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Debugging Context#
A jump table is located at E000:4F4E (0x3E4F4E) and is called at E000:4E93 and E000:4EB0. The table is grouped by pairs of event pointers: init and update, which correspond to the 2 calls.
The Debug Menu state is index 1 (1st index being 0) within the jump table.
Debug Menu#
To access the debug menu, set a breakpoint at E000:4E8C, modify the byte value at DS:0401 to 0x01 and continue execution.
Init |
Update |
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E000:DC70 |
E000:DD99 |
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This needs some investigation. |
Dump Sprite#
From the Debug Menu select SCENE 2.
Init |
Update |
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E000:E199 |
E000:E1C4 |
Dump Test#
From the Debug Menu select SCENE 5.
Init |
Update |
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E000:E3C4 |
E000:E449 |
References#
- トムクリエイト|HOME|. "3月16日 WSCソフト「デジモンカードゲーム」がバンダイより発売されました。"↩︎
- ゴールデンアックス↩︎
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The Digimon series | |
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WonderSwan |
Digimon Adventure: Anode Tamer • Digimon Anode/Cathode Tamer: Veedramon Version • Digimon Adventure 02: Tag Tamers |
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WonderSwan Color |
Digimon Adventure 02: D1 Tamers • Digimon Tamers: Digimon Medley • Digimon Tamers: Battle Spirit • Digimon Tamers: Battle Spirit Ver. 1.5 |
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PlayStation |
Digimon World • Digimon Rumble Arena • Digimon World 2 • Digimon World 3 • Digimon Digital Card Battle |
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Game Boy Advance |
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PlayStation 2, Xbox, GameCube |
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PlayStation Vita |
Digimon Story Cyber Sleuth • Digimon World: Next Order • Digimon Story: Cyber Sleuth - Hacker's Memory |
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Nintendo DS |
Digimon World DS • Digimon World Dusk and Dawn • Digimon World Championship |
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Android, iOS |
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PlayStation 4, Nintendo Switch, Windows |
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