the English script spells the mentioned mountain range as "Oghma", not "Ogma" (possibly to not step on the toes of the important Archanean character), suggesting the translated strings were left alone after an initial pass.
- The Itha region is only mentioned once in the entire final game, in the library's history of House Blaiddyd as the home of Dimitri's regent, Rufus.
(Source: fedatamine, original TCRF research)
Horse Raising#
There are very few surviving text strings that relate to this feature, and as such very little information on what it could have entailed. In the final game, there is no way whatsoever to interact with or customize horses; no Fire Emblem game has ever had anything in that vein either, though one of Shouzou Kaga's post-Fire Emblem games, Berwick Saga, does feature a variety of equippable horses with different stats.
Text (JP) |
Text (EN) |
|---|---|
馬育成 |
Horse Raising |
騎乗訓練が終わりました |
Training of the stable horses is complete. |
「馬育成」はまだ解放されていません |
Horse Raising isn't unlocked yet |
(Source: Original TCRF research)
Sauna#
A handful of strings imply that the Sauna could originally be explored freely (in the final game, it can only be interacted with through menus), and had gender-based divisions.
Text (JP) |
Text (EN) |
|---|---|
浴室前へ |
Exit Sauna |
男湯入り口⇒男湯へ |
To Men's Baths |
女湯入り口⇒女湯へ |
To Women's Baths |
浴室(男性)へ |
Men's Sauna |
浴室(女性)へ |
Women's Sauna |
(Source: fedatamine, original TCRF research)
Tournament#
There are a handful of unused strings mixed in with the used arena ones that suggest other features were intended for it, some of which sound similar to how arenas worked in past Fire Emblem games.
Text (JP) |
Text (EN) |
Notes |
|---|---|---|
参加費 |
Entry fee |
An entrance fee, similar to arena wagers in the majority of Fire Emblem games, was intended. |
(blank) |
Select tournament difficulty |
Strings for selectable levels of difficulty. The Coliseum mode in Fire Emblem Heroes has a similar feature. |
初級 |
Beginner |
|
中級 |
Intermediate |
|
上級 |
Advanced |
|
大会の難易度を選択してください |
Select a difficulty level for the tournament. |
|
対戦相手は強くないので気軽に参加できる |
Your opponent is not strong so you have no worries taking them |
|
腕に覚えがある相手と戦う |
Fight with a confident opponent. |
|
死線をくぐり抜けた猛者たちが参戦している |
Incredible warriors who have survived deathly battles are |
|
使用する武器を選択してください |
Select a weapon to use. |
A string suggesting the ability to choose one's weapon for tournament rounds, similar to the Fire Emblem: Seisen no Keifu arenas, was considered. |
お金が不足しているため |
You can't take part in the Fighting Tournament because you |
Another entry fee reference. |
武闘大会に仲間を参加させますか? |
Do you want your friends to participate in the |
This one is juuust vague enough that there's no way to be sure who they meant by "friends"/"仲間". |
(name)のやる気がアップしました |
(name)'s motivation went up. They also got (n)G |
In the final game, tournaments have no effect on a unit's motivation (though the menu for selecting a unit to participate still displays their current motivation, perhaps as a relic from this stage of development). |
初戦敗退したので報酬はありませんが |
You lost the first match so there is no reward, but (name)'s |
|
(name1)と(name2)の 戦闘が終わりました |
The bout between (name1) and (name2) is over. |
This set isn't too interesting aside from calling the tournament rounds "bouts"/"戦闘", which isn't seen anywhere else. |
戦闘に敗北したため、ここで敗退です |
Your fighter lost the bout and has been eliminated from the competition. |
|
すべての戦闘に勝利しました! |
You won all the bouts! |
|
(Source: fedatamine, original TCRF research)
Cooking#
Two additional features were intended for the meal preparation activity: some sort of method of keeping the meals for later use rather than consuming and benefiting from them immediately at the monastery, and an alternate option to cook alone as a counterpart to cooking with an ally. (These "Cooking Alone" strings are also accompanied by strings specifying "Cooking Together"; in the final game, these were often replaced with strings just generically calling it "cooking" due to a lack of need to tell two different cooking modes apart.)
Text (JP) |
Text (EN) |
|---|---|
仲間と料理 |
Cook with Partner |
1人で料理 |
Cook Alone |
(blank) |
Beginning cooking with a partner |
(blank) |
Beginning cooking alone |
(blank) |
Who do you want to cook with? |
(blank) |
What do you want to cook? |
料理品 |
Dishes |
作成数 |
Number Created |
レシピ |
Recipe |
(name) ((stat)+(n))を食べますか? |
Eat (name) ((stat) + (n))? |
仲間と共に料理を作ります |
Cook a meal with an ally. |
一人で料理を作ります |
Cook alone. |
これ以上、輸送隊で料理を保管できません |
No more food can be held in the convoy. Please |
一人で料理をするほどの行動力がありません |
You don't have enough Activity Points to Cook Alone. |
一緒に料理をするほどの行動力がありません |
You don't have enough Activity Points to Cook Together. |
Unused Dishes#
There are surviving text assets for a total of 25 unused meals whose effects tie into the cut ability to eat them outside of the dining hall. However, the way they are organised and what is actually there is... a little complicated.
- For some reason, Three Houses actually keeps two batches of text for its meals in the same file:
- Batch 1 (100 entries, of which all but the first 25 are placeholders), located earlier in the menu text file, contains only unused meals.
- Entries for matching help strings exist, but are all blank.
- Batch 2 (255 entries, of which all but the first 31 are placeholders), located much later in the menu text file, contains the 13 used meals from the final game, followed by 18 unused ones.
- This batch does have help strings, albeit only in certain languages (see below).
- Batch 1 (100 entries, of which all but the first 25 are placeholders), located earlier in the menu text file, contains only unused meals.
- The two batches overlap quite neatly:
- The first 13 entries of batch 1 are the first 13 unused meals, while the first 13 of batch 2 are the used meals.
- Entries 14-25 of both are identical, suggesting that the two were originally identical before batch 2 overwrote thirteen of the unused meals with the used ones.
- Entries 26-31 are blank in batch 1, but continue with the last six unused meals in batch 2.
The following list of unused dishes is synthesized from both batches based on that overlap.
How much text is there for each varies drastically by language:
- In all cases, absolutely no Japanese text survives, leaving the slots blank or just putting placeholder text in there.
- For batch 1, every language except Japanese gives every unused one a name string, although in every language except the two Spanish scripts, it's just left in English.
- For batch 2:
- Their name strings survive in full only in the US English, Canadian French, Latin American Spanish, and Italian translations; Korean, Simplified Chinese and Traditional Chinese have only the first twelve of them, blanking the subsequent slots like Japanese.
- Their description strings survive in full only in the Latin American Spanish script. Again, Korean and the two Chinese scripts only cover the first twelve meals, blanking the rest.
All but four of the dishes (Albinea grill, fish & fowl pie, magical herb salad, whole roast grouse) come in two variants: a regular one, and a + variant that has been "cooked to perfection" and describes having a stronger effect. Two of the dishes (grilled chicken & herbs, roast duck) also have a third variant which, although they have the same name as the regular one, describes having a weaker effect.
Name (EN) |
Description text (ES-LA) |
Notes |
|---|---|---|
Grilled Duck |
(N/A) |
Batch 1 only; batch 2 has the king of beasts steak in this slot. |
Fried Boar |
(N/A) |
Batch 1 only; batch 2 has the invincible grill in this slot. |
Magical Herb Salad |
(N/A) |
Batch 1 only; batch 2 has the hero salad in this slot. |
Dried Plums |
(N/A) |
Matches an unused recipe item. Batch 1 only; batch 2 has the queen fish sauté in this slot. |
Pike Casserole |
(N/A) |
Matches an unused recipe item. Batch 1 only; batch 2 has the swift fish gratin in this slot. |
Bear & Vegetable Soup |
(N/A) |
Batch 1 only; batch 2 has the blessed jelly in this slot. |
Fried Gar |
(N/A) |
Batch 1 only; batch 2 has the immortality stew in this slot. |
Fried Queen Koi |
(N/A) |
Matches an unused recipe item. Batch 1 only; batch 2 has the Nirvana cake in this slot. |
Sculpin Gratin |
(N/A) |
Batch 1 only; batch 2 has the charming soup in this slot. |
Grilled Wolverine & Herbs |
(N/A) |
Batch 1 only; batch 2 has the sacred beast roast in this slot. |
Grilled Duck + |
(N/A) |
The perfect version of the grilled duck. Batch 1 only; batch 2 has the deified fish in this slot. |
Fried Boar + |
(N/A) |
The perfect version of the fried boar. Batch 1 only; batch 2 has the treasure fruit nectar in this slot. |
Magical Herb Salad + |
(N/A) |
The perfect version of the magical herb salad. Batch 1 only; batch 2 has the Best of Fódlan in this slot. |
Dried Plums + |
Suntuosas ciruelas pasas de Morfis. |
The perfect version of the dried plums. |
Pike Casserole + |
Lucio de Amid[sic] asado a la perfección. |
The perfect version of the pike casserole. Like the matching recipe for the regular version, Airmid is here known by the early translated name "Amid". |
Bear & Vegetable Soup + |
Oso duscuriano hervido a la perfección. |
The perfect version of the bear & vegetable soup. |
Fried Gar + |
Sollo de Caledonia cocinado a la perfección. |
The perfect version of the fried gar. |
Fried Queen Koi + |
Koi reina frita a la perfección. |
The perfect version of the fried queen koi. Between the text for the meal and the matching recipe for the regular version, it seems that the catchable queen loach (クイーンローチ) was originally to be called "queen koi" (女王ゴイ). |
Sculpin Gratin + |
Charrasco gratinado a la perfección. |
The perfect version of the sculpin gratin. "Sculpin" is an early translated name for what the final localized script calls bullhead. |
Grilled Wolverine & Herbs + |
Glotón de Ogma[sic] asado a la perfección. |
The perfect version of the grilled wolverine & herbs. Demonstrates another case of the Oghma Mountains having been originally called the "Ogma Mountains" in the localizations. |
Albinea Juice |
Bayas de Albinea exprimidas y con azúcar. |
-- |
Grilled Chicken & Herbs |
Pollo enharinado y con hierbas a la parrilla. |
-- |
Roast Duck |
Pato asado y servido con salsa de bayas. |
Matches an unused recipe item. |
Grilled Chicken & Herbs + |
Pollo con hierbas cocinado a la perfección. |
The perfect version of the grilled chicken & herbs. |
Roast Duck + |
Pato asado a la perfección. |
The perfect version of the roast duck. |
Albinea Juice |
Se prepara con bayas de Albinea en almíbar. |
Batch 2 only. |
Whole Roast Grouse |
Un sabroso urogallo entero asado. |
Batch 2 only. |
Albinea Grill |
Lleva carne, pescado y frutas de Albinea. |
Batch 2 only. |
Grilled Chicken & Herbs |
Pollo enharinado y cocinado a la brasa |
Batch 2 only. A weaker version of the above grilled chicken & herbs listing. |
Roast Duck |
Se sirve con salsa de bayas. |
Batch 2 only. A weaker version of the above roast duck listing. |
Fish & Fowl Pie |
Lleva frutas de Noah[sic], urogallo y trucha blanca. |
"Noah" is an early translated rendering of the Noa fruit's name (and by extension its namesake, Saint Noa). Batch 2 only. |
(Source: Original TCRF research)
Battalions#
Some manner of altering the constitution and abilities of battalions was evidently intended at some point, although this is another one where the few surviving strings don't shed much light on what it would have entailed.
Text (JP) |
Text (EN) |
|---|---|
新たな計略「(name1)」を思いつきました |
Learned new gambit: (name1) Discard |
採用しなかった計略「(name)」を破棄します |
OK to discard unused gambit (name)? |
編成中 |
Editing Battalion... |
部隊編成中のため、雇用できません |
Battalion is being edited, so it cannot be assigned. Editing |
変更 |
Change |
(name1)には |
Battalion could not be changed because |
(Source: Original TCRF research)
Exchange Students#
Various strings imply that Travelers and the Online Liaison were originally called Exchange Students and the Exchange Student Coordinator, respectively.
Text (JP) |
Text (EN) |
|---|---|
留学管理官に話しかけると データを取得できます |
Talk to the exchange student coordinator to receive data. |
留学生と特産品が選択されていません |
Exchange Student and Local Specialty not selected. |
留学生として設定したキャラがいません |
You do not have the character selected as Exchange Student. |
留学生データの取得に失敗しました |
Failed to obtain exchange student data. |
留学生データのアップロードに失敗しました |
Failed to upload exchange student data. |
留学生データの更新に失敗しました |
Failed to refresh exchange student data. |
留学生データの取得に失敗しました 留学管理官に話しかけると再取得できます |
Failed to obtain exchange student data. You can try again by talking to the exchange student coordinator. |
留学はまだ解放されていません |
The Exchange Student feature is not yet available. |
留学管理官 |
Exchange Student Coordinator |
留学生 |
Exchange Student |
(Source: fedatamine, original TCRF research)
Birthday Parties#
This... strange batch of text suggests that a Pokémon-esque online lobby feature for interacting with other players was planned, specifically revolving around birthday parties.
Text (JP) |
Text (EN) |
|---|---|
(name)の誕生日会 |
(name)'s Birthday Party |
累計入場者数 |
Total Party Guests |
人 |
iron_untranslated |
みんながつついた回数 |
Total Pokes Received |
回 |
iron_untranslated |
コメント入力 |
Enter Comment |
更新 |
Update |
つつく |
Poke |
部屋を出る |
Exit Room |
誕生日会に参加する |
Join Birthday Party |
コメントを送信しますか? |
Send comment? |
このコメントには表示できない内容が |
This comment cannot be sent because |
誕生日会へ |
To Birthday Party |
※注意※ |
Please note: |
(name)の誕生日会に参加しますか? |
Join (name)'s birthday party? |
コメントの送信に失敗しました |
Failed to send comment. |
コメントを入力してください |
Enter a comment. |
データ更新に失敗しました |
Failed to update data. |
コメントの送信に失敗しました |
Failed to send comment. |
通信エラーが発生しました |
A communications error occurred. |
環境設定の「オンライン」をオンにしてください |
Please enable "Online" in the settings. |
(Source: Original TCRF research)
Online Statistics#
Near the used strings for online statistics, there's a second batch of more specific variants which break down demographics for the four individual story routes, rather than the general ones used in the final game. The only statistic with no such variants is, unsurprisingly, the certification success one, since its subject is rather route-agnostic.
Text (JP) |
Text (EN) |
|---|---|
今節のスカウト人気(帝国) |
Current Recruiting Popularity (Empire) |
今節のスカウト人気(王国) |
Current Recruiting Popularity (Kingdom) |
今節のスカウト人気(同盟) |
Current Recruiting Popularity (Alliance) |
今節のスカウト人気(教団) |
Current Recruiting Popularity (Church) |
今節のお茶会好き(帝国) |
Current Tea Party Enthusiasts (Empire) |
今節のお茶会好き(王国) |
Current Tea Party Enthusiasts (Kingdom) |
今節のお茶会好き(同盟) |
Current Tea Party Enthusiasts (Alliance) |
今節のお茶会好き(教団) |
Current Tea Party Enthusiasts (Church) |
今節のアクティビティ参加(帝国) |
Current Activity Participation (Empire) |
今節のアクティビティ参加(王国) |
Current Activity Participation (Kingdom) |
今節のアクティビティ参加(同盟) |
Current Activity Participation (Alliance) |
今節のアクティビティ参加(教団) |
Current Activity Participation (Church) |
今節の贈り物受け取り数(帝国) |
This Month's Received Gifts (Empire) |
今節の贈り物受け取り数(王国) |
This Month's Received Gifts (Kingdom) |
今節の贈り物受け取り数(同盟) |
This Month's Received Gifts(Alliance) |
今節の贈り物受け取り数(教団) |
This Month's Received Gifts (Church) |
トータル出撃回数(帝国) |
Total Deployments (Empire) |
トータル出撃回数(王国) |
Total Deployments (Kingdom) |
トータル出撃回数(同盟) |
Total Deployments (Alliance) |
トータル出撃回数(教団) |
Total Deployments (Church) |
(Source: Original TCRF research)
Combined/Composite Classes#
A handful of unused text strings, plus assets for an unused "combined seal" item, allude to an additional category of class variously referred to as "combined classes" and "composite jobs". Unfortunately, the mere fact of their existence is all that we know; what exactly they could have entailed is a total mystery.
Text (JP) |
Text (EN) |
|---|---|
複合職が解放されました! |
Composite Jobs have been unlocked! |
複合職 |
Composite Job |
(Source: Original TCRF research)
Unseen Area Descriptions#
Every labeled section of the monastery has a description string meant for the "Facilities" page of the larger map view (or two strings, if they change over the timeskip), but some areas on the second and third floors can't be specifically selected in that menu, rendering their descriptions unused.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
謁見の間 |
Audience Chamber |
大司教に謁見するための部屋。 司教座の左手には執務室があり、正式 な謁見以外ではそちらを使うことも。 |
A room where one can visit the archbishop. To the left of the throne is an office where visitors can see her when the occasion is not formal. |
星のテラス |
Star Terrace |
大広間の上に設置されたテラス。 豪華な造りで、中央に光塔が立つ。 中庭を見下ろすことができる。 |
A terrace that is situated above the Reception Hall and looks down to the courtyard. A minaret rises from the center of it. |
セテスの部屋 |
Seteth's Office |
大司教の補佐であるセテスの部屋。 几帳面に片づけられているが、部屋の 主は滞在していないことが多い。 |
The room of Seteth, advisor to the archbishop. It is meticulously kept, but he clearly does not spend much time here. |
紋章学者の部屋 |
Crest Scholar's Office |
紋章学者ハンネマンの部屋。 宿る紋章を確認する器具など、紋章学 に関する様々な器材や資料がある。 |
The room of Hanneman, the monastery's Crest scholar. There are many intricate and delicate tools for researching Crests. |
医務室 |
Infirmary |
怪我や病気の者を看護する医務室。 治療のための道具や薬品などを管理す る。マヌエラの部屋でもある。 |
A place for attending to those who are injured or sick. It is stocked with bandages, medicine, and other supplies. It is also Manuela's room. |
騎士団長の部屋 |
Captain's Room |
セイロス騎士団の団長の部屋。 現団長は使用しておらず、団長代理と なったジェラルトが居室にしている。 |
The room of the captain of the Knights of Seiros. The current captain doesn't use it, but Jeralt, who is filling in for him, is staying here. |
談話室 |
Common Room |
様々な目的に使われる部屋。 仲間と会話を楽しんだり、休憩したり できる。飲食物は持ち込めない。 |
A room that serves various purposes. Students mostly used this space to talk and relax. Food and drink are not allowed. |
大司教の部屋 |
Archbishop's Room |
大司教の居室。専用の浴室が付いて いるなど、他の部屋より豪華な造り。 出入りできる者は制限されている。 |
The Archbishop's quarters. It has a private bath and is far more extravagant than the other rooms. Only a select few are allowed within. |
セテスの部屋 |
Seteth's Office |
教団の重要人物が使っていた部屋。 綺麗に片づけられているが、 人の気配はない。 |
A room once inhabited by the advisor to the archbishop. It is kept very clean, but is rarely (if ever) used. |
紋章学者の部屋 |
Crest Scholar's Office |
かつて紋章学者が使っていた部屋。 宿る紋章を確認する器具など、紋章学 に関する様々な器材や資料がある。 |
A room that was, at one time, used by the monastery's Crest scholar. There are many intricate and delicate tools for researching Crests. |
医務室 |
Infirmary |
怪我や病気の者を看護する医務室。 治療のための道具や薬品などが 備蓄されている。 |
A place for attending to those who are injured or sick. It is stocked with bandages, medicine, and other supplies. |
騎士団長の部屋 |
Captain's Room |
かつてのジェラルトの居室。 少し整理された跡もあるが、何か彼の 遺したものが見つかるかもしれない。 |
This room used to be occupied by Jeralt. It has since been cleaned up, but small reminders of him may have been left behind. |
大司教の部屋 |
Archbishop's Room |
かつての大司教の居室。専用の浴室が 付いているなど、他の部屋より豪華な 造りだが、今は誰も使っていない。 |
The Archbishop's former quarters. It has a private bath and is far more extravagant than the other rooms, though no one uses it anymore. |
(Source: Original TCRF research)
Alternate Lost Items#
This batch of strings is for alternate takes of the descriptions of lost items, with varying levels of difference from the final strings (which are stored in an entirely different file than this batch). The early strings are significantly longer than the final ones, and they (all of them in Japanese, the first few in English) incorporate the item's name as part of the description itself.
Item |
Early (JP) |
Final (JP) |
|---|---|---|
Early (EN) |
Final (EN) |
|
White Glove |
「白い手袋」 |
高級な素材を縫い合わせて作られた純白の手 |
White Glove |
A pure white glove sewn from high-quality material. |
|
Dulled Longsword |
「刃引きされた長剣」 |
刃を潰した鉄の長剣。かなりの重量がある。 |
Dulled Longsword |
A worn iron longsword that feels quite heavy. |
|
Leather Bow Sheath |
「革の弓袋」 |
見慣れぬ文字が刻印された革製の弓袋。 |
Leather Bow Sheath |
A leather bow sheath engraved with an unfamiliar script. |
|
Hresvelg Treatise |
「フレスベルグ戦争論」 |
大帝ヴィルヘルムの命で編纂された戦争論。 |
Hresvelg Treatise on War |
A treatise compiled during the life of Emperor Wilhelm. |
|
Maintenance Oil |
「武具用の油入れ」 |
武具を手入れするための油が入れられた壺。 |
Weapon Maintenance Oil |
A jar containing oil for weapon maintenance. |
|
The Saints Revealed |
「四聖人の真実」 |
英雄戦争時代の四聖人について書かれた野史 |
The Four Saints Revealed |
An unofficial account of the Four Saints' deeds during the |
|
Thunderbrand Replica |
「“雷霆”の模造剣」 |
英雄の遺産“雷霆”を模した訓練用の剣。 |
Training Thunderbrand |
A training sword modeled after Thunderbrand. It probably |
|
Needle and Thread |
「刺繍針と糸巻き」 |
使い込まれた針と糸巻き。部屋に籠もって |
Embroidery Needle &Thread |
A needle and a spool of thread. They probably belong to |
|
Silver Brooch |
「魔銀の胸飾り」 |
ミッテルフランク歌劇団の意匠を象った胸飾 |
Silver Brooch |
A brooch depicting the Mittelfrank Opera Company logo. |
|
Exotic Feather |
「鮮やかな羽根飾り」 |
ブリギットで見られる珍しい鳥の羽根飾り。 |
Exotic Feather |
A decorative feather from a rare bird found in Brigid. |
|
Gold Earring |
「金の耳飾り」 |
ダスカーの伝統的な意匠が特徴的な耳飾り。 |
Gold Earring |
An earring featuring traditional Duscur designs. |
|
Black Iron Spur |
「黒鉄の拍車」 |
王国の騎士叙任式で剣と共に下賜される品。 |
Black Iron Spur |
An item awarded during Kingdom knighting ceremonies. |
|
Moon Knight's Tale |
「月の騎士と薔薇公」 |
「三日月戦争」に取材した物語。 |
The Moon Knight and the Lord of Roses |
A story recorded during the Crescent Moon War. |
|
Unused Lipstick |
「贈り物の口紅」 |
若い女性へ贈るにはうってつけの口紅。 |
Gift Lipstick |
Lipstick that would make an ideal gift for a young lady. |
|
Book of Ghost Stories |
「フォドラ怪奇談」 |
フォドラ各地の恐ろしい言い伝えを編纂した |
Fódlan Ghost Stories |
A collection of terrifying tales from all over Fódlan. |
|
Unfinished Score |
「書きかけの楽譜」 |
珍しい感性の歌詞が併記されている楽譜。 |
Unfinished Sheet Music |
Sheet music with unusual lyrics written in by hand. |
|
Pegasus Horseshoes |
「天馬の蹄鉄」 |
天馬の蹄を保護するための蹄鉄。 |
Pegasus Horseshoes |
Special horseshoes commonly used by Pegasus Knights. |
|
Artificial Flower |
「真っ赤な造花」 |
赤く染められた布を薔薇の形にしたもの。 |
Bright Red Artificial Flower |
Bright red cloth formed into the shape of a rose. |
|
Wooden Button |
「木のボタン」 |
服がはち切れて取れたらしき木製のボタン。 |
Wooden Button |
A button that seems to have popped off a man's shirt. |
After this point, the English translations of the preliminary descriptions tend not to be as close to the originals as the above ones, instead being early drafts of the final descriptions. The English version also stops including the item's names here.
Item |
Early (JP) |
Final (JP) |
|---|---|---|
Early (EN) |
Final (EN) |
|
Blue Stone |
「青い石」 |
顔料になりそうな珍しい青い石。 |
A rare blue stone that could probably be turned into a pigment. |
A rare blue stone that could be ground into a pigment. |
|
Encyclopedia of Sweets |
「甘味大全」 |
フォドラ中のお菓子を紹介した書物。 |
A book describing sweets from all across Fódlan. |
A book describing sweet treats from all across Fódlan. |
|
Bag of Seeds |
「種が入った袋」 |
鳥や鼠が好みそうな種が入った袋。 |
A bag containing seeds that birds and mice would like. |
A bag containing seeds that birds and mice would eat. |
|
Handmade Hair Clip |
「作りかけの髪飾り」 |
可愛らしいが未完成の髪飾り。 |
A cute, but incomplete, hair accessory. It probably |
A cute, but incomplete, hair accessory. It probably |
|
Hand Drawn Map |
「森の地図」 |
ジェラルトが記した実用的な森の地図。ジェラ |
A practical map to prevent getting lost in the forest. |
A practical map of the forest made by Jeralt. It probably |
|
Unfinished Fable |
「書きかけの寓話」 |
途中で終わっている、子供向けの寓話。 |
A children's fable that ends partway through. It |
A children's fable that ends partway through. |
|
Antique Clasp |
「古風な留め具」 |
高級そうだが時代遅れな意匠の留め具。 |
An expensive-looking clasp with an outdated design. |
An expensive-looking clasp with an outdated design. |
|
Lens Cloth |
「刺繍入りの眼鏡拭き」 |
小さな刺繍があしらわれた白く清潔な布。 |
A clean white cloth decorated with fine embroidery. |
A clean white cloth decorated with fine embroidery. |
|
Wellness Herbs |
「酔い止めの薬草」 |
二日酔いを防いでくれると評判の薬草。 |
Herbs which are said to prevent hangovers. They |
Herbs that aid with persistent headaches. They probably |
After this point, things start getting very inconsistent between the two versions. The English file continues on as above, while the Japanese file has the equivalent string entries occupied by completely different texts.
Item |
Early (JP) |
Final (JP) |
|---|---|---|
Early (EN) |
Final (EN) |
|
Notes |
||
Noseless Puppet |
(N/A) |
精巧な出来だが、未完成の木彫り人形。 |
Though it is exquisite craftwork, this wood-carved puppet is incomplete. |
An exquisitely crafted, but incomplete, wooden puppet. |
|
In the Japanese file, the early slot that corresponds to the English description is occupied by an early description for the Introduction to Magic; no equivalent description for the noseless puppet seems to exist at all. |
||
Introduction to Magic |
「魔道入門書」 |
平易で理解しやすい魔道の教本。 |
A simple and easy to understand magic textbook. |
A simple and easy to understand textbook on magic. |
|
In the Japanese file, the early slot that corresponds to the English description is occupied by an early description for the weathered cloak. The early description for the Introduction to Magic is instead found in the noseless puppet's slot. |
||
Weathered Cloak |
「雨除けの外套」 |
かなりくたびれた厚手の外套。 |
A thick, but rather worn-out, cloak. It probably |
A thick, but rather worn-out, cloak. It probably |
|
In the Japanese file, the early slot that corresponds to the English description is occupied by an early description for the wooden flask. The early description for the weathered cloak is instead found in the Introduction to Magic's slot. |
||
Bundle of Dry Hemp |
(N/A) |
弓の弦の材料となる麻の束。 |
A bundle of hemp, which is used to make bowstrings. |
A bundle of hemp that can be used to make bowstrings. |
|
The Japanese early slot is occupied by a near-duplicate of the "Hooked on Fishing" monastery item, which differs only in having the item name merged into the description, and spelling the word "bait" (餌) in katakana instead (エサ). |
||
Well-Used Hatchet |
(N/A) |
幅広い用途で使えそうな鉈。 |
A hatchet with a wide variety of potential uses. |
A hatchet with a wide variety of potential uses. It probably |
|
The Japanese early slot is occupied by a near-duplicate of the "Local Fish Guide" monastery item, which differs only in having the item name merged into the description. |
||
Wooden Flask |
「木の筒」 |
栓を開けると酒の匂いが漂う木の筒。 |
When opened, the smell of alcohol wafts from this wooden tube. |
A flask that gives off a strong alcoholic smell when opened. |
|
The Japanese early slot is occupied by a near-duplicate of the "Top Fishing Spots" monastery item, which differs only in having the item name merged into the description. The early description for the wooden flask is instead found in the weathered cloak's slot. The early English string also features a fun hint that at some point, they considered writing flavor text from Byleth's first-person persective, rather than the second-person perspective the final game takes. |
||
Elegant Hair Clip |
(N/A) |
白く美しい、上品な髪留め。 |
A beautiful and elegant white hair clip. It |
An elegant white hair clip, likely belonging to someone |
|
The Japanese early slot is occupied by a near-duplicate of the "The Art of Fishing" monastery item, which differs only in having the item name merged into the description. |
||
(Source: bookofholsety (translation of Japanese-exclusive strings))
Resource Texts#
There are ten unused entries for collectible texts to be found at Garreg Mach, all of which relate to features that either do not exist or were substantially changed in the final game. Like the above lost items, six of these are of an early style in which the name of the object is integrated into the description string, rather than being its own separate string. Only the other four were translated for the English version.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
(blank) |
(blank) |
「林野狩猟記録」 |
iron_untranslated |
(blank) |
(blank) |
「フォドラ地方地図」 |
iron_untranslated |
(blank) |
(blank) |
「イーハ平原のすべて」 |
iron_untranslated |
(blank) |
(blank) |
「メリセウスに関する情勢」 |
iron_untranslated |
(blank) |
(blank) |
「スレンに関する情勢」 |
iron_untranslated |
(blank) |
(blank) |
「グロスタール伯爵領に関する情勢」 |
iron_untranslated |
干しプラムのレシピ |
Dried Plum Recipe |
モルフィスプラムを乾燥させた保存食のレシ |
A recipe for dried morphis[sic] plum preserves. |
パイク蒸し焼きのレシピ |
Baked Pike Recipe |
アミッドパイクとノルドサラトを蒸し焼きに |
A recipe for baked Amid[sic] Pike with nordsalat. |
女王ゴイフライのレシピ |
Deep-Fried Queen Loach Recipe |
クイーンローチの切り身に、マグドレドキル |
A recipe for deep-fried queen loach stuffed with Magdred kirsch. |
カモのローストのレシピ |
Roast Duck Recipe |
焼いたカモの肉にベリーを煮詰めたソースを |
A recipe for roast duck with a concentrated berry sauce. |
Notes:
- In the final game, "Amid" is called Airmid and "morphis" is called Morfis.
(Source: bookofholsety (translation of Japanese-exclusive strings))
Early Guide#
One script file consists of nothing but a set of early tutorial guides, with a total of 26 entries written (each having two strings apiece, with at least the first of each written from the perspective of a character). Some of these touch on abandoned or changed mechanics, while the English strings contain early takes on names and terms. The entries are followed by 125 pairs of placeholders for more entries which all read "Sothis Message x" (ソティスメッセージx); this suggests that, where not otherwise evident, the introductions are meant to be spoken by Sothis.
The tutorial guides in the final game more or less follow the same rules as these - multiple parts, typically introduced by a character (usually Sothis).
Entry |
Text (JP) |
Text (EN) |
Notes |
|---|---|---|---|
#0 |
ガルグ=マク修道院にようこそ。 |
Welcome to the Garg[sic] Mach Monestary[sic]. Being Jeralt's |
Intro is written from Rhea's perspective. "Garg Mach" is spelled Garreg Mach in the final game. |
大司教レアより、 |
Archbishop Rhea has tasked you with being a teacher at |
||
#1 |
教師は毎節、11種類の科目の中から |
Teachers choose one of 11 subjects to focus on each |
Talks about the cut area-of-focus feature for teaching. |
生徒たちの適性や習熟度を基に、 |
When you choose which subject to focus your instruction |
||
#2 |
講義の後はたいてい生徒から質問を受ける。 |
Students will ask you questions after a lecture. These |
This part is more or less the same as in the final game. |
生徒の質問に答えよう。 |
Answer questions from your students. Their motivation |
||
#3 |
個別指導がうまくいくかどうかは、 |
How well a student responds to tutoring largely depends |
In the final game, a student's motivation just affects how much they can be privately tutored in that week. |
個別指導は生徒のやる気が高いほど |
Tutoring is more likely to succeed the higher the student's |
||
#4 |
教育の場は何も修道院内だけではない。 |
Education is not limited to within the walls of the |
This seems to be a catch-all description of monastery facilities and group tasks. |
課外活動を行った生徒は |
Students who participate in extracurricular activities |
||
#5 |
しかし広大な修道院じゃな……。 |
Boy, this monastery sure is big... I hear you can trade with |
Alludes to the trading minigame, and suggests that it would've taken place in the monastery's marketplace. |
市場では様々なものが売っているようだ。 |
It seems all sorts of things are sold in the Market. Visit the |
||
#6 |
ほーお、 |
Hmm, they're gonna let a newbie like you lead an army? |
The first of several entries discussing battalions (here literally translated as "Knights"), describing them more or less identically to how they are in the final game. |
騎士団の編成が可能になった。 |
You can now organize your Knights. If you deploy Knights |
||
#7 |
士官学校の人たちって、本とか筆記用具とか |
People in the Officer's Academy are always dropping all |
Concerns lost items and gifts, describing them more or less identically to how they are in the final game. Intro is probably written from Cyril's perspective. |
落とし物を届けると |
When you take an item back to the person who dropped |
||
#8 |
磨けばご利益を与えるなど…… |
It's just a statue of a worldly saint that'll give you benefits |
Concerns the statues of the Four Saints, sounding more or less identical to how they are in the final game. "Reputation" points are known as renown in the final game (as they have been in every game since Awakening). |
聖人像を強化すると、ゲーム中の |
You can raise various in-game parameters by strengthening |
||
#9 |
教師ぷりも板についてきたようじゃな。 |
It seems you've grown quite comfortable in your role as a |
A pretty simple explanation about interacting with NPCs at the monastery. |
修道院内では生徒と様々な形で |
You can interact with students in various ways within the |
||
#10 |
ふふ、おぬしの生徒はみな |
Hehe, your students are all quite interesting, aren't they? |
An introduction to supports and how to attain them. |
修道院内では様々な行動により |
Your support level with students will change due to |
||
#11 |
ふむ。この女子の言う通り、 |
Hmm... Just as this girl says, to teach others, you must also |
Concerns the final game's faculty training. In the final game, Manuela is the character from whom you unlock faculty training; although she's certainly not as young as the wording here suggests, perhaps she still served that role at this point. |
生徒以外の人物に話しかけると |
When you talk to people who aren't students, you can get |
||
#12 |
ふん、随分と物騒な課題を |
Hmph, they pushed quite the dangerous task on you, |
This suggests that the game was at one point intended to have a heavier focus on gathering intel at the monastery from NPCs to prepare for story missions. In the final game, while NPCs do often talk about the upcoming mission, very few cases ever present genuine intel, with most such information dropped in cutscenes. |
修道院では、次の戦闘に備えて |
Make sure you gather information from all sorts of people |
||
#13 |
そうだわ、センセ。 |
Professor, here's the roster of your students' names. |
An overview of the roster menu. |
名簿画面では |
On the Roster screen, you can view information about |
||
#14 |
ふふふ。迷っているのなら、 |
If you don't know which to choose, why don't |
This one, naturally, was intended for the house selection part of the game. |
生徒たちは |
Each student has their own Talents. Once you decide |
||
#15 |
教員は皆、高い指導力を求められる。 |
Everyone expects a high level of leadership from us |
In the final game, "Instructor Grade" is called professor level. |
修道院内で行動を行うと、指南レベルが |
You may increase your Instructor Grade by engaging in |
||
#16 |
個別指導を行う前は、生徒の適性の他 |
Before you begin tutoring a student, compare their |
Describes private tutoring and the criteria which influence the gains from doing so as mostly identical to the final game, aside from the cut focus mechanic. |
その科目が生徒の得意科目であり |
If a subject is a student's specialty, or if it's the focus |
||
#17 |
そうそう、掲示板は必ず見るようにしてね。 |
Oh, yeah... be sure to check the Bulletin Board too, okay? |
Describes the bulletin board as functioning identically to the final game. |
掲示板の情報は随時更新される。 |
Information on the Bulletin Board is updated frequently. |
||
#18 |
あら、時がたつのって本当にあっという間ね。 |
Don't forget, time flies! Make sure you have a plan so you |
Describes the activity points system, although the description is neutral enough that there's no way to tell if it describes the final weekly scheme or the early monthly scheme. |
修道院で行動を行うと、行動力を消費する。 |
Doing things around the Monastery requires |
||
#19 |
多感な時期の生徒にとっては特に… |
The ability for a student to trust their teacher can |
Another entry on motivation, similar to #3. |
やる気は主に、生徒と交流することで |
Motivation is primarily raised by interacting with your |
||
#20 |
君とマヌエラ君、そして吾輩では |
Naturally, you, I, and Manuela each have |
Describes the process of recruiting students from other houses, although it's described here as being based solely on support levels, whereas the final game relies on Byleth's own stats and skill levels as the base criteria which can be reduced by support levels. The introduction is spoken by Hanneman. |
生徒との支援値を上昇させていくと |
If you raise your support level with a student, you can |
||
#21 |
この学級対抗戦から全員、 |
From this mock battle onwards, I'll have everyone |
Another introduction to battalions, similar to #6. |
騎士団を配備していると |
If a unit deploys Knights, it will be strengthened. Also, the |
||
#22 |
当然、戦闘中負傷した兵は |
You've got to let soldiers wounded in battle rest, of course. |
Describes battalion endurance (here called "might") as nearly identical to the final game. It's implied that their endurance would replenish automatically through rest, whereas the final game has you pay a small fee to do so at the Battalion Guild. |
騎士団を配備した状態で攻撃を受けると、 |
When you have Knights deployed and are attacked, the |
||
#23 |
騎士団を率いていれば、 |
If you command a troop of knights, you can launch a |
Describes gambits as identical to the final game. |
計略には、範囲攻撃や地形に変化を与える |
Gambits have all sorts of effects, like area of effect attacks |
||
#24 |
敵に攻撃を仕掛ける場合は、 |
When launching an attack at the enemy, check to see if |
Describes linked attacks and gambit boosts as identical to the final game. |
ユニット同士の攻撃対象が重なった場合 |
When multiple units are targeting the same enemy, a |
||
#25 |
資格試験に合格すると、より高位の兵種に |
When you pass a Certification Exam, you may become a |
Describes class-change certifications as identical to the final game. |
レベル5以上になると、資格試験を受け |
When a person reaches level 5 or higher, they can take a |
||
The Japanese script also has a spare set of what appear to be guide titles, which don't correlate with the contents of the above guides.
Text (JP) |
Text (EN) |
|---|---|
カレンダーについて |
iron_untranslated |
施設とアクティビティ |
iron_untranslated |
掲示板とクエスト |
iron_untranslated |
行動力 |
iron_untranslated |
指導レベルについて |
iron_untranslated |
教員研修 |
iron_untranslated |
スカウト |
iron_untranslated |
方針設定とオート成長 |
iron_untranslated |
個別指導 |
iron_untranslated |
進路変更 |
iron_untranslated |
やる気 |
iron_untranslated |
グループ課題 |
iron_untranslated |
資格試験について |
iron_untranslated |
騎士団基本説明 |
iron_untranslated |
戦力 |
iron_untranslated |
騎士団ギルドについて |
iron_untranslated |
計略について |
iron_untranslated |
連携計略について |
iron_untranslated |
天刻の拍動について |
iron_untranslated |
(Source: Original TCRF research)
Alternate Command List#
|
|
This needs some investigation. |
There is an unused duplicate of the list of commands a unit can carry out after moving, which uses earlier translations for some entries and even has a few unused command names left over.
Text (JP) |
Text (EN) |
Notes |
|---|---|---|
攻撃 |
Attack |
-- |
戦技 |
Arts |
Translated as "Combat Arts" in the final game. This early translation also appeared in pre-release footage from the Nintendo Direct 2019 trailer (despite the "Combat Arts" translation having been used in the E3 2018 trailer previously). |
踊る |
Dance |
-- |
回復 |
White Magic |
Translated as "Assist" in the final game. |
装備 |
Equip |
This command is also present (though unused) in the final list, and appeared in pre-release footage from the E3 2018 trailer. In the final game, equipping items is handled through the Items command instead. |
持ち物 |
Possessions |
Translated as "Items" in the final game. |
物交換 |
Trade |
-- |
輸送隊 |
Convoy |
|
会話 |
Talk |
|
宝箱 |
Chest |
|
扉 |
Door |
|
待機 |
Wait |
|
降りる |
Dismount |
|
乗る |
Mount |
|
制圧 |
Seize |
|
兵器 |
Arms |
|
布陣 |
Formation |
This command is also present (though unused) in the final list, and appeared in pre-release footage from the E3 2018 trailer (with the background graphic used for commands that end the user's turn). |
連携攻撃 |
Linked Attack |
Dummied out in the final list. In the final game, Linked Attacks are a mechanic that automatically boosts affected attacks rather than a standalone attack type. |
Fアタック |
F Attack |
Dummied out in the final list. What "F" might have stood for is unknown. |
計略 |
Gambit |
-- |
橋降下 |
Lower Bridge |
Translated as "Bridge" in the final game. |
解除 |
Disable |
Translated as "Lever" in the final game. |
開ける |
Open |
-- |
応援 |
Rally |
|
盗む |
Steal |
|
転移 |
Teleport |
Translated as "Warp" in the final game. |
ソティスの加護 |
Sothis's Protection |
Translated as "Sothis Shield" in the final game. This is the only used command that is also named differently in the Japanese script (it's 神祖の加護 in the final list). |
(Source: fedatamine, original TCRF research)
Options Menu#
|
|
This needs some investigation. |
These sets of strings seem to describe two unused entries for the in-game options menu.
Name (JP) |
Name (EN) |
Option Description 1 (JP) |
Option Description 1 (EN) |
Option Description 2 (JP) |
Option Description 2 (EN) |
|---|---|---|---|---|---|
陣形アニメ |
Formation Animations |
陣形アニメを表示しません |
Do not show formation animations. |
陣形アニメを表示します |
Show formation animations. |
スピーカーモード |
Speaker Mode |
本体スピーカーに合わせた音声出力設定にします |
Optimize sound output for system speakers. |
本体スピーカーに合わせた音声出力設定にしません |
Do not optimize sound output for system speakers. |
(Source: fedatamine, original TCRF research)
Unseen Beginning Logs#
There are some battle missions in the game whose beginning logs cannot be seen without hacking, as the game temporarily disables the ability to see them.
Mission |
Beginning log (JP) |
Beginning log (EN) |
|---|---|---|
An Inevitable Encounter (Prologue) |
ルミール村に滞在するジェラルト傭兵団の前 に、3人の若者が現れた。盗賊に追われてい るという彼らの求めに応じ、襲い来る盗賊の 一団を迎え撃つ |
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village. |
A Skirmish in Abyss (Cindered Shadows Chapter 1) |
>クロードの発見した怪しげな通路。その先に は想像だにしない世界が広がっていた。通路 を進む一行の前に立ち塞がったのは、揃いの 制服をまとった見知らぬ者たち…… |
Claude has discovered a secret passage that leads to a whole undiscovered world lurking beneath the monastery. You set out to explore it, only to be blocked by a group dressed in strangely familiar uniforms. |
Ambush in the Arena (Cindered Shadows Chapter 2) |
アビスを守るため、ユーリスたちは侵入者を 地下の闘技場跡へと誘い込むことを決める。 果たして、次々と襲い来る傭兵たちを食い止 められるだろうか…… |
Abyss is under attack by mercenaries. To defend it, Yuri and the others lure the invaders into the ruins of an underground arena. You join in the ambush. |
Search for the Chalice (Cindered Shadows Chapter 3) |
真偽も定かでない“始原の宝杯”の伝承。だ が、コンスタンツェは妙に自信満々だった。 彼女の言葉を信じてアビスの深層へと降りた 一行の眼前には、驚きの景色があった。 |
Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape. |
A Harrowing Escape (Cindered Shadows Chapter 4) |
“始原の宝杯”を取り返さんと迫る巨大な守 護者。アビス深層からの脱出を試みる一行で あったが、そこにはなぜか賊が待ち受けてお り、図らずも挟撃を受けることに…… |
Fleeing the massive guardians that protect the Chalice of Beginnings, you hurry through the depths of Abyss—only to be assailed unexpectedly by thieves lying in wait. |
Besieged in the Chapel Ruins (Cindered Shadows Chapter 5) |
さらわれたアルファルドを救うため、指示ど おり礼拝堂跡に来た一行。その周囲に大勢の 盗賊たちが姿を現す。一行は宝杯と人質の交 換を申し出るが、相手は案の定…… |
You make your way to the chapel ruins, as instructed, hoping to trade the chalice for Aelfric's safety. Those awaiting your arrival have other ideas, however.. |
The Rite of Rising (Cindered Shadows Chapter 6) |
“始原の宝杯”と四使徒の血が揃い、“宝杯 の儀”が始まった。儀式を止めなければ四人 は死んでしまう。苦境に立たされたユーリス だったが、彼には起死回生の策があった。 |
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan. |
A Beast in the Cathedral (Cindered Shadows Chapter 7) |
レアの懸念どおりに“宝杯の儀”は暴走し、 アルファルドは赤き獣と化した。もはや今生 に救いの道はない。大聖堂を舞台に“灰狼” たちの最後の戦いが幕を開ける。 |
As Rhea feared, the Rite of Rising has gone out of control. Aelfric has been forever lost, transformed into an umbral beast. You and the Ashen Wolves prepare for a final confrontation in the cathedral. |
(Source: fedatamine)
Victory and Defeat Conditions#
One string in the list used for victory conditions goes unused in the final game. It was likely meant for Salvation at the Chapel, as that map has unused event scripting to set Jeralt's AI to move towards the space (13, 3) and to end the map successfully when he gets there.
Text (JP) |
Text (EN) |
|---|---|
敵の全滅 またはジェラルトが目標地点に到達 |
Rout the enemy, or Jeralt reaches the target destination. |
The list of defeat conditions has many more unused entries, often identifiable by a quirk of the localization—in used entries, "(character)の敗走" is consistently translated as "(character) falls in battle", but the unused ones translate it as "(character) is defeated" instead.
Text (JP) |
Text (EN) |
Notes |
|---|---|---|
味方の全滅またはレアの敗走 |
All of your units are defeated, or Rhea is defeated. |
Presumably meant for the non-Crimson Flower version of The Battle of Garreg Mach when played on Casual Mode. In the final game, the defeat condition used is instead "All of your units fall in battle, Rhea falls in battle, or the defended location is captured." |
(Byleth)、エーデルガルト、メルセデス、 カスパルいずれかの敗走 |
(Byleth), Edelgard, Mercedes, or Caspar is defeated. |
Presumably meant for Mercedes's and Caspar's paralogue when played during Crimson Flower and on Classic Mode. In the final game, this battle is not accessible on that route. |
エーデルガルトの敗走 |
Edelgard is defeated. |
Possibly meant for Edelgard's paralogue when played on Casual Mode, given its position in the list of strings. In the final game, the defeat condition used is instead "Edelgard falls in battle, or the defended location is captured." |
(Byleth)、アネット、ギルベルトいずれかの敗走 |
(Byleth), Annette, or Gilbert is defeated. |
Presumably meant for Annette's and Gilbert's paralogue when played during Silver Snow, Crimson Flower, or Verdant Wind, respectively, and on Classic Mode. In the final game, this battle is not accessible on those routes because Gilbert cannot be recruited. |
(Byleth)、エーデルガルト、アネット、ギルベルトいずれかの敗走 |
(Byleth), Edelgard, Annette, or Gilbert is defeated. |
|
(Byleth)、クロード、アネット、ギルベルトいずれかの敗走 |
(Byleth), Claude, Annette, or Gilbert is defeated. |
|
(Byleth)、イングリット、ドロテア いずれかの敗走 |
(Byleth), Ingrid, or Dorothea is defeated. |
Posssibly meant for Ingrid's and Dorothea's paralogue when played during Silver Snow and on Classic Mode. In the final game, this battle is not accessible on that route because it is only available before the timeskip. |
(Byleth)、エーデルガルト、リシテア、 フェルディナントいずれかの敗走 |
(Byleth), Edelgard, Lysithea, or Ferdinand is defeated. |
Presumably meant for Ferdinand's and Lysithea's paralogue when played during Crimson Flower and on Classic Mode. In the final game, this battle is not accessible on that route. |
(Byleth)、エーデルガルト、ヒルダ、ツィリル いずれかの敗走または友軍全滅または防衛地点の陥落 |
(Byleth), Edelgard, Hilda, or Cyril is defeated, ally units are defeated, or the defended location is captured. |
Presumably meant for Hilda's and Cyril's paralogue when played during Crimson Flower (or during the Black Eagles version of White Clouds before the route split) and on Classic Mode. In the final game, this battle is not accessible on those routes because Hilda cannot be recruited. |
(Byleth)または友軍の全滅 |
(Byleth) or ally units are defeated. |
In the final game, only specific named units are ever a defeat condition when falling in battle as an ally unit, though some maps give additional rewards at the end of the battle for keeping generic allies alive. |
(Byleth)、エーデルガルトいずれかの敗走 または友軍の全滅 |
(Byleth), Edelgard, or ally units are defeated. |
|
(Byleth)、ディミトリいずれかの敗走 または友軍の全滅 |
(Byleth), Dimitri, or ally units are defeated. |
|
(Byleth)、クロードいずれかの敗走 または友軍の全滅 |
(Byleth), Claude, or ally units are defeated. |
|
ディミトリの敗走または友軍の全滅 |
Dimitri or ally units are defeated. |
|
エーデルガルトの敗走または友軍の全滅 |
Edelgard or ally units are defeated. |
|
クロードの敗走または友軍の全滅 |
Claude or ally units are defeated. |
|
(Byleth)、エーデルガルト、 リンハルト、レオニーいずれかの敗走 |
(Byleth), Edelgard, Linhardt, or Leonie is defeated. |
Presumably meant for Linhardt and Leonie's paralogue when played during Crimson Flower and on Classic Mode. In the final game, Edelgard cannot be deployed in this battle. |
イエリッツァの敗走 |
Jeritza falls in battle. |
Presumably meant for Anna and Jeritza's paralogue. In the final game, Anna falling in battle is always also a defeat condition for this battle. |
(Byleth)またはイエリッツァの敗走 |
(Byleth) or Jeritza falls in battle. |
|
(Source: fedatamine, original TCRF research)
Unit Information#
The list of names and help-text descriptions for the various conditions seen on in-battle unit status screens has quite a few unused entries.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
|---|---|---|---|
猛撃 |
Staggering Blow |
魔物が行う特殊な攻撃。 発動前に予備動作をとる。 |
A monster's fierce attack, which requires some posturing before unleashing their blows. |
弱点:格闘 |
Weakness: Hand-to-Hand |
格闘による攻撃が「有効」になる。 |
Hand-to-hand attacks are especially effective. |
弱点:白魔法 |
Weakness: White Magic |
白魔法による攻撃が「有効」になる。 |
Attacks using white magic will become effective. |
弱点:黒魔法 |
Weakness: Black Magic |
黒魔法による攻撃が「有効」になる。 |
Attacks using black magic will become effective. |
弱点:闇魔法 |
Weakness: Dark Magic |
闇魔法による攻撃が「有効」になる。 |
Attacks using dark magic will become effective. |
障壁スキル発動中 |
Barrier Ability Active |
障壁が残っていることにより 障壁スキルが発動している状態。 |
The barrier ability is still active because the boss still has an active barrier. |
猛撃カウント |
Staggering Blow Count |
戦闘を行うとカウントが減り、 「!」になると猛撃準備に入る。 |
Character will enter Fierce Attack preparation when fighting boss and the count goes down to "!" |
追撃ガード |
Follow-up Guard |
戦闘時、敵の追撃をガードし、 ダメージを受けない。 |
Blocks the enemy's follow-up attacks and prevents damage when fighting. |
(Source: fedatamine, original TCRF research)
Status Conditions#
These name strings for unused status conditions have no corresponding description strings remaining, so what their effects might have been is unknown. That said, it can be assumed that "Cause and Effect" would've been granted by a gambit, as it's located among other conditions of that type (Sacred Shield, Retribution, etc.) and its Japanese name is worded similarly to theirs.
Text (JP) |
Text (EN) |
|---|---|
因果の備え |
Cause and Effect |
冷静沈着 |
Calm |
前向き |
Optimist |
迎撃装置強化 |
Ambush Tool Fortified |
(Source: fedatamine, original TCRF research)
Popup and Objective Notifications#
The strings for the system message popups that appear during monastery explorations and battles, as well as those for the current-objective sidebar text seen during explorations (aside from the ones tied to active quests), are stored in sets on a per-map basis, and some of these lists contain leftover entries that go unused in the final game.
|
|
'...But does it make sense?' |
Exploration |
Text (JP) |
Text (EN) |
Notes |
|---|---|---|---|
Three Houses (Chapter 1, before choosing a house) |
大修道院内を回って、各所にいる人たちに 話しかけてみましょう。 |
Try walking around the monastery and talking to the people there. |
In the final game, progressing the story here only requires talking to the three house leaders and then returning to Rhea. |
全員と話すと、物語が進みます。 |
Once you've spoken to everyone, the story will progress. |
||
ハンネマンの話を聞こう |
(I'll talk to Hanneman...) |
-- |
|
Three Houses (Chapter 1, after choosing a house) |
ベルナデッタの部屋 |
iron_untranslated |
-- |
掲示板を確認しよう |
iron_untranslated |
Likely meant as current-objective text rather than as a popup, given the phrasing. |
|
Familiar Scenery (Chapter 2) |
修道院のどこかにいるウォーリアーを さがしだそう! |
iron_untranslated |
Possibly related to the cut quest Find the Warrior? |
市場に行こう |
iron_untranslated |
Likely meant as current-objective text rather than as a popup, given the phrasing. |
|
The Rose-Colored River (Azure Moon Chapter 16) |
(blank) |
tTemporarymessage |
-- |
Blood of the Eagle and Lion (Azure Moon Chapter 17) |
(blank) |
tTemporarymessage |
|
Valley of Torment (Verdant Wind Chapter 15) |
(blank) |
tTemporarymessage |
{| class="wikitable" style="margin: auto;" width="100%" |- ! width="15%" | Battle ! width="30%" | Text (JP) ! width="30%" | Text (EN) ! width="40%" | Notes |- | rowspan="12" | A Skirmish at Dawn (Prologue) |ベレトにカーソルを合わせて 決定し、「移動」を選んでください。 |Put the cursor over (Byleth) and confirm, and then select "Move." |All of the messages in this chapter are along the same lines as the text of the tutorials that are used to introduce these mechanics instead in the final game.
In the final game, selecting a unit brings up the movement interface right away rather than requiring it to be selected from a menu first. |- |盗賊に隣接するようにユニットを 移動させてください。 |Command will open[sic] after positioning next to enemy[sic]. Choose "Attack," and attack the thieves. | rowspan="5" | -- |- |敵に隣接すると、コマンドが開きます。 「攻撃」を選び、盗賊を攻撃しましょう。 |A portion of the terrain will have an effect on the parameters of the unit. |- |一部の地形は、ユニットのパラメータに 影響を与えます。 |For example, units in the forest will have strengthened Avo or Def. |- |有利な地形にユニットを移動させ、 敵の攻撃に備えましょう。 |Move your units to advantageous terrain, and prepare yourself against enemy attacks. |- |味方の攻撃範囲にいる敵を攻撃すると、 連携攻撃になります。 |Attack enemies that are in your allies' attack range, and you will achieve a ;//linked attack[sic]. |- |連携攻撃は、通常より命中と必殺が 上がります。 |Your Hit and Crit will rise above normal when doing a linked attack. |In the final game, linked attacks raise Hit, Avo, and sometimes Mt instead. |- |強力な敵を相手にする時には、 連携攻撃を活用しましょう。 |Use the linked attack when facing a very powerful enemy. | rowspan="2" | -- |- |また、連携攻撃を行ったユニット同士は、 友好度が上がり、仲が良くなります。 |The units that conduct a linked attack will improve friendship, and get closer to each other. |- |他にも深い森や魔法陣など 様々な地形が存在します。 |There are multiple other types of terrain, as well, such as Thicket and Sigil. |"Sigil" is not an existing terrain type in the final game. |- |初めて見る地形が出てきたら Xボタンで調べてみてください。 |When you see a type of terrain for the first time, press the X Button to learn more about it. | rowspan="2" | -- |- |詳細情報にアイテムのアイコンがある敵を倒すと 緑色の文字で表記されたアイテムを落とします。 |When you defeat an enemy with an Item icon in their Details, the item listed with green-colored text will drop. |- | rowspan="8" | Rivalry of the Houses (Chapter 1) |布陣すると、陣形を組んだ状態に、 散開すると、陣形を解いた状態になります。 |If make a Formation[sic], you will create a battle formation. If you Disperse, the formation will be disbanded. | rowspan="6" | No mechanic like this exists in the final game at all. However, a "Formation" command did appear in the game's initial E3 trailer in 2018, so perhaps this text is left over from that point in development? |- |布陣状態では、陣形の種類に応じて ユニットが強化されます。 |While in a Formation, units will be strengthened. How so depends on the Formation type. |- |敵が布陣状態の場合は、味方も布陣状態に ならないと、撃破は難しくなります。 |When the enemy is in Formation, it will be harder to destroy them unless your allies are also in Formation. |- |ユニットが散開状態だと、移動力が上がり、 戦技が使えるようになります。 |When units are dispersed, their movement is increase[sic], and you can use Combat Arts. |- |布陣してユニットの能力を強化するか、 散開して戦技と移動力を優先するか…… |So you can choose whether to make a Formation and strengthen your units, or disperse and prioritize movement and Combat Arts. |- |どちらが有利かを判断しながら、 臨機応変に切り替えて戦うと良いでしょう。 |Switch between the two options on the fly, depending on what you determine to be more effective. |- |布陣状態のユニットは、率いる騎士団に 応じた能力も強化されます。 |Units in Formation will have their abilities enhanced depending on the Knights in their formation. | rowspan="2" | "Knights" here is an early translation for Battalions, as seen in the unused tutorial guides. |- |また、騎士団ごとにそれぞれ異なる 計略を使えます。 |Additionally, each group of Knights has a different gambit that you can employ. |- |Red Canyon Dominance (Chapter 2) |宝箱の前までユニットを移動させると、 開けることができます。 |Move a unit up to the treasure box, and you will be able to open it. |Another mechanic explanation that's given using the built-in tutorial system rather than with this type of message in the final game. |- | rowspan="4" | Assault at the Rite of Rebirth (Chapter 4) |特定の床にいるユニットは、 防御系のパラメータが大きく強化されます。 |Units in specified areas on the map will receive a boost to their defensive stats. | rowspan="4" | In the final game, the special terrain types on this map are pointed out in dialogue but not explicitly described like this, probably because the player can just check their effects themselves on the map view at any time. |- |この床は、防御が強化されます。 |Prt will be boosted on this section of the map. |- |この床は、魔防が強化されます。 |Res will be boosted on this section of the map. |- |この床は、回避が強化されます。 |Avo will be boosted on this section of the map. |- | rowspan="6" | The Gautier Inheritance (Chapter 5) |魔物は複数のHPゲージを持ち、 強力な「守護」を纏う非常にタフな敵です。 同じ場所を攻撃したり、計略や有利な武器で 攻撃をすると「守護」を破壊できます。 |Monsters are extremely tough enemies with powerful Barrier[sic], and they have multiple HP gauges. You can destroy their Barrier by attacking the same spot, or attacking with a strategy or an effective weapon. | rowspan="4" | An explanation of monsters and their mechanics that covers the same points as the tutorials used for this purpose in the final game, though with more explicit details and from a neutral perspective instead of Sothis'.
"Fierce Attack" is an early, more literal translation for the attack type known as Staggering Blow in the finished localization. |- |戦闘をして「守護」を破壊すると、魔物は 「アーマースキル」が無効化し、次の戦闘のみ 反撃をしてこない混乱状態になります。 複数人で上手く「守護」を連続で破壊し、 反撃を受けずに倒すことも可能です。 |When you destroy their Barrier during combat, the monster's Armor Abilities are nullified, and for the next battle only they will enter a Confused state in which they don't counterattack. It's also possible to use multiple people to repeatedly destroy the Barrier and defeat the enemy without being counterattacked. |- |魔物は2ターンに1回、強力は範囲攻撃 「猛撃」を撃とうとしてきます。 魔物は計略で攻撃した部隊を狙うので 計略を使いつつ上手く「猛撃」を避けましょう。 |Every other turn, monsters attempt to perform a powerful area attack called a Fierce Attack. Monsters will aim for units that attack with gambits, so dodge Fierce Attacks well as you use gambits. |- |「守護」を全て破壊し「アーマーブレイク」と なり、以下の効果が得られます。 ・特殊なアイテムを入手できる ・魔物の「守護」が復活しなくなる ・魔物が次のターン行動不能になる |When all Barriers have been broken, their armor will be broken, allowing you to get the following effects: - Get special items - The monster's Barrier will stop recovering - The monster will be unable to act on the next turn |- |削除
(Deleted) |iron_untranslated | -- |- |追いつめられると「状態変化スキル」が 有効になる魔物がいます。 どんなスキルを持っているかは ユニット詳細で確認できます。 |There are monsters that have Status Ailment Skills which are activated when they are cornered. You can check which Skills they have by checking their Unit Details. |An event script to display this text during the battle does still exist in the final game, but goes unused. |- | rowspan="5" | The Underground Chamber (Chapter 6) |敗北まで あと1ターン |Turns left until defeat: 1 | rowspan="5" | In the final game, these warnings appear at the same time as the banner marking the start of Enemy Phase rather than as separate popups. |- |敗北まで あと2ターン |Turns left until defeat: 2 |- |敗北まで あと3ターン |Turns left until defeat: 3 |- |敗北まで あと4ターン |Turns left until defeat: 4 |- |敗北まで あと5ターン |Turns left until defeat: 5 |- |Salvation at the Chapel (Chapter 9) |モンスターは計略を当てた部隊を 狙うように行動します。 「猛撃」の向きもコントロールできるので 計略を活用して生徒たちを助けましょう。
(Monsters will aim at units that attack them with gambits. You can also control the direction of their Staggering Blow, so use gambits to help the students.) |iron_untranslated |Some advice on how to protect the NPC units in this chapter, perhaps cut because the player has already been introduced to monster mechanics well before this point. |- |Conflict in the Holy Tomb (Chapter 11) |紋章石を奪った敵を撃破せず戦闘に勝利すると、 敵の撤退に紛れて紋章石を奪われてしまいます。 注意しましょう。 |If you win the battle without defeating an enemy that has stolen a Crest Stone, that Crest Stone will be lost. Plan carefully. | -- |- | rowspan="5" | Taking Fort Merceus (Silver Snow Chapter 17/Verdant Wind Chapter 18) |死神騎士が撤退に成功したため、勝利条件が変更されました。
(Because the Death Knight successfully retreated, the victory condition has changed.) |iron_untranslated |Possibly removed for being redundant, as the dialogue lines and new-victory-condition banner that appear in this situation are fairly self-explanatory. |- |(blank) |tTemporarymessage | rowspan="4" | -- |- |(blank) |tTemporarymessage |- |(blank) |tTemporarymessage |- |(blank) |tTemporarymessage |- |True Chivalry (Paralogue – Felix) |村人救出に失敗しました……
(You failed to rescue the villagers...) |iron_untranslated | -- |- |The Forgotten (Paralogue – Sylvain) |討伐数に応じて報酬がもらえます。
(You will be rewarded based on how many you defeat.) |iron_untranslated |Nearly identical to the second line of a used message displayed at the start of the battle. |- |Rumored Nuptials (Paralogue – Ingrid/Dorothea) |イングリットはベレトに従って 移動します。 敗走しないよう注意しましょう。 |Ingrid will move along with Byleth. Be careful not to get defeated. |An event script to display this text during the battle does still exist in the final game, but goes unused. Likely refers to the unused movement scripting for the unrecruited version of Ingrid on this map, as its conditions indicate it would've appeared at the start of the battle if that version of her is present. |- |Foreign Land and Sky (Paralogue – Petra/Bernadetta) |援軍を呼ぶため、ペトラが一時離脱しました。 |Petra temporarily left to call for reinforcements. |Scripted to appear in the unused alternate version of Petra bringing reinforcements from the western stronghold, for moving the unused unrecruited version of Petra onto it. |- | rowspan="3" | Death Toll (Paralogue – Raphael/Ignatz) |商人をあまり助けることができませんでした。
(You weren't able to help the merchants very much.) |iron_untranslated | rowspan="3" | Various other missions that have rescuing NPCs as a secondary goal use a set of messages along these lines to report on your level of success at the end of the battle, but this one leaves them all unused for unknown reasons. |- |商人を何人か助けることができました。
(You helped some of the merchants.) |iron_untranslated |- |商人を全員助けることができました。
(You helped all of the merchants.) |iron_untranslated |- |Dividing the World (Paralogue – Hilda/Cyril) |ゴネリル兵を助けることが できませんでした……
(You failed to help the Goneril soldiers...) |iron_untranslated | -- |- |An Ocean View (Paralogue – Seteth/Flayn) |(blank) |Ensure that Seteth and Flayn are not defeated! | -- |- |A Skirmish in Abyss (Cindered Shadows Chapter 1) |布陣すると、陣形を組んだ状態に、 散開すると、陣形を解いた状態になります。
(If you make a Formation, you will create a battle formation. If you Disperse, the formation will be disbanded.) |tTemporarymessage | rowspan="2" | Identical to the first unused line from Chapter 1 of the main story. |- |Ambush in the Arena (Cindered Shadows Chapter 2) |布陣すると、陣形を組んだ状態に、 散開すると、陣形を解いた状態になります。
(If you make a Formation, you will create a battle formation. If you Disperse, the formation will be disbanded.) |tTemporarymessage |- |Search for the Chalice (Cindered Shadows Chapter 3) |魔法の鍵を失ったため、 ゴーレムを止められませんでした |The mechanism wasn't stopped because the magical key was lost... |The "magical key" presumably refers to the Spellbreak Key item used in this chapter, which cannot be lost in the final game. |- | rowspan="4" | A Harrowing Escape (Cindered Shadows Chapter 4) |扉が閉まるまであと5ターン。 |5 turns left until the gates close. | rowspan="4" | Similar messages are used in the final game, but only at the 10- and 4-turn marks. |- |扉が閉まるまであと3ターン。 |3 turns left until the gates close. |- |扉が閉まるまであと2ターン。 |2 turns left until the gates close. |- |扉が閉まるまであと1ターン。 |1 turn left until the gates close. |- |Besieged in the Chapel Ruins (Cindered Shadows Chapter 5) |布陣すると、陣形を組んだ状態に、 散開すると、陣形を解いた状態になります。
(If you make a Formation, you will create a battle formation. If you Disperse, the formation will be disbanded.) |tTemporarymessage | rowspan="2" | Identical to the first unused line in Chapter 1 of the main story. |- |A Beast in the Cathedral (Cindered Shadows Chapter 7) |布陣すると、陣形を組んだ状態に、 散開すると、陣形を解いた状態になります。
(If you make a Formation, you will create a battle formation. If you Disperse, the formation will be disbanded.) |tTemporarymessage |}
Unused Character Endings#
Text (JP) |
Text (EN) |
Notes |
|---|---|---|
1181年 竪琴の節 |
Wounded in the coup of Fhirdiad |
A solo Classic Mode ending for Gilbert, intended for if he is defeated during Part I. In the final game, Gilbert is only available in the Part II Azure Moon route, so it goes unused. |
[Byleth]とヒルダの婚儀が華やかに催さ |
Almost immediately after [Byleth] and Hilda |
A third variant of a paired ending for Byleth and Hilda, intended for the Crimson Flower route. Hilda is not available in Crimson Flower (if the player selects the Black Eagles at the start of the game, Hilda only becomes recruitable once the player is locked into the Silver Snow route), so this cannot be seen in the final game. |
以下、支援Aになるが後日談がない組み合わせ |
This is a relationship that reaches support level A but has |
Some sort of placeholder paired ending string. |
同上 |
Same as above |
Four duplicates of this placeholder text follow the above placeholder entry. |
(Source: Original TCRF research)
Miscellaneous#
This batch was found in the listings for battle missions. They seem to describe debugging options, including debug maps. There are two copies of these strings, identical to each other in Japanese; the first English instance (at the end of the list of mission names) is left untranslated, while the second is translated.
String (JP) |
String (EN #1) |
String (EN #2) |
Notes |
|---|---|---|---|
プロトタイプ |
iron_untranslated |
Prototype |
-- |
αシナリオ |
iron_untranslated |
α scenario |
-- |
チュートリアル |
iron_untranslated |
Tutorial |
-- |
5章:竜の祭壇へ |
iron_untranslated |
Chapter 5: Dragon's Table |
A chapter title left over from Fire Emblem Warriors, also developed by Koei Tecmo. |
動画撮影用 |
iron_untranslated |
For videos |
-- |
DS静止画撮影用 |
iron_untranslated |
For screenshots |
-- |
邪竜テスト |
iron_untranslated |
Fell Dragon test |
Another Fire Emblem Warriors leftover, where it would have been a test for Velezark. In Japanese, Velezark uses the same epithet as Grima, 邪竜 (evil dragon), but the two games translated them differently; Grima was called the "Fell Dragon", while Velezark became the "Chaos Dragon". The Three Houses localizers seem to have confused the latter for the former, not that it matters much. |
キャラチェンジテスト |
iron_untranslated |
Character change test |
-- |
部隊戦闘テスト |
iron_untranslated |
Unit battle test |
-- |
北裏テスト用 |
iron_untranslated |
For Kitaura's tests |
Nobody by this name is credited for Three Houses; it may be a leftover from Fire Emblem Warriors, where Ryuta Kitaura is credited under "game design". |
襟川テスト用 |
iron_untranslated |
For Erikawa's tests |
Nobody by this name is credited for Three Houses; it may be a leftover from Fire Emblem Warriors, where Tetsuya Erikawa is credited under "game design". |
塩島テスト用 |
iron_untranslated |
For Shiojima's tests |
Nobody by this name is credited for Three Houses; it may be a leftover from Fire Emblem Warriors, where Takahiro Shiojima is credited under "game design". |
小嶋テスト用 |
iron_untranslated |
For Kojima's tests |
May refer to Riko Kojima, credited for "software development". |
久富テスト用 |
iron_untranslated |
For Hisatomi's tests |
Nobody by this name is credited for Three Houses. |
加賀テスト用 |
iron_untranslated |
For Kaga's tests |
Nobody by this name is credited for Three Houses. No, it's almost certainly not that Kaga, either; he's had nothing to do with the series or Nintendo for twenty years. |
木内テスト用 |
iron_untranslated |
For Kiuchi's tests |
Nobody by this name is credited for Three Houses. |
吉田テストシナリオ |
iron_untranslated |
Yoshida's test scenario |
Nobody by this name is credited for Three Houses. |
ハイラル城 |
iron_untranslated |
Hyrule Castle |
A leftover from Hyrule Warriors! |
小山テストシナリオ |
iron_untranslated |
Oyama's test scenario |
May refer to Takehiro Oyama, credited for "technical support". |
UI班テスト用 |
iron_untranslated |
For UI group test |
-- |
キャラプット |
iron_untranslated |
Character placement |
-- |
ステージテスト |
iron_untranslated |
Stage test |
-- |
(Source: Original TCRF research)
The unused Infernal difficulty has its own name and description strings, stored next to those of the used difficulty settings.
Text (JP) |
Text (EN) |
|---|---|
インファナル |
Infernal |
極めている方に |
For those seeking the ultimate challenge. |
Most of the strings in the list of song titles are either used tracks or blanks, but one unused title is still present (though no corresponding sound file exists).
|
|
'...But does it make sense?' |
Text (JP) |
Text (EN) |
|---|---|
灼熱の極楽 |
Burning Up |
Possibly related to the game mechanic of bows incurring penalties to hit rate when attacking from a range of 3 or more spaces away from the target?
Text (JP) |
Text (EN) |
|---|---|
弓射程3 命中(n) |
Bow Range: 3, Hit: (n) |
弓射程4 命中(n) |
Bow Range: 4, Hit: (n) |
弓射程5以上 命中(n) |
Bow Range: 5 or more, Hit: (n) |
These odd strings might've been meant for examinable locations in the monastery; there are two entries for each one's description text, which are identical in Japanese but translated differently in English. The first version of the descriptions is located next to the unused lost item descriptions, while the names and later descriptions are located with those of the collectable monastery texts.
Name (JP) |
Name (EN) |
Description text (JP) |
Description text (EN) |
Description text (EN #2) |
|---|---|---|---|---|
祭壇 |
Altar |
神を祀る祭壇がある。 セイロス教の神は、翼を持った女性や 星を象徴とする女神として描かれ、 竜を従えているという。 |
An intricately carved altar dedicated to the goddess. In an engraving, the goddess is depicted as a young woman with wings, surrounded by stars, and flanked on both sides by dragons. |
An intricately carved altar honoring the goddess. An engraving depicts her as an elegantly winged young woman surrounded by stars and accompanied by dragons. |
士官学校 |
Officers Academy |
士官学校の建物が見える。 士官学校は、 エーデルガルトを級長とする黒鷲の学級、 ディミトリを級長とする青獅子の学級、 クロードを級長とする金鹿の学級 の3学級がある。 |
You see a the[sic] Officer's Academy, a cluster of buildings. The Officer's Academy has three houses: the Black Eagle house, led by Edelgard, the Blue Lion house, led by Dimitri, and the Golden Deer House, led by Claude. |
The Officers Academy is within sight. It is comprised of three distinct houses: the Black Eagles, led by Edelgard, the Blue Lions, led by Dimitri, and the Golden Deer, led by Claude. |
"Assistants" here is an early translation for Adjutants. What "test battles"/"お試し出撃" might've referred to is unknown.
Text (JP) |
Text (EN) |
|---|---|
お試し出撃のため副官を設定できません |
Assistants cannot be assigned in test battles. |
In the final game, talking to the NPCs for cooking, sharing a meal, or choir practice will bring up the relevant menu automatically rather than giving a yes/no prompt like this first.
Text (JP) |
Text (EN) |
|---|---|
料理を作りますか? |
Would you like to cook a meal? |
合唱練習しますか? |
Do you want to do some choir practice? |
誰かをご飯に誘いますか? |
Invite people to share a meal? |
合唱練習しますか? |
Do you want to do choral practice? |
The location and wording of these strings implies that they're referring to choir practice, which doesn't affect motivation in the final game (though the menu for selecting units to participate in it still displays their current motivation, perhaps as a relic from this stage of development), and can't be performed with fewer than three characters.
Text (JP) |
Text (EN) |
|---|---|
練習に参加した仲間たちの やる気がアップしました |
Motivation improved for the allies who practiced. |
(name)が信仰経験値を獲得 |
(name) gained faith experience. |
(name)が信仰経験値をいつもより獲得! |
(name) gained a significant amount of faith experience! |
2人が信仰経験値を獲得 |
The two gained faith experience. |
2人が信仰経験値をいつもより獲得! |
The two gained a significant amount of faith experience! |
Somewhat less interestingly, there are also various alternate phrasings of description texts for monastery activities, some of which were blanked out in the Japanese script. The entries about identifying the author of a letter might've been meant for the Advice Box; in the final game, that activity has no description text at all, and its goal is to select the correct response to a given letter rather than to guess its author.
Text (JP) |
Text (EN) |
|---|---|
(blank) |
Select bait |
(blank) |
Select seed |
(blank) |
Select two people for choral practice. |
(blank) |
Select one more person. |
(blank) |
Try to deduce who wrote the post |
(blank) |
Select tournament entrant. |
合唱練習する相手を2人選択してください |
Select two people to join in choir practice. |
もう1人選択してください |
Select one more person. |
練習に参加した仲間たちとの 親睦が深まりました |
Your friendship with the practice participants deepened. |
ご飯を一緒に食べた仲間の やる気がアップしました |
Motivation went up for the members who ate together. |
投書の主を推理してください |
Guess who wrote the letter. |
In the final game, teatime is only available as a choice when talking to a character at the monastery or on their birthday.
Text (JP) |
Text (EN) |
|---|---|
(name)とすれ違いました お茶会に誘いますか? |
You ran into (name). Invite them to tea? |
You can increase support points on a character's birthday with a tea party or gifted flowers, but the birthday itself doesn't give any motivation or support points in the final game.
Text (JP) |
Text (EN) |
|---|---|
(name1)の誕生日です(name1)のやる気がアップしました(name1)と(name2)の支援値が上昇しました |
It's (name1)'s birthday! (name1)'s motivation increased. (name1) and (name2)'s support points increased. |
(name1)の誕生日です(name1)と(name2)の支援値が上昇しました |
It's (name1)'s birthday! (name1) and (name2)'s support points increased. |
In the final game, none of the monastery activities that characters can have specific proficiencies in (cooking together, choir practice, being instructed in a particular subject, and completing particular group tasks) can increase motivation.
Text (JP) |
Text (EN) |
|---|---|
(name1)が得意な(name2)らのやる気がアップしました! |
Motivation for (name2) & co. increased because they excel at (name1)! |
These strings are located next to "Offer some tea", so they might've been alternate options to it.
Text (JP) |
Text (EN) |
|---|---|
お茶菓子を勧める |
Offer a snack |
面白い話をする |
Make conversation |
In the final game, setting a unit as an online traveler does not exclude them from any other areas of gameplay while they're traveling.
Text (JP) |
Text (EN) |
|---|---|
留学中は選択できません |
Unavailable due to studying abroad. |
Apparently, it was once possible to fail at the gardening activity...
Text (JP) |
Text (EN) |
|---|---|
作物が枯れて収穫できませんでした |
The crops withered and couldn't be harvested. |
No feature like this exists in the final game.
Text (JP) |
Text (EN) |
|---|---|
引き換えコード |
Redeem Code |
引き換えコードを入力して特典を獲得できます |
Enter a code to receive special perks. |
A set of unused exam requirement descriptions, two of which specify conditions that don't exist in the final game.
Text (JP) |
Text (EN) |
|---|---|
Lv.1以上で受験できます |
This exam can be taken at Lv. 1 or higher. |
Lv.30以上で受験できます |
This exam can be taken at Lv. 30 or higher. |
指導Lv.B以上で受験できるようになります |
This exam can be taken at Professor Level B or higher. |
Even a unit who hasn't taken any certification exams will still be certified in the class they start out in, so this scenario never applies.
Text (JP) |
Text (EN) |
|---|---|
1つも資格を所持していません |
This unit is not certified in any classes. |
In the final game, if a battle ends without anyone having qualified for MVP status, Byleth will become the MVP by default.
Text (JP) |
Text (EN) |
|---|---|
MVPはいませんでした |
There was no MVP[sic] |
An unused string presumably meant to be shown after completing the DLC quest Roster Retrieval, along with a copy of the used lines for this situation (the actual used lines are stored elsewhere). The latter two lines are translated slightly differently in the English script compared to their used equivalents.
Text (JP) |
Text (EN) |
|---|---|
裏名簿を入手しました |
You have acquired the secret roster. |
裏名簿を入手したことで、落とし物に 手がかりが表示されるようになりました |
Now that you have the secret roster, hints will be displayed for lost items. |
キャラクターに話しかけ、 コマンドが出ている時にXボタンを押すと、 名簿を確認できるようになりました |
When you speak to a character, you can check the secret roster by pressing the X Button when the command is displayed. |
お茶会で選択を間違えそうになった時に、 一度だけ直感が働くようになりました |
You can now use your intuition once during a tea party. |
(Source: fedatamine, original TCRF research)