the cutting room mirror

Cars Race-O-Rama (PlayStation 2, PlayStation 3, Xbox 360, Wii)

Cars Race-O-Rama is another racing game based on the Pixar film. Notable for being the final Pixar game to be published by THQ.

Sub-Page#

Unused Graphics#

Unused Textures#

An unfinished paintjob for Lightning McQueen.
CarsRaceORama-Mcq_wheel02.png

An early wheel for Lightning that uses Giovanni's tire found in the X360 data.

A kit piece for an early Lightning model called "mcq_bodymesh.xng" that uses Snot Rod's engine as a texture, found in the X360 data.

The gloss texture for the early Snot Rod engine kit piece for the bodymesh model found in the X360 data.

A "temp" paint job for Ramone found in the data.

Unused Icons#

An unused icon for Dragon McQueen found in the files. Due to Tokyo Mater lacking icons in two player mode, this goes unused.

CarsRaceORama-Icon_SHE_a.png CarsRaceORama-Icon_SCE_a.png

Unused icons depicting early designs for Doc and Chick's students, which were seen in a prerelease screenshot.

Unused Preview Image#

An unused event preview for the first cutscene in the game. This appears to be based on a much earlier build, as if you look closely you can see Lightning has different/earlier kit parts, and the students in the background do not look like any students in the game, not even the earlier ones with the unused icon.

(Source: Paynecars, Vladimir29)

(Code: source needed)

Early Loading Screen#

Present in C/UI/Tex in the Nintendo Wii version, is an early loading screen. Its very similar to another loading screen of Lightning McQueen that's used and might be an earlier version of that, however it has quite a few noticeable differences compared to the used one. McQueen's using a different tire set, has a much more tense and exaggerated expression, and it presents the associated company's logos at the bottom of the screen.

Unused Models#

mcq_bodymesh.xng#

Watch on YouTubeCarsRaceORama-Mcq_bodymesh_blender_gif.gif

mcq_bodymesh.xng in the Xbox 360 version is an early model for Lightning with different kit pieces. A GIF depicting this model of Lightning with those kit pieces can be seen above, along with a YouTube video with this model in a race ingame.

(Source: Code, Jeremy)

Platform Differences#

To do:
There might be more differences between all versions.

While all versions of the game are more or less the same game, just with a slight difference in graphical details and framerate, the PS2 version noticeably has the most changes and removal of content out of them all.

  • Similar to the Wii version, the game has a inconsistent framerate during gameplay and longer load times, more so than the other versions.
  • The cutscenes at Radiator Springs Speedway start with a different camera angle to avoid FPS drops.
  • There are fewer unlockable racers, paint jobs, and kit parts on PS2 compared to the other versions.
  • There are 4 racers at all times in a race instead of the usual 8 in the other versions.
  • Unlike in the other versions, Radiator Springs on PS2 is separated from Tailfin Pass and Ornament Valley by a loading screen entrance like in the previous games.
  • 3 different races from the other versions aren't present on PS2, those being Point to Point 1,3, and 4 due to the aforementioned changes to the Radiator Springs map in this version.
    • Due to their removal, Point to Point 2 and 5 are renamed to just Point to Point 1 and 2 on PS2.

References#


  1. GameFAQs↩︎