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Cowboy Bebop: Tsuioku no Serenade

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Cowboy Bebop: Tsuioku no Serenade is an action video game for the Sony PlayStation 2.1 One of the only two games based on the cult classic anime show.

Debug Menu#

Cowboy_Bebop_Tsuioku_no_Serenade_-_Debugmenu1.png Cowboy_Bebop_Tsuioku_no_Serenade_-_Debugmenu2.png

An elaborate debug menu can be enabled with the below code. Press Select button to enable it. This menu will only work in hand-to-hand combat modes.

Master Code (Only needed for cheat devices)
90342118 0C0D07EE

Enable Debug Menu
D0495EDC 00000100
10495EF8 00000800
D0495EDC 00000000
10495EF8 00000000

Text

Translation

Text

Translation

フラグ

Flag

ライト

Light

カメラ

Camera

ミップマップ

Mip Map

DMC専用

DMC Use

フォグ

Fog

DMC2

DMC2

レンズフレア

Lens Flare

パスカメラ

Path Camera

影パラメタ

Shadow Parameter

マップ変更

Map Change

BGM

BGM

イベントシーン作成へるぱ

Event Scene Helper

EFFECT

EFFECT

座標取り

Take Coordinates

parameter

parameter

add npc

add npc

misc

misc

add gmk

add gmk

enemy

enemy

exec mode

exec mode

scatter

scatter

play map cmd

play map cmd

combo timing

combo timing

CLIP

CLIP

vehicle

vehicle

TEST VALUES

TEST VALUES

STEREO / MONO

STEREO / MONO

SE VOL TBL

SE VOL TBL

Shooting

Shooting

edge

edge

(Source: Original TCRF research)

Flag

Camera

DMC Use

This allows you to change various exclusive game-related settings.

This allows you to change camera viewpoints in the map.

This modifies the current camera selected.

DMC2

Path Camera

Map Change

Another camera setting. It isn't clear what this one does.

It isn't clear what this one does.

This allows you to change maps, assuming you know the correct ID.

Event Scene Helper

Take Coordinates

add npc

It's not clear what this does.

Walk around freely in third person with map collision disabled.

This allows you to add NPCs to the map. It's not fully clear how this works.

add gmk

play map cmd

CLIP

This allows you to add objects to the map.

Commands developers added to use while in-game.

It's not clear what this does.

TEST VALUES

Light

Mip Map

Used for debugging values.

Changes light position and color.

It's not clear what this does.

Fog

Lens Flare

Shadow Parameter

Changes fog distance and color.

Used for changing lens flare position and color.

Changes shadow size and angle.

BGM

EFFECT

parameter

This allows you to play all of the music in the game.

This allows you to play all of the sound effects.

It's not clear what this does.

misc

enemy

scatter

Miscellaneous debugging settings.

Changes enemy behavior traits.

Another lighting setting. It isn't clear what this one does.

combo timing

vehicle

STEREO MONO

Adjusts timing of animations.

Changes vehicle properties.

Stereo and Mono audio toggle.

SE VOL TBL

Shooting

edge

Another sound effect setting. It isn't clear what this one does.

Spaceship mini-game levels.

It isn't clear what this one does.

Exec Mode#

It is not clear what this mode was intended to do, as it has much different functionality compared to the rest of the Debug Menu. Using the PS2 Server Directory, the console would connect to the servers using the pre-programmed directories. In "Setup", there is a developer directory, where a few project names can be discovered. Cowboy Bebop and Meitantei Conan are referred to under the names "BEBOP" and "CONAN". The other two are unknown projects.

If you attempt to select a project and load any folder such as "MASTER" or "DMAP", a "----WAIT----" screen will appear and the menu will go back to the PS2 Server Directory. Once in this state, the console cannot return to the main game.

Exec Mode

PS2 Server Directory

PS2 Project Folder

Mode

Functionality

Mode

Functionality

0

Crashes Game, Music Plays

31

Crashes Game, Music Plays

1

Crashes Game, No Music

32

PS2 Server Directory

10

Reload Room

33

Crashes Game, Music Plays

11

Reload Room

40

Returns to Title Screen

12

Reload Room

(Source: Original TCRF research)

Debug Menu Text#

Present in the executable is text for another debug menu. This is part of another game mode, likely a mini game of some sort. It isn't clear how to activate it.

"[[[[[ BATTLE VOICE ]]]]]\n"
"[[[[[ BGM ]]]]]\n"
"[[[[[ EXEC No. ]]]]]"
"[[[[[ MAIN ]]]]]"
"[[[[[ MAP SE ]]]]]\n"
"[[[[[ MEMORY CARD FORMAT ]]]]]"
"[[[[[ MESSAGE VOICE ]]]]]\n"
"[[[[[ PROJECT ]]]]]"
"[[[[[ SERVER IP ]]]]]\n"
"[[[[[ SHORT CUT ]]]]]"
"[[[[[ SOUND TEST MENU ]]]]]"
"[[[[[ SYSTEM SE ]]]]]"
"[[[[[ USER ]]]]]"
"[BACK]     P.%02d"
"[CAMERA]   P.%02d"
"[DEBUG]    P.%02d"
"[EFFECT]   P.%02d"
"[FLAG1]    P.%02d"
"[FLAG2]    P.%02d"
"[FLAG3]    P.%02d"
"[HIDE]     P.%02d"
"[LIGHT]    P.%02d"
"[MOVIE]    P.%02d"
"[PATH]     P.%02d"
"[SCENE]    P.%02d"
"[SHADOW]   P.%02d"
"[TEXTURE]  P.%02d"

Unused Progressive Display Mode#

Applying the below code will enable an unused progressive mode when first starting the game.

Enable Progressive Mode
D0987EDC 00003D65
00987EDF 00000034

This code modifies system settings that get loaded at run-time. The display modes can be found in a file on the DVD named "ROOT.DAT". The below text can be found inside this file.

//フレームモード
// 0:NTSC interless 640x448(PSMCT32)
// 1:NTSC noninter  640x224(PSMCT32)
// 2:PAL  interless 640x512(PSMCT32)
// 3:PAL  noninter  640x256(PSMCT32)
// 4:480P           720x480(PSMCT16S)
// 5:VESA           640x480(PSMCT16S)
// 6:NTSC noninter  640x448(PSMCT16S)
// 7:PAL  noninter  640x512(PSMCT16S)
// 8:NTSC noninter  512x448(PSMCT32)
// 9:PAL  noninter  512x512(PSMCT32)
//10:NTSC noninter  640x448(PSMCT16)
//11:PAL  noninter  640x512(PSMCT16)
//12:NTSC noninter  512x448(PSMCT32/PSMZ24)
//13:PAL  noninter  512x512(PSMCT32/PSMZ24)
frame={1}
//frame={8}

Unused Language Settings#

Like the above file, "ROOT.DAT" also contains possible language settings for this game, however none except Japanese work.

Text

Translated

//言語モード
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//国モード(言語モードと一緒)
country={0}
//テレームモードデバッグ(R3で切り替え)
//0:なし
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:全て
framemode_debug={0}
//Language Mode
//0:japanese
//1:english
//2:germany
//3:france
//4:spain
//5:italy
//6:korea
language={0}
//Country Mode (Together with Language Mode)
country={0}
//Frame Mode Debug (Change with R3 Button)
//0:None
//1:NTSC->PAL
//2:NTSC->D2
//3:NTSC->D2->PAL
//4:All
framemode_debug={0}

"framemode_debug" doesn't appear to do anything when enabled.

References#


  1. 1 - IGN.com, Mar. 26th, 2004↩︎