Unused Music#
Present in the game's "BGM" file.
The first piece is labelled as "14_moriagari" ("Climax"), and judging from its very short length appears to have been a fanfare of ambiguous description. The official soundtrack labels it as "Glow-Up" and also gives it a secondary label of "Psych-Up music"...which honestly doesn't make its purpose any clearer.
The second piece, labelled "15_ichigeki" ("Hit"), is much clearer: both the game's Gallery mode and the official soundtrack identify it as a theme intended to be used during an Astral Heat, likely scrapped due to its insufficient length, which would require it to either be looped rather awkwardly or be accompanied by another track during longer Astral Heats. This track is also present in the sequel, albeit labeled as "unused" by the Gallery.
Unused Graphics#
A large placeholder image, which translates to "reserve 1024x1024 8bit". This graphic is bizarrely still present in the files of some of the game's sequels (for example, it is also in BlazBlue: Cross Tag Battle).
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The BlazBlue series | |
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PlayStation 3 |
BlazBlue: Calamity Trigger • BlazBlue: Continuum Shift • BlazBlue: Chrono Phantasma Extend |
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Windows |
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Nintendo Switch, PlayStation 4, Windows |
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