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Ape Escape: Pumped & Primed

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Unused Data#

Unused character data#

In the game's files, there are player stats for Specter and Dark Specter, implying they were meant to be unlockable similar to Jake and Dark Jake.
Something to note with their stats: Specter has the lowest base boat speed, at 5, compared to the average of 7.23 while Dark Specter has the fastest base boat speed, at 30.

{| class="wikitable" style="margin: auto;" ! Specter ! Black Specter |- |Saru_Battle_Charaedit_Specter.png |Saru_Battle_Charaedit_Black_Specter.png |} The above image shows the Character Edit menu
Default name of an unused character
Unused characters can be selected and data can be created, but characters are not displayed on the preparation screen and soft-locked when moving to the battle screen.

Unused Timer#

Saru_Battle_Unused_timer.png
The above image shows an unused timer, which is normally hidden from view.
It appears to have been hidden as development progressed, as we can see it displayed in past versions of the video.

Unused Music#

Leftover MIDI Audio#

On the game's disc, under \RAW\SOUND\MIDI\, there are six leftover MIDI files (accompanied by samples) that are unused in the final game. The final game uses compressed audio in .INT format.

BGM21

BGM21.mid is the game's opening theme.

BGM26

BGM26.mid and BGM27.mid appear to be sampled versions of songs that play in certain introduction screens.

BGM27

BGM28

BGM28.mid is the theme for the main menu.

TEST_M15

TEST_M15.mid is a track that is not in the final game, it appears to be the theme for Panic Pyramid from Ape Escape 2.

TEST_M25

TEST_M25 is not in the final game either, but it appears to be the Travel Station theme from Ape Escape 2.

Unused INT Audio#

Unused INT format audio remains in the in-game data.
Some of the BGM listed here remain in Million Monkeys.

BGM25B

File with a little melody added to the Result song

BGM25D

File to play the result song a little higher.

BGM34

Unknown

BGM35_S

Duplication of BGM35

BGM36A_S

A slightly shorter version of BGM 36

BGM36B

BGM36B_S

BGM38

BGM38_L

BGM38_L2

BGM38_L3

BGM38

KARI_01B

File that plays a little higher of Kakeru(Spike) theme song

If any of the songs on the list are used, delete them, and if any are not on the list, add them.

Unused Music Test#

There is a music test that is released by the password.
Once released, the BGM can be heard in the character editing extras.
Saru_Battle_Music_Test01.pngSaru_Battle_Music_Test02.pngSaru_Battle_Music_Test03.pngSaru_Battle_Music_Test04.png

Unused Pass Word#

In addition to the published passwords, there are a number of undisclosed passwords for the Japan version.

Japan Pass Word

US Pass Word

Effect

Notes

クリアおめでとう!

Congrats

Unlocks Hiroki(Jake).

The password can be entered only after the story is cleared, and since Hiroki(Jake) release condition is to clear the story, this password will never be used.

All of the following are fan clubs, passwords.
One of the passwords for the fan club, “めざめよ王家のサル” It has been published

Japan Pass Word

US Pass Word

Effect

実は9人きょうだい

Ichiro joins the fan club.

ただいまさんじょう

Hattorimonzou joins the fan club.

Regional Differences#

Ubisoft screen#

The US version had a Ubisoft splash screen added at the start of the game.

Ratchet & Clank Billboards#

The Japanese version features various advertisements for Ratchet & Clank 3 including a demo FMV, and an animated billboard in certain stages.

Japan

US

Ratchet & Clank Demo FMV#

Watch on YouTube