Elektra, released for J2ME cellphones, is notably one of very few games based on the 2005 Marvel movie starring the titular character.
Sub-Page#
Unused Graphics#
misc.png, which contains sprites of the potions, shuriken projectiles, as well as some HUD elements, has a sprite for an otherwise unused green potion. What would it do in-game is not known.
(Source: UltimateGoblin)
Unused Sounds#
beep.wav could have been used for selecting an option on the menu, though it never plays.
p_shuriken.wav and p_time.wav are both sounds that are present in v1.0.1, but not in v2.2.5. Both never play, and were likely meant to be used upon collecting the shuriken and time items, respectively.
p_shuriken.wav
p_time.wav
(Source: UltimateGoblin)
Debug Functions#
The game has several debugging functions, which are enabled by pressing button combinations on the main menu. If at least one of them is enabled, a text label reading "CHEAT" is added to the bottom of the screen on the menus.
836482 |
Enables a DEBUG option on the pause menu, which shows the amount of free memory, and also functions as a level select menu. |
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912014 |
Enables invincibility |
869236 |
Allows to use rage super powers (by pressing 0) whenever you want. |
131738 |
Enables debugging coordinates, visible on the bottom left of the screen during gameplay. It also shows some third number, which changes when your character performs different actions. Most likely a current state id. |
837443 |
Disables all enemies except bosses. |
(Source: UltimateGoblin (original documentation), tikal. (valid numbers))
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The Daredevil series | |
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Game Boy Advance |
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Elektra | |
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J2ME |
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See Also | |