the cutting room mirror

Dead to Rights: Reckoning (PlayStation Portable)

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Dead to Rights: Reckoning takes Jack Slate and his trusty attack dog Shadow on the go, because apparently Grant City wasn't dangerous enough without making it portable. Expect the usual gunfights, disarms, and extremely liberal yet enthusiastic interpretation of police procedure.

Developer Menu#

The following "Developer Menu" UTF-16 UI text was found.

DEVELOPER MENU
Game Mode    : %s
MP Game Type : %s
Map          : %s
Players      : %d
Server       : %s
ACCEPT
QUIT

This UI is rendered by a function at 0x0898B3E4. It appears that the menu has logic to be traversable using the PSP's D-Pad. However, currently there is no known way to make this menu appear.

FPS/Network Telemetry Interface#

FPS: %3.1f
Latency: %1.1fs
Packet loss: %02.1f%%
Sent: %ubps
Received: %ubps

This menu appears to be activate-able in multiplayer mode upon a byte 0x8A493A0 being flipped from 0 to 1. However, more testing is required.

Leftover Developer Filesystem Paths#

These are interesting development leftovers.

c:/Asura_Root_DTR/Project/Dtr/Game/Independent/Frontend/DTR_DevelopmentFrontEnd.cpp
Asura/Independent/Debugging/Asura_Profiling_System.cpp
DTR_Connection.cpp
DTR_Game_Core.cpp
DTR_PlayerProfile.cpp
Logfiles\DTR_Game_Flow.txt