Debug Functions#
Debug Level Select#
Adding EnableDebugMenu to app.ini will cause an option named "DEBUG" to appear on the main menu. When selected, it appears that the only debug option present is a debug level select.
Platform |
Action Replay code |
|---|---|
GameCube |
0034d2eb 00000001 |
Enable All Unlockables#
Once EnableAllUnlockables is enabled, all of the items from the Top Secret menu are unlocked by default.
Platform |
Action Replay code |
|---|---|
GameCube |
0040255f 00000001 |
Test All Levels#
TestAllLevels cycles through and loads every level in the game. It will either cause a restart or just load an empty level when completed.
Platform |
Action Replay code |
|---|---|
GameCube |
0034d2bb 00000001 |
Unused Audio#
Operation: C.A.V.I.T.Y. C.A.V.E.#
Audio |
Transcription |
Usage |
|---|---|---|
"Knightbrace's Dental Assault Chair can only be damaged from behind. Lock on, dodge his attacks, and get behind him." |
This audio is supposed to accompany the mission update text that appears before the Knightbrace boss fight, yet it strangely goes unused. |
Unused Videos#
rating.sfd#
A video of the ESRB Rating Pending logo.
Unused Graphics#
FMVA2.TGA#
A placeholder thumbnail for an unlockable video from the Top Secret Menu.
Unused Text#
Developer Comments#
The scripts present in the JAM archives have some comments made by the developers.
AppInit.JAM#
//-------------------------------------------------------------------------
// General materials (should this be in the actor.adr?)
//-------------------------------------------------------------------------
// WARNING: Blocks, Atlas loaders, and Sound Nodes need to be added in
// that order, since Sound Nodes may need segments defined,
// and sound banks need memory blocks.
//BZR: There is no need to save the autosave setting and it gets overwritten due to new game operations so it's been moved to generic.adr
// ONLY USED IN FaMsPlayerFloating -- NOT USED YET IN 2x4
// NOTE TO ANYONE ADDING CONTENT.
// PLEASE ADD any new items in alphabetical
// order to make it easy to locate in the list.
////////////////////////
Lbkyrd1.JAM#
//////////
//
// Stingers
// Please don't delete or cut these - copy and paste if you need them to play.
//
//////////
//////////////////////////////////////////////////////////////////////////////////////////
// This file contains camera definitions for level "Lbkyrd1"
// Source 'XLS' = C:\Develop\2x4\Design\LocationCameraSpreadsheets\Cameras.xls
// Ripped on 08-02-2005 at 14:26:40
//////////////////////////////////////////////////////////////////////////////////////////
It looks like the game was internally known as "2x4".
/////////////////////////////////////////////////////////////////////////////////////
// Camera Active
// DO NOT TOUCH (this cut is used by code) Needs an entry for EVERY parameter
/////////////////////////////////////////////////////////////////////////////////////
References#
|
The Codename: Kids Next Door series | |
|---|---|
|
GameCube, PlayStation 2, Xbox |
|
|
Game Boy Advance |
|
|
Adobe Shockwave |
|
|
See Also | |