the cutting room mirror

Unused Audio

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This is a sub-page of Club Penguin: Game Day!.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: There's still some music tracks that need to be in here, along with adding unused sound effects.

Music#

These files are present in \sound\stream alongside the used BRSTM files but aren't defined in \sound\Club_Penguin.brsar, resulting in them being unused by the game.

Undefined BRSTMs#

BA FinalMix_01.brstm

Last Commit Revision: 1954 - July 21, 2009 03:35:11

BA_01Final_01.brstm

Last Commit Revision: 1954 - July 21, 2009 03:35:11

CC_00 Final_01.brstm

Last Commit Revision: 1954 - July 21, 2009 03:35:11

Title Screen Music#

Two unused title songs can be found in the files. The track mn_title02 is used in the final game, which is April Fools from the online version.
{| class="wikitable" style="text-align: left;" ! Name ! File ! Notes |- !colspan=3|Last Commit Revision: 4316 - February 15, 2010 11:43:56 |- | align="center" style="font-weight: bold;" | mn_title_02 | | A song titled mn_title_02. It's much more energetic and fast than the used version. |- !colspan=3|Last Commit Revision: 1954 - July 21, 2009 03:35:11 |- | align="center" style="font-weight: bold;" | mn_title_ | | A song titled mn_title_. It's a lot more mellow than the used version. |}

Hub Music#

These songs were meant to play in areas taken over by your team. The final game uses tracks from the online version, but original songs do exist and go unused.

Name

File

Last Commit Revisions: 4316 - February 15, 2010 11:43:56

mn_hub_blue

mn_hub_green

mn_hub_red

mn_hub_yellow

In the files, two unused original versions of the track played in areas taken over by another team can be found. The track ig_game_before_02 is used in the final game, which is Mix Maestro from the online version.

Name

File

Notes

Last Commit Revision: 1954 - July 21, 2009 03:35:11

ig_game_before

Last Commit Revision: 4316 - February 15, 2010 11:43:56

ig_game_before_02_v2

This track would eventually be used in Mario & Sonic at the London 2012 Olympic Games for the 3DS.

Similarly to the tracks for areas taken over by another team, there's tracks leftover for presumably either after you claim an area or on a revisit after you've claimed all zones. All of the after tracks never get used, however.

Name

File

Notes

Last Commit Revision: 1954 - July 21, 2009 03:35:11

ig_game_after

Last Commit Revision: 5254 - April 16, 2010 09:28:58

ig_game_after_02

The intended final variant, going by existing references. The track is Backseat Jammin' from the online version.

Last Commit Revision: 4316 - February 15, 2010 11:43:56

ig_game_after_02_v2

Last Commit Revision: 1954 - July 21, 2009 03:35:11

ig_game_after2

Minigames / Challenges#

Last Commit Revision: 2825 - September 25, 2009 11:09:36

A song titled ig_jsr_01_0925 in the game files. It was likely meant to play in the minigame "Java Jump" as the sped-up variant when time's running out. The final game uses the files ig_jsr_00 / ig_jsr_01, which is Circus Funk from the online version.

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A song titled ig_spd_stake_00. This may have been meant for a skating minigame.

Last Commit Revision: 4013 - January 25, 2010 02:04:35

A song titled ig_challenge_play_00. It was likely meant to play during a Zone Challenge. In the final game, every Zone Challenge has a separate song tied to it.

Stingers#

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A stinger titled ga_goal1st. This was likely intended for if the main player finished 1st in a minigame.

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A stinger titled ga_lap_00. This was likely intended for when you increase your lap count in a minigame.

Other#

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A Super Paper Mario-esque song titled ig_rule. It may have been meant for the help/instruction menus. It just continues playing the current song in the final game.

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A song named ig_ceremony. It was likely meant to play during either the Trophy Ceremony or the Statue Celebration.

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A fast-paced and upbeat song called ig_result_00. It may have been meant for the results screen after you finish a minigame.

Last Commit Revision: 1954 - July 21, 2009 03:35:11

A song called ig_member. Where it was meant to be used is unknown.

Sound Effects#

These sound effects are stored in \sound\Club_Penguin.brsar and are mentioned in SoundList.nut, but aren't called or used anywhere in the game.

Actions#

Entry Name (If Available)

Clip

Notes

Bank Entry

SEQ_ac_register_00

A cash register dinging.

HUB_SE

SEQ_ac_phone

A phone ringing.

SEQ_ac_DJbox_00

A short stinger made of record scratches and hits.

SEQ_ac_beat_00

A slow funky beat.