This is a sub-page of Fire Emblem: Radiant Dawn.
Weapons#
Staves#
Items#
Other Leftovers#
Attributes#
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Effect(s) |
Notes |
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Left over from Path of Radiance, where it was also unused, is this fully functional implementation of the "reaver" effect from the GBA games. Its presence in Radiant Dawn, unused and disembodied as it is, was the last time the "reaver" effect was at all present in any Fire Emblem game until Engage, sixteen years later. |
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Leftover from Path of Radiance's runesword and sonic sword. |
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A Path of Radiance leftover. |
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No longer functional? |
In Path of Radiance, this was the Full Guard-exclusive attribute that rendered its users immune to all weapon effectiveness damage bonuses. Why it no longer appears functional is unclear — while the syntax for flagging unit types did change between Path of Radiance and Radiant Dawn, even if the game is modded to apply Path of Radiance-style unit types to classes and weapons, For the record, Radiant Dawn's unused Full Guard leftover doesn't actually have this attribute; in its place is the kanji string 特効封印 ("Seal Effectiveness") which, while it obviously describes |
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No longer functional? |
Also unused in Path of Radiance, where it would have protected units against anti-flier weapon effectiveness. Same issues as |
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No longer functional? |
In Path of Radiance, this was the Beorcguard-exclusive attribute that rendered its users immune to anti-laguz weapon effectiveness. Again, ditto As with |
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Left over from Path of Radiance, where this was how the weapon locks for Ike's two Prf weapons (the Regal Sword and Ragnell) were managed. Since multiple different units have |
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Another Path of Radiance weapon lock leftover, this time for the Black Knight and Alondite. In that game, this attribute locks items to the Black Knight's unique variant of the General class ( It's all a moot point, anyway, since Alondite is no longer a Prf weapon at all. |
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Another leftover Path of Radiance weapon locker; it was used to lock Longbows and the Double Bow to the Archer and Sniper classes. Radiant Dawn doesn't bother with any lock at all to these weapons (or in the Longbow's case, its iron/steel/silver spinoffs). |
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One last weapon lock attribute leftover from Path of Radiance, where it was used to prevent Reyson (and for some reason, Ashnard...) from equipping the Demi Band. That item's replacement, the Wildheart skill, instead takes advantage of the learn conditions in-built into skill data to exclude Reyson (and Rafiel and Leanne) from equipping it, without needing a similar middleman. |
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In Path of Radiance, this attribute and the corresponding skill are how Ashnard and the Black Knight's "blessed armor" effect functioned: the attribute — applied to Tibarn and Naesala's unique Beaks, Giffca's unique Claw, both Breaths, and Ragnell — is how they bypass the "blessed armor" effect (i.e. |
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NOTES |
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NOTES |
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