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Cobra Kai 2: Dojos Rising

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Cobra Kai 2: Dojos Rising is the sequel to Cobra Kai: The Karate Kid Saga Continues, based on later seasons of the Cobra Kai series. Unfortunately, unlike its predecessor, this game is incredibly buggy and unoptimized.

Internal Project Name#

The Steam/PC version of the game is distributed with a folder named "Cobra Kai 2 - Dojos Rising_BurstDebugInformation_DoNotShip", which contains the file "lib_burst_generated.txt". This file is mostly engine/runtime gibberish, but it references the file path "Z:\Project-Eagle-PC\project-eagle\Project Eagle\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated". This was the file path of the developer's Unity project, apparently named Project-Eagle-PC. The "Eagle" is probably referring to the Eagle Fang Karate dojo, the newest dojo of the Cobra Kai universe which made its video game debut in this game.

Unused Models#

prefab_NPC_Placeholder#

A placeholder model for an NPC.

Unused Graphics#

DebugFont#

A font used for debugging.

default#

A white texture with black text that says:

COLOCAR A IMAGEM NA PASTA:
RESOURCES/UI/CHARACTERSETUP/CHARIMG/n
ome_do_char_no_CharacterData

The Portuguese text translates to "PUT THE IMAGE IN THE FOLDER".

img_icon_stage_default#

A white texture with black text that says:

MISSING MAP STAGE IMAGE on
"Resources\UI\Map"

img_profile_placeholder#

A white silhouette of a dojo member with the text "PLACEHOLDER IMAGE" in green. (Gray background added for visual clarity.)

img_ui_howtoplay_placeholder#

A white texture with black text that says:

HOW TO PLAY
PLACEHOLDER
IMAGE

TVELayersTemplate#

A text file that says the following:

Default 0 Vegetation 1 Grass 2 Props 3 Character 4 Flowers 5 Mountains 6 Houses 7 Meow_Meow 8

1. Use this template to rename the TVE layers
2. The layer format must contain a name and an index number
3. Copy this file to a local Resources folder
4. Rename the file TVELayers.txt

References#


  1. SteamDB↩︎