the cutting room mirror

Beetlejuice (NES)

Honk honk.

Sub-page#

Unused Graphics#

beetlejuice_nes_snake.png
This snake enemy is present in memory alongside other enemies, but it never appears in any stage.

In-Game

Full

On the continue screen, Beetlejuice moves his head to the proper "body" to either continue or end. The image on the left is the one used in-game, but a look at the tiles in memory seems to indicate this sprite is cobbled together from a larger, more awkward-looking sprite.

Unused Text#

To do:
More text which may not have been used.

 THE SPOOK
SCROLL
 PASSWORD

The game uses a special type of compression for its text that assigns specific strings to certain bytes. The above, found at address 108BB, are never used.

These may be leftovers from the prototype, where instead of the Book for the Recently Deceased you had to find the Spook Scroll, which contained a password. The end result (allowing you to access the shops) is the same.

Hidden Credit#

Present at 0x1FEA5.

* Written by Paul Machacek *