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Beetlejuice (NES)

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This page details one or more prototype versions of Beetlejuice (NES).

This prototype is documented on Hidden Palace.

A prototype of the NES Beetlejuice was released by Hidden Palace on January 1, 2025.

General#

  • The Geffen credit was separated into two lines and the year was added. Rare's credit went from yellow to white.

Proto

Final

  • Beetlejuice himself and the pause menu use a red color scheme instead of the final yellow.
  • Every instance of Beetlejuice talking has his sprite and the text positioned slightly lower than in the final.
  • Help Vouchers are called "Player Credits" at this point. Some of the shops had their color schemes altered as well.

Scares#

Two of the scares are different in this build, though they function exactly the same as their final counterparts.

  • The Frankenstein scare was replaced by the Medusa Head in the final game:

Proto

Final

Proto

Final

BeetlejuiceNES_Proto_Franky1.PNGBeetlejuiceNES_Proto_Franky2.PNGBeetlejuiceNES_Proto_Franky3.PNGBeetlejuiceNES_Proto_Franky4.PNG

BeetlejuiceNES_Medusa1.PNGBeetlejuiceNES_Medusa2.PNGBeetlejuiceNES_Medusa3.PNGBeetlejuiceNES_Medusa4.PNG

  • The Egyptian Mummy scare was replaced by the Umbrella Head in the final game:

Proto

Final

Proto

Final

BeetlejuiceNES_Proto_Mummy1.PNGBeetlejuiceNES_Proto_Mummy2.PNGBeetlejuiceNES_Proto_Mummy3.PNGBeetlejuiceNES_Proto_Mummy4.PNGBeetlejuiceNES_Proto_Mummy5.PNG

BeetlejuiceNES_Umbrella1.PNGBeetlejuiceNES_Umbrella2.PNGBeetlejuiceNES_Umbrella3.PNGBeetlejuiceNES_Umbrella4.PNG

Cut Level#

After beating the first boss, instead of being shown a brief cutscene of the Maitlands' car in the river, you are instead taken to a bonus level which was entirely cut from the final game. Cars and the bottom of the screen are lethal to the touch, as are the bikes if touched head-on. Walking into the bikes from the side grants you extra scares. The level scrolls automatically until the covered bridge is reached.

BeetlejuiceNES_Proto_BonusMap.png BeetlejuiceNES_Proto_Bonus.png

Characters & Pickups#

Proto

Final

Barbara Maitland's sprite was touched up a bit.

Proto

Final

As was Lydia Deetz's sprite.

Proto

Final

BeetlejuiceNES_Proto_PickupBug1.PNGBeetlejuiceNES_Proto_PickupBug2.PNGBeetlejuiceNES_Proto_PickupBug3.PNGBeetlejuiceNES_Proto_PickupBug4.PNGBeetlejuiceNES_Proto_PickupBug5.PNGBeetlejuiceNES_Proto_PickupBug6.PNG

In the top-down levels, enemies sometimes drop bugs you can pick up. The prototype has three kinds, while the final only has one. The final game seems to load some of the proto bugs into memory during these levels, at least partially.

Enemies & Bosses#

  • The big un-stompable bugs were some kind of spiked creature that resembles a hedgehog.

Proto

Final

BeetlejuiceNES_Proto_Spiky1.PNGBeetlejuiceNES_Proto_Spiky2.PNG

BeetlejuiceNES_BigBug1.PNGBeetlejuiceNES_BigBug2.PNG

  • The fly enemy used to be a bat.

Proto

Final

BeetlejuiceNES_Proto_Bat1.PNGBeetlejuiceNES_Proto_Bat2.PNG

BeetlejuiceNES_Fly1.PNGBeetlejuiceNES_Fly2.PNG

  • The first boss was originally some sort of toothy monster, before being replaced by Otho.

Proto

Final

BeetlejuiceNES_Proto_ToothyProj.PNGBeetlejuiceNES_Proto_Toothy2.PNGBeetlejuiceNES_Proto_Toothy1.PNG

BeetlejuiceNES_OthoSpray.PNG BeetlejuiceNES_Otho2.PNGBeetlejuiceNES_Otho1.PNG

  • The second boss was initially a squid monster, before being replaced by a football player. Unlike the final boss, you have to jump and hit the squid's eye to hurt it.

Proto

Final

BeetlejuiceNES_Proto_SquidProj.PNG BeetlejuiceNES_Proto_Squid1.PNGBeetlejuiceNES_Proto_Squid2.PNG

BeetlejuiceNES_Football.PNGBeetlejuiceNES_Footballer1.PNGBeetlejuiceNES_Footballer2.PNG

  • The sandworm's head was redrawn.

Proto

Final

BeetlejuiceNES_Proto_Sandworm1.PNGBeetlejuiceNES_Proto_Sandworm2.PNGBeetlejuiceNES_Proto_Sandworm3.PNG

BeetlejuiceNES_Sandworm1.PNGBeetlejuiceNES_Sandworm2.PNG

Levels#

Town#

  • Instead of picking up the Book for the Recently Deceased, you pick up the Spook Scroll which tells you a password with which to access the shops.

Proto

Final

Proto

Final

BeetlejuiceNES_Proto_Scroll2.PNGBeetlejuiceNES_Proto_Scroll2-1.PNGBeetlejuiceNES_Proto_Scroll3.PNGBeetlejuiceNES_Proto_Scroll4.PNG

BeetlejuiceNES_Book2.PNGBeetlejuiceNES_Book2-1.PNGBeetlejuiceNES_Book3.PNGBeetlejuiceNES_Book4.PNG

  • All of the underground areas have had their color schemes altered, including ones in later levels. For example the first three as seen here.

Proto

Final

BeetlejuiceNES_Proto_Underground1.PNGBeetlejuiceNES_Underground2.PNGBeetlejuiceNES_Underground3.PNG

BeetlejuiceNES_Underground1.PNGBeetlejuiceNES_FinalUnderground2.PNGBeetlejuiceNES_FinalUnderground3.PNG

River#

Proto

Final

The water is green and the background appears to be a starry sky. Most notably, the covered bridge and the Maitlands' car also appear in the background at the start of the level.

Proto

Final

These green tiles were removed from the upper parts of the stage. More color changes are also apparent throughout the level (doors, grates, tentacle monsters, etc.)

House#

Proto

Final

Slight change to the text when interacting with the paper roll in the bathroom.

Graveyard#

Proto

Final

Crosses were removed from the background, likely to comply with Nintendo of America's content policies.