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Unused Music

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This is a sub-page of Fire Emblem: Radiant Dawn.

Radiant Dawn contains a whopping 172 music tracks on its ISO, yet at least a third of them are unused. Most of these are alternate versions of existing tracks. There are some instances where an alternate track of an existing track is used in-game (discussed in the Notes page), particularly event themes. It seems more of these were originally planned to be used in the main game, or perhaps the developers simply picked out the versions they preferred to use in the final game.

(Source: Fire Emblem Wiki)

Unused Entirely#

Filename

Music

Notes

fe10_fe_theme_E3_32k.brstm

A variant of the Fire Emblem theme, likely intended for the title screen theme. The file name indicates it was for use at E3, though it does not play in the E3 trailer.

fe10_bgm_mapextra_32k.brstm

A remix of What Lies at the End, Alm's second map theme from Fire Emblem Gaiden. Path of Radiance similarly used a remix of Chapter 10 map's theme from Fire Emblem: Genealogy of the Holy War as a trial map theme, and since that remix used the filename gcfe_bgm_map_ext_32k.stm in that game (note the ext), it's reasonable to assume trial maps were once planned to return in this game.

fe10_bgm_map_extra_32k.brstm

fe10_bgm_map_win1_32k.brstm

An updated version of the victory map theme from Path of Radiance. That game was the last Fire Emblem title to use such a theme (excluding Shadow Dragon and New Mystery of the Emblem) despite only using it for two maps, yet it seems it was planned to be reused in Radiant Dawn at one point. A shame, really.

fe10_bgm_btl_cp04_32k.brstm

Three versions of an unused enemy battle theme.

fe10_bgm_btl_cp4_32k.brstm

fe10_btl_cp04_32k.brstm

fe10_bgm_btl_pl_wm1_32k.brstm

Unused player and enemy battle themes respectively. Given their simple composition and instrumentation, these might be placeholders. They are also unique in having wm1 in their filenames. It's possible this stands for "White Magic", which would make some sense, considering the tracks' similarities to the songs played during staff use "battle" sequences in prior Fire Emblem titles. In the final game, however, Radiant Dawn, like Path of Radiance before it, forces map animations for staff use, leaving no sensible place for either of these tracks to play.

fe10_bgm_btl_cp_wm1_32k.brstm

fe10_bgm_btl_boss3_32k.brstm

An unused boss battle theme.

fe10_bgm_evt_desert_32k.brstm

An unused desert event theme.

fe10_bgm_evt_meet1_32k.brstm

Likely an unused recruitment theme, seeing as the used track's filename is fe10_bgm_evt_meet2_32k.brstm.

fe10_bgm_evt_mist1_32k.brstm

Mist's theme from Path of Radiance, updated for Radiant Dawn but never used in-game.

fe10_bgm_evt_naesala_32k.brstm

Naesala's updated theme from Path of Radiance. While he is a major character and has his own battle theme, his personal theme is surprisingly never used.

fe10_bgm_evt_naesala1_32k.brstm

fe10_bgm_evt_tibarn_32k.brstm

Tibarn's theme is similarly unused.

fe10_bgm_evt_tibarn1_32k.brstm

fe10_bgm_sys_1_32k.brstm

Likely an unused preparations theme, seeing as the used preparations themes are fe10_bgm_sys_select2_32k.brstm and fe10_bgm_sys_select4_32k.brstm.

fe10_bgm_sys_select1_32k.brstm

fe10_bgm_sys_kyoten_32k.brstm

"Kyoten" (拠点) translates to "base", so this is likely an unused base theme.

Alternate Tracks#

To do:

  • Some of these seem to be used in game (particularly event themes), but the "version used" is what's heard in the sound test - document which ones are in the Notes page, and remove them from here.
  • Rip the opening movie's music - the movies are stored as video files, so they'll have to be taken from those.

Filename

Music

Used Track

Notes

fe10_bgm_mov_gop1_32k.brstm

Opening Movie

fe10_bgm_title_theme1_32k.brstm

fe10_bgm_sys_title1_32k.brstm "Fire Emblem Theme"

fe10_bgm_map_09_32k.brstm

fe10_bgm_map00_44k.brstm "Echoes of Daybreak"

fe10_bgm_map_02_32k.brstm

fe10_bgm_map02_32k.brstm "Dark Traveler"

fe10_bgm_map_04_32k.brstm

fe10_bgm_map04_32k.brstm "A Gathering of Storms"

fe10_bgm_map_05_32k.brstm

fe10_bgm_map05_32k.brstm "Proud Fight"

fe10_map_08_32k.brstm

fe10_bgm_map08_32k.brstm "Hymn of the Righteous"

fe10_bgm_btl_cp1_32k.brstm

fe10_bgm_btl_cp02_32k.brstm "To War"

fe10_bgm_btl_cp3_32k.brstm

fe10_bgm_btl_cp03_32k.brstm "Dilemma"

fe10_bgm_evt_tension_cut.brstm

fe10_bgm_evt_tension1_32k.brstm "Tension"

fe10_bgm_evt_yasuragi_cut1.brstm

fe10_bgm_evt_yasuragi_32k.brstm "At Peace"

fe10_bgm_evt_yasuragi1.brstm

fe10_bgm_evt_happy_cut1_32k.brstm

fe10_bgm_evt_happy1_32k.brstm "Cats At Play"

fe10_bgm_evt_happy_cut2_32k.brstm

fe10_bgm_evt_angry_cut1_32k.brstm

fe10_bgm_evt_angry1_32k.brstm "Eyes of Rage"

fe10_bgm_evt_speech_cut1_32k.brstm

fe10_bgm_evt_speech1_32k.brstm "Revelation of Dawn"

The first and second halves of the used track. Given their presence, perhaps the cutscene(s) where it played might have been slightly different?

fe10_bgm_evt_speech_cut2_32k.brstm

fe10_bgm_evt_izca_cut1.brstm

fe10_bgm_evt_izca1_32k.brstm "The Mind of Izuka"

fe10_bgm_evt_barbarian1_32k.brstm

fe10_bgm_evt_barbarian1_cut.brstm "Aesthetics of Deprivation"

Interestingly, the unused track contains melodies not heard in the used track. This is also the only case where the "_cut" version was used in-game.

fe10_bgm_evt_enemy2_cut1_32k.brstm

fe10_bgm_evt_enemy2_32k.brstm "No Word for Defeat"

fe10_bgm_evt_1_32k.brstm

fe10_bgm_evt_cepheran_32k.brstm "Sephiran's Sorrow"

fe10_bgm_evt_night_32k.brstm

fe10_bgm_evt_night1_32k.brstm "Darkness Eternal"

fe10_bgm_evt_gmap_32k.brstm

fe10_bgm_sys_gmap_32k.brstm "Netiquam Erro"

fe10_bgm_sys_mikatasibou_32k.brstm

fe10_bgm_sys_dead1_32k.brstm "Fading Embers"

fe10_bgm_sys_shujinkousibou_32k.brstm

fe10_bgm_sys_dead2_32k.brstm "Praise the Fallen"

(Source: Serenes Forest (used track files))

Copied Tracks#

Sigh, the developers didn't bother to remove these.

Filename

Music

Used Track

Notes

fe10_map_00_44k.brstm

fe10_bgm_map00_44k.brstm "Echoes of Daybreak"

These are exact copies of the used tracks.

fe10_map_07_32k.brstm

fe10_bgm_map07_32k.brstm "Ascent"

fe10_bgm_evt_sanaki_32k.brstm

fe10_bgm_evt_sanaki1_32k.brstm "Empress Sanaki"

These aren't necessarily copied per se, but they seem ported from Path of Radiance with very few, if any, differences in instrumentation.

fe10_bgm_evt_caineghis_32k.brstm

fe10_bgm_evt_caineghis1_32k.brstm "Caineghis, King of Lions"

fe10_bgm_evt_dheginhansea_32k.brstm

fe10_bgm_evt_dhegin1_32k.brstm "Tranquility of Goldoa"

Unused Fanfares#

fanfare.32.brstm The race-start theme from Mario Kart: Double Dash!!. Likely a very early placeholder for the phase-start themes.

Filename

Music

fe10_bgm_phase1_32K.brstm

fe10_bgm_phase6_32K.brstm

fe10_bgm_phase12_32K.brstm

fe10_bgm_phase15_32K.brstm

fe10_bgm_phase16_32K.brstm

fe10_bgm_phase17_32K.brstm

fe10_bgm_phase19_32K.brstm

Unused phase-start themes. Given the diverse instrumentation of these and the used themes, it's difficult to guess where they could be used. They are most likely player or NPC phase themes.

Alternate Fanfares#

Filename

Music

Used Track

fe10_bgm_phase_pl00_32k.brstm

fe10_bgm_phase3_32K.brstm Daien Army Player Phase Theme

fe10_bgm_phase_cp00_32k.brstm

fe10_bgm_phase11_32K.brstm Bandit Enemy Phase Theme

Miscellaneous#

fe10_bgm_btl_zelgius1_32k.brstm Zelgius's battle theme, "The Strong", is used in-game during certain cinematic events but is never played in full. The track may be played in the Sound Room, however.
DUMMY.brstm
There is also a dummy file consisting of one second of silence.