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Bishoujo Senshi Sailor Moon (Genesis)

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The SNES' premier magical girl beat-em-up, Bishoujo Senshi Sailor Moon, now augmented with the power of blast processing!

Unfortunately (?), the barefoot code did not make the cut this time.

Sub-Pages#

Unused Graphics#

To do:

  • look through a ton of unused uncompressed character data.
  • find potentially unused tilemaps.

Eyecatch#

Bssmmd_EC_BodyModel.png

An unseen full body model, likely intended for a similar feature to what was scrapped from the SNES game. This sprite features underwear, instead of the SNES game's... rather less modest approach. The final game only has the Sailor Guardian and civilian costumes available.

Usagi

Ami

Curiously, Usagi and Ami's civilian outfits have the shoes separated from the rest of the sprite, most likely for a cheat similar to the SNES game.

Unused Sprites#

Sailor Moon

Sailor Mercury

Sailor Mars

Sailor Jupiter

Bssmmd_EC_SMarsMess.png 

Odd tiles found in the sprites of each Sailor Guardian's sprite, with the exception of Sailor Venus. Bssmmd_EC_MakoArm.png A copy of Makoto's arm for the civilian outfit, which would be redundant as the full outfit already covers her arm.

Eyecatch Oversight#

Luna/Artemis

Phobos/Deimos

An oversight causes the first frames of Luna, Artemis, Phobos/Deimos' animations to never be shown.

Placeholder Icons#

Bssmmd_Placeholders.png

These obvious placeholder icons are loaded into VRAM.

Font#

Bssmmd_Font.png

A hexadecimal font loaded in VRAM.

Numbers#

Bssmmd_Numbers.png

Unmodified HUD number sprites. The used sprites scale the width to 16 pixels.

Unused Character Icons#

Sailor Mercury

Sailor Mars

Sailor Jupiter

Sailor Venus

Bssmmd_JupiterIC.png 

While Sailor Moon's fourth icon is used, the other Guardians have equivalents that just never appear. Notably, Jupiter's icon is flipped, and Mercury's icon has three dark blue pixels in her mouth, likely as her palette has no light pink equivalent.

Stage 3-1#

To do:

  • find potentially unused tilemaps or make a mmockup. The closest reference for the car tiles was an S13 Silvia.

Bssmmd_FreeWayForest.png

Two leftover 64x64 tilesets of a forest background. Bssmmd_FreeWayTire.png An unused set of tires for the truck, most likely used for an animation. Bssmmd_FreeWayTruck.gif Mockup of the full truck sprite (palette line 2). Bssmmd_FreeWayTiles.png Unused tiles of a car (palette line 1), meant to go along with the trucks. They were possibly meant to be overlaid with trees(?) (palette line 2), related to the leftover backgrounds.

Stage 4-1#

Bssmmd_M.png

A simple M graphic.

Hidden Details#

Intro#

In-Game

Full Tilemap

This graphic of Sailor Moon in the intro has more tiles for her hair than the 320-pixel screen width can display.

Transformation#

In-Game

Modified

The palette for the transformation background used to have more shades of pink. The right image is a mockup.

Stage 5#

In-Game

Modified

The palette for Stage 5-1 (D-Point) used to have more colors for the reflection tiles. The right image is a mockup.

Unused Enemy#

Watch on YouTube

Unused Music#

Music 4#

Unused Sound Effects#

Sound

Sound ID

Notes

$B3

A saw sound.

$B4

Another saw sound.

$B5

Ditto.

$B7

An alternative version of the sound for the coffee shop door in Stage 1-1.

$B8

Another alternative version of the sound for the coffee shop door in Stage 1-1.

$BA

The sound of a vehicle passing by. May belong to Stage 3-1.

$BB

$BD

$BE

$C3

A beep.

$C7

Another beep.

Unreferenced (0x2DA32-0x2DA61)

A waterfall sound, also heard in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker.

Unreferenced (0x2DA62-0x2DA8F)

A loop of white noise.

Unreferenced (0x2DA90-0x2DADB)

A pounding sound, also found in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker.

Unused PCM Voices#

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Character

Sound

Sound ID

Description

Usagi

$CC

(Unknown) Source unknown.

Usagi

$D2

"Nakayoshi!" Ported from the SNES game.

Usagi

$D3

"Mata ne!" ("See you!") Ported from the SNES game.

Youma 1

$F2

Most likely used for hitting an enemy. A scream from this set would end up being used.

Youma 2

$F4

Most likely used for defeating an enemy. A scream from this set would end up being used.

Youma 3

$F6

Most likely used for hitting an enemy.

Youma 3

$F7

Most likely used for defeating an enemy.

Youma 4

$F8

Most likely used for hitting an enemy.

Youma 4

$F9

Most likely used for defeating an enemy.

Oddities#

Stages seemingly designed without black bars#

Bssmmd_Stage3full.png

Some stages seem to be done without the H-Int black bars in mind.

Title Background Error#

An odd sprite error seen on the Moon Kingdom, the top of the castle is a separate sprite and seems to be done differently and a bit misaligned.

Stray Pixels in character select#

In-Game

Sprite

There are a bunch of stray pixels on the portrait border.