the cutting room mirror

Ballistic (PlayStation)

Want to know what Zuma was cloning? This game.

Debug Menus#

NOTE: For all menus, Square is used for selecting options.

Test Mode Menu#

Use the following code to display a debug menu, seemingly a leftover from the original Puzz Loop arcade release. Because the Japanese version does not have the main selection screen, codes for each of the functions will be provided instead.

US

JP

EU

800BEFE0 0041
800DE8C4 CA6C
800DE8C6 8001
INPUT TEST
800DDEC4 32F0
800DDEC6 8004

CRT TEST
800DDEC4 31D0
800DDEC6 8004

SYSTEM CONFIGURATION
800DDEC4 1C54
800DDEC6 8004

GAME CONFIGRATION
800DDEC4 15C0
800DDEC6 8004

DATA CONTROL
800DDEC4 2AB0
800DDEC6 8004

INPUT TEST#

A simple input test screen.

CRT TEST#

Does not display anything.

SYSTEM CONFIGURATION#

Functions for the game's system.

GAME CONFIGURATION#

Functions for the game's gameplay aspects.

DATA CONTROLL#

Would presumably view settings for the game's saved data, but none of the functions work anymore.

Main Test Menu#

Use the following code to display another test menu. Press Start + Select to exit each function. In the Japanese version, the menu looks a little less plain, but has less options.

US

JP

EU

800DE8C4 1570
800DE8C6 800E
800DDEC4 1140
800DDEC6 800E
800E1160 0000
800E1162 0000

To do:
Find the code in the EU version.

(Source: Original TCRF research)

bg_view_test#

Background test menu.

  • Left, Right: Changes the background.

FRAME TEST#

A graphic viewer.

  • Up, Down: Advances through the sprites.
  • Left, Right: Advances through the palettes.

ps_main#

Freeze the game.

toko.bg.check#

Background check menu.

  • X: Reset
  • Square: Advance frame

sound test#

A sound test menu.

obj_move_test#

An animation viewer.

RGB.SET#

A palette test.

  • Up, Down: Advances through the sprites.
  • Left, Right: Advances through the palettes.

PS_OPTION_SETUP#

Enter to normal option screen.

fade test#

A transition test.

  • Triangle: Fade out
  • Circle: Fade in

hantomei#

Transparency test.

  • Up, Down: Advances through the sprites.
  • Left, Right: Advances through the palettes.
  • Square: Changes the transparency mode.
  • Triangle, Circle: Changes the transparency rate.

Unused Graphics#

TEST.TIM has an unused backdrop with an image of Agni, the Hindu god of fire. More specifically, an 18th century miniature watercolor of him.

Debug Text#

Hidden inside of SLUS_009.66 are texts for debug menus and functions.

At 0xA37 is text that would be seen when recording a demo.

Recording

Starting at 0x1A4B is a bunch of test menu text, some of which is leftover from the Arcade version.

*** TEST MODE MENU ***
-- INPUT TEST --
-- CRT TEST --
-- SYSTEM CONFIGURATION --
-- GAME CONFIGURATION --
-- DATA CONTROLL --

To return to GAME MODE,
Cursor
Up:1P Lever UP
Down:1P Lever Down or SERVICE Button
Select:1P A Button
Exit:1P & 2P Start Button

Left:1P Lever LEFT
Right:1P Lever RIGHT or TEST Button
Modified
Data Save

*** GAME CONFIGURATION ***
Difficulty
Stage Mode :
Panic Mode :
Pass Message :
Reset to Defaults
Exit

NO USE BACKUP SYSTEM

*** SYSTEM CONFIGURATION ***
Coin Slot Type :
Free Play :
Continue :
Demo Sound :
Input Control :
Coin Start
Coins Start
Coin Continue
Coins Continue
Coin
Coins
Credit
Credits
Coin Rate :
One Slot
(Two Slots Mixed)
Coin A Rate :
Coin B Rate :
Two Slots
(Two Slots Separated)
1/4
Knob Controller
Joystick

*** DATA CONTROLL ***
-- TIMER SETTING --
-- BACKUP MEMORY --
EXIT

*** BACKUP MEMORY ***
Comment             Data Size
----
Exit : 1P & 2P Start Button

Data Save OK?
Yes
(No)
(Yes)
No

Data Erase OK?
Yes
No

*** CRT TEST ***
Exit : 1P & 2P Start Button

*** INPUT TEST ***
Coin A :         Coin B :
Service :
Tilt :           Test :
--Player 1--     --Player 2--
Up :             Up :
Down :           Down :
Left :           Left :
Right :          Right :
A Button :       A Button :
B Button :       B Button :
Knob :           Knob :
12345678
Dip Switch : 
Off
On
JPN OPENING TEST
SOUND TEST
BG MAP TEST
BG CHR TEST
OBJ MOVE TEST
BACKUP DISPLAY
TIME TEST

[Test_main]
***TEST MENU***

EXIT
SE STOP
BGM STOP
SE NO:
BGM NO:
[sound_test]
***SOUND MENU***

[obj_chr_test]
PAL:
+0+1+2+3+4+5+6+7+8+9+A+B+C+D+E+F

[joy_in_test]
ZOOM
ERASE
TOUMEI
PAL NO:

[obj_move_test]
***OBJ MOVE MENU***

STAGE SELECT
X ACCEPT > BACK

Starting at 0xC5024 is a PlayStation-specific debug menu:

hantomei
fade test
PS_OPTION_SETUP
RGB_SET
obj_move_test
sound test
ps_main
FRAME TEST
bg_view_test
[Test_main]
***TEST MENU***

PAL NO : 
TIM NO : 
BG NO : 
BG A
BG B
DANGER
RAIL
PLANE : 
reading
BGA
BGB

SANKAKU:FADE OUT
MARU   :FADE IN
SANKAKU: FADE OUT
MARU   : FADE IN

KIDOCHI:
1P
2P
Save
Load
Exit
Press X button to accept
iro    : 
ban
Memory Card

(Source: Decension, Divingkataetheweirdo)

Arcade Version Leftovers#

Starting at 0xA68 in SLUS_009.68.

Parental Advisory Warning
This game is classified
SUITABLE FOR ALL AGES
MITCHELL
Insert More Coin(s)
Credit(s) [ / ]
Free Play

Regional Differences#

Title Screen#

JP

US/EU

The title screen is completely restyled to make the game seem less kiddy.