Want to know what Zuma was cloning? This game.
Debug Menus#
NOTE: For all menus, Square is used for selecting options.
Test Mode Menu#
Use the following code to display a debug menu, seemingly a leftover from the original Puzz Loop arcade release. Because the Japanese version does not have the main selection screen, codes for each of the functions will be provided instead.
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INPUT TEST#
A simple input test screen.
CRT TEST#
Does not display anything.
SYSTEM CONFIGURATION#
Functions for the game's system.
GAME CONFIGURATION#
Functions for the game's gameplay aspects.
DATA CONTROLL#
Would presumably view settings for the game's saved data, but none of the functions work anymore.
Main Test Menu#
Use the following code to display another test menu. Press Start + Select to exit each function. In the Japanese version, the menu looks a little less plain, but has less options.
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To do: |
(Source: Original TCRF research)
bg_view_test#
Background test menu.
- Left, Right: Changes the background.
FRAME TEST#
A graphic viewer.
- Up, Down: Advances through the sprites.
- Left, Right: Advances through the palettes.
ps_main#
Freeze the game.
toko.bg.check#
Background check menu.
- X: Reset
- Square: Advance frame
sound test#
A sound test menu.
obj_move_test#
An animation viewer.
RGB.SET#
A palette test.
- Up, Down: Advances through the sprites.
- Left, Right: Advances through the palettes.
PS_OPTION_SETUP#
Enter to normal option screen.
fade test#
A transition test.
- Triangle: Fade out
- Circle: Fade in
hantomei#
Transparency test.
- Up, Down: Advances through the sprites.
- Left, Right: Advances through the palettes.
- Square: Changes the transparency mode.
- Triangle, Circle: Changes the transparency rate.
Unused Graphics#
TEST.TIM has an unused backdrop with an image of Agni, the Hindu god of fire. More specifically, an 18th century miniature watercolor of him.
Debug Text#
Hidden inside of SLUS_009.66 are texts for debug menus and functions.
At 0xA37 is text that would be seen when recording a demo.
Recording
Starting at 0x1A4B is a bunch of test menu text, some of which is leftover from the Arcade version.
*** TEST MODE MENU ***
-- INPUT TEST --
-- CRT TEST --
-- SYSTEM CONFIGURATION --
-- GAME CONFIGURATION --
-- DATA CONTROLL --
To return to GAME MODE,
Cursor
Up:1P Lever UP
Down:1P Lever Down or SERVICE Button
Select:1P A Button
Exit:1P & 2P Start Button
Left:1P Lever LEFT
Right:1P Lever RIGHT or TEST Button
Modified
Data Save
*** GAME CONFIGURATION ***
Difficulty
Stage Mode :
Panic Mode :
Pass Message :
Reset to Defaults
Exit
NO USE BACKUP SYSTEM
*** SYSTEM CONFIGURATION ***
Coin Slot Type :
Free Play :
Continue :
Demo Sound :
Input Control :
Coin Start
Coins Start
Coin Continue
Coins Continue
Coin
Coins
Credit
Credits
Coin Rate :
One Slot
(Two Slots Mixed)
Coin A Rate :
Coin B Rate :
Two Slots
(Two Slots Separated)
1/4
Knob Controller
Joystick
*** DATA CONTROLL ***
-- TIMER SETTING --
-- BACKUP MEMORY --
EXIT
*** BACKUP MEMORY ***
Comment Data Size
----
Exit : 1P & 2P Start Button
Data Save OK?
Yes
(No)
(Yes)
No
Data Erase OK?
Yes
No
*** CRT TEST ***
Exit : 1P & 2P Start Button
*** INPUT TEST ***
Coin A : Coin B :
Service :
Tilt : Test :
--Player 1-- --Player 2--
Up : Up :
Down : Down :
Left : Left :
Right : Right :
A Button : A Button :
B Button : B Button :
Knob : Knob :
12345678
Dip Switch :
Off
On
JPN OPENING TEST
SOUND TEST
BG MAP TEST
BG CHR TEST
OBJ MOVE TEST
BACKUP DISPLAY
TIME TEST
[Test_main]
***TEST MENU***
EXIT
SE STOP
BGM STOP
SE NO:
BGM NO:
[sound_test]
***SOUND MENU***
[obj_chr_test]
PAL:
+0+1+2+3+4+5+6+7+8+9+A+B+C+D+E+F
[joy_in_test]
ZOOM
ERASE
TOUMEI
PAL NO:
[obj_move_test]
***OBJ MOVE MENU***
STAGE SELECT
X ACCEPT > BACK
Starting at 0xC5024 is a PlayStation-specific debug menu:
hantomei
fade test
PS_OPTION_SETUP
RGB_SET
obj_move_test
sound test
ps_main
FRAME TEST
bg_view_test
[Test_main]
***TEST MENU***
PAL NO :
TIM NO :
BG NO :
BG A
BG B
DANGER
RAIL
PLANE :
reading
BGA
BGB
SANKAKU:FADE OUT
MARU :FADE IN
SANKAKU: FADE OUT
MARU : FADE IN
KIDOCHI:
1P
2P
Save
Load
Exit
Press X button to accept
iro :
ban
Memory Card
(Source: Decension, Divingkataetheweirdo)
Arcade Version Leftovers#
Starting at 0xA68 in SLUS_009.68.
Parental Advisory Warning
This game is classified
SUITABLE FOR ALL AGES
MITCHELL
Insert More Coin(s)
Credit(s) [ / ]
Free Play
Regional Differences#
Title Screen#
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The title screen is completely restyled to make the game seem less kiddy.
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The Puzz Loop series | |
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Arcade |
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PlayStation |
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Game Boy Color |
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Nintendo DS |
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Wii |
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