the cutting room mirror

Daredevil

The only released 2003 Daredevil movie tie-in game.

Test Stage#

Daredevil_U_GBA_Test_Level.png DD2003gbalevelpassword.png Watch on YouTube

To access this level use the following CodeBreaker code: 030053E0:2D. The level is filled with different enemies from other levels, and the textures are noticeably primitive.

You can also access this level by using the in-game password you can see in the above screenshot.

(Source: nensondubois)

Unused/Scrapped Menu Features#

Through some memory manipulation, it is possible to make the game display some interesting strings (apparently menu options) that you can't see any other way. That Test Stage is called TestMap and it's located near other level titles, so it might be somehow shown in level select.

There's also an option for language select, which was only in EU version and only as four flags on the first loading screen, not in the menu.

Some weird strings like "Cheat" and "Cheat Options" are also here, but in the final game, we have only passwords.

You can also see strings like "SELECT A SLOT TO START," "ERASE," "ERASE GAME YES/NO," and these suggest there could be a slot select feature for GBA games, allowing you to maintain multiple game saves at once.

But the most interesting strings are "Music Test" and "SFX Test". Are these debug options still can be accessed somehow, or were these features completely scrapped? It definitely needs some additional exploration. The code for Test Stage can basically load every level/menu in the game; you just need to change 2D to hex values from 00 and up to 2D. But what's interesting is that some values don't load any menus, as if they were scrapped or something else is preventing them from loading.

Watch on YouTube