the cutting room mirror

Unused Text

This is a sub-page of Bayonetta 2.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check more of the Korean and Simplified/Traditional Chinese text from the 1.1.0 and 1.2.0 updates.

The Evm and mm folders contain the game's script. Within these folders' files are alternate versions of final lines, placeholder text, and completely unused messages.

Evm#

Primarily "event" text, such as subtitles for cutscenes.

event_0000#

Subtitles meant for the message displayed before the Records of Time Chapter begins. In the final, only the Japanese, Chinese, and Korean subtitles are displayed.

The base game's Records of Time message unintentionally reused the first game's message, which read "in a universe of light and dark, where perception is reality". The English text was restored to the intended message, "in a universe of light and dark, where time reflects infinitely", in version 1.2.0 on Nintendo Switch. However, even before this correction, the German (unused) and Japanese subtitles did translate to the correct "where time reflects infinitely" message.

English

German

Spanish

French

Italian

test

In einem Universum von Licht und Schatten, in dem sich die Zeit unendlich widerspiegelt...

En un universo de luz y tinieblas, donde la percepción es la realidad...

Dans un univers d'ombre et de lumière, où la perception façonne la réalité...

test

event_1020#

An early version of Jeanne's line in the Prologue where she tells Bayonetta she forgot to buy the caviar. The characters "買い" (to buy) in Jeanne's line are absent from the final.

Unused (event_1020)

Used (event_9004)

キャビアを買い忘れてな 戻ってきたらこのざまだ

キャビアを忘れてな戻ったらこのざまだ

event_1030#

Subtitles for the scene where Jeanne protects Bayonetta from Gomorrah are in both event_1030.mcd and event_9006.mcd. These files are duplicates of one another in all languages except Japanese, in which event_1030.mcd contains an earlier revision.

Unused (event_1030)

Translation

Used (event_9006)

Translation

セレッサ!!

Cereza!!

セレッサ!!

Cereza!!

……!?

こ これは…!

Th-this is...!

これは!?

This is!?

ジャンヌ…!?

Jeanne...!?

ジャンヌ…!?

Jeanne...!?

クッ…! おのれ こんなことで…!!

おのれ こんなことで…!!

うわあああああああああーッ!!

Uwaaaaaaaaah!!

ジャンヌ!!

Jeanne!!

ジャンヌ!!

Jeanne!!

おいで 言う事聞かない子はお仕置きしてあげるわ!

おいで 言う事聞かない子は お仕置きしてあげるわ!

event_1040 and event_9007#

Intended for the Prologue scene where Bayonetta cradles Jeanne's body-- it seems Bayonetta was going to whisper her name. The Korean and Chinese lines differ between these two events, while the English and Japanese are identical in both files.

event_1040

event_9007

English

Jeanne...

Jeanne...

Japanese

ジャンヌ…

ジャンヌ…

Korean

잔느…

…

Simplified Chinese

贞德……

Jeanne...

Traditional Chinese

貞德……

……

event_2180#

A single line of somebody exclaiming Bayonetta's name. It is in Japanese in all language files. event_2180 is the ending cutscene for "The Two Meet", where Bayonetta and Balder lunge at each other.

ベヨネッタ!!

event_3a01#

Intended to appear after defeating Balder inside Insidious. It is found after Bayonetta's final line in the cutscene, "The Right Eye?". The English line only exists in the Wii U version.

Japanese

English

坊や!

Little one!

event_5050#

Alraune's defeat cutscene. These two lines are found after Rodin says "Don't forget about your new toy!!".

Korean

Simplified/Traditional Chinese

All other languages

…!?
…

……!?
……

クッ…!?
う…

event_7070#

A line of text placed after Aesir's defeat cutscene in the final Chapter, and is probably intended to be his scream after having his soul knocked out of his body. In the final, his scream isn't subtitled at all (and sounds nothing like this text).

Original

Translation

ぐああああああああああーーーッ

Guaaaaaaaaaahhh

ph22d_3200#

When Glamor lunges at Loki in Chapter I, he exclaims "bloody hell", but the subtitle displayed is different ("Whoa!"). The subtitle that matches the audio remains in this file, unused.

Unused (ph22d_3200)

Used (ph22d_0010)

English

Bloody hell!!

Whoa!

German

Verdammte Scheiße!!

He!

Spanish

¡Joder!

French

Oh merde !

Italian

Cazzo!

Oh!

ph22b_3200#

A line from Loki intended for Chapter I, when Bayonetta approaches him while he's trapped under Valiance's remains.

English

Dammit, let me go, you piece of...

German

Verdammt. Lass mich, du dreckiges...

Spanish

Que me sueltes, joder, cacho de...

French

Bordel, lâche-moi espèce de...

Italian

Cazzo, lasciami andare, pezzo di...

Korean

이, 이거 놔! 이 괴물아!

Simplified Chinese

放、放开我!你这怪物!

Traditional Chinese

放、放開我!你這怪物!

There is also a voiced version of this line in the game's files. The Japanese script for this scene begins with Loki saying this line, then has Bayonetta respond to him with "so, they're after you too then". The English script, on the other hand, omits Loki's line and starts with Bayonetta's response, so this audio normally goes unheard during gameplay-- however, it can be triggered by enabling the specific combination of English voices and Japanese subtitles.

phf0f_000#

Contains subtitles intended for the demo's "To Be Continued" trailer.

In a universe of light and dark,
where time reflects infinitely...

To Be Continue...

phf04_3f40 and event_8010#

phf04_3f40.mcd (located near Rodin's shop dialogue) and event_8010.mcd (the ending cutscene in which Balder dons his mask from the first game) each contain placeholder text from the Japanese short story "Rashomon", by Ryunosuke Akutagawa.

ある日の暮方の事である。

一人の下人が、羅生門の下で雨やみを待っていた。

広い門の下には、この男のほかに誰もいない。

ただ、所々丹塗の剥げた、

大きな円柱に、蟋蟀が一匹とまっている。

羅生門が、朱雀大路にある以上は、

この男のほかにも、

雨やみをする市女笠や揉烏帽子が、

もう二三人はありそうなものである。

それが、この男のほかには誰もいない。

何故かと云うと、この二三年、京都には、

地震とか辻風とか火事とか饑饉とか云う

災がつづいて起った。

そこで洛中のさびれ方は一通りではない。

旧記によると、仏像や仏具を打砕いて、

その丹がついたり、金銀の箔がついたりした木を、

路ばたにつみ重ねて、薪の料に

売っていたと云う事である。

The Korean language version of phf04_3f40.mcd instead has strings seemingly leftover from the translation process.

*miss.txt: phf04_3f40:7
*miss.txt: phf04_3f40:8
*miss.txt: phf04_3f40:10
*miss.txt: phf04_3f40:12
*miss.txt: phf04_3f40:13
*miss.txt: phf04_3f40:14
*miss.txt: phf04_3f40:15

mm#

In-game text, such as descriptions for items, and text seen when using Y to Check.

mmSTG000#

A myriad of text that includes an early, vastly different story outline for the first few Chapters.

The lines labeled as "boy" were to be said by Loki, as that is his internal codename. The "p" prefix on some of the lines' labels mean they were supposed to appear during specific points in a Chapter, referred to internally as "phases".

p270 later became the part in Chapter V where Loki and Bayonetta talk while ascending the stairway inside the Cathedral of Cascades.

p275 corresponds to the part when you play as Loki and run from the Urbane chasing him. Speeding up during "birdification" may have been an early option to outpace the Urbane, rather than throwing cards at it.

p012, p290, p2b0, and p053 no longer exist in the files.

Label

Text

Translation

PAUSE_mokuteki_big_00

少年と共に塔へ向かう

Head for the tower with the boy

PAUSE_mokuteki_big_01

敵を倒せ!

Defeat the enemy!

PAUSE_mokuteki_small_00

神に狙われている少年を救い出せ!

Rescue the boy who is being targeted by God!

PAUSE_mokuteki_small_01

襲いかかってくる敵をすべて倒せ!

Defeat all the enemies that attack you!

PAUSE_mokuteki_help_00

<+> 決定 <-> ゲームの再開

<+> Decide <-> Resume game

CHECK_TREASURE_BOX_MSG_00

太陽の紋章が描かれたオブジェだ

An object bearing the Seal of the Sun.

CHECK_TREASURE_BOX_MSG_01

台座には魔女の墓標を表す紋章が 刻まれている

Upon the pedestal, there is an engraved headstone marking the resting place of a witch.

CHECK_THUNDER_STATUE_MSG_00

二体一組の水晶の像のようだが… 片方が粉々になっている

It is a set of two crystal statues... But one is in pieces.

CHECK_THUNDER_STATUE_MSG_01

強い恨みを込めて破壊されたような 不自然な壊れかただ

It has been destroyed in an unnatural manner, as if in a fit of rage powered by a deeply held grudge.

CHECK_THUNDER_STATUE_MSG_02

「智力と魔力 重なりしとき 我が蒼雷が汝を 試さん」

Lumen Sage and Umbra Witch When their powers meet in a test of strength The lightning released will be your test.

CHECK_THUNDER_STATUE_MSG_03

「水面を渡りたくば 審判の雷を 紙一重で避け 己の勇気を示せ」

If you wish to walk upon water, prove your mettle by dodging the lightning in a single hair's breadth.

p012_start1

自家用飛行機で霊峰を目指す エンツォ と ベヨネッタ

Enzo and Bayonetta head for the sacred mountain on a private plane

p012_start2

霊峰に近付くと、大量の天使が襲ってくる

When approaching the sacred mountain, a large number of angels attack

p012_fall1

大きめの天使が 飛行機を破壊!

A large angel destroys the plane!

p012_fall2

飛行機がバラバラに落下していく

The plane begins to fall to pieces

p012_fall3

エンツォを助けることに!

Go help Enzo!

boy00

な なんだ!?

W-what!?

boy01

うわぁ!

Wow!

boy02

こっちに来いよ

Get over here

boy03

ぐッ!

boy04

助けて ベヨネッタ!

Help, Bayonetta!

boy05

なんだよ! しつこいなッ

What the hell! They're persistent

boy06

早く ベヨネッタ!

Quickly, Bayonetta!

boy07

避けろ! 危ない!

Stay away! Watch out!

boy08

痛ッ

Ouch

p270_START1

バルドルとボス戦の影響で 水道橋が崩壊 ルカも 巻き込まれて落ちてくる

The aqueduct collapses due to the battle between Balder and the boss. Luka is also engulfed and falls

p270_START2

それを下から見ている ベヨネッタ

Bayonetta is watching that from below

p270_SET

ベヨネッタ編その2 開始

Bayonetta Chapter 2 start

p270_BLDR

上空から バルドルが参上

From the sky, Balder arrives

p270_BTL

戦闘の影響で 地形が崩壊していく

The terrain collapses due to the effects of battle

p270_BOY

少年とルカが 落ちてしまい 流されていく

The boy and Luka fall and are washed away

p270_BLDR2

バルドルは退散していく。

Balder retreats.

p270_ITEM

少年が落としたペンダント(仮)を拾う

Pick up the pendant (temporary) dropped by the boy

p270_ITEM2

ペンダント(仮)が導いてくれる

The pendant (temporary) will guide you

p275_BOY_TUTORIAL_00

《少年専用アクション》 ゲージ最大時L1ボタンで鳥化 鳥化中にジャンプボタンで加速

《Boy-exclusive Action》 When the gauge is at maximum, bird-ify with the L1 button. Speed up with the jump button during birdification

p290_SYMBOL

首飾り(仮)が反応し足場が上がる

The necklace (temporary) reacts and the scaffolding rises

p290_GIMMICK

街全体が変化していく

The whole city transforms

p290_JEANNE

ジャンヌからの連絡が入る

Get in touch with Jeanne

p2B0_JEANNE

ジャンヌが捕まっている?

Has Jeanne been captured?

p053_CHECK_001

テストメッセージ

Test message

p053_CHECK_002

改行テス

Line break test

mmSTG020#

Contains "Check" text up to Chapter V. The three lines below were intended to appear at some point before you meet Loki in Chapter I.

The Japanese lines appear to have the same meanings as the English ones. The first line is unique, however, in that it refers to Bayonetta in third-person rather than the usual first-person point-of-view.

English

Japanese

The angel flies off without paying me any heed at all. Seems like they're quite busy on their end as well.

天使はベヨネッタには目もくれず飛び去っていった どうやら忙しいのはお互い様らしい

Someone or something has closed the gate. I'm curious as to why, but it's best to move on for now.

いつの間にか門は閉じられている なぜ閉じたのか気になるが、今は先を急ごう

Some kind of ritual is being performed. The drawing seems to be of a witch and a sage.

何かの儀式が執り行われている 描かれているのは魔女と賢者だろうか

mmSTG030#

Lines pertaining to Chapter VII, "The Ark". Only one goes unused:

English

Cannon ready in:

German

Schussbereit in:

Spanish

Cañón listo en:

French

Canon armé dans :

Italian

Cannone pronto a far fuoco fra:

Japanese

砲台起動まで

Korean

포대 기동까지

Oddly, though the Ark does fire a "cannon" of energy during the Insidious fight, these lines are with ones found after Insidious swallows Bayonetta and the Ark is destroyed.

Much more unused text can be found in the Japanese file. In addition to the above, there is also text pertaining to an entire scrapped puzzle sequence involving the destroyed Ark. The player would have had to locate its parts and put them together once more. However, it is unclear whether this puzzle would take place during Insidious's fight, inside Insidious, or some time afterwards.

The line referring to a barrier with the label "STG_P340_CHECK_GATE" likely refers to the unused "gate" and "keyhole word"s.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check what controller buttons the <7>, <14>, <23>, and "Special0x" terms correspond to. <7> is likely ZR.

Label

Text

Translation

STG_OBJECT_001

敵を全滅しろ

Eliminate the enemy

STG_P340_BTN_HELP_00

<7> を素早く2回 スネークウィズイン

Press <7> twice quickly to Snake Within

STG_P340_BTN_HELP_01

カメラ方向に移動

Move toward the camera

STG_P340_BTN_HELP_02

カメラ操作

Camera operation

STG_P340_TUT_01

進みたい方向に倒しながら + 水中で <7> を素早く2回でスネークウィズイン 発動

While tilting in the direction you want to go, press + <7> twice quickly underwater to activate Snake Within

STG_P340_CHECK_GATE

古代文字で書かれた結界のようだ
鍵穴のような文様が描かれている

They look like barriers written in ancient characters.
A keyhole-like design is depicted.

STG_P340_TUT_02

< B > ダッシュ

< B > Dash

STG_P340_TUT_03

<14> ベヨネッタ に切り替える

<14> Switch to Bayonetta

STG_P340_TUT_04

<14> 少年に切り替える

<14> Switch to boy

STG_P340_TUT_PARTS_ROT

<23> パーツ回転

<23> Rotate parts

STG_P340_TUT_PARTS_SET

パーツはめる

Insert parts

STG_P340_TUT_PARTS_ROT_SET_01

<23> 回転 : パーツ回転 押し込み : パーツはめる

<23> Rotation: Rotate parts Push in: Fit parts

STG_P340_TUT_PARTS_ROT_SET_02

回転 : パーツ回転 押し込み : パーツはめる

Rotate: Rotate parts Push in: Fit parts

STG_P340_TUT_PARTS_ROT_SET_03

<23> 回転 : パーツ回転 押し込み : パーツはめる

<23> Rotation: Rotate parts Push in: Fit parts

STG_P360_OPT_01

上下操作を選んでください

Please choose the Y-Axis operation

STG_P360_OPT_02

上下通常

Y-Axis normal

STG_P360_OPT_03

上下反転

Y-Axis inverted

STG_P340_ARK_PARTS_FIND

方舟のパーツを見つけ出せ

Locate the parts of the Ark

STG_P340_ARK_CREATE

方舟を組み立てろ

Assemble the Ark

STG_P340_ARK_KEEPER

方舟を守れ

Protect the Ark

STG_P320_CHECK_CUBE

古代の封印の鼓動が伝わってくる
魔女の力で解き放たれる日を待っていたかのように

The ancient seal's pulsation can be sensed, as if waiting for the day to be unleashed by a witch's power

STG_P370_TALK_01

坊や!

Little one!

mmSTG060#

Chapter XIII strings, relating to checking the waterfall and lava flows below Vigrid.

English

Japanese

The current is too fast to cross as is. If only I were able to use Witch Time...

水の流れは激しく、このままでは渡れそうにない ウィッチタイムが使えれば簡単に渡れるのだが…

There's only one path, and lava is spurting wildly along it. Even as a witch, I don't think I'd be able to force my way through in one piece.

唯一の道を飲み込もうと溶岩が激しく噴き上がっている 強引に通ろうとすれば、魔女と言え無事では済まないだろう

The path has been blocked by debris. No turning back now.

瓦礫で道が塞がれてしまった もう後戻りはできないようだ

mmSTG0a0#

Text for Muspelheim challenge names and their rules. One unused set may reference the golden hammer found in Wrecking Crew and the Super Smash Bros. series.

English

Japanese

Golden Hammer!

ゴールデンハンマー

Defeat the specified number of enemies in the time given.

制限時間内に 決められた数の天使を叩け

There are also placeholder challenge names and rules, which all translate to "empty mission".

≪空きミッション≫

mmACV000 and mmSUB040#

Contains Bewitchment names, three of which go unused.

Bewitchment

Description

Hot-blooded, Cold Stare

In Story Mode, freeze 30 enemies with Undine.

The Sword is Mightier

In Story Mode, use charge attacks with Rakshasa to defeat 20 enemies.

Splitsville

In Story Mode, split 30 enemies in two with Salamandra.

The Japanese version also has unused Bewitchments. Their descriptions appear to match the ones above. 剣乱豪苛 (kenran-gouka) is a coinage, its sound is from 豪華絢爛 (gouka-kenran), which means "magnificent". The character meanings are: 剣 (sword), 乱 (rough/violent), 豪 (strong), 苛 (torment).

Bewitchment

Translation

Description

熱血にして凍結

Hot-blooded, Cold Stare

ストーリーモードで、アンダインを装備して敵を30体凍らせる。

剣乱豪苛

Equipped in magnificent and heroic manner

ストーリーモードで、ラークシャサを装備して溜め攻撃で敵を20体倒す。

ハッピーフライデー

Happy Friday

ストーリーモードで、サラマンドラを装備して敵を30体真っ二つにする。

mmCHA000#

Certain versions of mmCHA000.mcd, which holds Character Select screen text, have an extra placeholder or dummied out name slot for a costume.

Japanese

Korean/Traditional Chinese

Simplified Chinese

'---

---

——

mmCOM001#

Contains text for the Play History, Pause, and Results screens. Inside this file are a few unused Chapter names.

CHAPTER XVII
XVII 
EPILOGUE
TUTORIAL

Placeholder numbers for the Witch Trials-- Roman numerals are used in the final version.

1 2 3 4 5

An unused option intended for the in-game Pause menu.

Last Checkpoint
Return to the last saved checkpoint.
Returning to your last checkpoint will cause you to lose your current progress. Continue anyway?

mmCTT000#

Two unused Chapter titles. "New Hope" was intended to be the unused Epilogue Chapter's name, while "Angel Slayer" is likely a leftover from the first game.

New Hope
Angel Slayer

There is an additional Chapter name in the Japanese file, but its name is simply a dash.

―

mmGLY000#

Contains text pertaining to the in-game Gallery, including an unused video title.

Battle Action

mmITM000 and mmITM100#

mmITM000.mcd contains every weapon name in the game, while mmITM100.mcd holds their descriptions. Five weapons in total are unused or have unseen text.

English

Japanese

Arwing

アーウィン

The Arwing weapon is automatically equipped over "Love is Blue" while wearing the Star Mercenary costume; however, its name and description are never loaded in the Subscreen.

English

A space gun Rodin staked his reputation on developing, using starfighter plans obtained from a few secret connections. It showcases the latest advances in science and the wicked arts.

While the Arwing does not contain demons like those found in typical infernal weapons, it seems to be housing something inconceivable.

This makes it a particularly difficult gun to control that must be used with a specially made suit in order to release its true potential.

German

Laserpistolen, bei deren Entwicklung Rodin seinen Ruf aufs Spiel setzte, da seine Baupläne auf einem Kampfschiffmodell aus zwielichtiger Quelle beruhten. Aller Kritik zum Trotz handelt es sich bei der Waffe um ein Meisterwerk der Wissenschaft und der dunklen Künste.

Auch wenn in Arwing, wie sonst bei Höllenwaffen üblich, keine Dämonen induziert wurden, scheint sie doch von etwas Unaussprechlichem besessen zu sein. Dadurch sind die Waffen besonders schwer zu kontrollieren, ihr wahres Potenzial erlangen sie nur in Kombination mit einem speziell für sie entwickelten Kostüm.

Spanish

Rodin se jugó su reputación para producir esta pistola a partir de los planos de un caza espacial obtenidos de contactos clandestinos. Esta maravilla aúna los últimos avances de la ciencia y las artes demoniacas.

A diferencia de otras armas infernales, la Arwing no alberga un demonio, pero algo inexplicable habita en su interior.

Por esta razón resulta bastante difícil controlarlo, y es necesario llevar un traje especial para liberar todo su potencial.

French

Un pistolet de l'espace sur lequel Rodin misa sa réputation, le développant à partir de plans de chasseurs spatiaux obtenus via des contacts secrets. C'est un instrument de pointe en matière de technologie et de sorcellerie.

Contrairement à de nombreuses armes infernales, l'Arwing ne contient pas d'âme de démon mais semble abriter quelque chose de totalement inconcevable.

De manipulation délicate, l'utilisation de ce pistolet requiert le port d'un costume spécial afin de dévoiler son véritable potentiel.

Italian

Una pistola spaziale che Rodin ha progettato a rischio della sua reputazione basandosi sui progetti di un'astronave ottenuti da qualche fonte sconosciuta. È stata costruita sfruttando i più recenti progressi della scienza e delle arti magiche.

Al contrario delle normali armi infernali, l'Arwing non possiede un demone al suo interno, ma sembra comunque contenere qualcosa di impossibile da concepire.

Per questa ragione, si tratta di un'arma difficile da controllare. Chi la usa deve indossare una tuta speciale per sfruttarne appieno il vero potenziale.

Japanese

ロダンが秘密裏に入手した宇宙戦闘機の設計図をもとに、魔術と科学技術の粋を結集し、名工の意地をかけて作り上げた魔導器。

通常の魔導器と異なり、悪魔や神の魂は封じられていないが、代わりに何かとんでもないものが封じられているらしい。

そのため、この銃の扱いは非常に難しく専用のスーツを着用しなければ、本来の力を発揮することができない。

Korean

로댕이 비밀리에 입수한 우주 전투기의 설계도를 기반으로 마술과 과학 기술의 정수를 결집하여, 명공의 의지를 걸고 완성한 마도기.

일반적인 마도기와는 달리 악마나 신의 혼이 봉인되지는 않았지만, 대신 무언가 어마어마한 것이 봉인되어 있는 것 같다.

그렇기에 이 총을 다루는 것은 매우 어렵고, 전용 슈트를 착용하지 않으면 본래의 힘을 발휘할 수 없다.

Simplified Chinese

罗丹暗中入手了宇宙战斗机设计图,以此为基础,结合魔术与科技之精髓,赌上名匠的尊严制成了该魔导器。

它与普通魔导器不同,并未封印恶魔或神明的灵魂,而是封入了某种不得了的东西。

因此这把枪非常难以驾驭,必须穿上专用的服装才能发挥出它原有的能力。

Traditional Chinese

羅丹暗中取得宇宙戰鬥機設計圖,以其為基礎並結合魔法與科技結晶,賭上名匠的聲譽,製成了此魔導器。

據說與一般魔導器不同,沒有封印著惡魔或神的靈魂,而是封入令人難以想像的東西。

因此這把槍非常難駕馭,需要穿上專用服裝,才能發揮其原本的力量。

In mmITM101.mcd exists what was intended to be a description of Jeanne's version of the Arwing. All lines are the same as the above except for the last sentence, which is replaced with:

Difficult to control, this gun requires a custom suit to release its true potential.

English

German

Japanese

Korean

Simplified/Traditional Chinese

Mistelteinn

Misteltein

ミスティルテイン

미스텔테인

米斯特汀

Mistelteinn is labeled as "ITM_WEAPON_NAME_04_01" internally. The first number, 04, refers to the character that uses it, while the number afterward refers to the item's ID. Character ID 01 is Bayonetta, 02 is Jeanne, and 03 is Rosa. The only other playable character in Story Mode is Loki, so this weapon was presumably meant for his use.

Mistelteinn also translates to "mistletoe". In Norse mythology, a spear of mistletoe was used by Loki to kill Baldr. Mistelteinn's description likely references this.

Description

Translation

ルーメンの賢者を傷つけることができるものの一つ。

One of the things that can damage the Lumen Sage.


The final three weapons are found exclusively in the Japanese files. They only have a dash for their names and descriptions, but by looking at their labels, it can be assumed they were for Jeanne, Rosa, and Loki.

ITM_WEAPON_NAME_02_15
ITM_WEAPON_NAME_03_00
ITM_WEAPON_NAME_04_00

mmITM020 and mmITM120#

Contains item names. There are leftovers from the first game in the Japanese file-- aside from "Nightmare", which is an item not seen in either game. The numbers after "魔女のたしなみ" ("Umbran Elegance") go from 01 to 11.

Name

Translation

ブルーウィッチハート

Blue Witch Heart

ゴールドムーンパール

Gold Moon Pearl

魔笛

Magic Flute

ナイトメア

Nightmare

アーケードバレット

Arcade Bullet

魔女のたしなみ 01

Umbran Elegance 01

The descriptions for these items can be found in another file, mmITM120.mcd. Judging by Nightmare's description, it was meant to be a Concocting Compound that was somehow connected to demons. The numbers after "魔女のたしなみ" range from 01 to 11, as with the above.

Description

Translation

悪魔素材 ナイトメア についての文章を用意

Prepare a sentence about the demonic compound "Nightmare"

魔女のたしなみ 01 説明文

Umbran Elegance 01 description

The rest of the descriptions match the ones in the first game.

mmITM050#

Contains Angelic Hymns Gold LP names and composers. The title of one unused Gold LP, "Star Fox", indicates a track from the franchise may have been planned to be included.

Star Fox
―
Nintendo

mmMLT000#

Contains a small amount of Tag Climax-related text.

Stage 2
Stage 3
Stage 4
Stage 5
Stage 6
Stage 7
Stage 8
Stage 9
Stage 10
Stage 11
Stage 12
Stage 13
Stage 14
Stage 15

In the Japanese file, there's a lot more. This file includes text implying up to eight people could play Tag Climax simultaneously, as well as text for unused mechanics such as stat boosts and forming contracts with demons. Also of note is a transformation technique that sounds curiously similar to the "Demon Masquerade" mechanic implemented in Bayonetta 3.

Original

Translation

1Pが選択中です

1P is currently selecting

他のプレイヤーを待っています

Waiting for other players

開始まで

To start

HELP

魔界に堕ちるまで

Until you fall to Inferno

ステージ1

Stage 1

ステージ2

Stage 2

ステージ3

Stage 3

ステージ4

Stage 4

ステージ5

Stage 5

ステージ6

Stage 6

ステージ7

Stage 7

ステージ8

Stage 8

ステージ9

Stage 9

ステージ10

Stage 10

ステージ11

Stage 11

ステージ12

Stage 12

ステージ13

Stage 13

ステージ14

Stage 14

ステージ15

Stage 15

1Pがダウンしました

1P is down

2Pがダウンしました

2P is down

3Pがダウンしました

3P is down

4Pがダウンしました

4P is down

5Pがダウンしました

5P is down

6Pがダウンしました

6P is down

7Pがダウンしました

7P is down

8Pがダウンしました

8P is down

絶命まで

Until death

HELP!!

ATTENTION!

攻撃力がUPしました!

Attack power increased!

防御力がUPしました!

Defense power increased!

1Pがアクション開始しました

1P's action has started

2Pがアクション開始しました

2P's action has started

アクションが成功しました

Action was successful

魔獣と契約しました

Made a contract with a demon

ライオン魔獣に変身が可能になりました。
鋭い爪で敵を蹴散らします。

It is now possible to transform into a lion demon.
Knocks enemies away with sharp claws.

マダム

Madama

コウモリ

Bat

ライオン

Lion

ゴモラ(首)

Gomorrah (head)

ゴモラ(全身)

Gomorrah (whole body)

mmMLT010#

These three lines, also related to Tag Climax, are found only in the Japanese file.

Chat
Friend
ID

mmMLT020#

Contains Verse Card names and titles. There's a 54th Verse Card listed in the Japanese file, but the name and description are just an apostrophe and dashes.

'---

mmONL0000#

Also exclusive to the Wii U version, these appear to be strings related to scrapped online game modes. Of note are "Co-op Angel Slayer" with two players, "Co-op Angel Attack" with two to eight players, and two other undescribed game modes.

Original

Translation

接続しています

Connecting

接続できませんでした

Could not connect

接続がタイムアウトになりました

Connection timed out

通信が切断されました

Communication was disconnected

セッションを検索しています

Searching for a session

セッションに参加しています

Participating in a session

セッションに参加できませんでした

Could not join the session

現在メンテナンス中のためオンラインプレイをプレイする事は出来ません

Online play is currently under maintenance and cannot be played

ホストプレイヤーとの接続が切れましたメインメニューへと戻ります

Lost connection with host player, return to main menu

他のプレイヤーの応答を待っていますしばらくお待ちください

Waiting for another player's response, please wait for a while

他のプレイヤーとの接続が切れましたメインメニューへと戻ります

Lost connection with other players, return to main menu

このゲームを終了してメインメニューに戻ります

Exit this game and return to the main menu

このロビーは最大人数に達しているため参加できません

This lobby cannot be joined because the maximum number of participants has been reached

ロビーが解散しているため参加できません

Cannot participate because the lobby has been disbanded

このロビーに必要なダウンロードコンテンツがありません

There is no downloadable content required in this lobby

あなたのインターネット設定のNATタイプは「モデレート」です。NATタイプが「ストリクト」のプレイヤーとは一緒に遊ぶことができません詳しくは任天堂のホームページを参照してください

The NAT type for your internet settings is "moderate". Cannot play with players whose NAT type is "Strict", please refer to the Nintendo homepage for details

あなたのインターネット設定のNATタイプは「ストリクト」です。NATタイプによっては他のプレイヤーとは一緒に遊ぶことが出来ない可能性があります詳しくは任天堂のホームページを参照してください

The NAT type for your internet settings is "strict". Depending on the NAT type, you may not be able to play with other players. For details, please refer to the Nintendo website

QUICK GAME

SEARCH ROOM

CREATE ROOM

遊びたいゲームモードを指定して参加可能なロビーに即座に参加します

Specify the game mode you want to play and immediately join an available lobby

詳しい条件を指定してロビーを検索します

Search the lobby by specifying detailed criteria

自分でロビーを作成します

Create your own lobby

GAME TYPE

AREA

STAGE

PLAYERS

遊びたいゲームルールを選択します

Select the game rule you want to play

Miiの住んでいる地域を選択します

Select the area where your Mii lives

遊びたいステージを選択します

Select the stage you want to play

遊びたいルームの人数を選択します

Select the number of people in the room you want to play with

Co-op エンジェルスレイヤー

Co-op Angel Slayer

Co-op エンジェルアタック

Co-op Angel Attack

オンラインルール03

Online rule 03

オンラインルール04

Online rule 04

2人でエンジェルスレイヤーをプレイします

Play Angel Slayer with 2 people

2~8人でエンジェルアタックをプレイします

Play Angel Attack with 2-8 people

オンラインルール03をプレイします

Play online rule 03

オンラインルール04をプレイします

Play online rule 04

ステージ0

Stage 0

ステージ1

Stage 1

ステージ2

Stage 2

ステージ3

Stage 3

ステージ4

Stage 4

ステージ5

Stage 5

ステージ6

Stage 6

ステージ7

Stage 7

ステージ8

Stage 8

ステージ9

Stage 9

ステージ0で遊びます

Play on stage 0

ステージ1で遊びます

Play on stage 1

ステージ2で遊びます

Play on stage 2

ステージ3で遊びます

Play on stage 3

ステージ4で遊びます

Play on stage 4

ステージ5で遊びます

Play on stage 5

ステージ6で遊びます

Play on stage 6

ステージ7で遊びます

Play on stage 7

ステージ8で遊びます

Play on stage 8

ステージ9で遊びます

Play on stage 9

mmOPT000#

Various options, from the Options menu. One line is a leftover from the first game.

Headphone Mode

It has a description, but only in Japanese. It, fittingly, translates to "Headphone Mode description".

ヘッドフォンモードの説明

There is also an unused subtitle language option for Portuguese, and one for UK English in the Japanese file.

Portuguese
ポルトガル語
UK English

mmSUB000#

Some early versions of help text for the Subscreen.

Original

Translation

ON

OFF

武器はセットA、セットBの2つを装備可能。セットは でいつでも切り替えが可能

Weapons can be equipped with two sets, set A and set B. Sets can be toggled at any time with

武器はセットA、Bの2つを装備可能。セットは でいつでも切り替えが可能。

Weapons can be equipped with two sets, A and B. Sets can be toggled at any time with .

アクセサリは2種類まで装備可能。(永遠なるマリオネットのみ固定スロット)

Up to two types of accessories can be equipped. (Eternal Marionette only fixed slot)

アイテムは方向パッドにセット出来る。セットした方向を押し続けることで使用する。

Items can be placed on the directional pad. It is used by pressing and holding the set direction.

※調合ページのヘルプ文が入ります※

※Contains help text for the Concocting page※

※ファイルページのヘルプ文が入ります※

※Contains help text for the File page※

mmSUB020#

Contains Lemegeton's Guidebook text. Gomorrah's name and a placeholder description are in this file, but in the final, Gomorrah is found in the Infernal Demons book instead. The description is only in the Japanese file.

Name

Description

Translation

Gomorrah

悪魔説明1

Demon description 1

mmSUB052#

Contains descriptions of Infernal Demons. Queen Sheba has an entry (with a few grammatical errors), though she doesn't appear in-game.

Queen Sheba

When the cosmos was split into light, darkness, and chaos in between, the incredibly powerful Sheba was born alongside the darkness controlling world of Inferno. As she lives in the hellish land, and is often classified as a demon; however, the full details of her existence are unknown.

Having brough order to Inferno, the sense of fright all hold towards Sheba is the root of her exalted title - Queen. Not a single soul has ever laid eyes on her, and it is said she has no true form.

Instead, the vast darkness that spreads over the entirety of Inferno is said to be Sheba herself. Many witches are said to have experimented with summoning this spirit, only to have the cost be their very lives, as they are dragged into the depths of hell. Even if one were able to summon the Queen, it would most likely be only a sliver of the full power this legendary being possesses.

Malphas also has an entry which re-uses its description from the first game. It has no Japanese description.

Malphas
マルファス

An enigmatic raven-black bird shrouded in the mysteries of the sky. Ever curious, Malphas has filled itself with all the world's knowledge and mysteries.

However, this same curiosity has led to a rather brutal demeanor, causing the bird to tear those it encounters to shreds with its sharp beak and razor-like talons.

Lastly, there is a placeholder entry for an additional Infernal summon, but its name and description are merely a dash symbol.

mmTIT000#

Text for the title menus. Included are a number of leftover lines from demo versions.

START DEMO
DEMO
MODE SELECT
DIFFICULTY SELECT
Select Control Method
Difficulty

The text below was also meant for the demos, but strangely, in the actual demos, "Jet-Set" is spelled "Jetset".

Tutorial
Jet-Set Holiday
Learn the basic controls of Bayonetta 2.
Enjoy a chapter from Bayonetta 2.

As Bayonetta 2 is a game in development, please
understand that some features in this demo may
not function as intended or may not fully reflect
the functionality in the final product.

mmTIT001#

More title menu text, as well as some early options and demo text.

Option

English description

Japanese description

MULTIPLAYER

A mode to challenge yourself with increased difficulty in battles.

高難易度の戦闘にチャレンジするモードです

WoRLD RANKING

View online rankings.

オンラインランキングを閲覧します

ONLINE CO-oP

Play co-op with someone online.

オンラインで他のプレイヤーと共闘します

CPU CO-oP

Play co-op with the CPU.

CPUが操作するキャラクターと共闘します

ANGEL SLAYERS

A mode to challenge yourself with increased difficulty in battles.

高難易度の戦闘にチャレンジするモードです

START

Play the Bayonetta 2 demo.

Bayonetta 2の体験版を開始します

EXIT

Exit the Bayonetta 2 demo.

Bayonetta 2の体験版を終了します

mmTRL000#

Four lines, each labeled as "COM_TRIAL_SUBTITLE".

Jeanne!
To Be Continued...
In a universe of light and dark, where time reflects infinitely...
No one said you could touch.

Angel Attack 2#

Ladies and gentlemen, it's what you've been waiting for: Angel Attack 2! Unfortunately, it was scrapped during development. Traces of its existence remain hidden inside the game, revealing it was at some point playable.

mmMNG000.mcd in the mm folder is a file exclusive to the Wii U version containing a single string. "MNG" likely stands for "minigame".

Original

Translation

エンジェルアタック2のあそびかた

How to play Angel Attack 2

The rest of Angel Attack 2 resides in the game's executable .rpx file.

String

Translation

L3:照準

L3: Aim

R2:発射

R2: Fire

L2:ウィッチ

L2: Witch

L3+R3:較正

L3+R3: Calibration

キャリブレーションOK!

Calibration OK!

エンジェルアタック2の遊び方

How to play Angel Attack 2

ANGEL

ATTACK

READY

FIRE!

このゲームは飛びまわるエンジェルたちを

This game is about shooting down scurrying angels

撃ち落として得点を競う痛快シューティングです

Shoot them down and compete for the high score in this thrilling shooting game!

連続でエンジェルを倒したり
高得点を獲得して素敵な景品をゲットしよう!

Defeat angels consecutively or
achieve a high score to win magnificent prizes!

急所を狙って倒せばボーナス獲得!

Aim for the weak spot and topple them to earn a bonus!

CLASSIC

KILLS

DEMOLISH

昔懐かしいクラシックプレイスタイルです

A nostalgic classic playstyle

弾数は16発、現在調整中

16 bullets, currently under adjustment

弾数は無制限、オーバーヒートしません

Unlimited ammunition, no overheating

制限時間内に大量殺りくを行うプレイスタイルです

Carry out mass slaughter within a time limit in this playstyle

BULLET COUNTS

KILL COUNTS

TOTAL SCORE

RESULT

またきてね!

Come back again!

Strings regarding its UI elements, yes/no options, and numerical placeholders also exist in the executable.

cAA2EnemyManager
cAA2GunManager
cAA2UIBulletStock
cAA2UICalibration
cAA2UICountDown
cAA2UICtrlInfo
cAA2UITimeLimit
cAA2UIKillCount
cAA2UITargetCursor
cAA2UITargetSight
cAA2UIBattery
cAA2UIDemolishResult
cAA2UISmallWindow
cAA2UIMenuDialog
cAA2UIModeSel
cAA2UIRootMenu
cAA2UITitle
?&ffTIMELIMIT
%02d.%03d
%.3f,%.3f
%-8d
YESNO
[YES]
[NO]
START
SETTING
EXIT
-%s-
<%s>
|%s|
>%s<
Debug/minigame/DIALOG.csv

Miscellaneous#

Each enemy file in the game has a corresponding .csv that assigns it health values, as well as damage parameters to its attacks. There are also short comments with nearly every parameter.

  • A few angels have increased HP values, which, according to the comments, were intended to be applied when fighting them inside a "battleship" (likely Worship or Resplendence, given the use of "senkan", their internal name).

Filename

Enemy name

Parameter + Description

Translation

em00b0.csv

Fidelity

HP_01,4000,戦艦内部(未使用)

Inside the battleship (unused)

em0060.csv

Compassion

HP_01,2000,戦艦内部(未使用)

Inside the battleship (unused)

em0061.csv

Cachet

HP_01,3000,戦艦内部(未使用)

Inside the battleship (unused)

  • Many enemies, including unused ones, have dummied out or unused attacks and HP values.
    • Urbane's "on the tower" parameter is likely applied when it chases Loki to the top of the Cathedral of Cascades, but since you are scripted to reach the top before you can kill it, it goes unused.
    • Given the comments on Aesir's other HP values, the unused one in this list was either intended for a Witch Trial, or a scripted event was supposed to happen when his HP reached that threshold.
    • The enemy emfffd is not found in any other files at all, and is probably a placeholder.

Filename

Enemy name

Parameter + Description

Translation

em0090.csv

Urbane

HP_01,12000,塔の上(未使用)

On the tower (unused)

em00f0.csv

Malicious

HP_01,500,分身のHP

HP of the alter ego

em0220.csv

Unused Golem-like enemy

ATK_00,200,SMALL,60,PL,ビーム

Beam

ATK_01,400,BLOW,60,PL,レーザー

Laser

ATK_02,200,BLOW,60,PL,放電

Discharge

HP_00,15000,通常

Normal

MONEY_00,1000,お金

Money

em0251.csv

Valor's sword

ATK_21,0,CATCH,0,PL,剣掴み(ダミー)

Sword grab (dummy)

em0310.csv

Unused Insidious

ATK_00,200,BLOW,120,PL,爆発

Explosion

ATK_01,100,SMALL,60,PL,P364ビーム

P364 beam

HP_00,200,通常

Normal

em0320.csv

Unused Insidious

ATK_00,100,BLOW,45,PL,ミサイル

Missile

ATK_01,200,BLOW,120,PL,水流竜巻

Water tornado

ATK_02,100,MIDDLE,60,PL,ビンタ

Slap

ATK_03,100,SMALL,60,PL,ビーム

Beam

ATK_04,100,SMALL,90,PL,P364ビーム

P364 beam

HP_00,3000,通常

Normal

em031c.csv

Unused Insidious

ATK_00,200,MIDDLE,60,PL,ミサイル

Missile

ATK_01,200,MIDDLE,60,PL,衝撃波

Shockwave

ATK_02,200,SMALL,60,PL,ビンタ1

Slap 1

ATK_03,200,BLOW,60,PL,ビーム

Beam

ATK_04,200,BIGBLOW,60,PL,ビンタ2

Slap 2

ATK_05,200,BIGBLOW,120,PL,突進攻撃

Rush attack

HP_00,500,通常(1500)

Normal

em031e.csv

Unused Insidious

ATK_00,200,BLOW,120,PL,爆発

Explosion

HP_00,500,通常

Normal

em031f.csv

Unused triangle swarm enemy

ATK_00,100,MIDDLE,120,PL,近距離攻撃(200)

Short range attack

ATK_01,200,BLOW,120,PL,体当たり(300)

Body blow

ATK_02,50,MIDDLE,120,PL,遠距離突進からの連続ヒット(最大4ヒット、実際は3ヒットくらい)

Continuous hits from long-distance rush (maximum 4 hits, actually about 3 hits)

ATK_03,200,BLOW,120,PL,レーザー

Laser

ATK_04,200,BLOW,120,PL,中マンタ隊列:突進攻撃

Medium manta ray: Rush attack

HP_00,1500,通常(1500)

Normal

HP_01,10000,群れ中マンタ行動(P364飛行モード用)

Manta ray flock behavior (for P364 flight mode)

HP_02,5000,中マンタ待機用

For medium manta ray standby

em0313.csv

Unused skeletal Scolopendra (single)

ATK_00,200,BLOW,120,PL,近接攻撃

Melee attack

ATK_01,200,BLOW,120,PL,唾攻撃

Spit attack

ATK_02,200,MIDDLE,0,PL,円柱通路攻撃

Cylindrical passage attack

HP_00,1000,通常

Normal

em0314.csv

Unused skeletal Scolopendra (swarm)

ATK_00,100,SMALL_D,120,PL,ひっかき攻撃

Scratch attack

ATK_01,200,CATCH,120,PL,掴み攻撃

Grab attack

ATK_02,200,BIGBLOW2,0,PL,通路追いかけ

Pathway chasing

HP_00,20000,通常

Normal

em0315.csv

Unused skeletal Scolopendra (body)

ATK_00,300,BIGBLOW,60,PL,頭突き

Headbutt

ATK_01,200,SMALL,60,PL,よだれ弾

Drool bullet

ATK_02,300,BIGBLOW,60,PL,大よだれ弾

Big drool bullet

ATK_03,200,BIGBLOW,60,PL,潜りからの出現攻撃

Diving appearance attack

HP_00,10000,通常

Normal

em0400.csv

Prototype Valiance

ATK_00,500,BREAK_BLOW,120,PL,体に乗られた時の振り落としパンチ

Shake-off punch when riding on the body

ATK_01,500,BREAK_BLOW,120,PL,追跡中の縦切り

Vertical cut during pursuit

ATK_02,500,BREAK_BLOW,120,PL,追跡中の暴れ切り

Rampage during pursuit

HP_00,9000,クライマックス飛行中

During climax flight

em0401.csv

Prototype Valiance's sword

ATK_06,500,BREAK_BLOW,120,PL,イベント用ビル破壊(PL用)

Event building destruction (for PL)

ATK_07,100000,BREAK_BLOW,120,EM,イベント用ビル破壊(敵用)

Event building destruction (for enemies)

em0520.csv

Phantasmaraneae

ATK_09,0,CATCH,0,PL,// ウィッチ用ダミー攻撃

Dummy attack for witch

em0530.csv

Scolopendra

ATK_00,400,BLOW,45,PLEM,// 火炎弾

Flame bullet

ATK_01,400,BLOW,45,EM,// 噛みつき

Biting

HP_00,8000,通常

Normal

HP_01,4000,通常

Normal

HP_02,400,逃げ用 単発即死

For escape, one-shot instant death

em0705.csv

Jetfighter Assault Urbane (unused)

ATK_00,200,BLOW,60,PL,シューティング用の弾

Bullet for shooting minigame

HP_00,9000,シューティング用鉄球天使のHP,,,

Iron ball angel's HP for shooting minigame

MONEY_00,0,お金,,,

Money

em1000.csv

Masked Lumen

ATK_18,100,BREAK_BLOW,45,PL,サテライトレーザー小(未使用)

Satellite laser small (unused)

em1100.csv

Balder

ATK_18,100,BREAK_BLOW,45,PL,サテライトレーザー小(未使用)

Satellite laser small (unused)

ATK_25,100,MIDDLE,45,PL,大テンパランチアバルカン(未使用)

Large Temperantia vulkan (unused)

ATK_34,300,BIGBLOW,45,PL,召喚合戦サピエンチアパンチ

Summon battle Sapientia punch

ATK_35,300,CATCH,45,PL,サピエンチアとの組技掴み攻撃用ダミー

Dummy for grabbing attack with Sapientia

ATK_25,100,MIDDLE,45,PL,未使用

Unused

em1700.csv

Aesir

HP_01,18000,未使用

Unused

emfffd.csv

Copy of Accolade's parameters

ATK_00,400,BLOW,120,PL,突進攻撃

Rush attack

ATK_01,400,BLOW,120,PL,正面突き

Front thrust

ATK_02,400,SMALL_L,120,PL,正面払い

Front sweep

ATK_03,400,SMALL_R,120,PL,右払い

Right sweep

ATK_04,400,SMALL_L,120,PL,左払い

Left sweep

ATK_05,400,UPPER,120,PL,後ろけり

Rear kick

ATK_06,400,BLOW,120,PL,拷問生き残り攻撃

Torture survival attack

ATK_07,200,BOUND,120,PL,後ろけりからの追撃

Pursuit from behind

ATK_08,500,BLOW,0,EM,ロデオ中の振りまわし

Swinging around during rodeo

HP_00,4500,リーダー

Leader

  • Some Infernal Demon summons and Wicked Weaves have unused attack parameters, as well.

Filename

Name

Parameter + Description

Translation

et005f.csv

Madama hands

ATK_00,400,BLOW,0,EM,未使用

Unused

ATK_01,400,UPPER,0,EM,未使用

Unused

ATK_02,400,BOUND,0,EM,未使用

Unused

ATK_03,400,BIGBLOW,0,EM,未使用

Unused

ATK_05,300,BOUND,0,EM,裏拳(未使用)

Backhand blow (unused)

et0063.csv

Madama heels

ATK_03,0,BIGBLOW,0,EM,未使用

Unused

et0064.csv

Rakshasa Wicked Weave

ATK_26,40,RAPID,0,EM,未使用PPKK_KK

Unused PPKK_KK

ATK_27,200,PRESS,0,EM,未使用PPKK_KKフィニッシュ

Unused PPKK_KK finish

et0069.csv & et0169.csv

Madama Butterfly

ATK_00,1500,MIDDLE,0,EM,百烈フィニッシュ(未使用)

Hyakuretsu finish (unused)

ATK_01,1000,SKEWER,0,EM,けり飛ばし(未使用)

Skewer (unused)

ATK_02,100,SKEWERGROUND,0,EM,百烈パンチ(未使用)

Hyakuretsu punch (unused)

ATK_03,1000,BLOW,0,EM,鉄山こう(未使用)

Tetsuzanko (unused)

et0074.csv

Baal

ATK_05,0,MIDDLE,0,EM,未使用

Unused

ATK_06,0,MIDDLE,0,EM,未使用

Unused

ATK_07,0,UPPER,0,EM,未使用

Unused

ATK_08,0,MIDDLE,0,EM,未使用

Unused

et0076.csv

Mictlantecuhtli

ATK_02,750,PRESS,0,EM,踏みつけ

Trample

et0077.csv

Hydra

ATK_00,600,UP_BLOW,0,EM,未使用

Unused

ATK_04,150,RAPID,0,EM,未使用

Unused

  • There is also a file called etcinfo.csv in core.dat that holds a few stage-based parameters, like lava damage. One of these has a comment of マンタ体内の心臓部屋の毒液ダメージ ("Venom damage to the heart chamber inside the manta ray"). It is likely a leftover from when Insidious's heart was planned to be able to be damaged.
  • In ui_test.dat, there is a file called messtest.mcd that has various strings in it. It is only in the Wii U version.

Original

Translation

ª¹º

s&c

自らの“世界の目”の力を

The power of your own "Eyes of the World"

but know you You control truth partner caut Auto

フィンブルヴェトル

Fimbulventr

日比野

Hibino

Inside the game's .rpx file are various strings left over from development.

Unused Enemies#

Sound effect filenames for em0220, the unused Golem-like enemy. em0220.dat contains no audio files in the final.

em0220
em0220_vo_Death
em0220_vo_Dmg

Filenames relating to the unused skeletal Scolopendra enemies, em0313, em0314, and em0315.

em0313
em0313_SpitHit
em0313_SpitExp
em0313_vo_Death
em0313_vo_Dmg
em0313_R0_Dm_Summon_A
em0313_Foot_R
em0313_Foot_L

em0314
em0314_vo_Death
em0314_vo_Dmg
em0314_R0_Dm_Summon_A
em0314_Foot_R
em0314_Foot_L

em0315
em0315_UnitParasiteLoop
em0315_Move
em0315_vo_Death
em0315_vo_Dmg
em0315_R0_Dm_Summon_A
em0315_Foot_R
em0315_Foot_L

Filenames for em031f, the unused swarm enemy related to Insidious. The references to moving in water, and attacking with lasers and torpedoes make its connection to Insidious clearer.

em031f
em031f_SpiralWhoosh
em031f_WaterMove
em031f_MultiLazerLoop
Stop_em031f_MultiLazerLoop
em031f_MultiLazerCharge
em031f_Unite
em031f_Separation
em031f_vo_Death
em031f_vo_Dmg
em031f_R0_Dm_Summon_A
em031f_Death
em031f_TorpedoExp
em031f_TorpedoDescent
em031f_LazerCharge
em031f_LazerLoop
Stop_em031f_LazerLoop
em031f_Cutter

em0400 and em0401, prototype Valiance and its sword, also have a few unused filenames left over.

em0400
em0400_AllElect
em0400_R0_Evt_BuillBattle
em0400_R0_Evt_Chase2

em0401
em0401_R0_Evt_BuillBattle

Unused Models#

What appear to be audio filenames for wp0014 and wp01a0, the unused gatling gun and key weapons, are present.

wp0014_GatlingMotor
wp0014_GatlingSet
Stop_wp0014_GatlingMotor
wp0014_GatlingShot


wp01a0_Drop
WP01A0_0002
wp01a0_KeyHole
wp01a0_KeyDistraction

bm100a is a simple yellow cube with a keyhole texture. It has some strings that could have been related to its function.

Bm100a
Space_Out
Space_In
bm100a_SpaceAppear

pl0202, Loki's early Beast Within form, has a line that mentions dashing.

pl0202
pl0202_R0_dash

Phases#

Leftover text exists for a variety of phases not found in the final's files.

p360, p363, and p368 would have spanned the events between Insidious's fight and the fight against Balder inside Insidious. These could be remnants from sequences seen in concept art, in which Bayonetta would descend through Insidious's esophagus and battle parasites as well as smaller versions of Insidious.

The word "mukade" ("centipede") in this section could refer to the unused skeletal Scolopendra, given the use of the word "parasite" in the skeletal Scolopendra's leftover strings, seen above. Likewise, "komanta" ("child manta") probably refers to the unused Insidiouses, em031d, em031e, and possibly even em031f.

D:\project\PRJ_010\p1\common\src\Phase\App/p360.cpp
P360_EV_FLY
P360_TEST
P360_EXTEND_1
P360_EXTEND_2
P360_CHASE
P360_SHAKE
P360_SLIDE
CHASE
P360_VRS
KOMANTA_01
KOMANTA_02
KOMANTA_03_U
KOMANTA_03_L
KOMANTA_00_L
KOMANTA_00_R
ITEM_KOMANTA
p360_SetChaseEm
p360_StartGravity
p360_setSlide
p360_WhiteOut
p360_CloseShutter
p360_startMotion
p360_setEm01
p360_setEm02
p360_Extend1
p360_setMukade01
p360_setMukade02
p360_setMukade03
p360_setMukade04
p360_setMukade05
p360_setMukade06
p360_setMukade07
p360_setMukade08
p360_setMukade09
p360_Move1
p360_Extend2
p360_Slide
p360_StartSplash
p360_EndSplash
p360_StartMukade
p360_extendCamTask1
p360_extendCamTask2
p360_2ndShapeTask
p360_3rdShapeTask
p360_ChaseCamTask
r341cv_curve.bxm
cPhase<cP360>
cP360

D:\project\PRJ_010\p1\common\src\Phase\App/p363.cpp
APPEAR_BALDER_EVENT
APPEAR_BALDER_TRIGGER
P363_START_EVENT
VRS_BALDER
P363_VRS_BALDER
GROUP_00
p363
r343_water
cPhase<cP363>
cP363

D:\project\PRJ_010\p1\common\src\Phase\App/p368.cpp
APPEAR_BALDER_EVENT
APPEAR_BALDER_TRIGGER
P368_START_EVENT
VRS_BALDER
GROUP_00
_ashiba
_blood
_shinzou
GAREKI
cPhase<cP368>
cP368

p420 would have occurred after the end of Chapter VII, but before the beginning of Chapter IX. The strings refer to three "areas", A, B, and C, as well as a "guardian" (Golem's internal name in Bayonetta 2). Thus, this could simply be an early version of the first part of Chapter IX, which was later split into the three phases in the final (p430, p440, and p450).

D:\project\PRJ_010\p1\common\src\Phase\App/p420.cpp
p420
AREA_A
AREA_B
AREA_C
BOSS
AREA_A_GUARDIAN
AREA_B_CARACOLE
AREA_C_GUARDIAN
AREA_A_GUARDIAN_END
AREA_A_FALL
AREA_B_FALL
AREA_A_BTL_01
AREA_A_BTL_01_END
AREA_B_BTL_01
AREA_B_BTL_01_END
AREA_B_BTL_02_END
AREA_B_BTL_03_END
AREA_C_BTL_01
AREA_C_BTL_01_END
AREA_C_BTL_02_END
AREA_B_STAIR
AREA_B_STAIR_START
AREA_B_STAIR_END
AREA_C_GODAREA_END
AREA_B_CARACOLE
ba/ba0171.dat/EM0410_4000
ba/ba0171.dat/EM0410_4002
break00
item
0000
0002
0010
0012
400%d
4000
4002
cPhase<cP420>
cP420

p660 would have occurred between the fight against Iustitia in Chapter XIV and the beginning of Chapter XV.

D:\project\PRJ_010\p1\common\src\Phase\App/p660.cpp
p660
CLIFF
CK_SOFT
CLIFF_TEMP
EV_FINISH
r641r641_baf14b_mod_other
r641r641_baf14b_mod_first
r641r641_baf14b_mod_third
r641r641_baf14b_mod_second
6002
cPhase<cP660>
cP660

pf22 and pfff do not appear in the final at all.

cPhase<cPf22>
cPf22
cPhase<cPfff>
cPfff

Rooms#

Like the other games in the series, Bayonetta 2's stage files are prefixed with an "r", which stands for "room".

A few strings begin with "r0". Files with this prefix are usually test rooms, which are later removed from the final build.

r200 in the final is merely a general container for shared textures and audio for the other "r2" stages. r206 is completely absent from the final.

r0c5_plland
r0c5_pljump
r0c5_plsurfing_moveloop
r0c5_plsurfing_loop

r0d2_BuilRubbleWoosh

r0d3_GroundCreak
r0d3_FloorBreak

r0dc_CarWhipHit
r0dc_CarPass

r200_keyswitch_start

r206_BuildFalling
r206_MadamBldgThrow

Other#

An early Gates of Hell menu is inside the .rpx. Two options were removed during development-- "Flag Check" and the "Angel Attack 2" minigame.

Name

Description

Translation

WEAPON

戦略の幅を広げる武器です

Weapons that broaden your strategic range

ACCESSORY

戦闘を有利にするアクセサリです

Accessories that give you an edge in battle

ITEM

あなたを助けるアイテムです

Items that will assist you

TECHNIQUE

秘匿された魔女の戦闘術です

Witch's hidden combat technique

RODIN’S TREASURE

店主ロダンの掘り出し物

Shopkeeper Rodin's treasure trove

フラグチェック

デバッグ用フラグチェック

Debugging flag check

ANGEL ATTACK 2

ミニゲームをプレイします

Play minigame

EXIT

ゲイツオブヘルを出ます

Exit the Gates of Hell

Internal names for weapons, accessories, and techniques are scattered throughout the file.

  • The scrapped key, iron ball, ice hammer, gatling gun, and three-section cannon are all accounted for.
    • There are two additional unknown weapons called "large" and "cauldron".
  • Sergey's Lover did not return in 2, but is listed nontheless.
  • "Climax Necklace" and "Magic Armor ver.U" are early names for the Climax Brace and Earrings of Ruin respectively.
  • Heel Tornado is simply referred to as the kick version of Witch Twist.

Name

Translation

攻撃タイプ:拾い武器鍵

Attack type: Pickup weapon key

攻撃タイプ:拾い武器鍵突き

Attack type: Pickup weapon key thrust

攻撃タイプ:氷属性ハンマー

Attack type: Ice element hammer

攻撃タイプ:大

Attack type: Large

攻撃タイプ:鉄球

Attack type: Iron ball

攻撃タイプ:ガトリングパンチ

Attack type: Gatling punch

攻撃タイプ:三節キャノンパンチ

Attack type: Three-section cannon punch

ジャンヌ大

Jeanne large

ジャンヌ鉄球

Jeanne iron ball

オオガマ

Cauldron

セルギーの恋人

Sergey's Lover

絶頂の首飾り

Climax Necklace

魔導アーマー ver.U

Magic Armor ver.U

ウィッチツイスト(キック)

Witch Twist (Kick)

There are strings of Chapter names, in which the Witch Trials are instead directly called "Lost Chapter"s. There is another Chapter called "The Infinite", which almost certainly refers to the secret Rodin battle.

Records of Time
Prologue
Chapter I
Chapter II
Chapter III
Chapter IV
Chapter V
Chapter VI
Chapter VII
Chapter VIII
Chapter IX
Chapter X
Chapter XI
Chapter XII
Chapter XIII
Chapter XIV
Chapter XV
Chapter XVI
Lost Chapter I
Lost Chapter II
Lost Chapter III
Lost Chapter IV
Lost Chapter V
The Infinite

A list of early Chapter Select menu options refers to "Practice Mode" as "Combo Trial".

Difficulty Select
Combo Trial
Options
Costume Change
Play History
Return Title

pl0080, Rosa's player model, seemingly has a leftover audio filename for taunting with the Chain Chomp Umbran Elegance equipped. Rosa cannot equip Umbran Elegances in the final game.

pl0080_vo_Taunt_Mario

Leftover text referring to a debug folder and effect file is present.

Debug/
debugeff.dat

A few unused menu options and cinematic filenames have also been left over. "UITentacleLife" could mean the vines the player attacks in Inferno would have had a visible health bar.

Headphone_On

titleE3
RANKING
RETURN_FROM_RANKING

cUITentacleLife

movie/Bayo2_logo_in_high.usm
movie/Bayo2_logo_in_medium.usm
movie/Bayo2_logo_in_low.usm
movie/Bayo2_logo_roop_high.usm
movie/Bayo2_logo_roop_medium.usm
movie/Bayo2_logo_roop_low.usm
movie/Bayo2_logo_out_high.usm
movie/Bayo2_logo_out_medium.usm
movie/Bayo2_logo_out_low.usm
movie/Bayo2_logo_back_high.usm
movie/Bayo2_logo_back_medium.usm
movie/Bayo2_logo_back_low.usm

There are placeholder descriptions for the load game menu, and a note from a developer.

String

Translation

将来ここにデータのセーブロード関連の処理が入る予定ですが

In the future, we plan to add save and load data related processing here.

現時点では何もないので適当なボタンを押して先に進んでください。

There is nothing at this time, so please press the appropriate button to proceed.

字幕:サブ画面が許可されています。フラグ管理してる人誰ですか? これ見た人は部屋担当者までお知らせください

Subtitle: subscreen is allowed. Who is managing flags? If someone sees this, please notify the room manager.

There are many strings that designate types of bonuses. Where they would appear and their purpose is unknown. They all involve fighting enemies, so they could be related to Tag Climax or the scrapped online game modes.

Label

Description

Translation

SPBONUS_TYPE_NODAMAGE

ノーダメージクリア

Cleared with no damage

SPBONUS_TYPE_DAMAGE_1000

受けたダメージ1000以内クリア

Cleared with less than 1000 damage taken

SPBONUS_TYPE_DAMAGE_2000

受けたダメージ2000以内クリア

Cleared with less than 2000 damage taken

SPBONUS_TYPE_DAMAGE_3000

受けたダメージ3000以内クリア

Cleared with less than 3000 damage taken

SPBONUS_TYPE_NOMISS

ノーミス

No miss

SPBONUS_TYPE_CONTINUED

折れないこころ

An unbreakable heart

SPBONUS_TYPE_CONTINUED_3OVER

不屈の闘志

Fortitudinous fighting spirit

SPBONUS_TYPE_ATTACK_OVER_2500

連続ダメージ累計2500突破

Continuous damage total exceeds 2500

SPBONUS_TYPE_ATTACK_OVER_5000

連続ダメージ累計5000突破

Continuous damage total exceeds 5000

SPBONUS_TYPE_DAMAGED_OVER_3000

被ダメージ累計3000突破

Cumulative damage taken exceeds 3000

SPBONUS_TYPE_S_RANK_TIME

Sランク時間内でクリア

Cleared within S rank time limit

SPBONUS_TYPE_A_RANK_TIME

Aランク時間内でクリア

Cleared within A rank time limit

SPBONUS_TYPE_B_RANK_TIME

Bランク時間内でクリア

Cleared within B rank time limit

SPBONUS_TYPE_C_RANK_TIME

Cランク時間内でクリア

Cleared within C rank time limit

SPBONUS_TYPE_D_RANK_TIME

Dランク時間内でクリア

Cleared within D rank time limit

SPBONUS_TYPE_1HIT_3KILL

1発で3匹昇天

SPBONUS_TYPE_AIRIAL_30

30秒以上空中にいた

Stayed in the air for more than 30 seconds

SPBONUS_TYPE_AIRIAL_60

60秒以上空中にいた

Stayed in the air for more than 60 seconds

SPBONUS_TYPE_AIRIAL_ALL

ずっと空中にいた

Was in the air the whole time

SPBONUS_TYPE_NOJUMP_ALL

ジャンプド忘れ

Forgot to jump

SPBONUS_TYPE_USE_WITCHTIME

ウィッチタイムを使用

Used Witch Time

SPBONUS_TYPE_NO_EVADE

かわすまでもないわね

No need to dodge, huh?

SPBONUS_TYPE_A_B_SET_USE

武器セットを両方使用

Used both weapon sets

SPBONUS_TYPE_NO_PUNCH

パンチを未使用

Punch was not used

SPBONUS_TYPE_NO_KICK

キックを未使用

Kick was not used

SPBONUS_TYPE_GUN_ONLY

デスペラード

Desperado

SPBONUS_TYPE_WICKED_ONLY

ウィケッドウィーブのみ

Wicked Weave only

SPBONUS_TYPE_ENEMY_STEP

エネミーステップ

Enemy Step

SPBONUS_TYPE_TENTION_USE

テンション解放した

SPBONUS_TYPE_TENTION_30

テンション解放時間が30秒以上

SPBONUS_TYPE_TENTION_FINISH

テンション解放状態でクリア

SPBONUS_TYPE_TENTION_3KILL

テンション解放状態で3匹昇天

SPBONUS_TYPE_TENTION_ALL_MONSTERS

召喚だョ!全員集合

It's a summons! Everyone assemble

SPBONUS_TYPE_ITEM_USE

アイテムを使用

Used items

SPBONUS_TYPE_ITEM_NOUSE

アイテム未使用

Items not used

SPBONUS_TYPE_INFIGHTER

インファイター

Infighter

SPBONUS_TYPE_SNIPER

スナイパー

Sniper

SPBONUS_TYPE_BACK_ATTACKER

前より後ろがお好み?

Do you prefer the rear to the front?

SPBONUS_TYPE_TORTURE_USE

トーチャーアタックを使用

Used Torture Attack

SPBONUS_TYPE_TORTURE_3KILL

トーチャーアタックで3匹昇天

SPBONUS_TYPE_TORTURE_FINISH

トーチャーアタックでクリア

Cleared with Torture Attack

SPBONUS_TYPE_DROPWEP_3KILL

ドロップ武器で3匹昇天

SPBONUS_TYPE_DROPWEP_FINISH

ドロップ武器でクリア

Cleared with dropped weapons

SPBONUS_TYPE_PERFECT_HITTER

攻撃を一度も外さない

Never missed an attack once

SPBONUS_TYPE_BLIND_ATTACKER

目にゴミが入った

Dirt got in my eye

SPBONUS_TYPE_MONEY_NOT_GET

プライスレス

Priceless

SPBONUS_TYPE_SP_ATTACK_USE

スペシャルアタック

Special attack

SPBONUS_TYPE_EM0060_SPIN_IN

羽天使の回転攻撃をくぐった

SPBONUS_TYPE_BONUS_10

ボーナスを10個集めた

Collected 10 bonuses

SPBONUS_TYPE_BONUS_20

ボーナスを20個集めた

Collected 20 bonuses

SPBONUS_TYPE_BONUS_30

ボーナスを30個集めた

Collected 30 bonuses

SPボーナス計測中

SP bonus measurement in progress

Lastly, leftover strings regarding the in-game books can be found.

SelPageImage %s %d --------------------------
FALSE
TRUE
BeforePageImage %s --------------------------
ReadingBookCtrlReqPageMoveCmp
ReadingBookCtrlReqRtnSelCmp
TexLoading %d --------------------------
                    
MessLoading %d --------------------------
AFReadingBookCtrlReqNextPageHelpCmp
ReadingBookCtrlReqNextPageCmp
ReadingBookCtrlReqBeforePageCmp
ReadingBookCtrlReqBeforePageHelpCmp
ReadingBookCtrlReqNextPageHelpCmp
Data Comp --------------------------
TexRequestCancel %d --------------------------
file_book_a
file_book_b

(Source: Rikan)