the cutting room mirror

Digital Monster Card Game: Ver. WonderSwan Color

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Debugging Context#

A jump table is located at E000:4F4E (0x3E4F4E) and is called at E000:4E93 and E000:4EB0. The table is grouped by pairs of event pointers: init and update, which correspond to the 2 calls.

The Debug Menu state is index 1 (1st index being 0) within the jump table.

Debug Menu#

DDMWSC_debug_menu.png

To access the debug menu, set a breakpoint at E000:4E8C, modify the byte value at DS:0401 to 0x01 and continue execution.

Event Functions

Init

Update

E000:DC70

E000:DD99

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Determine if the Debug Menu can be accessed without the use of a debugger, ie. search ROM for writes to 0x401 with the value 0x01 and go on from there...

Dump Sprite#

FrontMissionWS_texture_atlas.png

From the Debug Menu select SCENE 2.

Event Functions

Init

Update

E000:E199

E000:E1C4

Dump Test#

DDMWSC_dump_text.png

From the Debug Menu select SCENE 5.

Event Functions

Init

Update

E000:E3C4

E000:E449

References#


  1. トムクリエイト|HOME|. "3月16日 WSCソフト「デジモンカードゲーム」がバンダイより発売されました。"↩︎
  2. ゴールデンアックス↩︎