Debug Text#
Press Left, Right, B, Up, Down, B, Left, Right, Up, Down, Select, B at the title screen. A jingle will indicate that the code was successful. Now press B to go to the debug menu.
Alternatively, set 0:C3EA to 0x01.
Many of the menu options don't work with the final game anymore.
- Makishima's menu seems to have been for technical tests. It will warp the player to various story parts (and sometimes conveniently into holes). The "Ending" option works, though.
- Yoshida's menu seems to be story-related. It will warp the player to various story parts, which sometimes don't match up with the descriptions.
- Saeki's menu is apparently for setting/resetting some attributes. Curiously, it will also warp the player to some locations.
- The Oode menu is a screen viewer, but it is buggy and will not allow the viewing of screens other than the one that is shown initially - G:00 N:00, the screen shown when using a lift. There is a stack overflow/programming error that will always set the G number to some impossibly-high value, causing the game to crash once Start or A is pressed. It is only possible to view other screens through this menu by modifying the game's code.
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The Daikatana series | |
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Windows |
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Game Boy Color |
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Nintendo 64 |
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