the cutting room mirror

Every Extend Extra (PlayStation Portable)

Unused Graphics#

Early Menu Graphics#

Inside of TITLE.TPK in the Japanese release only is a set of three graphics that could have been from a very early version of the game. According to the labels at the end of the .gim files, they were converted between October 12 and 13, 2005.

tes_title01
everyextendE-tes_title01.png

tes_title02
everyextendE-tes_title02.png

tes_title03
everyextendE-tes_title03.png

There are also two graphics exclusive to the Japanese release which are never seen.

e3mn_bg_star1
everyextendE-e3mn_bg_star1.png

e3mn_bg_star2
everyextendE-e3mn_bg_star2.png

Demo Leftovers#

Between the skins' graphic packages is a graphic that is a leftover from demo versions of the game.

JP

US/EU/KR

(Source: tikal.)

Unused Sounds#

The following sounds can be found within SOUND\WAVE.

Common to Most Files#

charge.wav A sound that plays when charging up the explosion to the limit. This is a remnant from an early build of the game.

p_exp.wav A drum-like sound which is supposed to play when the player gets hit. This is a remnant from an early build of the game.

suikomi2.wav The title roughly translates to "Suction", so it may have been meant for a scrapped concept where either the player attracted the enemies or viceversa.

suidame.wav The title roughly translates to "Suck in", so it could have been used when the player or an enemy have been sucked.

e3.wav

A text to speech voice saying "Every Extend". Could have possibly been meant for the game's title screen.

SE_MON.TPK (Boss Rush/VS)#

Because minibosses don't appear in Boss Rush or in VS mode, these sounds are never heard normally. While a miniboss actually appears in the Demo, which plays when waiting long enough on the title screen, it doesn't play any sound when it shows up or is defeated.

Tojyou1.wav

Tojyou2.wav

Tojyou3.wav

1_mid_boss.wav

SE_PIN.TPK (Classic Stages)#

To do:

  • This might be actually the max-charge explosion sound. Check in other drives if a sound with this filename is available as well and corresponds to that action.

boss_exp2.wav A sound related to a boss. It sounds similar to the one that plays when the aircraft explodes automatically after reaching max charge.

Move_nXX
These sounds would normally play whenever the player is charging up an explosion. This action isn't possible in the Classic stages, however, as the aircraft explodes immediately.

Move_n01.wav

Move_n02.wav

Move_n03.wav

Move_n04.wav

SE_FEE.TPK and SE_MAI.TPK (Stage α)#

As with the Classic stages, these two files also contain boss_exp2.wav sounds.

JP (SE_MAI.TPK)

US/EU (SE_FEE.TPK)

Exclusive to SE_MAI.TPK#

The Japanese drive has also some extra sounds that would have effectively replaced some of the text-to-speech voicelines with an actual voiceover.
{|class="wikitable" !Filename !Sound !Notes |- |quicken | |Used when collecting pink items |- |timextended | |Used when collecting yellow items |- |getready | |Used when the first aircraft is deployed |- |gameover | |Used when the last aircraft explodes without spawning a new one |}

Unused Drive#

The file SE_SON1.TPK contains a soundpack which isn't used by any of the drives present in the game as these are remnants from an early build. Only the sounds which they never show up in the game are labeled here.

File Name

Audio

Notes

1_big_boss.wav

Sound that plays when a boss is hit.

1_big_boss_death

Sound that plays when dealing the final blow to a boss.

1_mid_boss.wav

Sound that plays when a miniboss is defeated.

1_mo_dw.wav

Moving down would make this sound play.

1_mo_lt.wav

Moving left would make this sound play.

1_mo_rt.wav

Moving right would make this sound play.

1_mo_up.wav

Moving up would make this sound play.

bombitem.wav

Triggering a pulse-bomb would make this sound play.

boss_theme02.wav

Sound that plays when a boss appears.

chain10.wav

Plays whenever a chain from 10 to 19 explosions is done.

chain20.wav

Plays whenever a chain from 20 to 29 explosions is done.

chain30.wav

Plays whenever a chain of 30 or more explosions is done.

item_get.wav

Plays whenever the player collects a green collectable.

scatter.wav

Plays whenever the player gets hit by an enemy or bullet.

The following sounds are recycled:

  • BeautifulMove1/2/3/4.w, BeautifulBakuha., and BeautifulHassha. are recycled from Melatonin Drive.
  • toujou1/2/3.wav and rest_alarm.wav are recycled from Big Bang Drive.
  • ene01/02/03/04/05/06/07/08/09.wav are recycled from Saturday Night Drive.

While SE_SON2.TPK and SE_SON3.TPK also exist, the former is a duplicate of SE_SON1.TPK, and the latter is used for Nostalgia Drive.

Nyoki.wav Found within the main menu sound effects file. The name is an onomatopoeia of "appearing" so it could have been either related to a notification when something is unlocked or a generic pop-up.

(Source: Barrels)

Unused Music#

The following sounds can be found within the folder SOUND.

ES1#

In this folder, there are two files of segment music which are never heard in the game, BA01_03_1.TPK and BA01_03_2.TPK respectively. They are part of the music that plays on the Demo, Boss Rush, and VS mode. A folder called MOD also has the files represented as segments of the song, but the two on ES1 appear to be unique, as they're absent in MOD.

BA01_03_1.TPK\Loop03_8s_1.wav

BA01_03_1.TPK\Loop03_8s_2.wav

SYS#

This folder contains a singular file, labeled SELECT.TPK, which contains a track used in an early build of the game. It is worth noting that this file is dated October 13, 2005, a whole six months before all other sound files.

SELECT.TPK\SELECT.wav

TIT#

An unused folder which contains two files, labeled BA01_01.TPK and BA01_02.TPK. Curiously, their contents are segments of the song Bird by USCUS, which would later be repurposed for the PlayStation Portable release of Gunpey.

BA01_01.TPK\BirdLoop_00.wav

BA01_01.TPK\BirdLoop_01.wav

ES2#

An unused folder which contains seemingly complete music data. Given the name, the calm nature of the song and the fact that it loops only when Loop20 ends and Loop01 starts, it could have been an earlier version of the Demo track.

File Name

Audio

Fully Arranged

Loop01_4s.wav

Loop02_4.wav

Loop03_4.wav

Loop04_4.wav

Loop05_4.wav

Loop06_4.wav

Loop07_4.wav

Loop08_4.wav

Loop09_4.wav

Loop10_4.wav

Loop11_4.wav

Loop12_4.wav

Loop13_4.wav

Loop14_4.wav

Loop15_4.wav

Loop16_4.wav

Loop17_4.wav

Loop18_4.wav

Loop19_4.wav

Loop20_4.wav

(Source: Barrels)

Regional Differences#

Overall#

  • The American and European releases feature a demo of Lumines II, accessible from the title screen.

Gameplay#

  • When collecting a Quicken item, a "GET QUICKEN" text is displayed in the Japanese version, which was changed to just "QUICKEN" in other releases.
  • The sound played when collecting a Time Extension item is different in the original Japanese release.

JP

US/EU/KR

  • The total ranking names are different between languages:

JP

EN/KR

FR

DE

IT

ES

HMM... Its Love!

HMM... It's Love!

DU GRAND ART !

HMM... ZUCKER!

Ma questo e amore!

Humm... ¡Es amor!

Fantastic!

DRIVE MASTER

Excellent !

ABGEFAHREN!

Maestro indiscusso

¡FANTÁSTICO!

TERIYAKI

TERIYAKI KING

MAÎTRE DU TERIYAKI

FANTASTISCH!

Classe da vendere

¡SUPERGENIAL!

FUJIYAMA

NINJA HAWK

TOTAL NINJAK

DAS HAUT REIN, MANN

Un metro sopra tutti

¡GUAUUU!

YOU ARE NICE

IMPRESSIVE

IMPRESSIONNANT

WIRKLICH GUT

Stupefacente

¡IMPRESIONANTE!

COSMO 1bang

COSMO-1

COSMO-1

ECHT NICHT SCHLECHT

Cosmico!

¡EXPLOSIVO!

MECHA MECH

MECHA MECH

MECHA MECH

MECH-MASTER

Mega

MECAGUACHI

OMEGA storong

OMEGA BOOM

OMEGA BOUM

DAS WAR GUT

Sei forte

MEGA OMEGA

A++-

B++-

20/20 !

ORDENTLICH

Ma vieni!

A++

MADAMADA go

NOT YET

PAS TOUT À FAIT...

ES WIRD LANGSAM

Ci sei quasi

AÚN NO

DELTA floppy

DELTA BANG

PRESQUE...

NOCH NICHT GANZ

Insomma...

DELTABUM

Ottotto

WHOOPS...

OUPS...

AUSBAUFÄHIG

Ops!

UPS...

Here we go!

HERE WE GO!

PAS TROP MAL !

NICHT GANZ SCHLECHT

Non e malaccio

¡ALLÁ VAMOS!

GAMMBARE

TRY HARDER

ENCORE UN EFFORT !

STRENG DICH AN

Datti da fare

¡PRUEBA+!

HONTO are

IS THAT IT?

C'EST TOUT ?

WAR DAS ALLES?

Tutto qui?

¡VAYA VAYA!

DOT EATER?

DOT EATER

PIXEL MAN

STAUBFRESSER

Scarsino

MACHACADOR...

ZERO SCORE

ZERO SCORE

SCORE ZÉRO

NULL PUNKTE

Zero punti

CERO PUNTOS

Stage α#

Stage α, which can be accessed by going in the lowest and furthest section of the branch path, is different in the original Japanese release compared to the others.

The Japanese version's Stage α is titled MAIAHI Drive, and appropriately features a remix of Dragostea Din Tei by qp. The bullets and the stage's boss, IeI, are also themed after the song's "Maiahi, Maiahu, Maiaha, Maiaha-ha" section. Perhaps due to licensing issues, this skin was completely replaced in other releases, now being titled DUB Drive and featuring an original song, You can feel it by USCUS. The bullets and the stage's boss, SquallteT, now feature a skull motif.

JP

US/EU/KR

References#


  1. GDRI↩︎
  2. GameFAQs↩︎
  3. MobyGames↩︎