This is a sub-page of Club Penguin: Game Day!.
Test Maps#
On the game's disc, there are 2 files that contain areas that are inaccessible in the game. The 2 files are called test01.brres and maptest_reflection.brres.
test01.brres#
Last Commit Revision: 4 - November 10, 2008 01:58:33 |
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Test01.brres is a small island that has a skybox and very early water textures on it. The file also contains various textures from the Wii's SDK.

maptest_reflection.brres#
Last Commit Revision: 21 - November 19, 2008 03:26:46 |
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Maptest_reflection.brres is a much bigger island with a large ice sheet and refective cylinder in the middle, which was likely used to test reflections in-game.

Early Penguin/Puffle Models#
There are early penguin and puffle models left in the game, all of them having multiple variants with possible coloring. Both penguins and puffles also have animations.
Penguins#
Last Commit Revision: 633 - March 5, 2009 08:11:49 |
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In the file au01.cmpres, an unused penguin model can be found with three modelled variants, one more detailed than the other.
There also exists three extra variants, featuring the penguin in a slanted pose.
Normal
{| class="wikitable" style="text-align: left;" !au01_body_00a !au01_body_00b !au01_body_00c |- | |
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|} Slanted
{| class="wikitable" style="text-align: left;" !au01_body_01a !au01_body_01b !au01_body_01c |- | |
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|}
Puffles#
Last Commit Revision: 762 - March 16, 2009 08:15:22 |
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In the file au02.cmpres, an unused puffle model can be found. Unlike the penguins, puffles have 2 modelled variants.
Interestingly enough, the puffle textures have only 6 colors instead of 8, which could mean that the game was being made very early during the online game's history.
au02_body_00a |
au02_body_00b |
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Mascot Penguin Items#
Left in the penguin model file (/chara/cp01.cmpres), there are various components from 3 mascot penguins that didn't make it into the final game. All of the mentioned items are finished, but because these mascots were never used, all but the jetpack go unused in the final game, the jetpack later being used for a power-up in "Java Jump".

Captain Rockhopper#
Captain Rockhopper was going to appear in the game, but it seems that he was cut during development. The only component of his that can be found in the files is his black beard.
Sensei#
Sensei was also going to appear in the game, but got cut later in development. He has all of his components complete, these being his hat, beard, eyebrows and his cane.
Jet-Pack Guy#
Jet-Pack Guy has complete components with all of his textures, but was also cut later in development. His components include his black glasses, his tuxedo, and his jetpack gear.
Early/Unused Scenes#
Early Hockey Ice Rink#
Found in \game\gm_hockey_scene_lv1.cmpres, there is an unused version of the "Goal!" Ice Rink area.
It resembles the online counterpart more closely with the goal posts and ice sheet than the final model.
Early (gm_hockey_scene_lv1.cmpres) |
Final (gm_icehockey.cmpres) |
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Last Commit Revision: 3218 - October 28, 2009 03:28:55 |
Last Commit Revision: 5700 - May 19, 2010 06:18:58 |
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Early Java Jump Area#
Found in \game\gm_javasack_lv2.cmpres and \game\gm_javasack_lv3.cmpres, there is an older version of the "Java Jump" minigame area.
The older version has a more detailed Ice Rink model, the play area is missing the middle section and the Gift Shop has a more detailed back.
Early (gm_javasack_lv2.cmpres / gm_javasack_lv3.cmpres) |
Final (gm_javasack_lv1.cmpres) |
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Last Commit Revision: 2347 - August 17, 2009 12:02:53 |
Last Commit Revision: 5434 - May 5, 2010 10:36:16 |
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Scrapped Minigame Scene#
Found in \game\gm_crosscountry_cm.cmpres, an unfinished area model for a scrapped minigame can be found, the only textured part is the path players would have travelled on during the game.
gm_crosscountry_cm.cmpres |
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Last Commit Revision: 1090 - May 4, 2009 05:10:51 |
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Unused Minigame Models#
Realistic Java Bags#
Found in \game\gm_coffeebags_common.cmpres, there's a model called obj_coffee_sack00, which is a stack of five java bags with a more realistic texture applied to them.
{| class="wikitable" style="text-align: left;" !Model !Texture |- |
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Dummy#
In the file \game\gm_snowfight.cmpres, there's a model called gim_sbf_dummy_01a, which resembles Wheel-Bot, from the PSA missions in the Adobe Flash game and from the first DS game.
It was either used for testing or was scrapped for unknown reasons. The model also has animations, including some misplaced ones, hinting that it was from an early stage of development.

A duplicate model also exists in the file called gim_bob_dummy_01a. It can also be found in \game\gm_bobsled_common.cmpres with more unique animations.
Spring Power-Up#
In the file \game\gm_javasack.cmpres, there's a model called cp01_op_java_02, which is a spring model for an unused special bag for "Java Jump".



