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To do:
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Math time! What do you get when you take Team Fortress and add WWII?
Answer: this game.
Like many of Valve's other games, this started out as mod for a game, namely Valve's own Half-Life. Also received a remake in the Source engine two years later.
Cut Mortar Class#
Watch on YouTubeA cut class intended for all factions that would use, as the name suggests, a mortar. It's not very obvious why the class was removed; perhaps the mortar didn't play well with the maps?
Valve seemed to have tried adding the class again in Day of Defeat: Source, but it ended up getting scrapped there as well.
Audio |
Filename |
Summary |
|---|---|---|
mortar.wav |
Mortar sound. |
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mortarhit.wav |
Impact sound. |
Unused Models#
allied_grunt#
An early model for the Allied soldiers. It has three body submodels, those being "light", "medium" and "heavy". Each submodel has different gear from one another, with the light and heavy models using a tan jacket, covered helmets and brown pants. The "medium" model is the only one with rank insignia, bearing the rank of Staff Sergeant, which implies that the other two are Privates.


Compared to the used models
Unused |
Used |
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axis_grunt#
An early model for the Axis soldiers. Just like the unused Allies model, it also has 3 body submodels. The medium model's head looks thinner and has three extra magazine pouches, while the heavy model has a camouflage uniform.



Compared to the used models
Unused |
Used |
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p_youthk#
A model for a "Hitler Youth" knife as held by a player. This knife was likely replaced by the gravity knife as the Axis Paratroopers melee in the final.
player#
An untextured copy of the Axis character model, all bodygroups included. It is used when a map is loaded as singleplayer, but is normally unseen.
w_paraknife#
World model for the aforementioned knife. It is impossible to drop melee weapons in-game.
Unused Model Parts#
Player Models#
Certain player models have a lot of "blank" unused parts, seemingly dummied out as the game doesn't actually use them for those particular models. For example, the British player model has these dummied out parts:
- Submodels 2-6 for the "body" part, which controls the uniform.
- Submodels 7 and 8 for the "helmet" part, which controls the headgear/hair.
- Submodels 5-7 for the "head" and "gear" parts.
Weapons#
All Allied (and by extension, Allied Paratroopers) faction weapons will have invisible sleeves when being obtained via console commands in maps that have the British faction, and vice versa. One example is the Lee-Enfield rifle, seen below:
Hidden Texture Messages#
Some of the game's models have hidden messages in their textures.
Revisional Differences#
Menus#
Just like most other GoldSource engine games, Day of Defeat received many of the same changes the others did when going from WON (World Opponent Network) to Steam in 2003.
Main Menu#
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WON release |
Steam release |
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Console#
References#
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The Day of Defeat series | |
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Windows, Mac OS X, Linux |
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See also | |




