the cutting room mirror

Danganronpa: Trigger Happy Havoc (PlayStation Vita, PlayStation 4, Windows)

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Debug Menu evidence#

To do:
Figure out how to open the debug menu.

A font file named debug_menu.ttf exists in dr1_data.wad/Font. The only screenshot of the debug menu in the second game shows the same font being used. No way to consistently open the menu in either game has been found.

Unused Audio#

Dubbed Monokuma Demo Lines#

Despite no official English release of the demo existing, Monokuma's lines for the demo were dubbed. The first three were reused at the end of the PlayStation VR demo Cyber Danganronpa VR: The Class Trial.

Audio

Transcript

Hold on just a second!

That's it! I can't let this go on any further! Because... because...

Because this is just the demo!

Puhuhuhuhuhu! I look forward to admitting you to the real thing!

Hahahaha! Hahahahahaha!

Unused Graphics#

Alter Ego Class Trial Mugshots#

Mugshot for trial discussion. Mugshot for Nonstop Debates.

Alter Ego has mugshots for both Class Trial discussions and Nonstop Debates, despite never participating in a class trial.

Byakuya Togami without glasses#

DTHH-Bustup_02_15.pngDTHH-Bustup_02_16.png DTHH-Bustup_02_17.pngDTHH-Bustup_02_18.png

DTHH-Stand_02_15.pngDTHH-Stand_02_16.pngDTHH-Stand_02_17.pngDTHH-Stand_02_18.png

Byakuya Togami has four duplicate poses identical to his used ones, except he's not wearing glasses.

Dormitories Third Floor#

This seemingly temporary art for a third floor of the dormitories on the map exists, though in the final game only the first two floors of the dormitories are accessible.

This floor seems to be almost identical to the first floor with some differences.

Transcription

Translation

寄宿舎3F

Dormitories 3F

Trial Version#

The original demo was included in Japanese versions of the Danganronpa 1.2 Reload bundle, but has never been released in English. Despite this, a "Trial Version" header using the font used for chapter headers in the English localization is present.

Unused Text#

Map Floors#

To do:
See if it's possible to access the 3rd floor of the dorms on the map without the game crashing. Also see if we can figure out if there's a way to hack the map open during trials.

Several strings for the map exist in 17_FloorName.pak and 18_MapName.pak, referring to floors and rooms that cannot be seen on the map in the final game.

String

Notes

Dormitory 3rd Floor

Floor. In the final game, the dormitories only have two floors. A temporary map graphic for this floor exists.

Monokuma Zone

Floor. It's unknown what "Monokuma Zone" could be referring to. It could be related to the unused map room entries for the trial courtroom and the execution grounds.

Class Trial Courtroom

Room. Appears several times. In the final game, the map cannot be opened during class trials. May be related to the "Monokuma Zone".

Execution Grounds

Room. Appears several times. It can be assumed this would appear alongside the Class Trial Courtroom. In the final game, the map cannot be opened during class trials and all of the executions appear to take place in different locations.

Unused Textures#

Early Dead Sayaka#

bg_122.pak contains an early version of Sayaka in her death pose. The shading is simplistic, blood and other details such as the knife have not been drawn on. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content [Knife-in-gut action]: 

Early

Final

Numbered Placeholders#

Images kotodama_icn_140.tga to kotodama_icn_149.tga appear to be placeholders with numbers drawn on them. DanganronpaTriggerHappyHavoc-kotodama_icn_140.pngDanganronpaTriggerHappyHavoc-kotodama_icn_149.png

Placeholder Monokuma Bomb#

bg_006.pak contains a placeholder graphic for the Monokuma Bomb from Chapter 5. The name of the file and text on the graphic translates to "Bomb". It has no transparency.

Placeholder Kiyotaka#

bg_049.pak contains a placeholder texture of a crudely drawn dead body. The text translates to "Ishimaru's corpse." It was likely used as a placeholder for chapter 3.

Placeholder Toko#

bg_049.pak contains a placeholder image of a crudely drawn body curled up on the floor. The text translates to "passed out Fukawa." It was likely used as a placeholder for chapter 3.

Placeholder Monokuma Monitor#

This graphic can be found in many of the testing rooms. It appears to be the texture of the front of the final Monokuma Monitor with an image of Monokuma superimposed onto the "screen" part. Unlike the final Monokuma monitor, which uses a render of a 3D model (usually at an angle), this graphic appears completely flat on the wall. It has no transparency.

Placeholder Workout Room Posters#

Located in bg_027.pak and bg_028.pak are placeholder versions of the posters used in the male and female workout rooms.

Tornado

Placeholder

Final

Yukyon This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

Placeholder

Final

Unused Rooms#

Testing Room#

In bg_000.pak, an empty white box room can be found. This room has many different copies throughout the game's files, each one containing different objects for testing. The textures for it are labeled dummy_floor_00 and dummy_wall_00. Unfortunately, none of these rooms have their scripts present.