This is a sub-page of Fire Emblem: Path of Radiance.
There are many unused items in this game, some of which went used in Radiant Dawn. The majority of them lack proper name and help strings.
Weapons#
Staves#
All of the unused staves' associated text strings were removed in localization, so instead the game just defaults to displaying the internal message names for those strings in their place. Their Japanese help descriptions are noticeably much, much shorter than those of any of the other staves.
Icon |
Name (JP) |
WLv |
Hit |
Wt |
Rng |
Effects |
Uses |
Worth |
Exp |
Help Text (JP) |
Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
Name (EN) |
Help Text (EN) |
||||||||||
バサーク |
Staff: B |
60 |
8 |
1-(Magic/2) |
Has no observable effect |
3 |
1,500 |
5 |
バサーク 製作中 |
The Berserk staff from previous games. This is actually the staff's last appearance in any form in any Fire Emblem game. |
|
IID_BERSERK |
MH_I_BERSERK |
||||||||||
ワープ |
Staff: A |
None |
5 |
1 |
Transports an adjacent ally to a nearby space |
5 |
7,500 |
7 |
別の地点へ |
The Warp staff from previous games. |
|
IID_WARP |
MH_I_WARP |
||||||||||
アンロック |
Staff: D |
None |
7 |
1-2 |
Unlocks one door within range |
10 |
1,500 |
5 |
扉、宝箱を開ける |
The Unlock staff from previous games. Used in Radiant Dawn. |
|
IID_UNLOCK |
MH_I_UNLOCK |
Other Items#
Again, the majority of these items' associated text strings were removed in localization, so they instead just display the internal message name.
Icon |
Name (JP) |
Effects |
Uses |
Worth |
Help Text (JP) |
Notes |
|---|---|---|---|---|---|---|
Name (EN) |
Help Text (EN) |
|||||
シルバーカード |
Reduces item prices at base shops by 50% |
None |
0 |
誰かが持っていれば |
A recurring item from previous games. Used in Radiant Dawn. |
|
Silver Card |
A special card that brings the bearer |
|||||
エリートの書 |
Use in the base's Skills menu to assign Paragon to a unit; usable only by Astrid and Geoffrey |
1 |
3,000 |
拠点でスキル『エリート』を |
Used in Radiant Dawn. |
|
IID_ELITE |
An item that allows you to acquire the skill |
|||||
俊足の書 |
Use in the base's skills menu to assign Celerity to a unit |
1 |
3,000 |
拠点でスキル『俊足』を |
Used in Radiant Dawn. |
|
IID_SWIFT |
MH_I_SWIFT |
|||||
鉄壁の書 |
Use in the base's skills menu to assign 鉄壁 to a unit; usable only by Astrid and Geoffrey |
1 |
1,000 |
拠点でスキル『鉄壁』を |
-- |
|
IID_IMPREGNABLE |
MH_I_IMPREGNABLE |
|||||
気分屋の書 |
Use in the base's skills menu to assign Tempest to a unit |
1 |
1,000 |
拠点でスキル『気分屋』を |
Also goes unused in Radiant Dawn, where the Tempest skill is also unused. |
|
IID_TEMPER |
MH_I_TEMPER |
|||||
安定の書 |
Use in the base's skills menu to assign Serenity to a unit |
1 |
1,000 |
拠点でスキル『安定』を |
Also goes unused in Radiant Dawn, where the Serenity skill is also unused. |
|
IID_CALM |
MH_I_CALM |
|||||
恐怖の書 |
Use in the base's skills menu to assign Daunt to a unit |
1 |
2,000 |
拠点でスキル『恐怖』を |
Used in Radiant Dawn. |
|
IID_HORROR |
MH_I_HORROR |
|||||
再行動の歌 |
Use in the base's skills menu to assign Canto to a unit; usable only by transformed herons |
1 |
6,000 |
拠点でスキル『再行動の歌』を |
Since laguz can never ordinarily be transformed when in the base, it's not actually usable under legitimate circumstances. The help text suggests that when this item was in development, Canto's Japanese name was "Act Again Song" (再行動の歌) rather than just "Act Again" (再行動) as it is in the final game, which fits with its presentation as singing (and by extension, the singing connotation of the "Canto" name in English); this also makes it the only skill acquisition item that doesn't use the usual "book" (の書) suffix. |
|
IID_CHANT |
MH_I_CHANT |
|||||
晩成の書 |
Use in the base's skills menu to assign Blossom to a unit; usable only on Sothe |
1 |
3,000 |
拠点でスキル『大器晩成』を |
The item name uses a shortened version of the skill's final Japanese name, "Great Talents Bloom Late" (大器晩成). Used in Radiant Dawn. |
|
IID_FRAC90 |
MH_I_FRAC90 |
|||||
援軍の書 |
Use in the base's skills menu to assign Reinforce to a unit; usable only on Tanith |
1 |
1,000 |
拠点でスキル『援軍』を |
-- |
|
IID_REINFORCEMENTS |
MH_I_REINFORCEMENTS |
|||||
千里眼の書 |
Use in the base's skills menu to assign Insight to a unit; usable only on Janaff |
1 |
3,000 |
拠点でスキル『千里眼』を |
In the final game, Insight cannot be unequipped from Janaff, so this would've been basically useless. |
|
IID_TELEGNOSIS |
MH_I_TELEGNOSIS |
|||||
順風耳の書 |
Use in the base's skills menu to assign Vigilance to a unit; usable only on Ulki |
1 |
3,000 |
拠点でスキル『順風耳』を |
In the final game, Vigilance cannot be unequipped from Ulki, so this would've been basically useless. |
|
IID_BIGEAR |
MH_I_BIGEAR |
Text Leftovers#
In addition to these proper items, there is a substantial amount of leftover text for cut items that generally don't have any other surviving data. Even then, a lot of the text for most of these was removed in localization. Because of how fragmented this data is between the versions, here's a chart containing both English and Japanese strings where they exist.
Message Name |
Name (JP) |
Help Text (JP) |
Notes |
|---|---|---|---|
Name (EN) |
Help Text (EN) |
||
MIID_RAPIER |
レイピア |
王族がおもにあつかう特製の剣 |
The traditional starting weapon of Fire Emblem protagonists. A very early screenshot shows Ike wielding one. In the finished game, Ike instead gets the regal sword, which has all the same effects as a regular rapier. |
Rapier |
A thin sword favored by royalty. Its narrow tip easily penetrates armor, causing great damage. |
||
MIID_DRAGONKILLER |
ドラゴンキラー |
対ドラゴン用に精製された剣 |
A recurring weapon. Used in Radiant Dawn. |
Wyrmslayer |
A sword designed to deal increased damage against wyvern-mounted warriors. |
||
MIID_LIGHTNINGSWORD |
ライトソード |
ライトニングソード 製作中 |
Possibly intended to be a version of the Light Brand from the Jugdral and GBA games. |
Light Sword |
(N/A) |
||
MIID_HAUTECLAIRE |
オートクレール |
(N/A) |
Shadow Dragon later introduced a legendary axe called Hauteclere, but since this unused listing is in the same block as most of the game's swords, it's likely that this one was intended to be a sword as well. |
(N/A) |
(N/A) |
||
MIID_FIREEMBLEM |
ファイアーエムブレム |
(N/A) |
This suggests that the game's Fire Emblem item, Lehran's Medallion, may have been intended to appear in players' inventories at some point, although a) the placement of this in the middle of most of the swords and b) the finished Japanese game generally referring to the Fire Emblem in kanji (炎の紋章) rather than katakana does raise questions about what the Emblem was meant to be at this point. |
(N/A) |
(N/A) |
||
MIID_ASHU |
アシュナード専用剣 |
(N/A) |
This might have been an early placeholder of some sort. Ashnard's actual sword, Gurgurant, is listed much further on down in the item name strings. |
(N/A) |
(N/A) |
||
MIID_DRAGONAXE |
ドラゴンアクス |
対ドラゴン用に精製された斧 |
An axe counterpart to the wyrmslayer that was introduced in the GBA games. |
Dragon Axe |
An axe designed to deal increased damage against wyvern-mounted warriors. |
||
MIID_SHININGBOW |
ソニックボウ |
ソニックボウ 製作中 |
Likely meant to be a second magic-based bow. Fates later introduced the shining bow as a light-themed magic bow. |
Sonic Bow |
(N/A) |
||
MIID_CATFANG |
牙 |
猫がもつするどい爪 耐久度がへらない |
Alternative weapons other than the used claws were evidently considered for the beast laguz classes. In Radiant Dawn, lions and tigers get fang weapons instead of the claws they have here. |
(N/A) |
(N/A) |
||
MIID_TIGERFANG |
牙 |
虎がもつするどい牙 耐久度がへらない |
|
(N/A) |
(N/A) |
||
MIID_LIONFANG |
牙 |
獅子がもつするどい牙 耐久度がへらない |
|
(N/A) |
(N/A) |
||
MIID_BLACKBREATH |
ブレス |
(N/A) |
This would have been a breath weapon for the unused black dragon class. Used in Radiant Dawn. |
(N/A) |
(N/A) |
||
MIID_HAWKTALON |
爪 |
タカがもつするどい爪 耐久度がへらない |
Like the fangs, talons were apparently an alternative to beaks for bird laguz. In Radiant Dawn, hawks get talon weapons while ravens keep beaks. |
(N/A) |
(N/A) |
||
MIID_CROWTALON |
爪 |
カラスがもつするどい爪 耐久度がへらない |
|
(N/A) |
(N/A) |
||
MIID_ASTARTYUNE |
アスタテューヌ |
(N/A) |
Listed with the light spells. Shares its name with the combined goddess of Tellius (Ashunera in localizations). |
(N/A) |
(N/A) |
||
MIID_ROBBERSKEY |
とうぞくのかぎ |
とうぞくのかぎ 製作中 |
Lockpicks ("thief's key" in Japanese) are a recurring item used by thieves to open doors and chests. In the finished game, thieves have the ability to unlock things without using items at all. |
Lock pick - in development |
|||
MIID_MEMBERCARD |
メンバーカード |
誰かが持っていれば |
A recurring item used to access secret shops. Given the help text's vagueness, and the differences between Path of Radiance shops and the shops in games with the member card, how this would've worked is anyone's guess. |
(N/A) |
|||
MIID_MINE |
フレイボム |
(N/A) |
The mine item from The Blazing Blade, left on the cutting room floor for the second game in a row! Radiant Dawn has an only slightly more complete version of it that also goes unused. |
(N/A) |
(N/A) |
(Source: Original TCRF research)
Internal Name Oddities#
While most of the time the internal names of everything accurately reflect of what a given thing actually is, there's a surprisingly large number of items whose internal names differ significantly from what the player sees them called, suggesting earlier item and name ideas that were replaced in development. A lot of them allude to weapons from prior Fire Emblem games, especially the GBA ones, and some of them even wound up as the basis, justifiably or otherwise, for the names that the final items received in various localizations of the game!
Internal Name |
Name (JP) |
Name (EN) |
Notes |
|---|---|---|---|
IID_BRONZESWORD |
訓練用の剣 |
Trainer |
The French and Italian localizations of this game renamed this weapon "Epée-bronze" and "Spada bronzo" respectively to follow suit with the internal name. Bronze weapons later became a thing starting with Radiant Dawn, as a tier of basic weapons that are even cheaper and weaker than irons and totally lack the ability to deal critical hits, but which have better durability. Admittedly, lack of criticals aside, "weaker than iron swords" isn't something that you can say about the trainer. |
IID_WATOU |
ヴァーグ・カティ |
Vague Katti |
Wo Dao ("Watou" in Japanese - both translate to "Japanese sword" from Chinese and Japanese respectively) are swords from the Elibe games which, like the Vague Katti, are vaguely katana-esque and have huge crit stats. Unlike the Vague Katti, though, they're entirely common weapons with a modest required weapon level. Radiant Dawn later included them for real. |
IID_RANCEBASTER |
ラグズソード |
Laguzslayer |
Lancereavers ("lancebuster" in Japanese) are weapon triangle-reversing swords from the GBA games. The first of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons. |
IID_HORSEKILLER |
長柄刀 |
Longsword |
Simultaneously kinda interesting and also really not: "HORSEKILLER" absolutely accurately describes what the sword does in the final version, and the series absolutely did already have a history of calling its anti-cavalry swords "longswords", but the mismatch between internal and final name does make one wonder whether they were ever considering calling it something else. Say, following The Sacred Stones' lead and calling them "zanbato" (which, of course, translates as "horse-killing sword") again? |
IID_AXEBASTER |
ショートスピア |
Short Spear |
Axereavers ("axebuster" in Japanese) are weapon triangle-reversing lances from the GBA games. One of the few cases where the final version's replacement weapon also previously existed in the series, as short spears debuted back in The Blazing Blade. This internal name caused a very noticeable error in the Spanish and French localizations: it called the short spear "antihachas" and "Brise-hache", which were the axereaver's Spanish and French names respectively in prior games. |
IID_BRONZEAXE |
訓練用の斧 |
Practice Axe |
Ditto the trainer except that the German localization also renamed this weapon "Bronzeaxt" to follow suit with the internal name. |
IID_SONICAXE |
ボルトアクス |
Bolt Axe |
Evidently, this was another case where they were going back and forth about what magic element the various magic weapons would be; in the final game, it was swords that got the sonic/wind element. The first wind-themed axe in the series would later be the Hurricane Axe in Fire Emblem Engage, but no axe has described itself as "sonic" yet. |
IID_SWORDBASTER |
ショートアクス |
Short Axe |
Swordreavers ("swordbuster" in Japanese) are weapon triangle-reversing axes from the GBA games. Replaced with the brand-new axe counterpart to the short spear. The subject of another Spanish localization oopsie: it is known there as the "antiespadas", the Spanish term for the swordreaver. |
IID_SHORTBOW |
ラグズボウ |
Laguz Bow |
Short bows previously appeared in every game between Thracia 776 and The Sacred Stones as variously nondescript common bow models, and later became a weapon with close-range functionality from Fates onward (under the English name "mini bow"). The second of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons. |
IID_FORBLAZE |
レクスフレイム |
Rexflame |
All four of the S-rank "Rex-" tomes originally bore the names of powerful tomes from previous Fire Emblem games, and three of these early names are also present in the Battle Previewer listings. In this case, Forblaze is Athos's legendary anima tome in the Elibe games. This is the only "Rex-" tome to not retain some form of the internal name in French localizations. |
IID_FIMBULVETR |
レクスカリバー |
Rexcalibur |
Fimbulvetr is the penultimate, A-rank anima tome in the GBA games which, like Rexcalibur and unlike most wind tomes, features ice and blizzards as part of its animation. Oddly, this internal listing uses its longer English name rather than the shorter Japanese name, "Fimbul". The French localizations of this game and Radiant Dawn renamed this weapon "Fimbulvetr" to follow suit with the internal name. |
IID_MJOLNIR |
レクスボルト |
Rexbolt |
While at the time there was technically nothing known as "Mjölnir" in Japanese Fire Emblem material, there's an obvious connection to Reptor/Blume/Ishtar's legendary thunder tome from Seisen no Keifu, known as "Thor Hammer" in Japanese and subsequently rechristened "Mjölnir" in English localizations in the decade following Path of Radiance. (Various other, unrelated "Mjölnirs" have also since been introduced in Japanese material.) The French localizations of this game and Radiant Dawn renamed this weapon "Mjolnir" (without the umlaut, unlike later localized Fire Emblem usages) to match the internal name. |
IID_LIGHTNING |
ライト |
Light |
In the Jugdral and GBA games, the basic light tome was called Lightning instead of Light. As with the "Rex-" tomes, the "Lightning" name is also present in the Battle Previewer listings. |
IID_AURA |
レクスオーラ |
Rexaura |
Aura is a highly damaging light tome that appears in all of the first four games, most notably as Linde's exclusive weapon in the Archanea games. The French localizations of this game and Radiant Dawn renamed this weapon "Aura" to match the internal name. |
IID_POWERRING |
エナジーの雫 |
Energy Drop |
In many prior games, the power ring was the strength-boosting item. |
IID_MAGICRING |
精霊の粉 |
Spirit Dust |
In the Jugdral games, the magic ring was the magic-boosting item. |
IID_BODYRING |
石像の欠片 |
Statue Frag |
In Thracia 776 and the GBA games, the body ring was the constitution-boosting item. |
IID_DELPHISHIELD |
フルガード |
Full Guard |
In the Elibe games, the Delphi shield was a held item with a similar effect to the full guard, but limited to protecting only against anti-flier effectiveness. Not only did the Spanish localization (mistakenly again?) follow the internal name's lead and call the item "Esc Delphi", but the Italian localization seems to have taken similar inspiration and rechristened it "Scudo Fili" (Fili shield, the identical reskinned version of the Delphi shield from The Sacred Stones). |
IID_ALONDITE |
エタルド |
Alondite |
Surprise! The big localization rename of the Black Knight's sword, right down to the exact funky spelling of its pseudo-Arthurian namesake, actually came straight from the horse's hitherto-unseen mouth all along! |
IID_LONGSWORD |
リガルソード |
Regal Sword |
As seen in pre-release screenshosts, "longsword" (no, not the aforementioned item) was the second name/concept for Ike's obligatory anti-cavalry/anti-armor starting personal weapon that Intelligent Systems is known to have considered. |
IID_DRAGORANCE |
ラグズランス |
Laguz Lance |
Refers to an anti-dragon weapon known variously as the "dragonlance" and "dragonspear" in Japanese, and as the "dragonpike" and "dragonspear" in English. The third of three GBA weapons that were ultimately ditched in favor of the line of anti-laguz weapons (the laguz axe was always the laguz axe, as far as the internal names recall anyway). |
IID_SONICBLADE |
ソニックソード |
Sonic Sword |
A subtle difference, but a difference nonetheless. |
IID_LIGHTNINGBOW |
ブライトボウ |
Bright Bow |
The "lightning" prefix is consistent with both the Light tome's internal name and the abandoned light sword's internal references (MIID_LIGHTNINGSWORD). |
IID_LONGLONGBOW |
バルフレチェ |
Double Bow |
May just be a simple placeholder name while they figured out what they would actually call it. It's a pretty funny one, though... |
IID_CRIMEASWORD |
アミーテ |
Amiti |
Likely a placeholder name. Reminiscent of the "Ashnard-only sword" name string. |
IID_CHANGERING |
半化身の腕輪 |
Demi Band |
More placeholders? |
IID_CHANGERING2 |
化身の腕輪 |
Laguz Band |
|
Secondary Help Texts#
In the GBA games, non-weapon items used two sets of help text: a longer one used for the traditional R Button help popup, and a shorter one used in a small box in item use menus. While this didn't return in any subsequent games, they were evidently considering it for Path of Radiance, as the Japanese build has a whole series of single-line alternate texts for most of the game's items, listed internally under the internal message name structure MH_I_(itemname)_2 (as opposed to the R Button text being MH_I_(itemname)). The only items that do not have the secondary help text are the last few in the internal ordering of name strings: the demi band, laguz band, coin, laguz stone, and the Smite manual.
The text itself isn't especially exciting, as it generally boils down to a somewhat shortened version of the R Button text. Naturally, all of this text was cut in localization.
Used Items#
Message Name |
Item |
Secondary Help Text (JP) |
Notes |
|---|---|---|---|
MH_I_ANGELROBE_2 |
Seraph Robe |
『最大HP』が増える |
All of the stat boosters' unused help texts are identical to the final R Button ones. |
MH_I_POWERRING_2 |
Energy Drop |
『力』が増える |
|
MH_I_MAGICRING_2 |
Spirit Dust |
『魔力』が増える |
|
MH_I_SECRETBOOK_2 |
Secret Book |
『技』が増える |
|
MH_I_SPEEDWING_2 |
Speedwing |
『速さ』が増える |
|
MH_I_GODDESSICON_2 |
Ashera Icon |
『幸運』が増える |
|
MH_I_DRAGONSHIELD_2 |
Dracoshield |
『守備』が増える |
|
MH_I_TALISMAN_2 |
Talisman |
『魔防』が増える |
|
MH_I_BOOTS_2 |
Boots |
『移動力』が増える |
|
MH_I_BODYRING_2 |
Statue Frag |
『体格』が増える |
|
MH_I_VSBEAST_2 |
Laguzguard |
装備すれば ラグズからのダメージ半減 |
The final R Button text phrases the effect as "reducing damage dealt by laguz attacks" (ラグズから受けるダメージが半減する), while this simplifies the sentiment considerably and removes the second "For beorc only." line. |
MH_I_VSHUMAN_2 |
Beorcguard |
装備すれば 対ラグズの特攻無効 |
The final R Button text phrases the effect as "negating bonus damage dealt by beorc attacks" (ベオクから受ける特効が無効になる), while this simplifies the sentiment considerably and removes the second "For laguz only." line. |
MH_I_KNIGHTSHIELD_2 |
Knight Ward |
装備すれば 防御が上がる |
Keeps the first line of their R Button counterparts without change, but drops the second line listing compatible classes. |
MH_I_MASTERPROOF_2 |
Master Seal |
上級職になることができる |
Completely different from the final R Button text. |
MH_I_TREASUREKEY_2 |
Chest Key |
宝箱を開けることができる |
Removes a clause from the final R Button text talking about "acquiring [the chest's] contents" (中身を入手). |
MH_I_DOORKEY_2 |
Door Key |
扉を開けることができる |
Removes a clause from the final R Button text talking about how doors are opened "so you can pass" (通れるように...). |
MH_I_VULNERARY_2 |
Vulnerary |
HPを10回復する |
Identical to the final R Button text. |
MH_I_ELIXIR_2 |
Elixir |
HPを完全に回復する |
Identical to the final R Button text. |
MH_I_HOLYWATER_2 |
Pure Water |
少しの間、魔法攻撃から守る |
The final R Button text describes the pure water effect as "reducing damage dealt by magical attacks" (魔法攻撃で受けるダメージを減らす), while this simplifies the sentiment considerably. |
MH_I_DETOXDRUG_2 |
Antitoxin |
毒を消し去り正常にする |
Identical to the final R Button text, aside from the removal of a frankly inexplicable line break in the very short line. |
MH_I_JACKLIGHT_2 |
Torch |
少しの間 |
Oddly enough, not only is this the only member of the unused help text type to include a line break, but the full-length text for the torch is a single line with no line break that's slightly shorter than this one! (They use different verbs for "illuminate" from each other, with the final text's one (明るくする) being shorter.) |
MH_I_DELPHISHIELD_2 |
Full Guard |
装備すると特効が無効になる |
Identical to the final R Button text. |
MH_I_WHITEGEM_2 |
White Gem |
とても高価な宝玉 |
All of the gem item texts keep the first line of their R Button counterparts without change, but drop the second line talking about the sums they can be sold for. |
MH_I_BLUEGEM_2 |
Blue Gem |
高価な宝玉 |
|
MH_I_REDGEM_2 |
Red Gem |
少し高価な宝玉 |
|
MH_I_ESOTERIC_2 |
Occult |
スキル『奥義』を取得できる |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier. |
MH_I_BLAVE_2 |
Resolve |
スキル『勇将』を取得できる |
|
MH_I_RESCUEP_2 |
Savior |
スキル『護り手』を取得できる |
|
MH_I_AMBUSH_2 |
Vantage |
スキル『待ち伏せ』を取得できる |
|
MH_I_GRASP_2 |
Nihil |
スキル『見切り』を取得できる |
|
MH_I_ANGER_2 |
Wrath |
スキル『怒り』を取得できる |
|
MH_I_WEAPONDESTROY_2 |
Corrosion |
スキル『武器破壊』を取得できる |
|
MH_I_PRAY_2 |
Miracle |
スキル『祈り』を取得できる |
|
MH_I_COUNTER_2 |
Counter |
スキル『カウンター』を取得できる |
|
MH_I_PROVOKE_2 |
Provoke |
スキル『挑発』を取得できる |
|
MH_I_SHADE_2 |
Shade |
スキル『影』を取得できる |
|
MH_I_GAMBLE_2 |
Gamble |
スキル『一発屋』を取得できる |
|
MH_I_FAIRNESS_2 |
Parity |
スキル『能力勝負』を取得できる |
|
MH_I_TACKLE2_2 |
Smite |
スキル『ぶちかまし』を取得できる |
|
MH_I_DEFENCE_2 |
Guard |
スキル『キャンセル』を取得できる |
|
MH_I_SWORDERSRING_2 |
Sword Band |
装備すると成長を変化させる腕輪 |
All of the growth band items keep only the first line of what's seen in the final R Button text, omitting the "it contains the essence of a (class)" line. |
MH_I_SOLDIERRING_2 |
Soldier Band |
装備すると成長を変化させる腕輪 |
|
MH_I_FIGHTERSRING_2 |
Fighter Band |
装備すると成長を変化させる腕輪 |
|
MH_I_ARCHERSRING_2 |
Archer Band |
装備すると成長を変化させる腕輪 |
|
MH_I_ARMORSRING_2 |
Knight Band |
装備すると成長を変化させる腕輪 |
|
MH_I_SOCIALKNIGHTSRING_2 |
Paladin Band |
装備すると成長を変化させる腕輪 |
|
MH_I_PEGASUSKNIGHTSRING_2 |
Pegasus Band |
装備すると成長を変化させる腕輪 |
|
MH_I_DRAGONKNIGHTSRING_2 |
Wyvern Band |
装備すると成長を変化させる腕輪 |
|
MH_I_MAGESRING_2 |
Mage Band |
装備すると成長を変化させる腕輪 |
|
MH_I_PRIESTSRING_2 |
Priest Band |
装備すると成長を変化させる腕輪 |
|
MH_I_THIEFSRING_2 |
Thief Band |
装備すると成長を変化させる腕輪 |
|
MH_I_CONTINUATION_2 |
Adept |
スキル『連続』を取得できる |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier. Renewal's also drops the "for certain units only" (特定のユニット専用) clause. |
MH_I_TURNREGENE_2 |
Renewal |
スキル『回復』を取得できる |
|
MH_I_WEAPONDROP_2 |
Arms Scroll |
使用できる武器の武器レベルを上げる |
Identical to the final R Button text. |
MH_I_KNIGHTRING_2 |
Knight Ring |
装備すれば 再移動ができる |
Uses a much shorter verb for "enables" than the final R Button text (可能になる); otherwise identical. |
Unused/Nonexistent Items#
Message Name |
Item |
Secondary Help Text (JP) |
Notes |
|---|---|---|---|
MH_I_ROBBERSKEY_2 |
Lockpick |
とうぞくのかぎ2 製作中 |
Just a detail-less placeholder, like the R Button text. |
MH_I_MEMBERCARD_2 |
Member Card |
普通は行けない店に行ける |
Consists of the second line of its R Button counterpart. |
MH_I_SILVERCARD_2 |
安く買い物ができる |
Consists of the second line of its R Button counterpart. |
|
MH_I_SWIFT_2 |
IID_SWIFT |
スキル『俊足』を取得できる |
All of the skill manual texts are mostly identical to their R Button counterparts, but drop the "when at a base" qualifier and any "For (x) only." criteria listed in the second line. |
MH_I_IMPREGNABLE_2 |
IID_IMPREGNABLE |
スキル『鉄壁』を取得できる |
|
MH_I_TEMPER_2 |
IID_TEMPER |
スキル『気分屋』を取得できる |
|
MH_I_CALM_2 |
IID_CALM |
スキル『安定』を取得できる |
|
MH_I_HORROR_2 |
IID_HORROR |
スキル『恐怖』を取得できる |
|
MH_I_ELITE_2 |
IID_ELITE |
スキル『エリート』を取得できる |
|
MH_I_CHANT_2 |
IID_CHANT |
スキル『再行動の歌』を取得できる |
|
MH_I_FRAC90_2 |
IID_FRAC90 |
スキル『大器晩成』を取得できる |
|
MH_I_REINFORCEMENTS_2 |
IID_REINFORCEMENTS |
スキル『援軍』を取得できる |
|
MH_I_TELEGNOSIS_2 |
IID_TELEGNOSIS |
スキル『千里眼』を取得できる |
|
MH_I_BIGEAR_2 |
IID_BIGEAR |
スキル『順風耳』を取得できる |