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Codename: Kids Next Door: Operation V.I.D.E.O.G.A.M.E.

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Debug Functions#

Debug Level Select#

KNDOV_DebugLevelSelect.png

Adding EnableDebugMenu to app.ini will cause an option named "DEBUG" to appear on the main menu. When selected, it appears that the only debug option present is a debug level select.

Platform

Action Replay code

GameCube

0034d2eb 00000001

Enable All Unlockables#

Once EnableAllUnlockables is enabled, all of the items from the Top Secret menu are unlocked by default.

Platform

Action Replay code

GameCube

0040255f 00000001

Test All Levels#

TestAllLevels cycles through and loads every level in the game. It will either cause a restart or just load an empty level when completed.

Platform

Action Replay code

GameCube

0034d2bb 00000001

Unused Audio#

Operation: C.A.V.I.T.Y. C.A.V.E.#

Audio

Transcription

Usage

"Knightbrace's Dental Assault Chair can only be damaged from behind. Lock on, dodge his attacks, and get behind him."

This audio is supposed to accompany the mission update text that appears before the Knightbrace boss fight, yet it strangely goes unused.

Unused Videos#

rating.sfd#

KNDOV_rating.mp4

A video of the ESRB Rating Pending logo.

Unused Graphics#

FMVA2.TGA#

A placeholder thumbnail for an unlockable video from the Top Secret Menu.

Unused Text#

Developer Comments#

The scripts present in the JAM archives have some comments made by the developers.

AppInit.JAM#

    //-------------------------------------------------------------------------
    //  General materials (should this be in the actor.adr?)
    //-------------------------------------------------------------------------
// WARNING:  Blocks, Atlas loaders, and Sound Nodes need to be added in
// that order, since Sound Nodes may need segments defined,
// and sound banks need memory blocks.
//BZR: There is no need to save the autosave setting and it gets overwritten due to new game operations so it's been moved to generic.adr
// ONLY USED IN FaMsPlayerFloating -- NOT USED YET IN 2x4
// NOTE TO ANYONE ADDING CONTENT.
// PLEASE ADD any new items in alphabetical
// order to make it easy to locate in the list.
////////////////////////

Lbkyrd1.JAM#

//////////
//
// Stingers
// Please don't delete or cut these - copy and paste if you need them to play.
//
//////////
//////////////////////////////////////////////////////////////////////////////////////////
// This file contains camera definitions for level "Lbkyrd1"
// Source 'XLS' = C:\Develop\2x4\Design\LocationCameraSpreadsheets\Cameras.xls
// Ripped on 08-02-2005 at 14:26:40
//////////////////////////////////////////////////////////////////////////////////////////

It looks like the game was internally known as "2x4".

     /////////////////////////////////////////////////////////////////////////////////////
     // Camera Active
     // DO NOT TOUCH (this cut is used by code) Needs an entry for EVERY parameter
     /////////////////////////////////////////////////////////////////////////////////////

References#


  1. IGN: Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E. Review↩︎
  2. Codename : Kids Next Door Operation : J.E.U.V.I.D.E.O. - jeuxvideo.com↩︎
  3. Updated Australian Release List - 28/11/05 - PALGN Video Game Feature - PAL Gaming Network. "9th December 2005 Codename: Kids Next Door "↩︎