the cutting room mirror

Drawn to Life

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Drawn to Life is a platformer with a cute story that allows you to draw your own playable character, the weapon(s) you use, and various level objects.

Unused Graphics#

Challenge Mode#

World 1#

DtL_checkpoint.png
A checkpoint flag found with the rest of the World 1 graphics. This is the only checkpoint flag in the game's data, and would have functioned exactly as you think it would.

Dtl_runes1.pngDtl_runes2.png
Runes found alongside the assets for World 1.

(Source: Iggy)

Dtl_chain.png
A chain found with the World 1 assets that wouldn't look out of place with the late-game World 4 levels. The correct palette doesn't seem to exist.

(Source: Iggy)

World 4#

A suit of armor located amongst the various background objects for World 4. Its appearance suggests it would have been used in the Rapo Towers level.

Village Mode#

Old Raposa Back Animation#

The old man Raposa has a complete animation for facing upwards, but due to a bug, only the first frame is used.

Secret Door#

Dtl_secretdoor.pngDtl_secretdoor_open.png

The Secret Door has proper sprites like the other gates. Unlike the other gates, it only appears in the game as a template for the player to color in, rendering these sprites unused.

(Source: Iggy)

Early Graphics#

Title Screen#

Early

Final

Ripped

Fixed

An early design for the game's title, as well as an image of several Raposa intended for the title screen. Both of these were used in conjunction with each other in earlier builds of the game. The final instead solely features Jowee. The correct palette for the Raposa was released by Digital Continue on the "Drawn to Life: For All" Discord server.

Curiously, the red paint streak present in the early logo resembles the one used in the The Next Chapter logo.

(Source: Iggy)

Shadow Bat#

To do:
This enemy has four frames of flying action but Tinke only extracts the first one for some reason.

Unaltered

Mockup Palette

Early sprites for the Shadow Bat enemy found under the name "SmokeBat". It only has animations for flying. The correct palette no longer exists.

(Source: Iggy)

Frostwind#

Early

Final

Dtl_frosthead_early.png Dtl_frostbody_1.png Dtl_frostbody_2.png Dtl_frosttail.png

Dtl_frosthead_final.png Dtl_frostbody_final.png
Dtl_frosttail_final.png

Early sprites for the boss Frostwind. These parts are named boss_snow, rather than Dragon[Bodypart] like the used sprites. While the earlier head part is just missing minor details, the earlier body part has a different design from the final, with the upper area covered in ice. There are also two parts for the body as opposed to the final's one. The tail part is smaller and lacking detail, as well as missing animation like the final's.

Dtl_frosthead.png
Located with the early Frostwind parts is an unused frame of his head tilted upwards slightly.

(Source: Iggy)

Island Map#

An early version of the World 3 map screen. It is a work in progress and is missing many important details, such as leaves for the trees, sand castles, and of course colors for the details in the top right.

Unused Text#

Challenge Mode#

SECRET FOUND!

YOU GOT A NEW
BACKGROUND!

Background is likely referring to the background of the Top Screen when in Draw Mode. It is likely they were interchangeable at one point rather than changing as the story progresses.

heroname...
I NEVER INTENDED FOR THIS TO
HAPPEN...

BUT IT'S TOO LATE... THE
SHADOW HAS CONSUMED ME...

An unused line intended for Wilfre located after his used "defeat" line. He was likely intended to have said this during the part of his defeated animation where he briefly changes back to his normal form.

(Source: Iggy)

Levels#

FINAL GATE

A line of text referring to a "FINAL GATE" can be found within the text files for the levels. This would have presumably been used for the header for the gate leading to the Shadow Lair, the last level of the game, but said gate uses the village's name instead, like the rest of the gates.

Unused Music#

Several unused songs can be found hidden in the ROM. These have very self-explanatory names, so it's easy to figure out where they could have been used, including jingles that presumably were related the scrapped checkpoint flags.

Three of these tracks were remixed for The Next Chapter, only to go unused there as well.

Filename

Track

INTRO_MARY_IS_ANSWERED_UNUSED

JNG_CHECKPOINT_SNOW

JNG_FOREST_CHECKPOINT

JNG_ISLAND_CHECKPOINT

JNG_VILLAGETASKCOMPLETED

MUS_HOUSEOFTHEBANYAFAMINE

MUS_RAPOS_AMUSED_UNUSED

MUS_THEAFTERFAMINE_UNUSED

TITLETHEME_ALT

DTL.sarc#

Present in the "audio" folder is an .sarc folder containing what seem to be pathways to all the songs and SFX present in the game. At the start of the file is an electronic signature by David J. Franco, the composer of the game.

;==================================================================
; File: DTL.sarc
;
; Generator: cc Version 1.2.0.0
; User: davidjfranco
; Host: DAVID
; Date: 2007-05-28T13:13:27
;==================================================================

Many of the pathways reference folders that do not exist anywhere in the directory. An example is below.

 @PATH "MIDIS/feb/music/loopfixes"
INSIDE_HOUSE    : SMF, "InsideHouse.mid", BANK_MAIN, 100, 64, 64, PLAYER_DEFAULT
INTRO_MARY_PLEAS    : SMF, "intro_maripleas.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT
INTRO_MARY_IS_ANSWERED_UNUSED   : SMF, "intro_marianswered.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

 @PATH "MIDIS/MAY"
INTRO_MARY_JOWWY_FALSE_HOPE : SMF, "jowwy_may11.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

@PATH "MIDIS/DEC-JAN"
INTRO_WIND  : SMF, "Wind_withpan.mid", BANK_CUTSCENE, 50, 64, 64, PLAYER_SFXINSTRUMENT

 @PATH "MIDIS/march"
INTRO_EMPTYCREATIONHALL : SMF, "EMPTYCREATIONHALL_voicereduction.mid", BANK_CUTSCENE, 127, 64, 64, PLAYER_DEFAULT

Oddities#

Isaac's Early Name#

Isaac the shopkeeper is referenced internally as Wilhem. This name may have been changed to avoid confusion with the game's antagonist, Wilfre.

Mayonaise?#

Several files within the game humorously internally reference Mari as "MAYONAISE".

Flyin' Rabbit#

The Flyin' Rabbit enemy (known internally as snow_flyer) is grouped with the assets for the Snow Gate levels, despite not appearing in-game until Twilite Woods, the first Forest Gate level and only ever appearing in both that level and Moon Grove. There is a flying enemy that can be seen in a pre-release screenshot from 2006 in a snow level, which may explain the Flyin' Rabbit's odd placement and internal name.

Regional Differences#

Title Screen#

Japan

South Korea

North America

In non-English versions, the default Touch Screen drawing has the word "Draw!" removed and the color of two of the swirls surrounding Jowee were altered.

However, in the European version if you change the language to English and reset the drawing it will revert back to the original version with the word "Draw!"

"Hello, this is Zerker here with my OC"
Text appears underneath the "Template Found!" and "Section Cleaned!" text in the Japanese version.

Other Changes#

  • When naming the village in the Japanese version, "むら" (village) will appear on the sign after the name. For example, "TCRF" will become "TCRFむら".
  • The Japanese version contains some leftover text from the Korean version.

(Source: Iggy (Korean leftovers))