the cutting room mirror

BONELAB

BONELAB is the sequel to BONEWORKS, this time with modding and the community in mind, and a really odd fascination with not directly telling you the plot.

Unused Levels#

Variants#

Tunnel Tipper (Tac Trial)#

At one point in development, Tunnel Tipper was meant to have a Tac Trial variant. This was cut for the final game.

Unused Areas#

Mine Dive#

As of Patch 5, more areas were "added" to Mine Dive, potentially for a new update.

Unused Wishing Well#

If you noclip below the Wishing Well using a Nimbus Gun, you will find an unused area.

Unused Breakroom#

Very unstable. Can break lighting and movement.

Unused/Hidden Avatars#

BONELAB features an interchangeable avatar system, and along with that, there's a few avatars that are either incomplete or inaccessible by normal means.

Skeleton Pirate#

The default Skeleton model with no differences.

Poly Debugger#

The PolyBlank model with built in graphics debugging information accessible by clicking both thumbsticks.

The avatar's debugging features.

Security Guard#

The same security guard that can be seen in both Street Puncher and as an unlockable NPC.

Of note is that the avatar stops being rendered when looking down and crouching, most likely due to it using the same model as the regular Security Guard NPCs, and is therefore most likely flagged to be hidden when out of view for performance reasons.

Unused Items#

Handlight#

A crude model of a flashlight that can be toggled between different levels of brightness. Can be freely grabbed and moved/angled around, and floats in the air. Most likely used for lighting in promotional materials/store screenshots.

Unused Sounds#

To do:
There exist FAR more lines/sounds in-game, including lines from individual avatars and more early/cut Jay voicelines, as well as BONEWORKS leftovers, pretty sure there is also more to the below convo.

Temp Jay Voice Lines#

Some VO of Jay's placeholder voice actor, specifically these detail a monologue like the final game, but with less of a focus on "game simulation" and more of Monogon.

Jay details Monogon Vans appearing outside of his house at the exact same time every day.

Jay details another encounter with the Monogon Vans, having just stolen one and driven out of town, once he is out he falls asleep at a Motel, and wakes up at home.

3thetrees.ogx

Jay then details how all the trees in his town are between 2-4 meters tall, and once one is cut down, it vanishes.

4seed.ogx

Jay notices how there's no in-between state of a tree, only being a sapling, or fully grown.

5pisspoorsimulation.ogx

Jay angrily rambles about the "piss poor simulation" he's stuck in, and acknowledges that you may already know about it, before cutting off his call with an unknown caller.