This is a sub-page of Crash Team Racing.
Sub-Page#
Kart Customization#
CHANGE CART
It seems there was a planned feature that would allow the player to change their vehicle at some point. Pre-release articles mention the "gold wrench" feature, which would allow the player to upgrade the kart stats, and move them to multiplayer arenas.
CAR TYPE
STANDARD
UNLIMITED
A scrapped menu containing two options that would let the player change the engine class. According to pre-release materials, the "Unlimited" mode would allow the players to load customized Adventure mode karts from memory cards and compete in all out war.
Leftover Strings#
SAVE TIME
A scrapped menu option that would allow the player to manually save the high score in Time Trial mode. Since the name entry screen always shows up after the results of a Time Trial race, this option becomes useless.
Timing Out - Exiting Demo
A leftover string of the demo versions that would be displayed onscreen if the player was idle for a while.
HITPTS
POINTS
Text strings for the player HUD scores in Battle mode that were eventually replaced by the cross and skull icons, respectively.
PLAYER 1
PLAYER 2
PLAYER 3
PLAYER 4
Leftover strings that acted as a cursor for an earlier character select screen, which can be found in demo versions.
Text |
Translation |
|---|---|
たいけんばん なので ロ-ドとセ-ブは できません |
This is a demo version, so you cannot load or save. |
A leftover message from the Japanese store demo that would be displayed under the player's profile when accessing the Load-Save Screen in Adventure mode. It is present in the European and Japanese releases.
Text |
Translation |
|---|---|
このさきは せいひんばんで あそんでね |
Play the full game to see more! |
Possibly intended to appear upon reaching a certain point in Adventure mode, this message was presumably made for the Japanese kiosk demo playable at the Tokyo Game Show 1999 event.
Text |
Translation |
|---|---|
いっていじかん にゅうりょくがないので |
No controller inputs in the allotted time. |
A duplicate of the unused idle timeout string, located alongside the aforementioned demo strings - again possibly related to the playable demo at the event.
Extra Languages#
ENGLISH
FRENCH
GERMAN
ITALIAN
SPANISH
DUTCH
BABYTALK
ESPERANTO
Under the European language list, there are two entries for languages that are not available in any release: Babytalk and Esperanto. These were most likely a developer joke, as there are no traces of localization files for them.
Additionally, the American version also stores localized text, though the language names are translated for each language rather than retaining their native names.
Bonus Round#
BONUS ROUND
An unused text string for the title bar when the camera would fly in on Bonus Rounds. Since there is no fly-in intro camera on battle arenas, this string became unused.
Shortened Character Names#
German |
Italian |
Spanish |
|---|---|---|
TIGER |
N. CORTEX |
PINGUINO |
The default High Score rankings display shortened default names for most characters. Some characters have localized names in certain European languages, so naturally, their shortened names were also localized accordingly. Despite this, the game always uses the English abbreviation list regardless of the language, rendering these strings unused in-game.
The shortened names are also displayed in the memory card data when saving ghost replays in the North American version. In contrast, the ghost replay data in the European version does not store the character information, leaving those names unused altogether.
Ripper Roo Extended Subtitles#
In the North American and European releases, there are extra lines of text for Ripper Roo's subtitles that are never seen. The English lines have emphasis on certain words in both versions, but this was not carried over to the translations for the European release, likely because the subtitles appear in all capital letters anyway.
These lines differ slightly to what is heard in his unused English cutscene dialogue. His opening line lacks the "Are" at the start, his closing line "Best get head checked" was changed to "Best head get checked", and a new line was added to his opening cutscene, this being "I'm the only one CRAZY enough to think I can beat him!".
His cutscenes were likely shortened as the original length of these lines would either make them too hard to read quickly enough, or make him laugh for a lot longer, with the added line extending this further still. Him laughing for too long may have been considered to be too intense and possibly risk frightening younger players.
Opening Cutscene |
Closing Cutscene |
|
|---|---|---|
English |
You CRAZY enough to race me? I should face Oxide in the big race. I'm the only one CRAZY enough to think I can beat him! I'll show you wild driving! Last one across the finish line is a rotten brain! |
You ARE crazier than me! Best head get checked if you think you can beat Oxide. Have a key. Good luck! You'll need it! |
French |
MOI CONTRE OXIDE DANS LA SUPER COURSE. JE SUIS LE SEUL A CROIRE QUE JE LE BATTRAI! QUAND JE PILOTE CA FAIT MAL! LE DERNIER ARRIVE SIGNE SON ARRET DE MORT! |
COMPLETEMENT CINGLE! REVIENS SUR TERRE, PERSONNE PEUT BATTRE OXIDE. VOILA TA CLE. COURAGE! IL EN FAUT! |
German |
IRRE GENUG, GEGEN MICH ZU FAHREN? ICH SOLLTE IM RENNEN GEGEN OXID FAHREN. ICH BIN DER EINZIGE, DER GLAUBT, IHN SCHLAGEN ZU KOENNEN! ICH ZEIGE DIR WILDES FAHREN! DER LETZTE IM ZIEL IST EIN EIERKOPF! |
DU BIST IRRER ALS ICH! DU SPINNST, WENN DU MEINST, OXID SCHLAGEN ZU KOENNEN. EIN SCHLUSSEL. VIEL GLUECK! DU BRAUCHST ES! |
Italian |
SEI TANTO FOLLE DA SFIDARMI? GAREGGIO CONTRO OXIDE NELLA GRANDE CORSA. SOLO IO CREDO DI POTERLO BATTERE! TI FARO' VEDERE COME SI GUIDA! L'ULTIMO CHE ARRIVA E' UN FESSO! |
SEI PIU' FOLLE DI ME! SEI UN DEMENTE SE CREDI DI POTER BATTERE OXIDE. PRENDI UNA CHIAVE. BUONA FORTUNA! TI SERVIRA'! |
Spanish |
ESTAS TAN LOCO COMO PARA DESAFIARME? YO COMPETIRE CON OXIDE EN LA GRAN CARRERA. SOY EL UNICO LO SUFICIENTEMENTE LOCO PARA CREER QUE PUEDE DERROTARLE! TE ENSEÑARE LO QUE ES CONDUCIR DE VERDAD! TONTO EL ULTIMO! |
ESTAS MAS LOCO QUE YO! ESTAS LOCO SI CREES QUE PUEDES DERROTAR A OXIDE. TOMA UNA LLAVE. BUENA SUERTE! LA NECESITAS! |
Dutch |
IK ZOU TEGEN OXIDE MOETEN RIJDEN IN GROTE RACE. IK BEN DE ENIGE DIE GELOOFT DAT IK HEM KAN VERSLAAN! IK ZAL JE LATEN ZIEN WAT RACEN IS! WIE HET LAATST DE FINISH HAALT, IS EEN GROTE LOSER! |
JIJ BENT NOG GEKKER DAN IK! JE BENT GEK ALS JE DENKT DAT JE OXIDE KUNT VERSLAAN. HIER, EEN SLEUTEL. VEEL SUCCES! JE HEBT HET NODIG! |
Penta and Fake Crash's Epilogues#
Penta Penguin and Fake Crash never appear in the credits, however, they were supposed to make an appearance alongside the rest of the cast at some point, since among the credits strings are two unused epilogues surrounding their characters. The epilogues can be seen in-game in the September 3rd, 1999 prototype.
Interestingly, Penta's epilogue in the Japanese version features a unique formatting command (~18) not used anywhere else in the game. This turns the text white, matching Penta's own color, however, as the epilogue text is all white anyway, it makes no visual difference whatsoever.
Penta Penguin |
Fake Crash |
|
|---|---|---|
English |
PENTA PENGUIN became a news weatherman for one of the big three networks. |
FAKE CRASH still contends he is the real Crash Bandicoot. |
French |
PENTA PENGUIN est devenu Monsieur Meteo sur l'une des trois grandes chaines. |
FAUX CRASH continue de pretendre que le vrai Crash Bandicoot, c'est lui. |
German |
PENTA PINGUIN wurde Wetteransager bei einem der grossen Fernsehsender. |
FALSCHER CRASH behauptet immer noch, der wahre Crash Bandicoot zu sein. |
Italian |
PENTA PENGUIN e' diventato il meteorologo di una delle tre piu' grandi reti televisive. |
FAKE CRASH sostiene ancora di essere il vero Crash Bandicoot. |
Spanish |
PINGUINO PENTA paso a ser el nuevo hombre del tiempo de una de las tres grandes cadenas. |
FALSO CRASH aun sostiene que el es el verdadero Crash Bandicoot. |
Dutch |
PENTA PENGUIN werd de weerman van een van de drie grote tv-zenders. |
FAKE CRASH beweert nog steeds dat hij de echte Crash Bandicoot is. |
Japanese |
じつは すべてのせんしゅのなかで もっともすぐれたせいのうを もつス-パ-キャラクタ-が このペンギンの「グリン」! |
「あなたは クラッシュくんではないですね?」 「・・・ホンモノ-!」 「クラッシュくんのにんきを どうおもいますか?」 |
Unused Hints Menu Text#
There are text transcripts for all of the Aku Aku/Uka Uka voice lines in the game stored along with all other Adventure Mode hints, including the unused ones. However, the following texts do not fit as appropriate tips, so they went unused in the final game.
GREETINGS!
WELCOME TO THE ADVENTURE ARENA. YOU CAN TRAVEL AROUND THIS AREA AND PRACTICE YOUR DRIVING SKILLS. THE DOTS AND STARS ON THE MAP REPRESENT WARP PADS WHICH LEAD TO RACES. WHEN THEY FLASH, IT SIGNIFIES THEY ARE OPEN TO PLAY. TO ACCESS A RACE TRACK, DRIVE ONTO A WARP PAD THAT HAS AN ACTIVE WARP VORTEX, AND IT WILL TAKE YOU TO THE TRACK'S START LINE. FINISH A TRACK IN FIRST PLACE TO WIN A TROPHY. AS YOU COLLECT MORE TROPHIES, OTHER TRACKS WILL TURN ON AND OPEN TO YOU. GOOD LUCK AND DRIVE FAST!
This one has been split into "Map Information" and "Using a Warp Pad". The initial welcome sentence, however, was scrapped as it does not provide useful information for the player.
NO MEMORYU CARD IN MEMORY CARD SLOT WARNING
THERE ARE NO MEMORY CARDS IN ANY OF THE MEMORY CARD SLOTS. PUT A MEMORY CARD IN A MEMORY CARD SLOT AND TRY AGAIN.
MEMORY CARD FULL WARNING
THE CURRENT MEMORY CARD IS FULL. PUT IN A DIFFERENT MEMORY CARD OR DELETE BLOCKS FROM THE CURRENT MEMORY CARD.
NO CRASH DATA ON MEMORY CARD WARNING
THERE IS NO CRASH TEAM RACING DATA ON THIS MEMORY CARD.
NO CONTROLLER WARNING
NO CONTROLLERS ARE PLUGGED INTO CONTROLLER PORTS. PLEASE INSERT A CONTROLLER INTO A CONTROLLER PORT.
These texts relating to hardware issues do not fall under the hints category, for obvious reasons. Notably, in the unused Aku Aku/Uka Uka voice lines for memory card space, the masks actually say "erase files" instead of "delete blocks".
WHEN PLAYER WINS A TROPHY
CONGRATULATIONS! YOU WIN A TROPHY!
WHEN PLAYER WINS A BOSS KEY
GOOD JOB, YOU'VE EARNED A KEY!
WHEN PLAYER WINS A RELIC
GREAT, YOU'VE EARNED A RELIC!
WHEN PLAYER WINS A CTR COIN
EXCELLENT WORK, YOU'VE COLLECTED A CTR TOKEN!
WHEN PLAYER WINS A GEM
CONGRATULATIONS, YOU'VE WON A GEM!
Again, no point in including these texts in the hints category, as they do not teach anything. Also, the CTR Token title still calls it a "CTR Coin".
Unplugged Controller Messages#
YOU MUST HAVE A CONTROLLER PLUGGED INTO CONTROLLER PORT 1 TO PLAY A ONE PLAYER GAME. PLEASE PLUG IN A CONTROLLER OR PRESS ^ TO RETURN.
YOU MUST HAVE CONTROLLERS PLUGGED INTO CONTROLLER PORTS 1 AND 2 TO PLAY A TWO PLAYER GAME. PLEASE PLUG IN 2 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A CONTROLLER PLUGGED INTO CONTROLLER PORT 1A TO PLAY A ONE PLAYER GAME. PLEASE PLUG IN A CONTROLLER OR PRESS ^ TO RETURN.
YOU MUST HAVE CONTROLLERS PLUGGED INTO CONTROLLER PORTS 1A AND 1B TO PLAY A TWO PLAYER GAME. PLEASE PLUG IN 2 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A MULTI TAP PLUGGED INTO CONTROLLER PORT 1 AND CONTROLLERS PLUGGED INTO CONTROLLERS PORTS 1A, 1B AND 1C TO PLAY A THREE PLAYER GAME. PLEASE PLUG IN A MULTI TAP AND 3 CONTROLLERS OR PRESS ^ TO RETURN.
YOU MUST HAVE A MULTI TAP PLUGGED INTO CONTROLLER PORT 1 AND CONTROLLERS PLUGGED INTO CONTROLLERS PORTS 1A, 1B, 1C AND 1D TO PLAY A FOUR PLAYER GAME. PLEASE PLUG IN A MULTI TAP AND 4 CONTROLLERS OR PRESS ^ TO RETURN.
There are more detailed versions of the error messages when a controller is not plugged into a controller port, which are not displayed anywhere. Normally, when you disconnect a controller, a simple warning message saying the controller is unplugged will show up instead.