This is a sub-page of Fire Emblem: Three Houses.
Enemy Death Knight's Mastery Skill#
Unlike every other NPC-only class, the enemy Death Knight class - used by Jeritza as an enemy under the Death Knight identity - has an assigned Mastery Skill; Heartseeker. This behavior is impossible to see without hacking due to not only the class being unavailable to the player, but also because all NPC-exclusive classes have an assigned Exp value of 0 required to unlock their Mastery Skill, which prevents their access to begin with.
Jeritza (Part I)#
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To do: |
The masked Jeritza encountered in Part I is never actually used in battle; he either assumes the "Death Knight" persona as an NPC in battle with full body armor, or joins the party maskless in the Crimson Flower route (version 1.1.0 onwards), and all three variations of him are internally considered their own separate character.
Curiously, this first Jeritza has far more data than one would expect, especially in the last builds of the game. For one, he has a Minor Crest of Lamine and a set value for his internal height, both of which match with his playable counterpart. And second, in spite of having no voiceclips for battle assigned at launch, the version 1.1.0 update assigned him the ones used by his playable self despite this variation of the character never getting the chance to use them in any form.
(Source: Original TCRF research)
Byleth Orders to Spare/Kill?#
In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. Their scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in the case of Ashe, Lorenz, and Lysithea, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.
(Source: fedatamine 3)
More Defecting Black Eagles in Silver Snow?#
In the Silver Snow route, if any of the Black Eagle students were defeated during Part 1 while playing in Classic Mode, Edelgard in Chapter 13 will mention some of her former classmates have joined her side. Moreover, the presence of an unused variation for Silver Snow's story event "The Death Knight" in which Caspar and Linhardt appear on the Empire's side if they're unrecruited suggests the Black Eagles were planned to defect had they fallen pre-timeskip. In spite of this, the game considers the units in question dead rather than unrecruited and their ending cards will even contradict Edelgard's claim, meaning none of the characters get to return and replace their generic enemy Imperial General counterparts.
(Source: Fire Emblem Wiki 4, original TCRF research)
Linked Attacks#
In the game's code, Bernadetta and Dorothea are set to receive Linked Attack bonuses when paired up with Marianne and Hilda respectively. As these can only be gained when the characters in question have existing support chains with each other, which the pairs in question lack, these bonuses ultimately go unused.
(Source: sereneforest.net 5)
Byleth & Hilda's A-Support in Crimson Flower#
For the Crimson Flower route, Hilda's coded to have her A-Support with Byleth become available upon reaching that route's Chapter 14. Through normal means though, this is impossible to see, as not only Hilda can't be recruited in Black Eagles prior to Chapter 12 of the Silver Snow branch, the game also flags her supports to be hidden entirely as soon the player enters the Crimson Flower path.
(Source: fedatamine 6, Original TCRF research)
Verdant Wind's Chapter 14 Icon#
Chapter 14 has a different icon in every route when the save file is seen through the file select screen, which shows a glimpse of the location where the chapter's main battle takes place (or one that's at least connected to it). Curiously, Verdant Wind's icon for Chapter 14 displays an unrelated location which is never visited through that route's main story: Tailtean Plains.
(Source: Original TCRF research)
Viskam#
The turret Viskam is an amalgam of three different elements: an invisible enemy with 100 HP, 5 Mag and 0 move; a solid ballista used by said enemy; and an E-rank Viskam sword also wielded by the hidden entity. Because of this, it's possible through hacking to obtain said weapon and have any playable character wield it without issues, as well as to put it up for sale through the online Travelers feature, making it available for purchase to even non-hacking players.
Unused Weapon Repairs#
A few of the enemy-exclusive weapons, as well as the completely unused Ridill, have specific costs defined for being repaired by the blacksmith that go unseen in the final game due to their unobtainable status.
In addition to the listed materials, all of these have a gold cost of 2500G.
Weapon |
Material |
Amount of Material Required |
|---|---|---|
Sword of Seiros |
Mythril |
3 |
Athame |
Agarthium |
3 |
Ridill |
Agarthium |
3 |
Dark Creator Sword |
Agarthium |
5 |
(Source: Serenes Forest 9)
Unused Recruitment Requirements#
All of the DLC characters save Jeritza have unused code for recruitment that would function like it does for other student characters, with Byleth needing to meet particular stat and skill rank thresholds to persuade them to join. In the final game, the Ashen Wolves' availability is solely dependent on progress in the Cindered Shadows sidestory, while Anna can be recruited freely as soon as the mechanic becomes available. Yuri and Anna have a more lenient Faith requirement than Annette and Lysithea, and no character in the base game checks for Byleth's Resistance.
Character |
Stat |
Amount Required |
Skill |
Rank Required |
|---|---|---|---|---|
Yuri |
Dexterity |
15 |
Faith |
C |
Balthus |
Strength |
15 |
Brawling |
C |
Constance |
Magic |
15 |
Flying |
D |
Hapi |
Resistance |
10 |
Riding |
C |
Anna |
Strength |
10 |
Faith |
C |
Paragon#
Even though the Paragon ability is fully coded and functions as intended (i.e., it doubles the exp. earned of the playable unit that has it equipped), its effect ends up unused overall as the ability is only available to an enemy Hubert (from Chapter 12 on).
(Source: Original TCRF research)
Unused Group Task Data#
The generic dialogue seen when performing Group Tasks comes in two sets, one casual (tameguchi) and one more polite (keigo). Which form is used is determined on a per-character basis, and code for this still exists for Byleth, Jeralt, Rhea, and Sothis despite them not being available for Group Tasks (or playable at all, in the latter three's case) in the final game.
Character |
Uses keigo when speaking to |
Spoken to with keigo by |
|---|---|---|
Byleth |
Seteth, Hanneman, Manuela, Gilbert, Alois, Catherine, Shamir, Rhea, Jeritza |
Linhardt, Bernadetta, Dorothea, Petra, Ashe, Sylvain, Annette, Ingrid, Raphael, Ignatz, Lysithea, Marianne, Hilda, Flayn, Gilbert, Cyril, Constance |
Jeralt |
Rhea |
Edelgard, Dimitri, Claude, Ferdinand, Linhardt, Bernadetta, Dorothea, Petra, Felix, Ashe, Sylvain, Mercedes, Annette, Ingrid, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, Leonie, Seteth, Flayn, Gilbert, Alois, Cyril, Yuri, Balthus, Constance |
Rhea |
-- |
Byleth, Dimitri, Claude, Ferdinand, Linhardt, Caspar, Bernadetta, Dorothea, Petra, Felix, Ashe, Sylvain, Mercedes, Annette, Ingrid, Lorenz, Raphael, Ignatz, Lysithea, Marianne, Hilda, Leonie, Seteth, Flayn, Hanneman, Manuela, Gilbert, Alois, Catherine, Shamir, Cyril, Jeralt, Yuri, Balthus, Constance, Anna |
Sothis |
-- |
Petra, Ingrid, Ignatz, Lysithea, Marianne, Flayn, Constance |
(Source: fedatamine 15)
Jeritza's Weeding Strength#
For group tasks, Jeritza is coded to have a strength in weeding. However, since Jeritza is only available for Part II and weeding can only be assigned as a task during Part I, this is never seen in-game.
(Source: fedatamine 16)
Unused Paralogue Movement Scripts#
In various paralogues, event scripts exist to change unrecruited ally characters' movement-related AI under certain conditions, but in the final game these characters are always controlled by the player, making the scripts effectively meaningless. Perhaps they were planned to be fully AI-controlled earlier in development?
Paralogue |
Condition |
Effect |
|---|---|---|
Falling Short of Heaven (Paralogue – Ashe/Catherine) |
Start of battle |
Set the AIs of the unrecruited versions of Ashe and Catherine to move towards Rhea |
The Face Beneath (Paralogue – Mercedes/Caspar) |
Start of battle |
Set the AIs of the (unused) unrecruited versions of Mercedes and Caspar to move towards each other and the player-controlled units that start at spaces (10, 26), (11, 27), and (9, 27) |
The enemy reinforcements have appeared |
Set the movement flags of the recruited versions of Mercedes and Caspar to 2 (used for standard unit movement) |
|
Rumored Nuptials (Paralogue – Ingrid/Dorothea) |
Start of battle |
Set the movement flags of the unrecruited versions of Ingrid and Dorothea to move towards Byleth and the player-controlled units that start at spaces (3, 9), (3, 5), (2, 6), and (2, 8) |
(Unrecruited) Ingrid has moved to the rectangular area defined by corners (15, 25) and (19, 28) |
Set (unrecruited) Ingrid's AI to move towards a rectangular area of the map defined by corners (17, 29) and (19, 29) |
|
Retribution (Paralogue – Ferdinand/Lysithea) |
The enemy Rogues that start at spaces (7, 24) and (24, 19) have been defeated |
Set the movement flags of the (unused) unrecruited versions of Ferdinand and Lysithea to 1 (used for standard unit movement) |
Legend of the Lake (Paralogue – Linhardt/Leonie) |
Start of battle |
Set the AIs of the (unused) unrecruited versions of Linhardt and Leonie to move towards each other, Byleth, and the player-controlled units that start at spaces (7, 22), (11, 22), and (8, 21) |
Foreign Land and Sky (Paralogue – Petra/Bernadetta) |
Start of battle |
Set the AIs of the (unused) unrecruited versions of Petra and Bernadetta to move towards the spaces (2, 11) and (19, 7), respectively |
(Unrecruited) Petra has successfully called for reinforcements from the stronghold at (2, 11) |
Set (unrecruited) Petra's AI to move towards a rectangular area of the map defined by corners (4, 16) and (7, 18) |
|
(Unrecruited) Petra has moved to the rectangular area defined by corners (4, 15) and (7, 18) |
Set (unrecruited) Petra's AI to move towards the space (20, 20) |
|
Death Toll (Paralogue – Raphael/Ignatz) |
Start of battle |
Set the AIs of the unrecruited versions of Raphael and Ignatz to move towards a rectangular area of the map defined by corners (22, 7) and (23, 9) and towards the space (4, 12), respectively |
(Unrecruited) Raphael has moved to the rectangular area defined by corners (22, 7) and (23, 9) |
Set (unrecruited) Raphael's movement flag to 1 |
|
(Unrecruited) Ignatz has moved to space (4, 12) |
Set (unrecruited) Ignatz's movement flag to 1 |
|
An Ocean View (Paralogue – Seteth/Flayn) |
Start of battle |
Set Seteth's AI to move towards a rectangular area of the map defined by corners (4, 6) and (5, 7) |
The enemy Bishop that starts at space (4, 4) has been defeated |
Set Seteth's AI to move towards the space (4, 4) |
|
Seteth has moved to the space (4, 4) |
Set Seteth's movement flag to 3 (used for units that don't move at all) |
|
Oil and Water (Paralogue – Hanneman/Manuela) |
Start of battle |
Set the AI of the unrecruited version of Hanneman to move towards a rectangular area of the map defined by corners (8, 21) and (10, 27) |
(Unrecruited) Hanneman has moved to the rectangular area defined by corners (8, 12) and (10, 27) |
Set (unrecruited) Hanneman's movement flag to 1 |
|
A player-controlled unit has moved within three spaces of the unrecruited version of Manuela |
Set (unrecruited) Manuela's AI to move towards Byleth |
|
Sword and Shield of Seiros (Paralogue – Shamir/Alois) |
Start of battle |
Set the AIs of the unrecruited versions of Shamir and Alois to move towards Byleth and the player-controlled units that start at spaces (12, 7), (12, 5), (9, 9), and (7, 9) |
(Source: fedatamine 17, original TCRF research)
Pegasus Knight Byleth in The Underground Chamber#
Normally, player-controlled slots in a battle's unit data have no class assigned to them, but Byleth's slot in Chapter 6's story battle is set as a Pegasus Knight (specifically, the enemy-only Advanced variant of the class) for unknown reasons. This assignment has no visible in-game effect, though, since Byleth's actual class will remain unchanged from whatever it was going into the battle.
(Source: fedatamine 18, original TCRF research)
Alternate Villager Rewards in True Chivalry#
In Felix's paralogue, the set of scripts that handles rewarding the player for how many NPC villagers they saved has an unused alternate version, which takes a different approach to judging how well the player did:
Result |
Unused condition |
Used condition |
|---|---|---|
"You saved a few of the villagers." |
The villager that starts at space (2, 7) escaped, but the villager that starts at space (20, 6) did not |
Three or four villagers died (out of a total of five on the map) |
"You saved most of the villagers." |
The villagers that start at space (2, 7) and at space (20, 6) escaped, but not all of the villagers did |
One or two villagers died |
"You saved all of the villagers!" |
All of the villagers escaped |
No villagers died |
Additionally, the unused scripts grant a Steel Lance instead of a Wo Dao for saving most of the villagers, and grant the Sword of Moralta instead of the Aegis Shield for saving all of the villagers.
(Source: fedatamine 19, original TCRF research)
Unseen Condition for Sword of the Creator Event in Assault at the Rite of Rebirth#
The event script that handles granting the Sword of the Creator to Byleth at the end of Chapter 4's story battle is set to check the player's inventory and only activate if they don't already have the Sword in question (or its upgraded version, the Sublime Creator Sword). Since it's impossible to have obtained either of those weapons at that point in the game without hacking, though, this behavior is never seen in normal gameplay.
(Source: fedatamine 20, original TCRF research)
Unseen Class Enemy Abilities#
On Hard and Maddening difficulties, all enemy units receive extra abilities based on their class. However, some classes have specific enemy abilities assigned that go unused in the final game because they never appear as enemies:
Class |
Hard abilities |
Maddening abilities |
Notes |
|---|---|---|---|
Pegasus Knight (Intermediate) |
Lance Prowess Lv 2 |
Lance Prowess Lv 4, Swordbreaker+, Weight -3 |
These are the same as the used enemy abilities for the enemy-only Advanced version of the Pegasus Knight, except for the Lance Prowesses each being one level lower for the unused version. |
Dancer |
Alert Stance |
Alert Stance+ |
-- |
Paladin (Prologue NPC Jeralt) |
Lance Prowess Lv 3, Swordbreaker+, Weight -3 |
Lance Prowess Lv 3, Swordbreaker+, Weight -3 |
The Maddening abilities are the same as the used enemy abilities for the standard version of the Paladin, except for the Lance Prowess being two levels lower for the unused version. However, the standard Paladin has only Lance Prowess Lv 3 on Hard, and not the two other abilities. |
Fortress Knight (Chapter 5 NPC Gilbert) |
Axe Prowess Lv 3 |
Axe Prowess Lv 3, Armored Blow, Defiant Def |
These are the same as the used enemy abilities for the standard version of the Fortress Knight, except for the Axe Prowess on Maddening being two levels lower for the unused version. |
(Source: fedatamine 21, original TCRF research)
Dummy Monastery Exploration Script Data?#
In the index table listing all the monastery exploration scripts, right after Silver Snow's data but before Part 2 of Blue Lions, there is one entry listed that happens to go unused. Its related files appear to contain a copy of Chapter 1's exploration script (prior to choosing one of the titular Three Houses), but without the associated spawn data to make it work.
(Source: fedatamine 22, original TCRF research)
Crest Stone Weapons#
Even though every Crest Stone weapon might appear to be a unique type of monster-exclusive weaponry, in reality, they are internally considered brawling weapons! This incidentally means that any abilities which exclusively affect fists/gauntlets (such as Fistbreaker, Fistfaire, and Brawl Avoid +20) can affect Crest Stone weapons if they're hacked onto the corresponding units.
(Source: Faerghast (video), original TCRF research)
Movie - Resurrection#
The animated cutscene in which Nemesis is set loose in Shambhala's catacombs near the end of Verdant Wind cannot be seen on its own in the Movie Gallery, as it will always play out right after the movie "The Curse". Despite this, this short scene was actually given a name internally which can't be seen normally: Resurrection (Japanese: 復活 Resurrection).
(Source: fedatamine 23, original TCRF research)
Jeritza in Crimson Flower Chapter 12 Explore#
In the part of Outset of a Power Struggle's exploration script that handles spawning the DLC characters, Jeritza is scripted to be spawned in the exploration part of this chapter before attacking the monastery. However, because the script checks for him to be recruited, and he cannot be recruited through normal gameplay by this point, this remains unseen in the final game. He even has unique dialogue when spoken to here which is entirely functional.
(Source: original TCRF research)