Unused Graphics#
Early Menu Graphics#
Inside of TITLE.TPK in the Japanese release only is a set of three graphics that could have been from a very early version of the game. According to the labels at the end of the .gim files, they were converted between October 12 and 13, 2005.
tes_title01
tes_title02
tes_title03
There are also two graphics exclusive to the Japanese release which are never seen.
e3mn_bg_star1
e3mn_bg_star2
Demo Leftovers#
Between the skins' graphic packages is a graphic that is a leftover from demo versions of the game.
JP |
US/EU/KR |
|---|---|
(Source: tikal.)
Unused Sounds#
The following sounds can be found within SOUND\WAVE.
Common to Most Files#
charge.wav A sound that plays when charging up the explosion to the limit. This is a remnant from an early build of the game.
p_exp.wav A drum-like sound which is supposed to play when the player gets hit. This is a remnant from an early build of the game.
suikomi2.wav The title roughly translates to "Suction", so it may have been meant for a scrapped concept where either the player attracted the enemies or viceversa.
suidame.wav The title roughly translates to "Suck in", so it could have been used when the player or an enemy have been sucked.
e3.wav
A text to speech voice saying "Every Extend". Could have possibly been meant for the game's title screen.
SE_MON.TPK (Boss Rush/VS)#
Because minibosses don't appear in Boss Rush or in VS mode, these sounds are never heard normally. While a miniboss actually appears in the Demo, which plays when waiting long enough on the title screen, it doesn't play any sound when it shows up or is defeated.
Tojyou1.wav
Tojyou2.wav
Tojyou3.wav
1_mid_boss.wav
SE_PIN.TPK (Classic Stages)#
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To do:
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boss_exp2.wav A sound related to a boss. It sounds similar to the one that plays when the aircraft explodes automatically after reaching max charge.
Move_nXX
These sounds would normally play whenever the player is charging up an explosion. This action isn't possible in the Classic stages, however, as the aircraft explodes immediately.
Move_n01.wav
Move_n02.wav
Move_n03.wav
Move_n04.wav
SE_FEE.TPK and SE_MAI.TPK (Stage α)#
As with the Classic stages, these two files also contain boss_exp2.wav sounds.
JP (SE_MAI.TPK) |
US/EU (SE_FEE.TPK) |
|---|---|
Exclusive to SE_MAI.TPK#
The Japanese drive has also some extra sounds that would have effectively replaced some of the text-to-speech voicelines with an actual voiceover.
{|class="wikitable" !Filename !Sound !Notes |- |quicken | |Used when collecting pink items |- |timextended | |Used when collecting yellow items |- |getready | |Used when the first aircraft is deployed |- |gameover | |Used when the last aircraft explodes without spawning a new one |}
Unused Drive#
The file SE_SON1.TPK contains a soundpack which isn't used by any of the drives present in the game as these are remnants from an early build. Only the sounds which they never show up in the game are labeled here.
File Name |
Audio |
Notes |
|---|---|---|
1_big_boss.wav |
Sound that plays when a boss is hit. |
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1_big_boss_death |
Sound that plays when dealing the final blow to a boss. |
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1_mid_boss.wav |
Sound that plays when a miniboss is defeated. |
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1_mo_dw.wav |
Moving down would make this sound play. |
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1_mo_lt.wav |
Moving left would make this sound play. |
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1_mo_rt.wav |
Moving right would make this sound play. |
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1_mo_up.wav |
Moving up would make this sound play. |
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bombitem.wav |
Triggering a pulse-bomb would make this sound play. |
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boss_theme02.wav |
Sound that plays when a boss appears. |
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chain10.wav |
Plays whenever a chain from 10 to 19 explosions is done. |
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chain20.wav |
Plays whenever a chain from 20 to 29 explosions is done. |
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chain30.wav |
Plays whenever a chain of 30 or more explosions is done. |
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item_get.wav |
Plays whenever the player collects a green collectable. |
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scatter.wav |
Plays whenever the player gets hit by an enemy or bullet. |
The following sounds are recycled:
- BeautifulMove1/2/3/4.w, BeautifulBakuha., and BeautifulHassha. are recycled from Melatonin Drive.
- toujou1/2/3.wav and rest_alarm.wav are recycled from Big Bang Drive.
- ene01/02/03/04/05/06/07/08/09.wav are recycled from Saturday Night Drive.
While SE_SON2.TPK and SE_SON3.TPK also exist, the former is a duplicate of SE_SON1.TPK, and the latter is used for Nostalgia Drive.
MENU_SE (Main Menu)#
Nyoki.wav Found within the main menu sound effects file. The name is an onomatopoeia of "appearing" so it could have been either related to a notification when something is unlocked or a generic pop-up.
(Source: Barrels)
Unused Music#
The following sounds can be found within the folder SOUND.
ES1#
In this folder, there are two files of segment music which are never heard in the game, BA01_03_1.TPK and BA01_03_2.TPK respectively. They are part of the music that plays on the Demo, Boss Rush, and VS mode. A folder called MOD also has the files represented as segments of the song, but the two on ES1 appear to be unique, as they're absent in MOD.
BA01_03_1.TPK\Loop03_8s_1.wav
BA01_03_1.TPK\Loop03_8s_2.wav
SYS#
This folder contains a singular file, labeled SELECT.TPK, which contains a track used in an early build of the game. It is worth noting that this file is dated October 13, 2005, a whole six months before all other sound files.
SELECT.TPK\SELECT.wav
TIT#
An unused folder which contains two files, labeled BA01_01.TPK and BA01_02.TPK. Curiously, their contents are segments of the song Bird by USCUS, which would later be repurposed for the PlayStation Portable release of Gunpey.
BA01_01.TPK\BirdLoop_00.wav
BA01_01.TPK\BirdLoop_01.wav
ES2#
An unused folder which contains seemingly complete music data. Given the name, the calm nature of the song and the fact that it loops only when Loop20 ends and Loop01 starts, it could have been an earlier version of the Demo track.
File Name |
Audio |
Fully Arranged |
|---|---|---|
Loop01_4s.wav |
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Loop02_4.wav |
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Loop03_4.wav |
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Loop04_4.wav |
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Loop05_4.wav |
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Loop06_4.wav |
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Loop07_4.wav |
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Loop08_4.wav |
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Loop09_4.wav |
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Loop10_4.wav |
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Loop11_4.wav |
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Loop12_4.wav |
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Loop13_4.wav |
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Loop14_4.wav |
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Loop15_4.wav |
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Loop16_4.wav |
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Loop17_4.wav |
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Loop18_4.wav |
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Loop19_4.wav |
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Loop20_4.wav |
(Source: Barrels)
Regional Differences#
Overall#
- The American and European releases feature a demo of Lumines II, accessible from the title screen.
Gameplay#
- When collecting a Quicken item, a "GET QUICKEN" text is displayed in the Japanese version, which was changed to just "QUICKEN" in other releases.
- The sound played when collecting a Time Extension item is different in the original Japanese release.
JP |
US/EU/KR |
|---|---|
- The total ranking names are different between languages:
JP |
EN/KR |
FR |
DE |
IT |
ES |
|---|---|---|---|---|---|
HMM... Its Love! |
HMM... It's Love! |
DU GRAND ART ! |
HMM... ZUCKER! |
Ma questo e amore! |
Humm... ¡Es amor! |
Fantastic! |
DRIVE MASTER |
Excellent ! |
ABGEFAHREN! |
Maestro indiscusso |
¡FANTÁSTICO! |
TERIYAKI |
TERIYAKI KING |
MAÎTRE DU TERIYAKI |
FANTASTISCH! |
Classe da vendere |
¡SUPERGENIAL! |
FUJIYAMA |
NINJA HAWK |
TOTAL NINJAK |
DAS HAUT REIN, MANN |
Un metro sopra tutti |
¡GUAUUU! |
YOU ARE NICE |
IMPRESSIVE |
IMPRESSIONNANT |
WIRKLICH GUT |
Stupefacente |
¡IMPRESIONANTE! |
COSMO 1bang |
COSMO-1 |
COSMO-1 |
ECHT NICHT SCHLECHT |
Cosmico! |
¡EXPLOSIVO! |
MECHA MECH |
MECHA MECH |
MECHA MECH |
MECH-MASTER |
Mega |
MECAGUACHI |
OMEGA storong |
OMEGA BOOM |
OMEGA BOUM |
DAS WAR GUT |
Sei forte |
MEGA OMEGA |
A++- |
B++- |
20/20 ! |
ORDENTLICH |
Ma vieni! |
A++ |
MADAMADA go |
NOT YET |
PAS TOUT À FAIT... |
ES WIRD LANGSAM |
Ci sei quasi |
AÚN NO |
DELTA floppy |
DELTA BANG |
PRESQUE... |
NOCH NICHT GANZ |
Insomma... |
DELTABUM |
Ottotto |
WHOOPS... |
OUPS... |
AUSBAUFÄHIG |
Ops! |
UPS... |
Here we go! |
HERE WE GO! |
PAS TROP MAL ! |
NICHT GANZ SCHLECHT |
Non e malaccio |
¡ALLÁ VAMOS! |
GAMMBARE |
TRY HARDER |
ENCORE UN EFFORT ! |
STRENG DICH AN |
Datti da fare |
¡PRUEBA+! |
HONTO are |
IS THAT IT? |
C'EST TOUT ? |
WAR DAS ALLES? |
Tutto qui? |
¡VAYA VAYA! |
DOT EATER? |
DOT EATER |
PIXEL MAN |
STAUBFRESSER |
Scarsino |
MACHACADOR... |
ZERO SCORE |
ZERO SCORE |
SCORE ZÉRO |
NULL PUNKTE |
Zero punti |
CERO PUNTOS |
Stage α#
Stage α, which can be accessed by going in the lowest and furthest section of the branch path, is different in the original Japanese release compared to the others.
The Japanese version's Stage α is titled MAIAHI Drive, and appropriately features a remix of Dragostea Din Tei by qp. The bullets and the stage's boss, IeI, are also themed after the song's "Maiahi, Maiahu, Maiaha, Maiaha-ha" section. Perhaps due to licensing issues, this skin was completely replaced in other releases, now being titled DUB Drive and featuring an original song, You can feel it by USCUS. The bullets and the stage's boss, SquallteT, now feature a skull motif.
JP |
US/EU/KR |
|---|---|
References#
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The Every Extend series | |
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Windows |
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PlayStation Portable |
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See also | |