A rough-n-gutsy, top-down demake of the PS2... classic? Sic your dog on evil construction workers on the go!
Debug Menu Text#
|
|
This needs some investigation. |
Text for a debug menu can be found in the ROM at 50628.
DeadToRights Debug Screen
Built: Sep 16 2004
----
Main Menu
Profiling
Slow RAM Usage
Back
Main Menu
Profile Menu
Disable PhysicsSystem::Update().TopDownHarry::Update()
TopDownGoon::Update()
TargetFinder::Update()
TopDownProjectile::Update().Weapon:: Update with target.Weapon:: Update no target
Profile Menu
Profile Menu
Enable
Profile Information
Maximum cycles %-8d
scanlines %-8d
Average cycles %-8d
scanlines %-8d
Slow RAM Stats:
Available: %8u
Largest Block: %8u
Used Blocks: %8u
Free Blocks: %8u
Active Projectile Count: %u
Additional Dev Text#
There is some additional dev text shortly after the above text, at 51128.
A creature with class string %s,
(item type [%d]: asset id [%d])
was placed that does not exist
in the generation list
There's also a sample message at 512D0.
This is some sample text to output -
yes, that's right, I am simply rambling
on to test out the system.
A more complete compile date can be found at 51980.
Sep 16 2004.21:51:28....%02d%02d%02d %02d%02d
|
The Dead to Rights series | |
|---|---|
|
Game Boy Advance |
|
|
PlayStation Portable |
|