The SNES' premier magical girl beat-em-up, Bishoujo Senshi Sailor Moon, now augmented with the power of blast processing!
Unfortunately (?), the barefoot code did not make the cut this time.
Sub-Pages#
Unused Graphics#
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To do:
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Eyecatch#
An unseen full body model, likely intended for a similar feature to what was scrapped from the SNES game. This sprite features underwear, instead of the SNES game's... rather less modest approach. The final game only has the Sailor Guardian and civilian costumes available.
Usagi |
Ami |
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Curiously, Usagi and Ami's civilian outfits have the shoes separated from the rest of the sprite, most likely for a cheat similar to the SNES game.
Unused Sprites#
Sailor Moon |
Sailor Mercury |
Sailor Mars |
Sailor Jupiter |
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Odd tiles found in the sprites of each Sailor Guardian's sprite, with the exception of Sailor Venus. A copy of Makoto's arm for the civilian outfit, which would be redundant as the full outfit already covers her arm.
Eyecatch Oversight#
Luna/Artemis |
Phobos/Deimos |
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An oversight causes the first frames of Luna, Artemis, Phobos/Deimos' animations to never be shown.
Placeholder Icons#
These obvious placeholder icons are loaded into VRAM.
Font#
A hexadecimal font loaded in VRAM.
Numbers#
Unmodified HUD number sprites. The used sprites scale the width to 16 pixels.
Unused Character Icons#
Sailor Mercury |
Sailor Mars |
Sailor Jupiter |
Sailor Venus |
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While Sailor Moon's fourth icon is used, the other Guardians have equivalents that just never appear. Notably, Jupiter's icon is flipped, and Mercury's icon has three dark blue pixels in her mouth, likely as her palette has no light pink equivalent.
Stage 3-1#
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To do:
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Two leftover 64x64 tilesets of a forest background. An unused set of tires for the truck, most likely used for an animation.
Mockup of the full truck sprite (palette line 2).
Unused tiles of a car (palette line 1), meant to go along with the trucks. They were possibly meant to be overlaid with trees(?) (palette line 2), related to the leftover backgrounds.
Stage 4-1#
A simple M graphic.
Hidden Details#
Intro#
In-Game |
Full Tilemap |
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This graphic of Sailor Moon in the intro has more tiles for her hair than the 320-pixel screen width can display.
Transformation#
In-Game |
Modified |
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The palette for the transformation background used to have more shades of pink. The right image is a mockup.
Stage 5#
In-Game |
Modified |
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The palette for Stage 5-1 (D-Point) used to have more colors for the reflection tiles. The right image is a mockup.
Unused Enemy#
Unused Music#
Music 4#
Unused Sound Effects#
Sound |
Sound ID |
Notes |
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$B3 |
A saw sound. |
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$B4 |
Another saw sound. |
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$B5 |
Ditto. |
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$B7 |
An alternative version of the sound for the coffee shop door in Stage 1-1. |
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$B8 |
Another alternative version of the sound for the coffee shop door in Stage 1-1. |
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$BA |
The sound of a vehicle passing by. May belong to Stage 3-1. |
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$BB |
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$BD |
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$BE |
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$C3 |
A beep. |
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$C7 |
Another beep. |
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Unreferenced (0x2DA32-0x2DA61) |
A waterfall sound, also heard in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker. |
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Unreferenced (0x2DA62-0x2DA8F) |
A loop of white noise. |
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Unreferenced (0x2DA90-0x2DADB) |
A pounding sound, also found in the Sonic the Hedgehog Prototype and Michael Jackson's Moonwalker. |
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Unused PCM Voices#
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'...But what does it mean?' |
Character |
Sound |
Sound ID |
Description |
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Usagi |
$CC |
(Unknown) Source unknown. |
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Usagi |
$D2 |
"Nakayoshi!" Ported from the SNES game. |
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Usagi |
$D3 |
"Mata ne!" ("See you!") Ported from the SNES game. |
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Youma 1 |
$F2 |
Most likely used for hitting an enemy. A scream from this set would end up being used. |
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Youma 2 |
$F4 |
Most likely used for defeating an enemy. A scream from this set would end up being used. |
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Youma 3 |
$F6 |
Most likely used for hitting an enemy. |
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Youma 3 |
$F7 |
Most likely used for defeating an enemy. |
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Youma 4 |
$F8 |
Most likely used for hitting an enemy. |
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Youma 4 |
$F9 |
Most likely used for defeating an enemy. |
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Oddities#
Stages seemingly designed without black bars#
Some stages seem to be done without the H-Int black bars in mind.
Title Background Error#
An odd sprite error seen on the Moon Kingdom, the top of the castle is a separate sprite and seems to be done differently and a bit misaligned.
Stray Pixels in character select#
In-Game |
Sprite |
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There are a bunch of stray pixels on the portrait border.
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The Sailor Moon series | |
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Game Boy |
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SNES |
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TurboGrafx-CD |
Bishoujo Senshi Sailor Moon • Bishoujo Senshi Sailor Moon Collection |
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Genesis |
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Game Gear |
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Arcade |
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Windows |
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Nintendo DS |
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