Cars for Xbox 360 and Wii were released a few months after the last-gen versions and is a launch title for the Wii. The Xbox 360 version displays in HD 720p and has higher resolution textures while the Wii version introduces motion control steering and is the only version to natively run at 60fps.
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Unused Graphics#
King_Decals.gct#
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Unmodified |
Fixed |
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In the King's folder within Global.arc in the Wii version is an unused image named King_Decals.gct. Note that it is warped and doesn't display correctly, which is likely an error on the developers' part.
Mcq_body_alt.dds#
In Lightning McQueen's folder in the Xbox 360 version version is an early texture named Mcq_body_alt.
Unused Code#
All versions of the Wii game include an unstripped ELF binary on the disc, CarsWii.elf, which matches the final DOL binary and provides function and variable names.
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Camera Control#
Watch on YouTubeUnlike other versions, the Wii version lacks a button toggle for changing camera angles, with camera control being moved to an option in the pause menu instead. The function which checks for camera button presses, CarsCameraController::KeyDownHandler(), still exists in the code and runs during gameplay. However, since no button is mapped at the value it is checking, the toggle is never triggered.
All of the buttons on the Wii Remote/Nunchuk are used for other gameplay functions, but patching the WIIJoystickDevice::Update() function to modify one to value 1D would allow it to be used to toggle the camera as on other platforms. The Gecko codes below instead add some extra code to double-map the 1 button when playing with the Wii Remote and Nunchuk configuration. This button is not normally used during driving gameplay, so this allows it to function as both cancel in menus and camera toggle in gameplay.
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JP |
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EU (En,Es)/(De,It) |
EU (Fr,Nl) |
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(Source: Original TCRF research)
Regional Differences#
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USA |
International |
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The music that plays on the Wii's Disc Channel screen is different in the US version compared to the other regional versions. The jingle used in the US version is from the Wii SDK and the Wii DiskCheck Channel, likely used on accident. The international versions reuses the very faint radio tune heard in the background of the cutscene where McQueen meets Fletcher, Gerald, El Guapo and Papo at Flo's.
The international version's Disc Channel song would eventually be reused in Mater-National's Disc Channel screen in all regions.
Version Differences#
- The Xbox 360 version runs at 30fps, while the Wii version runs at 60fps.
- Similar to the last-gen version, Mater’s Countdown Clean-Up and Mater’s Speedy Circuit requires a code to be unlocked in the Wii version, whereas they’re unlocked by default on the Xbox 360 version.
- The Wii version lacks the “Making of Video Game” video.
References#
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The Cars series | |
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Windows |
Cars • Mater-National Championship • Cars 2 • Fast As Lightning (Prototype) |
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Game Boy Advance |
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Nintendo DS |
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Nintendo 3DS |
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Wii |
Cars • Mater-National Championship (Prototype) • Race-O-Rama • Cars 2 |
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PlayStation 2 |
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Xbox, GameCube |
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Xbox 360 |
Cars • Mater-National Championship • Race-O-Rama • Cars 2 • Cars 3: Driven to Win |
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PlayStation 3 |
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Mac OS X |
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Arcade |
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Plug & Play |
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iOS, Android |
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Adobe Flash |
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PlayStation 4, Xbox One, Wii U, Nintendo Switch |
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Planes | |
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Nintendo DS |
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Nintendo 3DS |
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