BROK: First Hat is the prequel comic story to BROK the InvestiGator, the digital release uses the BROKVN engine and has full voice acting and sound effects.
Sub-Pages#
BROK the InvestiGator Leftovers#
Found in the files of the Android version inside img/char are all of the character portraits from the original game, these were removed from the PC version.
Additionally most of the music from the original game is also present in VN_FIRSTHAT/music, in which some of it went unused, these music tracks have a file date of 9/20/2024.
ACCESS.txt#
Found in txt\eng/ACCESS.txt is a bunch of leftover text from BROK the InvestiGator's accessibility mode.
#----------------------------------------------------------------------------------------------------------------------
# ACCESSIBILITY: Put here all the additional accessibility speeches which don't have corresponding text in the game
#----------------------------------------------------------------------------------------------------------------------
# For tutorials
TUTORIAL_TO=To
TUTORIAL_PRESS=Press
TUTORIAL_AND=And
TUTORIAL_FIGHTMODE_MSG_GAMEPAD2=And to punch press
TUTORIAL_FIGHTMODE_MSG_MOUSE2=Then hit by clicking or pressing
TUTORIAL_FIGHT_MSG=To attack, press
TUTORIAL_JUMP_MSG=To jump, switch to action mode, then press
TUTORIAL_JUMP_MSG2=Keep in mind, you can also skip jumps by choosing the appropriate interaction in the room
TUTORIAL_MAIN=Tutorial
TUTORIAL_MOVE_MSG1=Move Brok with
TUTORIAL_MOVE_MSG2=To interact, press
TUTORIAL_OPENINV_MSG1=Open the inventory with
TUTORIAL_OPENINV_MSG2=Or click the upper right icon
TUTORIAL_OPENINV_MSG3=Then select an item by pressing
TUTORIAL_OPENINV_MSG4=You will hear "In hand", which means you can now combine this item with any element in the room
TUTORIAL_OR=Or
TUTORIAL_PUNCH_MSG_MOUSE1=To punch the door, click on it or press
# Inputs
INPUT_0=Zero
INPUT_1=One
INPUT_2=Two
INPUT_3=Three
INPUT_4=Four
INPUT_5=Five
INPUT_6=Six
INPUT_7=Seven
INPUT_8=Eight
INPUT_9=Nine
INPUT_A=A
INPUT_ALT=Alt
INPUT_ALTR=Alt right
INPUT_B=B
INPUT_BACKSLASH=Backslash
INPUT_BACKSPACE=Backspace
INPUT_C=C
INPUT_CAPSLOCK=Capslock
INPUT_CLOSEBRACKET=Closebracket
INPUT_COMMA=Comma
INPUT_COMMAND=Command
INPUT_CONTROL_DKEYS=Directional keys
INPUT_CONTROL_DOWN=Down
INPUT_CONTROL_LEFT=Left
INPUT_CONTROL_LEFTRIGHT=Left and right
INPUT_CONTROL_MOUSELEFT=Mouse left click
INPUT_CONTROL_MOUSEMIDDLE=Mouse middle button click
INPUT_CONTROL_MOUSERIGHT=Mouse right click
INPUT_CONTROL_MOUSESCROLL=Mouse wheel scroll
INPUT_CONTROL_PAGEDOWN=Pagedown
INPUT_CONTROL_PAGEUP=Pageup
INPUT_CONTROL_RIGHT=Right
INPUT_CONTROL_UP=Up
INPUT_CONTROL_UPDOWN=Up and down
INPUT_CTRL=Control
INPUT_CTRLR=Control right
INPUT_D=D
INPUT_DELETE=Delete
INPUT_DOT=Dot
INPUT_E=E
INPUT_END=End
INPUT_ENTER=Enter
INPUT_EQUALS=Equals
INPUT_ESC=Escape
INPUT_ESCAPE=Escape
INPUT_EXCLAMATIONPOINT=Exclamation point
INPUT_F=F
INPUT_F1=F one
INPUT_F10=F ten
INPUT_F11=F eleven
INPUT_F12=F twelve
INPUT_F2=F two
INPUT_F3=F three
INPUT_F4=F four
INPUT_F5=F five
INPUT_F6=F six
INPUT_F7=F seven
INPUT_F8=F eight
INPUT_F9=F nine
INPUT_G=G
INPUT_H=H
INPUT_HOME=Home
INPUT_HYPHEN=Hyphen
INPUT_I=I
INPUT_INSERT=Insert
INPUT_J=J
INPUT_K=K
INPUT_L=L
INPUT_LOGO=Logo
INPUT_LOWER=Lower
INPUT_M=M
INPUT_MENU=Menu
INPUT_N=N
INPUT_NUMLOCK=Numlock
INPUT_NUMPAD0=Numpad zero
INPUT_NUMPAD1=Numpad one
INPUT_NUMPAD2=Numpad two
INPUT_NUMPAD3=Numpad three
INPUT_NUMPAD4=Numpad four
INPUT_NUMPAD5=Numpad five
INPUT_NUMPAD6=Numpad six
INPUT_NUMPAD7=Numpad seven
INPUT_NUMPAD8=Numpad eight
INPUT_NUMPAD9=Numpad nine
INPUT_NUMPADASTERISK=Numpad asterisk
INPUT_NUMPADDOT=Numpad dot
INPUT_NUMPADMINUS=Numpad minus
INPUT_NUMPADPLUS=Numpad plus
INPUT_NUMPADSLASH=Numpad slash
INPUT_O=O
INPUT_OPENBRACKET=Open bracket
INPUT_OPTION=Option
INPUT_P=P
INPUT_PAGEDOWN=Pagedown
INPUT_PAGEUP=Pageup
INPUT_PAUSE=Pause
INPUT_Q=Q
INPUT_QUOTATIONMARK=Quotation mark
INPUT_R=R
INPUT_S=S
INPUT_SCROLLLOCK=Scroll lock
INPUT_SEMICOLON=Semicolon
INPUT_SHIFT=Shift
INPUT_SLASH=Slash
INPUT_SPACE=Space
INPUT_T=T
INPUT_TAB=Tab
INPUT_U=U
INPUT_UNKNOWN=Unknown
INPUT_V=V
INPUT_W=W
INPUT_X=X
INPUT_Y=Y
INPUT_Z=Z
# Gamepad
GAMEPAD_ACTION1_PS4=Cross
GAMEPAD_ACTION1_PS5=Cross
GAMEPAD_ACTION1_STEAMDECK=A
GAMEPAD_ACTION1_SWITCH=B
GAMEPAD_ACTION1_SWITCHPRO=A
GAMEPAD_ACTION1_XBOX360=A
GAMEPAD_ACTION1_XBOXONE=A
GAMEPAD_ACTION2_PS4=Circle
GAMEPAD_ACTION2_PS5=Circle
GAMEPAD_ACTION2_STEAMDECK=B
GAMEPAD_ACTION2_SWITCH=A
GAMEPAD_ACTION2_SWITCHPRO=B
GAMEPAD_ACTION2_XBOX360=B
GAMEPAD_ACTION2_XBOXONE=B
GAMEPAD_ACTION3_PS4=Square
GAMEPAD_ACTION3_PS5=Square
GAMEPAD_ACTION3_STEAMDECK=X
GAMEPAD_ACTION3_SWITCH=Y
GAMEPAD_ACTION3_SWITCHPRO=X
GAMEPAD_ACTION3_XBOX360=X
GAMEPAD_ACTION3_XBOXONE=X
GAMEPAD_ACTION4_PS4=Triangle
GAMEPAD_ACTION4_PS5=Triangle
GAMEPAD_ACTION4_STEAMDECK=Y
GAMEPAD_ACTION4_SWITCH=X
GAMEPAD_ACTION4_SWITCHPRO=Y
GAMEPAD_ACTION4_XBOX360=Y
GAMEPAD_ACTION4_XBOXONE=Y
GAMEPAD_BACK_XBOX360=Back button
GAMEPAD_DOWN_PS4=Directional button down
GAMEPAD_DOWN_PS5=Directional button down
GAMEPAD_DOWN_STEAMDECK=Directional pad down
GAMEPAD_DOWN_SWITCH=Directional button down
GAMEPAD_DOWN_SWITCHPRO=Directional pad down
GAMEPAD_DOWN_XBOX360=Directional pad down
GAMEPAD_DOWN_XBOXONE=Directional pad down
GAMEPAD_DPAD_PS4=Directional buttons
GAMEPAD_DPAD_PS5=Directional buttons
GAMEPAD_DPAD_STEAMDECK=Directional pad
GAMEPAD_DPAD_SWITCH=Directional buttons
GAMEPAD_DPAD_SWITCHPRO=Directional pad
GAMEPAD_DPAD_XBOX360=Directional pad
GAMEPAD_DPAD_XBOXONE=Directional pad
GAMEPAD_LEFT_PS4=Directional button left
GAMEPAD_LEFT_PS5=Directional button left
GAMEPAD_LEFT_STEAMDECK=Directional pad left
GAMEPAD_LEFT_SWITCH=Directional button left
GAMEPAD_LEFT_SWITCHPRO=Directional pad left
GAMEPAD_LEFT_XBOX360=Directional pad left
GAMEPAD_LEFT_XBOXONE=Directional pad left
GAMEPAD_RIGHT_PS4=Directional button right
GAMEPAD_RIGHT_PS5=Directional button right
GAMEPAD_RIGHT_STEAMDECK=Directional pad right
GAMEPAD_RIGHT_SWITCH=Directional button right
GAMEPAD_RIGHT_SWITCHPRO=Directional pad right
GAMEPAD_RIGHT_XBOX360=Directional pad right
GAMEPAD_RIGHT_XBOXONE=Directional pad right
GAMEPAD_SELECTALT_PS4=Home button
GAMEPAD_SELECT_PS4=Touchpad button
GAMEPAD_SELECT_PS5=Touchpad button
GAMEPAD_SELECT_STEAMDECK=View button
GAMEPAD_SELECT_SWITCH=Minus button
GAMEPAD_SELECT_SWITCHPRO=Minus button
GAMEPAD_SELECT_XBOX360=View button
GAMEPAD_SELECT_XBOXONE=View button
GAMEPAD_SHOULDERLEFT_PS4=L1
GAMEPAD_SHOULDERLEFT_PS5=L1
GAMEPAD_SHOULDERLEFT_STEAMDECK=L1
GAMEPAD_SHOULDERLEFT_SWITCH=L button
GAMEPAD_SHOULDERLEFT_SWITCHPRO=L button
GAMEPAD_SHOULDERLEFT_XBOX360=LB
GAMEPAD_SHOULDERLEFT_XBOXONE=LB
GAMEPAD_SHOULDERRIGHT_PS4=R1
GAMEPAD_SHOULDERRIGHT_PS5=R1
GAMEPAD_SHOULDERRIGHT_STEAMDECK=R1
GAMEPAD_SHOULDERRIGHT_SWITCH=R button
GAMEPAD_SHOULDERRIGHT_SWITCHPRO=R button
GAMEPAD_SHOULDERRIGHT_XBOX360=RB
GAMEPAD_SHOULDERRIGHT_XBOXONE=RB
GAMEPAD_START_PS4=Options button
GAMEPAD_START_PS5=Options button
GAMEPAD_START_STEAMDECK=Menu button
GAMEPAD_START_SWITCH=Plus button
GAMEPAD_START_SWITCHPRO=Plus button
GAMEPAD_START_XBOX360=Start button
GAMEPAD_START_XBOXONE=Menu button
GAMEPAD_STICKLEFT_PS4=Left stick
GAMEPAD_STICKLEFT_PS5=Left stick
GAMEPAD_STICKLEFT_STEAMDECK=Left stick
GAMEPAD_STICKLEFT_SWITCH=Left stick
GAMEPAD_STICKLEFT_SWITCHPRO=Left stick
GAMEPAD_STICKLEFT_XBOX360=Left stick
GAMEPAD_STICKLEFT_XBOXONE=Left stick
GAMEPAD_STICKRIGHTPRESS_PS4=Right stick press
GAMEPAD_STICKRIGHTPRESS_PS5=Right stick press
GAMEPAD_STICKRIGHTPRESS_STEAMDECK=Right joystick press
GAMEPAD_STICKRIGHTPRESS_SWITCH=Right stick press
GAMEPAD_STICKRIGHTPRESS_SWITCHPRO=Right stick press
GAMEPAD_STICKRIGHTPRESS_XBOX360=Right stick press
GAMEPAD_STICKRIGHTPRESS_XBOXONE=Right stick press
GAMEPAD_STICKRIGHT_PS4=Right stick
GAMEPAD_STICKRIGHT_PS5=Right stick
GAMEPAD_STICKRIGHT_STEAMDECK=Right stick
GAMEPAD_STICKRIGHT_SWITCH=Right stick
GAMEPAD_STICKRIGHT_SWITCHPRO=Right stick
GAMEPAD_STICKRIGHT_XBOX360=Right stick
GAMEPAD_STICKRIGHT_XBOXONE=Right stick
GAMEPAD_TRIGGERLEFT_PS4=L2
GAMEPAD_TRIGGERLEFT_PS5=L2
GAMEPAD_TRIGGERLEFT_STEAMDECK=L2
GAMEPAD_TRIGGERLEFT_SWITCH=ZL
GAMEPAD_TRIGGERLEFT_SWITCHPRO=ZL
GAMEPAD_TRIGGERLEFT_XBOX360=LT
GAMEPAD_TRIGGERLEFT_XBOXONE=LT
GAMEPAD_TRIGGERRIGHT_PS4=R2
GAMEPAD_TRIGGERRIGHT_PS5=R2
GAMEPAD_TRIGGERRIGHT_STEAMDECK=R2
GAMEPAD_TRIGGERRIGHT_SWITCH=ZR
GAMEPAD_TRIGGERRIGHT_SWITCHPRO=ZR
GAMEPAD_TRIGGERRIGHT_XBOX360=RT
GAMEPAD_TRIGGERRIGHT_XBOXONE=RT
GAMEPAD_UNKNOWN=Unknown input
GAMEPAD_UP_PS4=Directional button up
GAMEPAD_UP_PS5=Directional button up
GAMEPAD_UP_STEAMDECK=Directional pad up
GAMEPAD_UP_SWITCH=Directional button up
GAMEPAD_UP_SWITCHPRO=Directional pad up
GAMEPAD_UP_XBOX360=Directional pad up
GAMEPAD_UP_XBOXONE=Directional pad up
# For spelling numbers
NUMBER_MINUS=Minus
NUMBER_HUNDRED=Hundred
NUMBER_THOUSAND=Thousand
# Audiodescriptions
AUDIOD_CHAPTER1=Chapter 1: Across the Border
AUDIOD_CHAPTER2=Chapter 2: Life Trial
AUDIOD_CHAPTER3=Chapter 3: Shenanigans
AUDIOD_CHAPTER4=Chapter 4: Who's the Brain?
AUDIOD_CHAPTER5=Chapter 5: Roots
AUDIOD_CHAPTER6=Chapter 6: Liberation
AUDIOD_CHAR_BROK=The main character you're playing is Brok. Brok is a chubby yet strong alligator person wearing a brown detective coat, a black tank top, blue pants and a purple fedora. He has a grey metal plate on his muzzle, and wears a pendant shaped like a magatama, and is not wearing shoes.
AUDIOD_CHAR_CHIEFRAT=The Squealer Chief is a burly rat wearing a somewhat ragged jacket. He has grey fur with what appears to be dyed blue hair.
AUDIOD_CHAR_DEE=Brok faces a dingo wearing a hoodie, very slim and with brown fur, equipped in each hand with what looks like telescopic batons.
AUDIOD_CHAR_DIRECTOR=The director is a robot that resembles a female bear. She is white and purple.
AUDIOD_CHAR_GHERKIN=Dr. Gherkin is a tall, scrawny, bespectacled stork. He is wearing a briefcase and looks kinda old.
AUDIOD_CHAR_GRAFF=Graff is a grey teenaged cat with a big nose, wearing a red hoodie and baggy pants. Contrary to Brok, he has some sneakers shoes.
AUDIOD_CHAR_GUARD=The Guard is a somewhat portly rat. He has a typical black guard outfit, comprising a tie with white and pink stripes.
AUDIOD_CHAR_HACKER=The Gloom is a mouse who doesn’t seem very physically capable. He always has his computer equipement around, including a mouse shaped like a...mouse. He seems to be wearing a black hat, or could it be a wig?
AUDIOD_CHAR_HUSH=Dr. Hush is a bobcat scientist. He's wearing a lab coat just like Dr. Mink.
AUDIOD_CHAR_KLAY=Klay is a scrawny mountain lion wearing a preppy outfit. He has yellow fur. The director is a robot that resembles a female bear. She is white and purple.
AUDIOD_CHAR_MINK=Dr. Mink is a slightly chubby mink with brown fur. He's wearing a white lab coat with a tie. He has a somewhat crazy look in his eyes.
AUDIOD_CHAR_OTT=Ott is a small and kinda chubby teenaged hybrid, between a warthog and an otter, having a warthog's snout but his ears are reminiscent of an otter. He has brown fur.
AUDIOD_CHAR_RJ=RJ is a huge, burly, brown bear cop.
AUDIOD_CHAR_SHAY=Shay is a blue buzzard bird with futuristic glasses. She's wearing a pink and brown outfit.
AUDIOD_CHAR_SIN=Sin is a worried, chubby orange kangaroo wearing a police uniform.
AUDIOD_CHAR_TIDY=Tidy is an oval shaped robot. He is using tracks, a row of wheels like a tank to move around and has two long arms. His head sports a colored circular shape which changes according to his mood.
AUDIOD_CHAR_TRAMP=The Tramp is an old, weary muskrat, wearing military dog tags.
AUDIOD_CHAR_WES=Wes is a slender looking otter. He's kinda old with very bushy eyebrows covering his eyes.
AUDIOD_CREDITS_EXTRA1=Extra scene. Under a heavy rain and storm at night, a flash of light happens from afar, and the camera pans to reveal the entrance of a hospital called Central Light.
AUDIOD_CREDITS_REMN=Extra scene. In a secret room with a server. In background, we see notes displayed with the conversation between Graff and the mysterious online character, with the faces of the three Triangle members displayed. Someone is lying down inside a cryo-chamber.
AUDIOD_CREDITS_FRAMEPIC=A picture frame of Sin, Dee, and their little girl.
AUDIOD_CREDITS_HACKERROOM=At the hacker's place.
AUDIOD_CREDITS_LAB=In the Drums laboratory.
AUDIOD_CREDITS_POLICE=At the police department. Ott is alone.
AUDIOD_CREDITS_SCHOOL=At the Consciousness Center.
AUDIOD_CREDITS_SECTOR56X=Sector 56X, in front of the merchant's store.
AUDIOD_CREDITS_SEWERS=In the sewers.
AUDIOD_EVMAP=Brok winds up in the Atlasia map. In the northeast is a lake that has a river flowing westward. On either side of it are two radioactive waste dumps. To the southeast is the dome that the Drums reside in.
AUDIOD_PC05D=Graff finds himself tied up in a small room located on the bottom left which looks like a dirty kitchen that the rats made for themselves in the sewers.
The opening to the hallway is directly to the right of that, with a ladder at the end of it. This hallway extends to the right, with
another room directly beside the one Graff was held in, with approximately the same size.
AUDIOD_PC05D_THEPICTURE=On the picture, we can see Brok stepping on the Squealers chief defeated in the military suit, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
AUDIOD_BM02_DEE=Brok faces a dingo wearing a hoodie, very slim and with brown fur, equipped in each hand with what looks like telescopic batons.
AUDIOD_BM02_RJ=Brok sees the bear RJ in police outfit, ready to fight him.
AUDIOD_PC17=Graff and Ott enter a wide room from an elevator in the top left corner, with several exhibits and signs strewn about, as well as a conspicuous piano at the center of the room.
AUDIOD_PC17_THEPICTURE=On the picture, we can see what seems like half of Brok stepping on the Squealers chief defeated in the military suit, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
AUDIOD_PC01=Brok awakens in his apartment which is pretty small. At the bottom left corner is Brok’s mattress. There’s a table at the center of the room, with a fridge and front door in the back. Beside Brok’s mattress is the couch along the bottom wall. At the rightmost wall is another door leading to his stepson Graff’s bedroom.
AUDIOD_PC01_CH5TRIBOTS=Three Tribots crash into Brok's apartment.
AUDIOD_PC01_CONCERT=Brok, Graff, and Ott are sitting in a concert room.
AUDIOD_PC01_FALLING=Brok hits the table with his fist, making an old, broken ceiling light fall on Graff.
AUDIOD_PC01_PICTURE=A family picture. Brok is smiling and holding Lia while Graff is younger and appears happy. Lia's smile is strange; she seems bitter about something.
AUDIOD_PC01_THEPICTURE=Graff shows the picture the Squealers chief gave him, with Brok stepping on the chief, a bot celebrating a victory in background, and what seems to be the Tramp defeating a Squealer.
AUDIOD_PC02=Brok enters a hallway with a corridor that juts to the upper part of the screen towards two doors. In the middle of the room is a glass bulletin board. The exit is a staircase that doesn’t completely cover the right part of the room.
AUDIOD_PC02_LASERS=Brok encounters lasers blocking the way out.
AUDIOD_PC03=Brok exits the building from the left. The air is polluted and the ground littered with trash. In the background we can see a landfill. To the right is a pipe and a small area where a Tramp lingers in. There’s a small elevator northeast of the entrance to go on the roof of the building. The rooftop, while bigger, has less stuff around it. It wraps around the lower area, with an entrance to the Trasher hunt in the northwest part of the building rooftop.
AUDIOD_PC04=Brok enters a long stretch of road. This is a clear contrast with the Slums, with brightly colored stores in a futuristic fashion. Some floating cars are passing by silently in foreground. There are two buildings along the upper part, a gym and a pharmacy. Between those two buildings is an alley entrance. To the right of the pharmacy is a giant fountain.
AUDIOD_PC04_ITEMINSIDE=Brok puts the item inside.
AUDIOD_PC04B=Brok enters a long hallway with a manhole near the other side, a small gutter on the left, and some debris in the back. 5 big crates are preventing from progressing further.
AUDIOD_PC04C=Brok enters an oval shaped room with a small corridor making him go upwards to enter the rest of it at the start. There’s a display of products at the center of the room with a few more along the walls as well. On the right are screens which are inviting the user to interact with.
AUDIOD_PC05=Brok climbs down from the ladder into a long, curved corridor consisting of a small gap for water and two platforms spanning the length of either side of the alley connected by a single, small stone bridge. On the right platform there is also a pool of acid that spans the length of the platform as well.
AUDIOD_PC05B=Brok enters a very long hallway from the left, continuing from the previous room. The upper platform is where Brok stands. The river part underneath has no water, but it does have some acid in the bottommost right part of it just before a connecting bridge.
AUDIOD_PC05B_FALL=An object falls down into the basket. The pipe is probably connected to the Drums Street Pipe-Pill from above.
AUDIOD_PC05B_ITEMFALL=The item fell into the basket.
AUDIOD_PC05B_RATS=Brok sees a group of three tough rats. Behind them is a basket with a pipe coming out from the ceiling.
AUDIOD_PC05C=Brok enters a very small rectangular room. There’s a slightly higher platform that he starts on and a slightly lower platform. Machinery is displayed on the right, preventing from continuing further. It appears the machine is filtering the water, with a big pool stored in the lower right corner.
AUDIOD_PC06=Brok enters a very long stretch of road. Not too far from the entrance walking to the right is a merchant stall. There is an arching bridge with some platforms Brok can climb up to reach the roof of it. To the far right there is a building with a metal gate blocking the entrance.
AUDIOD_PC06_DEE=Brok sees the girl with a hoodie he met in VR Arena in Chapter 2 climbing down the rocks.
AUDIOD_PC06_ENTERCODE=Enter a four-digit code.
AUDIOD_PC07=Brok enters from the right side a long hallway jutting to the north. There are five doors along said hallway: two on the right wall, two on the left wall, and one at the northernmost part. There is also a small alcove at the lower left part of the room.
AUDIOD_PC07B=Brok enters the small room from the north. His client Sin is waiting a bit below. At the bottom left corner there’s a combination wardrobe and fridge and right beside it is a table. To the right of the door is a small drawer. This apartment has a second room, which is located to the right. Sin is standing next to the entrance. In that very small room there is a shower at the bottom right corner as well as a mirror to the north of it.
AUDIOD_PC07B_WESAPPEARS=Suddenly, the wall explodes. The police chief Wes appears, accompanied by a Tribot. Wes is a slender looking otter. He's kinda old with very bushy eyebrows covering his eyes.
AUDIOD_PC08=Brok enters the area from the right side. Northwards leads to a lake with two islands, the closer one smaller while the further one goes all the way to the right. A boat is floating in the lake upside down on the right side. On the left there’s a small hexagonal fence that leads to the garage itself.
AUDIOD_PC08_OUTOFLOOP=The garage disappeared, and Brok no longer has a detective hat.
AUDIOD_PC08B=Brok enters from the northern entrance to a slightly big room. There’s a large desk by the southwest corner as well as shelves all along the left wall. There’s an entrance to another room on the right wall. Shay is working at her desk on the bottom left corner of the room.
AUDIOD_PC08B_BEACH=Brok arrives in a strange place looking like a beach in space with light particles floating around.
AUDIOD_PC08B_BEACHCLONE=A strange, distorted figure appears, which looks like exactly like Brok with a red color.
AUDIOD_PC08B_HUGTILL=Brok and Graff are hugging for the very first time and last time.
AUDIOD_PC08B_TILLENDTIME=Graff exits the time machine and ends up in a dark place with a very old Brok waiting on a rocking chair.
AUDIOD_PC08C=Brok enters a very small room. There’s a drawer right beside the entrance with a bed to the right of it. The Virtual Arena cabin is in the far right part of the room, with some scattered doodads all around.
AUDIOD_PC08C_HUG=Brok hugs Shay while the garage disappears.
AUDIOD_PC09=Brok enters a rectangular shaped room from the right. There are slightly raised bars by the entrance on the left, to give an impression of a hallway that one
would have to walk around or jump over. At the northern part of the room is a door that leads to the chief office. Three bots are guarding the place. One is located beneath a long counter along the rightmost wall. Another one is in the bottom left corner, while the last one is watching from the top left corner.
AUDIOD_PC09B=Brok enters the jail, which is composed of three cells on the left half of the room. Brok is led to his small cell, which is the bottom most one. The other half of the room is a semi-circle shape, with the exit to the right.
AUDIOD_PC09C=Brok enters the small circular room from the northwestern door. This is the chief office. We can see a black board filled with cases, clues and suspect information written in background. Along the upper part of the room is a large desk. Graff's friend Ott is using this desk, working at a computer. On the lower right part of the room is an even bigger desk. A couple of chairs are scattered around the room as well.
AUDIOD_PC09C_WESPICTURE=This is a picture of Wes in three-quarters angle.
AUDIOD_PC09D=Brok is led to the small hallway in the upper part of the room before being escorted to the square shaped room itself, with a giant triangular table at the center of it.
AUDIOD_PC10=Graff is sitting at his desk beside other students: Ott, Klay and Stubot. The consciousness center is fully covered by a large, transparent glass, through which we can see all the Slums in background. Their desks are set up directly beside each other making a small table in the middle of the rectangular shaped building. At the northeast part of the building is a big door that leads into the outer area, which is also rectangular shaped. The exit of this room is located at the center in the far background of the area.
AUDIOD_PC11=Brok wakes up in a small apartment room in fire. There’s two doors, one on the right side of the room and one on the left. There’s flaming debris blocking the door on the right as well as some debris around.
AUDIOD_PC11_FRAME=Brok sees a picture frame composed exclusively of a triangle pattern.
AUDIOD_PC11B=Brok enters a slightly longer room which seems like a living room. There are four doors, two on the left side and two on the right side. A device stands at the center of the room and three robots are scattered. There’s flames all along the bottom of the room.
AUDIOD_PC11C=Brok enters a longer room. In the first half there’s the door Brok came in from, a giant rock on the upper part of his path and a hole in the lower half with a toppled shelf making a bridge across it. The second half of the room is more open, with a bed at the top part and a shelf beside it. Below them is a toppled part of the building with someone caught under it.
AUDIOD_PC11C_GUILTY=On the wall is briefly written "Guilty".
AUDIOD_PC11D=Brok finds himself in a strange dark place looking like an old hospital. He arrives from the left, and this is a very, very long hallway.
AUDIOD_PC11D_GRAFFBEDROOM=Brok sees Graff sitting in the middle of a bedroom to the right, surrounded by mines.
AUDIOD_PC11D_GRAFFCHILD=Brok sees Graff as a small child, crying in a corner of the room.
AUDIOD_PC11D_PEEK=Brok sees a body inside what looks like a mortuary bad lit up by candles, with glasses on top.
AUDIOD_PC11D_WRONGSHOW=Brok sees three bodies of his friends, who replace the bots he killed earlier.
AUDIOD_PC12=Brok enters a big area from the south-left entrance. Two buildings are visible, the left one is the postal service with an antenna on top and the right one is the security building with a roof shaped like a pyramid. Along the bottom of the area are two statues, with some benches directly above them. To the right is the dome itself, seemingly made of glass. The entrance is guarded by a scanner and a security camera.
AUDIOD_PC12_DRUMER=Graff, Clay, Ott, and the Director are in front of the border post.
AUDIOD_PC12_DRUMERLEAVE=Graff is walking away while looking at Brok with tears in his eyes, smiling.
AUDIOD_PC12_PROTEST=Brok sees a few citizens with protest signs in front of the border.
AUDIOD_PC12B=Brok enters from the top-left of the building. There are several platforms and laser traps further down the building. At the far bottom is a computer located on the right side and a strange large device with the number 15 on the left. The exit is in the southern part of the bottom room.
AUDIOD_PC12B_KNOBS=Turn the knobs until the power gets to 0.
AUDIOD_PC12B_MAINFRAME=A rotating shape appears on-screen, made of four triangles.
AUDIOD_PC13_CAMERA=The camera moves to reveal a beautiful landscape beyond the trash, with a dome afar and a polluted sky that always looks like sunset.
AUDIOD_PC13_FALL=Brok jumps to his death. This is the very same view of the Slums that he and Graff were looking at earlier.
AUDIOD_PC13_SELFIE=Brok takes a selfie where he appears funny, with Graff clearly unprepared in the background.
AUDIOD_PC14=Brok enters a dark street from the east side. It feels like people are living here but no one can be seen. There’s a giant square shaped hole about halfway
down the street on the southern side. North of that hole is one platform that can be created, and just to the right of that is another platform slightly above it with some clothes hanging, and yet another platform to the right and slightly above that.
AUDIOD_PC14_CORNERED=Ott and Graff get cornered by several rats.
AUDIOD_PC14_GRAFFARRIVES=Graff arrives on the scene and sees Brok kicking the rats' butts.
AUDIOD_PC14_RAT=Brok sees a rat on the phone in front of a hole in the ground.
AUDIOD_PC14B=Brok walks into a street corner and is right beside a building. There’s a crossing at the street but the northern part doesn’t go very far. A big bear with a policeman outfit is guarding a door.
AUDIOD_PC14C=Brok enters the small room from the northeast entrance. It looks like an abandoned restaurant. There’s a large counter sprawling at the top left part of the room and a table at the center of the same room, which serves as the desk for a hacker mouse. Some pizzant leftovers are on the ground while there's a mess of equipment in background.
AUDIOD_PC15=Brok and Ott exit a hovercar to stand in front of a long series of connected buildings. Directly to the south of them is the highway for the hovercars that they zoom by on periodically.
AUDIOD_PC15_BIKE=Brok climbs on the bike while Tidy is running away on the highway.
AUDIOD_PC15B=Brok and Ott enter a small oval shaped room. A delivery tube is to the right while the Guard’s desk is to the left. There are three doors on the north part of the room.
AUDIOD_PC15C=Brok and Ott enter a small square shaped room. There is a small floating desk on the lower left part of the room, a long table at the center, a bed directly north of that and another desk to the right of the bed. A small robot is sitting on the right side of the room, connected by a wire to a wall.
AUDIOD_PC15D=Brok and Ott enter from the bottomleft side a small corner circle shaped room. The room is a bit messy, with a ton of electronic devices and a mess of wires. At the center of the room is a table while a bed is to the north of it. There’s a sink directly to the right of the bed. At the top leftmost
corner of the room is a desk with a box on top. Dr. Mink is a slightly chubby mink with brown fur. He's wearing a white lab coat with a tie. He has a somewhat crazy look in his eyes.
AUDIOD_PC15E=Brok and Ott enter a small circular room. At the center of the room is a device and a large couch in background. A shower is on the left and a sink is on the right. A wardrobe made of two parts is in the top right corner.
AUDIOD_PC16=Brok enters a small room. At the top left part is the console to play Trasher Hunt. On the right there's a window through which we can observe the landfill.
AUDIOD_PC14B_RJHUG=RJ gives Brok a crushing hug.
AUDIOD_PC18=Brok enters from the left, and sees a long plastic-like material in the north side on which plants are growing. It is overlooking a factory in background shaped like an elephant. The dome is visible from afar, with many Drums triangular buildings. A small sentry box is located at the opposite end of the room.
AUDIOD_PC18_FIXBOT=The fixbot fixed the holes in the membrane.
AUDIOD_PC18_ROBOTS=Brok sees a group of robots on the left.
AUDIOD_PC19=Graff wakes up in a giant area comprising four rooms. The whole place feels oppressing, empty with no living soul around. The room he woke up in is at the bottom center, very small and oval shaped. The room to the left is a long corridor leading to a puzzle. The room to the right has a small hall that leads to a long oval shaped room with a different puzzle. The final room to the north is an average sized square shaped room with a big scale at the topmost center of it and a crate to the left. There is also a short wall surrounding the room that is traversable.
AUDIOD_PC19_HOLOGRAM=The hologram is a triangle with "three times" written on it.
AUDIOD_PC19_PIPEGAME=There are several pipes connected, through which a ball must cross to reach a goal at the end.
AUDIOD_PC19_TRIANGLEGROUND=There's a triangle shape on the ground.
AUDIOD_PC19B=Graff enters the new room and sees Klay. This is a small, rectangular shaped room, with two doors on the right which must lead outside. Klay is standing at the center of the room, next to a button. There are panels on the ground behind him, and some kind of shackles on a wall on the left. Graff comes from a passage on the top left, and another passage exists on the bottom left from which Klay probably came from. There is back room with a transparent window, in which a dozen of Tribots are standing. In foreground we can see a bed.
AUDIOD_PC19B_BROK=Brok enters the same bunker room that Graff and Klay had their trial in.
AUDIOD_PC19B_PILL1=Graff has one pill in his hand.
AUDIOD_PC19B_PILL2=Klay grabs Graff's pill.
AUDIOD_PC19D=Graff exits the bunker building to a wide stretch of road that the building is in the center of. Without any doubt, this is the Slums. There’s debris all around the bunker.
AUDIOD_PC19D_POWERPUZZLE=There are two rows of identical buttons. Each button activates or deactivates some power panels. After each press, I will tell you how much power is left. Press the buttons until it reaches zero.
AUDIOD_PC20=Brok enters from the left a very large rectangular area. In the middle of it is a landfill. We can see a desert background with a sunset sky.
AUDIOD_PC20_BROKHITS=Brok starts hitting the Squealers chief on the ground.
AUDIOD_PC20_DEEDEAD=Brok sees Dee dead on the floor.
AUDIOD_PC20_DIRECTORARRIVE=The Director arrives from afar.
AUDIOD_PC20_DIRECTORGRAB=The Director grabs Wes from behind.
AUDIOD_PC20_ENDING6=Ott and Graff are sitting together, comforting each other.
AUDIOD_PC20_HUGEBOTFALL=An explosion happened, making the mecha fall and freeing Brok.
AUDIOD_PC20_MECHA=A giant mecha bot emerges from the ground, controlled by Wes inside the cockpit. It has two giant arms and legs, with a cockpit at the top.
AUDIOD_PC20_STICKGRAFF=A metal pipe thrown at a distance suddenly hits Graff.
AUDIOD_PC20_WESHEAD=Wes' robotic head falls down from the sky.
AUDIOD_PC20_WESREVEAL=Wes removes his face skin with his hand, revealing he's actually a robot.
AUDIOD_SP01_01=Brok is chasing Tidy on the highway. Move around with
AUDIOD_SP01_02=and press
AUDIOD_SP01_03=to use the boost to bump into Tidy
AUDIOD_SP02_CYNICAL=Brok is suddenly teleported into a colorful modern-time apartment, a very dirty one with rats and trash on the floor. This is the exact same apartment as the one from the game Demetrios - The BIG Cynical Adventure.
AUDIOD_SP02_TRIBOTSNIGHTMARE=Three Tribots visible on-screen in an unknown place.
MONEY_UNIS=Unis
BM01_FLAGS=Move towards each of the six flags.
BM01_FLAG_COMPLETED=Completed
BM01_FLAG_FAILED=Failed
BM01_OBJECTIVE=Objective
BM01_SUBTITLE_TUTORIAL1_GAMEPAD1=Jump with
BM01_SUBTITLE_TUTORIAL1_GAMEPAD2=then press
BM01_SUBTITLE_TUTORIAL1_GAMEPAD3=You can also perform an uppercut by pressing
BM01_SUBTITLE_TUTORIAL1_GAMEPAD4=while you're on the ground
BM01_SUBTITLE_TUTORIAL1_MOUSE1=To perform a jump kick, press
BM01_SUBTITLE_TUTORIAL1_MOUSE2=Tip: during a combo, press that same key to perform an uppercut.
BM01_SUBTITLE_TUTORIAL2_GAMEPAD1=Run by holding
BM01_SUBTITLE_TUTORIAL2_GAMEPAD2=and press
BM01_SUBTITLE_TUTORIAL2_MOUSE1=Press
BM01_SUBTITLE_TUTORIAL3_2=to open the menu and restore your health. You can also choose a weapon from your inventory. Right now, take your stick and attack the targets.
BM01_SUBTITLE_TUTORIAL4_2=and press any direction to dodge there.
BM01_SUBTITLE_TUTORIAL5_2=to unleash your special attack.
BM01_SUBTITLE_TUTORIAL6_2=before he reaches ground to get back in the fight without taking damage.
ACCESSIBILITY_0=O
ACCESSIBILITY_00=OO
ACCESSIBILITY_AM=AM
ACCESSIBILITY_CANNOTDESTROY=Cannot be destroyed
ACCESSIBILITY_CLOSEUP=Closeup
ACCESSIBILITY_CLOSEUP_BACK=To go back from a closeup, press
ACCESSIBILITY_CLOSEUP_BACK2=The same button also works in menus.
ACCESSIBILITY_CREDITS=Game credits. You can skip them by pressing
ACCESSIBILITY_DEFENSEBOOST=Defense boost
ACCESSIBILITY_DEFENSEDROPPED=Defense dropped
ACCESSIBILITY_EXHAUSTEDTOPIC=This topic is exhausted
ACCESSIBILITY_EXITMENU=Exit menu
ACCESSIBILITY_FAILURE=Failure
ACCESSIBILITY_GOOD=Good
ACCESSIBILITY_HINTDIARY_1=The first digit is 3.
ACCESSIBILITY_HINTDIARY_2=The second digit is 5.
ACCESSIBILITY_HINTDIARY_3=The third digit is 2.
ACCESSIBILITY_HINTDIARY_4=The fifth digit is 9.
ACCESSIBILITY_HINTDIARY_5=The last digit is 8.
ACCESSIBILITY_HINTDIARY_SECRET=Secret
ACCESSIBILITY_JUMP_SKIP=Skip this jump
ACCESSIBILITY_LANGUAGE_ONLY=Please note that accessibility speeches are only provided in English.
ACCESSIBILITY_MATERIAL_FOUND=You found it.
ACCESSIBILITY_MATERIAL_NOTFOUND=Not found.
ACCESSIBILITY_MENU1=If you are visually impaired, you can enable all the appropriate options by pressing
ACCESSIBILITY_MENU2=All accessibility options are now active.
ACCESSIBILITY_MENU2_GAMEPAD=It is highly recommended that you use the directional pad to select menu options and play the game.
ACCESSIBILITY_MENU2_KEYBOARD=It is highly recommended that you use the arrow keys on the keyboard to select menu options and play the game.
ACCESSIBILITY_MENU3=Main menu
ACCESSIBILITY_NEXT=Next
ACCESSIBILITY_PLAYER=Player turn
ACCESSIBILITY_PROGRESS=Progress to the right
ACCESSIBILITY_SAVED=Saved
ACCESSIBILITY_SPECIAL=Special
ACCESSIBILITY_STARTGAME=Starting game
ACCESSIBILITY_STRENGTHBOOST=Strength boost
ACCESSIBILITY_STRENGTHDROPPED=Strength dropped
ACCESSIBILITY_WRONG=Wrong
ACHIEVEMENT_UNLOCKED=Achievement unlocked
ACTION1_PS5=Cross
ACTION2_PS5=Circle
ACTION3_PS5=Square
ACTION4_PS5=Triangle
ADS_LEFT=Ads left
ADS_NUMBER_ROOM=In this room, you've got
ADS_NUMBER_ROOMADS=Ads
ADS_NUMBER_TOTALALL=Total of all playthroughs
ADS_NUMBER_TOTALPLAYTHROUGH=Total of this playthrough
CHAR_RAT_GENERIC=Squealer
CHOICE_BUTTON0=Button 0
CHOICE_BUTTON1=Button 1
CHOICE_BUTTON2=Button 2
CHOICE_BUTTON3=Button 3
CHOICE_BUTTON4=Button 4
CHOICE_BUTTON5=Button 5
CHOICE_BUTTON6=Button 6
CHOICE_BUTTON7=Button 7
CHOICE_BUTTON8=Button 8
CHOICE_BUTTON9=Button 9
CHOICE_BUTTONCONFIRM=Confirm button
CPC15_INVESTIGATION_CHOICE=Announce the culprit anyway?
CPC15_INVESTIGATION_CHOICEALLHINTS=Announce the culprit?
CPC15_INVESTIGATION_RESUME=Resume the explanation?
CRASH=A crash has happened.
DISPLAY_HOTSPOTS=Around you from left to right, there is
DOWN_PS5=Directional pad down
DPAD_PS5=Directional pad
GAMEOVER_DEFEND=Don't forget to defend by pressing
GAMEOVER_PC07B_SIN1=Press
GAMEOVER_SP01_TRIBOT=To hit Tidy, use the boost.
GAMEOVER_SPECIAL=Don't forget to use your special attack with
GAMEOVER_UPPERCUT=Use powerful attacks from afar with
GAMEOVER_UPPERCUT2=to perform a powerful uppercut, then punch for a ground pound.
GRABBED=Grabbed, mash buttons
HEALTHPOINTS1=You have
HEALTHPOINTS2=percent health
HEALTHPOINTSPARTNER=Partner's health
HEALTHPOINTSPARTNER2=percent
HEALTH_50=50 percent
HELP_ADS_INSTRUCTIONS2=To use an ad, check the bottom-right corner in the first page of the menu, next to your money and messages
HELP_BLINDCOMBAT_INSTRUCTIONS1=To move Brok around during fights, press
HELP_BLINDCOMBAT_INSTRUCTIONS2=To attack, press
HELP_BLINDCOMBAT_INSTRUCTIONS3=To guard, hold
HELP_BLINDCOMBAT_INSTRUCTIONS4=Listen carefully. Enemies make noises, which can be located by positional audio.
HELP_BLINDCOMBAT_INSTRUCTIONS5=It is highly recommended that you use headphones.
HELP_BLINDCONTROLS_INSTRUCTIONS=Most of the game will be played by selecting hotspots with
HELP_BLINDCONTROLS_INSTRUCTIONS2=and pressing
HELP_BLINDCONTROLS_INSTRUCTIONS3=to interact. At any given moment, press
HELP_BLINDCONTROLS_INSTRUCTIONS4=to repeat the last instructions and
HELP_BLINDCONTROLS_INSTRUCTIONS5=to repeat the last dialogue speech.
HELP_BLINDCONTROLS_INSTRUCTIONS6=Press
HELP_BLINDCONTROLS_INSTRUCTIONS7=to continue.
HELP_BLINDMENU_INSTRUCTIONS1=You now have access to the full menu. There's a lot of stuff organized by panels, which can be switched with
HELP_BLINDMENU_INSTRUCTIONS2=For example, entering the menu will show your inventory, but the right panel will show your food. Don't hesitate to navigate around with
HELP_BLINDMENU_INSTRUCTIONS3=to find everything.
HELP_CLICKERS_INSTRUCTIONS_MOUSE2=or the mouse middle button in adventure mode.
HELP_FIGHTMODE_INSTRUCTIONS3=You will repeatedly hear the name of the elements you can break when you stand close to them.
HELP_FIGHTMODE_INSTRUCTIONS_MOUSE1=Scroll the mouse wheel
HELP_FIGHTMODE_INSTRUCTIONS_MOUSE2=to switch to action mode.
HELP_JUMPSKIP_INSTRUCTIONS=Please note: to make things easier for you, some hotspots are added near jump locations to skip them. Just interact with the skip jump or go on top of hotspots.
HELP_JUMP_INSTRUCTIONS_GAMEPAD1=To jump, hold
HELP_JUMP_INSTRUCTIONS_GAMEPAD2=in a direction to move while jumping.
HELP_KEYBOARDVR_INSTRUCTIONS2=Get the full keys list and redefine them in the games options.
HELP_PAD_INSTRUCTIONS2=To move a pointer freely, you can use
HELP_QUICKSELECT_INSTRUCTIONS2=to bring a quick select menu and choose a weapon. Do the same for food with
HELP_SKIPDIALOG_INSTRUCTIONS_MOUSE2=or the mouse middle button.
HELP_SKIPFIGHT_INSTRUCTIONS2=You can also press
HELP_SPECIALATTACK1_INSTRUCTIONS2=to unleash a devastating special attack.
HINT1=Hint 1
HINT2=Hint 2
HINT3=Hint 3
HINT4=Hint 4
HINT5=Hint 5
HINT_CH1_20_PYRAMIDCURRENTBLIND1=Enter the sorting center to automatically climb to the top.
HINT_CH1_20_PYRAMIDMAINFRAMEBLIND1=Press all the buttons with triangular shape.
INSTRUCTIONS_ORPRESS=or press
INSTRUCTIONS_THENPRESS=then press
INTERFACE_CHAPTER1=Chapter 1
INTERFACE_CHAPTER2=Chapter 2
INTERFACE_CHAPTER3=Chapter 3
INTERFACE_CHAPTER4=Chapter 4
INTERFACE_CHAPTER5=Chapter 5
INTERFACE_CHAPTER6=Chapter 6
INTERFACE_CHAPTER_ENDOFDAY=End of day
INTERFACE_COMBINE_DESCRIPTION2=Select the second item.
INTERFACE_DEBUG_RESTARTGAME=Restart game
INTERFACE_EXTRASCENE=Extra scene
INTERFACE_GAMEOVER_AFTER=Press any button to continue
INTERFACE_HOURS=hours
INTERFACE_NEW=New
INTERFACE_OUTOF=out of
INTERFACE_PAGE=Page
INTERFACE_PERCENT=percent
INTERFACE_PERCENT_ENDING1=First ending for
INTERFACE_PERCENT_ENDING2=percent of players
INTERFACE_PROGRESSBAR_TUTORIAL=Move left and right to adjust.
INTERFACE_RELEASEITEM=Item released
INTERFACE_SETHOLDITEM=In hand
INTERFACE_VENDING_CHOOSEITEM=Choose an item
INTERFACE_VENDING_CHOOSEITEMBUY=Choose an item to buy
INTERFACE_VENDING_CURRENTMONEY=You currently have
INTERFACE_VENDING_OWNED=You own
INTERFACE_VENDING_OWNED2=of these
INTERFACE_XPPOINTS=Experience points
ITEM_ADVERT=Ad
ITEM_BAT=Baseball bat
ITEM_DRINK=Drink
ITEM_INTERFACE_OPTION_LANGUAGE_CHT_MSG=Traditional Chinese
ITEM_KNIFE=Knife
ITEM_PENDANT_SHINING=The pendant is shining
ITEM_POPUP=You got
MAINMENU_ACCESSIBILITY_PROMPT=For accessibility options, press
MDIRECTOR1_1=Graff, you obtained
MDIRECTOR1_2=points during today's trial.
MDIRECTOR1_3=The final trial starts at 8 AM tomorrow. Good luck. The Director.
MDIRECTOR3_1=Graff, as stated during class today, you earned a total of
MDIRECTOR3_2=points during the exam.
MDIRECTOR3_3=For the science fair, you were awarded
MDIRECTOR3_4=points for your invention.
MDIRECTOR3_5=The correct answers for the exam with some additional comments have been provided. Question 1: do nothing. Tribots cannot crush citizens. They are built with strict safety protocols. No accident has ever been reported. Question 2: 11 and 24. Increase by 2 for even figures. Increase by 4 for odd ones. Question 3: son-in-law. Family is crucial, thus you must be capable of understanding this logic quickly. Question 4: nothing. Try replacing. Question 5: PU, IN, or MA; they are the rainbow colors. RE equals red, OR equals orange. The last one should be purple; indigo and magenta also accepted. Question 6: There is no good answer, but you must absolutely choose between the two options. Please note that if your friend was specified as Drumer and the ten strangers as Slumers, the correct answer would've been to save your friend. Question 7: you will obviously inherit when you're a major at 16. The answer was in the front page rules, so no excuse if you got this wrong. Question 8: 3026 AR. We will celebrate the ten-year anniversary very soon. Question 9: Youthgain. The Director.
MDIRECTOR4_1=Graff, you obtained
MDIRECTOR4_2=points during the last trial.
MDIRECTOR4_3=The Director.
MENU_INTERFACE_START=Press any button to start.
MISSING_CLUE=Missing clue. Press to get a free hint.
MOVE_GRAFF_ATTACKBEHIND=Leg sweep
MOVE_GRAFF_JUMPKICKDOWN=Stomp kick
MOVE_GRAFF_POWERFULPUNCH=Floor sweep
MOVE_GRAFF_UPPERCUT=Crushing jump
NAME_WALL=Wall
NUMBER_HUNDRED=Hundred
NUMBER_MILLION=Million
NUMBER_MINUS=Minus
NUMBER_THOUSAND=Thousand
OFF=Off
ON=On
OR=Or
PC_CROSS=Cross
PC_DOORLEFT=Door left
PC_DOORRIGHT=Door right
PC_DOORUP=Door up
RIGHT_PS5=Directional pad right
SELECT_PS5=Touchpad button
SHOULDERRIGHT_PS5=R1
SKIP_ACTION=Skip this part by holding
SKIP_PUZZLE=You can skip this puzzle by holding
START_PS5=Menu button
STICKLEFT_PS5=Left joystick
STICKRIGHTPRESS_PS5=Right joystick press
STICKRIGHT_PS5=Right joystick
SUMMARY_BLUE=You chose this during this playthrough.
SUMMARY_CHOICE1=First choice
SUMMARY_CHOICE2=Second choice
SUMMARY_CHOICE3=Third choice
SUMMARY_CHOICE4=Fourth choice
SUMMARY_CHOICE5=Fifth choice
SUMMARY_GREY=Unknown
SUMMARY_NODE=Node
SUMMARY_PERCENT=percent players did this.
SUMMARY_WHITE=Seen before
SWITCH_BROK=Switching to Brok
SWITCH_GRAFF=Switching to Graff
TOPIC_INVESTIGATION=The investigation
TRIGGERLEFT_PS5=L2
TRIGGERRIGHT_PS5=R2
UP_PS5=Directional pad up
GAMEOVER_DIFFICULTYCHANGEDTEXT2=mode
GPC05D_WINDOW_ACCESS=You see Dart, the big rat, through an open space in the wall.
GPC05D_WINDOW_ACCESS2=You see Kins, the other rat, through an open space in the wall.
GPC06_THUMBWHEEL_BATTERY=with a battery icon.
GPC06_THUMBWHEEL_DIGICODE=with a digicode icon.
GPC06_THUMBWHEEL_INFOPHONE=with an infophone icon.
GPC06_THUMBWHEEL_POWER=with a power icon.
PC10_YOURREPLY=Your reply is
ACCESSIBILITY_PC17_SHAPE=Choose a shape.
ACCESSIBILITY_PC17_SHAPE2=Now retrieve the shape.
ACCESSIBILITY_PC17_THESHAPE1=Triangle
ACCESSIBILITY_PC17_THESHAPE2=Circle
ACCESSIBILITY_PC17_THESHAPE3=Half-circle
ACCESSIBILITY_PC17_THESHAPE4=Rectangle
PC17_AUTARCHISMEXPO=Autarchism exposition
PC17_BREAKWALL_ACCESS=The letter F is highlighted.
PC17_DOMEEXPO=Dome exposition
PC17_EXPO2_ACCESS=The number 5 is highlighted.
PC17_EXPO3_ACCESS=The number 9 is highlighted.
PC17_EXPODOMELETTER_ACCESS=The letter C is highlighted.
PC17_EXPODOME_ACCESS=The number 6 is highlighted.
PC17_EXPODOME_APPEARS=The letter C appears.
PC17_EXPOUNTAIL2_ACCESS=The letter G and the number 2 are highlighted.
PC17_EXPOUNTAIL_ACCESS=The number 2 is highlighted.
PC17_EXPO_ACCESS=The number 1 is highlighted.
PC17_JUMPEXPO=Jump on the exposition.
PC17_LASERS_HOLE=There is a hole in the lasers. You are standing right in front of the hole, and you can see the big sign "Switch" on the other side.
PC17_MINUTESLEFT=Minutes left
PC17_PARCHMENTSPACE_ACCESS=The letter I is highlighted.
PC17_PHONESTAND_ACCESS=The letter D is highlighted.
PC17_PIANO_TEXT_ACCESS=The letter A and the number 4 are highlighted.
PC17_REVOLTEXPO=Revolt exposition.
PC17_SIGNPILLAPPEARS_ACCESS=The letter E appears on the sign.
PC17_SIGNPILL_ACCESS=The letter E is highlighted.
PC17_SIGN_ACCESS=The number 8 is highlighted.
PC17_SKULLEXPO=Skull exposition
PC17_SPACE_ACCESS=It looks like something rectangular can fit in there.
PC17_STATUETTE_ACCESS=The number 2 is highlighted.
PC17_STELEHOLE_ACCESS=The letter H is highlighted.
PC17_STELE_ACCESS=The number 3 is highlighted.
PC17_STONE_ACCESS=The letter B and the number 7 are highlighted.
PC17_TRIANGLESCREW_ACCESS=The screw is triangular-shaped.
PC17_UNTAILEXPO=Untail exposition
HINT_CH1_60_SINMISSINGCLUE1=Looking for the truth? You better have solid proof. If you're missing some clue, press its icon during the interrogation to give you an indication where to search.
DIFFICULTY_1=Relaxed
DIFFICULTY_1DESC=Enjoy the game like a regular point-and-click adventure. "Skip fights" button.
DIFFICULTY_2=Standard
DIFFICULTY_2DESC=A blend of adventure and action.
DIFFICULTY_3=Hardcore
DIFFICULTY_3DESC=Want a challenge? Controller highly recommended.
DIFFICULTY_4=Mania
DIFFICULTY_CHOICE=Choose the action difficulty.
PC01_GRAFF_INV_MONEY_CHOIC=Equals give 30 Unis to Graff?
PC04B_PANEL1=Panel with one mark.
PC04B_PANEL2=Panel with two marks.
PC04B_PANEL3=Panel with three marks.
PC04B_PANEL4=Panel with four marks.
PC04B_PANEL5=Panel with five marks.
PC04B_PANEL6=Panel with six marks.
PC04C_ADBUBBLE_FLOAT=Floating ad bubble
PC04C_ADBUBBLE_GROUND=Ad bubble on the ground
PC05_CROSS=There is a cross drawn on the wall.
PC05B_THREATEN=Threaten
PC05C_ACCESSIBILITY_ITEMFALL=An item falls to the ground behind you.
PC06_JUMPBRIDGE=Jump on bridge
PC08_PUZZLE_LEFTPICTURE=Left picture
PC08_PUZZLE_MIDDLEPICTURE=Middle picture
PC08_PUZZLE_RIGHTPICTURE=Right picture
PC_LEATHER=Leather
PC09B_BUTTONDEBUG=Button 1 with debug icon
PC09B_CORNER1=Bottom left corner
PC09B_CORNER2=Bottom right corner
PC09B_CORNER3=Top right corner
PC09B_CORNER4=Top left corner
PC09B_SCREEN_DIAGRAM=You see a diagram which represents a path from bottom left corner to top right corner to bottom right corner and finally to top left corner.
PC09B_SCREEN_VERSIONBETA=Version Beta 0.8
PC09B_VISITORSEAT_CANNOTSKIP=Sorry, you can't solve this as long as RJ is around.
PC09B_VISITORSEAT_DEBUG=You now control the visitor's seat.
PC09B_VISITORSEAT_NORMAL=The visitor's seat moves up, then down.
PC09C_IDENTIKIT_POWER=Power
PC09C_IDENTIKIT_PRINT=Print
PC18_HOLOGRAM_CHASE1-1=Dramatic chase on the highway
PC18_HOLOGRAM_CHASE1-2=Yesterday, an individual stole an aircar to persecute a bot, causing havoc in the process.
PC18_HOLOGRAM_CHASE1B-1=The last remotely related event in the Drums goes back to 3030.
PC18_HOLOGRAM_CHASE1B-2=A police investigator miraculously survived an aircar accident while chasing a criminal.
PC18_HOLOGRAM_DEADALL-1=Two scientists and a guard found dead in engineer lab 21.
PC18_HOLOGRAM_DEADEXCEPTGUARD-1=Two scientists found dead in engineer lab 21.
PC18_HOLOGRAM_DEADEXCEPTMINK-1=One scientist and a guard found dead in engineer lab 21.
PC18_HOLOGRAM_DEADNEXT2-1=The criminal remains unidentified.
PC18_HOLOGRAM_DEADNEXT2-2=Be careful today. Stay inside and lock your entrance.
PC18_HOLOGRAM_DEADNEXT2-3=Following these dramatic events, an aircar presumably stolen by the murderer caused havoc on the highway.
PC12_HIDE_BENCH=Hide behind the bench
PC12_HIDE_HAND=Hide behind the hand statue
PC12_HIDE_PIPEPILL=Hide behind the Pipe-Pill
PC12B_BUTTONMINUS=Button minus
PC12B_BUTTONPLUS=Button plus
PC12B_BUTTON_CIRCLE=Button with circular shape
PC12B_BUTTON_RECTANGLE=Button with rectangular shape
PC12B_BUTTON_TRIANGLE=Button with triangular shape
PC12B_LASERS_GOLEFT=Lasers go left
PC12B_LASERS_GORIGHT=Lasers go right
PC12B_LASERS_INVERT=Invert lasers' direction
PC12B_POWER=Power
PC_CLIMBDOWN=Climb down
PC_CLIMBMORE=Climb more
PC_CLIMBUP=Climb up
ACCESSIBILITY_AM=AM
ACCESSIBILITY_PC05B_ENTRANCE=Entrance
ACCESSIBILITY_PC05B_EXIT=Exit
ACCESSIBILITY_PC05B_TIMERECORDINGS=Time recordings
PC15C_UNKNOWNWALL=Weird spot on the wall
PC15C_UNKNOWNWALL=Weird spot on the wall
PC15D_PINPOINTELEMENTOFF_RIGHT=Correct
PC15D_PINPOINTELEMENTOFF_WRONG=Room
PC15D_PINPOINTLEVER_RIGHT=Correct
PC15D_PINPOINTLEVER_WRONG=Room
PC15D_PINPOINTMINKLAMP_RIGHT=Desk
PC15D_PINPOINTMINKLAMP_WRONG=Room
PC15D_PINPOINTVENTELEMENTOFF_RIGHT=Lamp
PC15D_PINPOINTVENTELEMENTOFF_WRONG=Room
PC15D_PINPOINTVENTLEVER_RIGHT=Lever
PC15D_PINPOINTVENT_RIGHT=Ventilation vent
PC15D_PINPOINTVENT_WRONG=Room
PC16_DISTANCES=Distances
PC16_LASTTRY=Last try
PC16_TRY1=First try
PC16_TRY2=Second try
PC16_TRY3=Third try
PC16_TRY4=Fourth try
PC16_TRY5=Fifth try
PC16_TRY6=Sixth try
ACCESSIBILITY_GODOWN=Go down
ACCESSIBILITY_GOLEFT=Go left
ACCESSIBILITY_GORIGHT=Go right
ACCESSIBILITY_GOUP=Go up
ACCESSIBILITY_RESET=Reset
PC19_BUTTONLAUNCH=Start button
PC19_JUNCTION1=Junction 1
PC19_JUNCTION2=Junction 2
PC19_JUNCTION3=Junction 3
PC19_JUNCTION4=Junction 4
PC19_JUNCTION5=Junction 5
PC19_LEFTPLATE=Left plate
PC19_RIGHTPLATE=Right plate
PC19B_PANEL1=Dash
PC19B_PANEL2=Point
PC19B_PANEL3=Colon
PC19B_PANEL4=Empty
ACCESSIBILITY_PC19D_BOTTOMBUTTON=Bottom button
ACCESSIBILITY_PC19D_TOPBUTTON=Top button
ACCESSIBILITY_PC20_MECHABACKKNEES=The mecha gets back on its knees.
ACCESSIBILITY_PC20_MECHABACKSTAND=The mecha gets back to standing.
ACCESSIBILITY_PC20_MECHAFALLFULL=The mecha falls entirely.
ACCESSIBILITY_PC20_MECHAFALLKNEES=The mecha falls on its knees.
ACCESSIBILITY_AUDIOD_CONTINUE=Press to continue.
HEALTHPOINTS1=You have
HEALTHPOINTS2=Percent health
LIVESREMAINING=lives remaining
AUDIOD_PC19_BALLSTUCK=The ball got stuck on the lower left side of the game.
AUDIOD_PC12_PLANK=The plank is vertical and is held by a shelf brace.
SWITCH_ACTION=Action
SWITCH_ADVENTURE=Adventure
HELP_RADAR_INSTRUCTIONS_GAMEPAD=To move around during the search use
HELP_RADAR_INSTRUCTIONS_MOUSE=To move around during the search use
HELP_RUN_INSTRUCTIONS_MOUSE=Hold
HELP_SPECIALATTACK1_INSTRUCTIONS=Enemies, don't make this croc angry! When his health gets low (less than 50%), the gauge next to his portrait fills up slowly.
HELP_SPECIALATTACK1_INSTRUCTIONS_MOUSE=press
HELP_SPECIALATTACK1_INSTRUCTIONS_GAMEPAD=press
HELP_KEYBOARDVR_INSTRUCTIONS=You can attack enemies using mouse. But for more precision, try using the keyboard to move! To switch to keyboard controls at any time, press
HELP_SUMMARYSHORTCUT_INSTRUCTIONS_MOUSE=To access and exit the summary at any time during the game, press
HELP_SUMMARYSHORTCUT_INSTRUCTIONS_GAMEPAD=To access and exit the summary at any time during the game, press
ITEM_WEIGHTA=Weight with one petal
ITEM_WEIGHTB=Weight with two petals
ITEM_WEIGHTC=Weight with three petals
ITEM_WEIGHTD=Weight with four petals
ITEM_WEIGHTF=Weight with six petals
ITEM_WEIGHTH=Weight with eight petals
ITEM_WEIGHTJ=Weight with ten petals
INTERFACE_NEXTLEVEL=Next level points needed
NBBRAWL=Brawl points
NBBRAIN=Brain points
CHARVARY=relationship variation with
PC09B_CELL1TOUCHPANEL=First cell touch panel
PC09B_CELL2TOUCHPANEL=Second cell touch panel
PC09B_CAMERA1=Camera first cell
PC09B_CAMERA2=Camera second cell
PC09B_LASER1=Lasers first cell
PC09B_LASER2=Lasers second cell
WAIT=Wait
ACCESSIBILITY_CONCEPTART=The concept art pictures do not have accessibility.
ACCESSIBILITY_FANART=The fan art pictures do not have accessibility.
ACCESSIBILITY_SOUNDTRACKEXTRA=The soundtrack extras do not have accessibility.
#------------
# MOBILE
#------------
HELP_BLINDCONTROLS_INSTRUCTIONSTOUCH=Tap anywhere to continue.
ACCESSIBILITY_MENU2_TOUCH=Please listen carefully. This game only works in landscape orientation, so make sure to hold your device horizontally. Do not tilt your device or it might flip what's on the screen. Make sure to disable your device screen reader (voiceover or talkback) when you play this game as it cannot control them. Also, make sure to wear headphones for the best experience. You are on the main title screen. Hold and move your finger accross the screen to hear the available options. They are most often located at the top or center of the screen.
TUTORIAL_MOVE_MSG1_TOUCH=Move your finger accross the screen and tap the interactions.
ACCESSIBILITY_MOBILE_BLUETOOTH=The game supports touch screens, but it is also possible to use a Bluetooth controller to play the game. Both come with their own set of accessibility features.
ACCESSIBILITY_MOBILE_JUMP=You will find special interactions in the room which act as shortcuts to skip elements. In this case, there is a "skip jump" interaction near the hole.
TUTORIAL_OPENINV_MSG_TOUCH=Open the inventory by pressing the menu icon at the top right of the screen.
TUTORIAL_SELECTINV_MSG_TOUCH=Your inventory is displayed, touch the item you just picked up to select it. You will hear "In hand", which means you can combine this item with any element in the room.
TUTORIAL_USEINV_MSG_TOUCH=Tap any element to use the item on it.
TUTORIAL_FIGHT_MSG_TOUCH=Use the virtual stick in the bottom left to move around. Tap anywhere else to attack.
TUTORIAL_PUNCH_MSG_TOUCH=Tap on the door on the right to punch it
TUTORIAL_JUMP_MSG_TOUCH=To jump, switch to action mode then swipe up right
HELP_TRASHERDISTANCE_INSTRUCTIONS_TOUCH=You can touch the position where you want to throw the crane, and you'll find the distances of your previous throws on the right of the screen.
HELP_JUMPSKIP_INSTRUCTIONS_TOUCH=Please note: to make things easier for you, an interaction is added near jump locations to skip them. In adventure mode, move your finger and tap this interaction to skip this jump.
TUTORIAL_DOACTION=Do
PRICE_PREMIUM=7.99 dollars
PRICE_NORMAL=1.99 dollars
GAMEPAD_ACTION1_VIRTUAL=Jump button
GAMEPAD_ACTION2_VIRTUAL=Defend button
GAMEPAD_ACTION3_VIRTUAL=Attack button
GAMEPAD_ACTION4_VIRTUAL=Special button
GAMEPAD_DOWN_VIRTUAL=Down
GAMEPAD_LEFT_VIRTUAL=Left
GAMEPAD_RIGHT_VIRTUAL=Right
GAMEPAD_UP_VIRTUAL=Up
GAMEPAD_STICKLEFT_VIRTUAL=Left stick
CHOICE_ACCESSIBILITY_NOTRECOMMENDED=It is not recommended that you change this setting if you use blind accessiblity. Continue anyway?
MENU_INTERFACE_START_TOUCH=Tap anywhere to start
ACCESSIBILITY_UPDATE_REQUIRED=An update to the accessibility speeches files is required. Please wait.
INTERFACE_GOLEFT=Go left
INTERFACE_GORIGHT=Go right
SKIP_PUZZLE_TOUCH=You can skip this puzzle by tapping the top right icon
INTERFACE_GOHIGHER=Higher
INTERFACE_GOLOWER=Lower
GAME_NEWS=Game news. They don't have accessibility, please visit our socials accounts to get the latest BROK news
BM01_SUBTITLE_TUTORIAL1_TOUCH1=To perform a jump kick, swipe up-right then tap fast. If you are moving to the left, you'll need to swipe up-left instead.
BM01_SUBTITLE_TUTORIAL1_TOUCH2=Swipe to the right to unleash an attack that can pierce through most defenses!
BM01_SUBTITLE_TUTORIAL1_TOUCH3=During fights, tap the top right icon to open the menu inventory. Take your stick and attack the targets!
BM01_SUBTITLE_TUTORIAL1_TOUCH4=Hold two fingers on the screen to guard. Swipe with two fingers in the direction you want to dodge.
BM01_SUBTITLE_TUTORIAL1_TOUCH5=Wait for the gauge to fill then touch the top left corner to unleash your special attack.
BM01_SUBTITLE_TUTORIAL1_TOUCH6=When Brok gets thrown, swipe upwards before he reaches ground to get back into fight without taking damage.
PC02_AD_GROUNDCRACKED=The ground is cracked here
Unused Graphics#
spr_error.png#
An error graphic for missing sprite graphics.
IMAGE_PAGE1_PANELS.png#
The full first page of the comic all together in one image, which goes unused as the comic uses separate panels, it's also the only page that has it in full. 
Developer Message#
README.txt#
Found in VN_FIRSTHAT\image\MISC\IMAGE_QUESTIONMARK\UNUSED\bro stop\LIKE CAN YOU NOT\PLEASE STOP\SCRAPPED is README.txt
Which is a goofy developer message about one of the easter eggs.
HELLO IF YOU HAVE COME THIS FAR. IT MEANS YOU ARE RIGHT NOW QUESTIONING AND FILLED WITH QUESTION ABOUT THE PHOTO YOU'VE SEEN BESIDES THIS TEXT.
IM WRITTING THIS IN COWCAT HQ. WRITTING IT AS SOON AS POSSIBLE BEFORE COWCAT FINDS ME.
- IT WAS MARKED AS LORE AS BASED ON THE ORIGINAL TEXT
- THIS IS THE LAST ORIGINAL AUTHENTIC FRESH OUT OF COMPUTER ARTIST WAS EVER TAKEN BEFORE IT DISAPPEARED
- I HAVE TOOK THE RISK TO PUT IT TO LIGHT AS FANS DEMANDED IT.
- ITS IMPLEMENTED INTO THE ENGINE/GAME !
NOW YOU'RE ASKING HOW DO I ACCESS IT?
Y̶̡̧̨̺̞͍̗̣̭̩̭̮̪͖͓̤̭̬̦̘͈͍̤͓̱̥͍̗̩̯̜̗̥͕͙̳͇̊̽̓̐̿̿́́̇̉͛̓̐͑͊̓̊̇̍̍͋̀͋̀̇̽̚͜͝͠o̸̡̝͓̰̬̻̝̲̞͍̮͖̺̘̘͎̩̠̻͇͚̗̬̪̘̯̦̻̣̙͚̥͍̼͔͌̿́̈́̂̈̒̋͛̓͌̅̓̅̈́̌̂͊̌̉̌̋͘͜ͅư̶̢̧̧̨̨̫̰̹̮̱̠͈̼̞̖̯̟̤̱͓̜̪̜͆͂͋̈́̾̔͆͌͛́̈́̅͗̎̀͒̈́͊̑̔́̉̅́͋͂͂͌͂̈͋̒̿̐͋͗́́͗̚̕͘̚͝͝͝͝ ̷̡̛̼̳̯͙̲̯̺̻̩̠̰͓͎͇̲͙̳̳̹̯͚̼͎̰̜̱͎̙̘͕̹͙͎̱̜̭̺̻̰̰̮̃̐̄͛̈́͛͒̈́̽͋̍̍̅̓́̿̑̿̋͋̅̈́̈́͒́͆̾̔̏̏̍̈́͘͜͝͠͝ͅn̸̢̧̧̨̥̱͕̬̣̩͈̦̜̭̼͓̪̩̫̪͓͙̦͍̦̲͇̦̫̫̜̟̠̊́̌͒͗̍̆̎̆̓̅̏̀̚ͅͅě̸͔͈͈̪͕͙͍̰̜̫̈̔̇͆̌̎̈́̒̑͜͝ę̴̧̡̢̹̞̖̼͚͍̞̠͔̯̹̗͖̫̙̯̺̊̀̅̄̐͆͂͛̿̈́͑͑͗̔̏̿͒̆͐́̕̚͘͘͝͠d̸̨̢̡̛̯͚̫͙̰͇̤̘̬̗̠̼͙̠͖̞͕̟̲̝̙̥͔̬̥͎͙̗̩͚̳̜͌̂̑͛̓̉̾̈́̇̿̆̀̀͑̔͂ͅͅ ̷͎̳̞̳͊̌̓͘ţ̶̧̢̢̛̦̲̣̪͍̯͉͈̗̥̱̺̫̟͚͖̲͕̱͙̲͚̗̟̞̺̝̩̼͔̥͖͎͙̦̰̦̃͊͑͆̿͗̌̆̊́̓͐̂̊̿̆̓͘̕͠ͅǫ̸̡̺͇̗̘͎̦͇̭̲͕̻̥̮͕͎̲̹̭͔̞͚̠̺̗̯̬̝͕͔͉̯́̇̄̄ͅ ̷̡̡̭̝͇̜̠̺͇̮͍̝͈̖͇͆̉͑̅͊͛͌́̓̌͒͌̑̄̚̚a̸̜̓͗̽̀͗̍͌̔̃͐̿̑̇̔̑̓̒̐̍̈́͗͌̌̈̓̽͌̍̄̚̕͘͝ç̵͖̘̗̦̦̜̙̬̮̒́̽̓̅̀͊͊̎̈̈́́̏̍̐̉͋͘͝͝ç̸̩̯̩̣̬̱̗͈̤͓̯͔̀̊͆̀̄͒̂̐͐̏̈́̋̿͂́͋͑͐́̏̽̂̋̕̕̕̕͠͝͠ě̷̡̨̢̛̳̼̖̥̻̺̜̼͎̻̪̦̜̖̱͉͙̫̯̯̬̤̝̫͉̘̈͋̔̒̃̐̒̅̎̈́̆͂̽̾͑̿̍̒͑̊̈́͌̕͘͜͝s̸̼̘̪̍̓͆̊s̴̢̨̧̢̛̰̣͙̤̲̱̝͕̣̦̪͍͎̞͍̬̹͔̳͈̹̭̘͙̣͓̹̘̞͕̤͉̯̘̝̫̠̱̟̟͔̦͖̓̒̊́͊̎̐̋̀̽͛̈̿̐͆͋͐͂͌̊̉͗̇̂͆̎̌̑̈́̃͋͋̉̉̾̇́̿͐̓͋̑̀̕͜ͅ ̴̨̡̧̡̧͕̫̤̠͓̜̻̦̮̥̠̫̞̝̲̜̬͙̪͖̤͇̦̩̜̦̹̳͈̼͙̭͎̟̝͇͔̺̙͉̊͂̀̋͑͆̈́́͒̚͘͘P̶̫͒͌̿̂̆̑̍́̑̐̇̕͠Ą̵̡̡̧̡̢̛̛̟̯͕͔͉̺͉̫̳͓͕͔͇̘̬̣̩̤͔̯͕̗̝̗̱͚͖͚̼̻̓̈́̐͊̈́̆̎̔̆͛̒̀͌̒̀̓̑̀̿̾͌͒̌͐̈́͛̾̽̈́͗͐̿͒̅͒͒͑͘͘̚͜͠͝͝G̴̢̡̢̢̱͕̥̮̟͓̞̲̗̰̲̩͕̻̤̰̮͋̈̂͆̂̽̊̾͊̉̏͆̒͛̌̚͜ͅÈ̸̢̢̡̧̧̻͎̮̘̲̻̜̹͎͖͇̥͔̥͉̪̥̟̠͓̰̰͆͐͒̏̂̒̇͗̈́͒̑͛̄̋̎̈́͋̄̊̽̒̈́̓͛͑̔̾̀̓̀̔̔̚͘͠͠͝͝ ̶̢̨̧̡͚̖̫̫͉̼̳͙̭̟͇̜̥̫̰̭̬̞̗̘͙̩̗̖̲͙̞̪̹̟̰̲̈̒͌̊͑̍̈́̽͆̏̾̍͒̾̓̆̉́̚̕0̶̢̧̨̧̗̠͕͕͉͍̟͔̜̦̹̺̥̟̻̜̘̳̖̺̤̼̻̟̘͙̙̮̰̭̳̱̗̖̜̬͎͕̘̾͐́͌͗́̀̚̚͜͜͜ͅͅ7̵̨̢̧̨͓̮̠̬̭̩̯̲̣̫̟̩̼̼̣̮̖̜̦͔͔̺̝̣͓͕̫̬͖̹̰̮̞̗͈͎̯̜̖̫͈̜̹̈́͛̏̓͌̉̾̑̔̉̑̒͆͂̉͐́͂͗̑̅̿̏̐̉̚͜͠͠͝ ̴̢̢̡̨̢̼̪̯̳͕̹̰̠̳̮̹̪̖͇͙̩͍̙͓̦̼͍̖͔̠̣͖̖͚̲̟̱̼̬̾̐̑̿̉̽̒̂͂̔̈́̉́̀̈́̀͂̓͒̓̄͆͌̈́͂̃̒̿́͋͂͘͠͠Ỏ̶̢̡̜̰̻̙̯̮̮̯̫̝̘͉̫̖̘̬͉͑̌͐̈̎̍̾́̐͂̓̈̈́͂̀̐̀̎̓̉̈́̌̕̚͝͠F̷̡̨̧̢͓̳̺̱͉̲̜͍͍̥̲͚͎̠͈̰̟̖̲͔̲̗̳̗̟͍̲̻̫̙͎͓͕̥͕̖͔͙̠̱̲̦̉̅̔̀͌͌̾͛̈͋̑̊̑̀̿͊͛̋̌̈́͂̃͊̈̔͌͗̅͗͆͂͛͊̀̆̊̎̃̀͆̽̕̕͘͘͘̕͜͠͝͝ ̷̜̝̞̙͚̦̩̤̓̒̆̐̑̽̈̇͊̋́̎T̶̨̢̡̛̛̗̘͍͚̺͈͕̬̘͇̦̲̹̦̗̯̼͔̰͚͓̲̖̮̰̹͇̗̲̮̱̘͎̳̠̼̰̣̞̲̰̜̋̔̇̄̊̽͗̿̃̅̀́̀̇̚͜͜͝͝H̷̛̺̯͉͎͕̣͔̦̣̝̱̪̰̗̰̺͔͚͓̠̫̯̉̿̽͋̏̋̋̐̇̅͒͒̎́́̇̎̀̿̃̄̂̋͐̐̋̚̚͘͘͠͠ͅE̶̢̧̛̝̠̯͔̰̞̥̱̟͕̣̬̰͔͍̻̻̺͕̳̣̘̙̠̩͇̖͇͈͔͇͙̭̖̤͑̄͌̓̉̃́͛̑̂̃͂̿̐͛͗͛͒͐̀̾̿̒̒̔̑̎̿̃́͑̄̽̓̌̄̈́̓́͆̀̚͘͝͝ ̵̧̢̛̻͎͍̙̹̟̦͉̳̭̹̟͇̣͚̤̟̲̯͙͖̙̦̦̖̀̾̈̅̈́̋̌̈́̀͛̓͆̃̊̄̋̈́̓̒́̿͌̐̊̊̈́͂̀͋̅̈͗͌̽͗̆̕͘̚̕̕͝͝͠͝͝͝͠C̵̢̧̛̛̛̩̼̘̺̪̘̻̬̣̝̤̰̳͎͕̰̘̙̪̣̳̻̞̞̺̹̻̞͓̱̩̥͔͓̙͓̭̦̙͐̈́̏̆̀̏̅̆̎́͐̋̇͂͆̏͛̆͛̐̌̉̾̓̒͂̋̇̃̃͊̇̕̕͝͝͠Ớ̴̧̡͎̝͕̞̬͈̬̫̙̬͎̣̜̞̱͕̇̆͒̈́̔̍́̿̋̂̇̆̓̌̓͒̈́̇̑͋͌͛̓͋̏̍́́͋̌͗̆̀̑͘̚͝͝͠M̵̗̟̰͇͑̃́͗̄̍̒̚I̷̧̨̞̺̺͈̣̦̪͔͌͑͋̔͌͂͊͛́͋̇̉͒̈̄̈́̇̄̚͘͜͝͝͠-̸̡̛̛̹̻͚̖̦̟͎̮͖͍̮̞̥̯͉̝͚̦͛̀͗͑̓̀͂̂͛̿́͗̄͗̀͑̀̓͌͊̋̾͆̈͋͊̅̈́̐͆̄̅̈́̑͑́͒̿̍͑̎͊͜͜͠͝͝
Oddities#
Nela's audio files inside VN_FIRSTHAT\voice, she is internally named as RANDOMMOM.
Despite this, her name is shown in the credits.
Empty Folders#
Found in VN_FIRSTHAT/image is an empty folder called "thumb", it's dated 12/29/2025.
Also in the files in VN_FIRSTHAT is another empty folder called "char" for portrait graphics.
Internal project name#
According to the game's executable file, the game's internal name is "FirstHat".
|
The BROK the InvestiGator series | |
|---|---|
|
Windows, Android, iOS |
BROK the InvestiGator (Prologue) • BROK: Natal Tail, A New Christmas • BROK: First Hat |
|
Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch, Android |
BROK the InvestiGator • BROK: The Brawl Bar • BROK: Natal Tail, A New Christmas Special |
|
Spinoffs |
|