the cutting room mirror

Beatmania THE FINAL

beatmania THE FINAL

Unused Text#

Game ID#

At the beginning of the game's uncompressed HDD data, the following string is found:

 GCC01 beatmania THE FINAL ver1.00[EOF]

Codename#

At offset 0x2F0B3 of the game's main CPU is some sort of codename for the game:

BGM_C01_JA -  UNDERSTANING  -   

Unused Song Titles#

To do:
Find a MAME cheat which will put those entries into the song selection wheel.

Mixed in with the song titles in CPU memory are a few unused ones. "ENDING" is used as the title of the song you "play" during the credit roll after finishing a Normal mode game, but there is no way to pick it during normal play. Selecting any of the unused slots by modifying the song selection wheel will cause the game to play a duplicate of the NORMAL chart for PARANOiA MAX ~DIRTY MIX~.

DUMMY
ENDING
173(Reserved)
174(Reserved)
175(Reserved)
176(Reserved)
177(Reserved)
178(Reserved)
179(Reserved)
180(Reserved)

Unused Music#

To do:
Find a MAME cheat that will make it possible to access it in-game.

The game contains data for the crack style ANOTHER chart from beatmania 3rdMIX for Attack the music, which goes unused due to being overridden by the 49 MUSIC MIX ANOTHER chart from beatmania completeMIX 2.