the cutting room mirror

Chapter 2

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This is a sub-page of Alice: Madness Returns/Unused Dialogue.

  • Red colored filenames means that the required audio is not included within the game files.
  • Blue colored filenames means it is dialogue that is used in the final product but is added here to make the unused quotes more consistent.

London#

Billingsgate Docks#

Some additional fishermen ought to be present at the beggining of the chapter when Alice wakes up at the docks.

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Transcript

2_1_1_E_1_Dockworker

What's all this, then?

2_1_1_E_2_Dockworker

Davy Jones' toy!

2_1_1_E_3_Dockworker ALT

She takin' a bath?

2_1_1_E_4_Dockworker

Drifted up from Gravesend.

2_1_1_E_5_Dockworker

Smells fishy! River put a stink on her.

A bunch of dockworkers chatting and arguing with each other.

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2_1_C_1_Dockworker

I saw the sea once. It's huge.‎

2_1_C_2_Dockworker

You don't say.

2_1_C_3_Dockworker

I wish you wouldn't...

2_1_C_4_Dockworker

Oi! Like to visit the captain's quarters?

2_1_C_5_Dockworker

How about the crow's nest?

2_1_C_6_Dockworker

Nice spot for a bird!

2_1_C_7_Dockworker

Take the gaff.

2_1_C_8_Dockworker

Where's the leak?

2_1_C_9_Dockworker

Hold it! Hold it firm!

2_1_C_10_Dockworker

Put some 'mussel' in it!

2_1_C_11_Dockworker

Do it yourself.

2_1_C_12_Dockworker

Up yours!

2_1_C_13_Dockworker

And the horse you rode up on.

2_1_C_14_Dockworker

Tote the load.

2_1_C_15_Dockworker

Lift the bail.

2_1_C_16_Dockworker

I'm on me break!

2_1_C_17_Dockworker

You ever work?

2_1_C_18_Dockworker

Not if I can help it.‎

More arguments and insults between workers.

Filename

Audio

Transcript

2_1_E_1_Workers

Oi, dearie!

2_1_E_2_Workers

Cold as a witch's teat in here. Like to make some heat?

2_1_E_3_Workers

I got a 'bob.

2_1_E_4_Workers

Piss off ya wanker!

2_1_E_5_Workers

Hold the hook.

2_1_E_7_Workers

Slide the slab.

2_1_E_8_Workers

Get over here!

2_1_E_9_Workers

Over where?

2_1_E_10_Workers

Get off my bleedin' foot!

2_1_E_11_Workers

Lend us tuppence?

2_1_E_12_Workers

Time for tea!

2_1_E_13_Workers

‎

Tea? My ass.

2_1_E_14_Workers

Where's Harry?

2_1_E_15_Workers

Gone for a pee!

2_1_E_16_Workers

Still? He drowned down there?

A random conversation between Alice and some fishermen.

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2_1_F_Alice

Eskimos are civil in the ice and cold. It's deprived these blokes of their manners.

2_1_G_1_Workers

Cold as a frosted frog.

2_1_G_2_Workers

Cold as a cast iron bed-pan in March.

2_1_G_3_Workers

Come on! Warm my cockles!

2_1_H_Alice

Their discovery might be difficult.

It seems Alice would notice something strange on her way to the Mangled Mermaid.

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2_1_J_Alice

What is that? I've apparently lost more than my way. My mind's gone missing!

Mangled Mermaid#

At the Mangled Mermaid's entrance there are two brutes blocking the way and only one of them talks in the final game. Turns out the other guy didn't have anything meaningful to say other than being an unhinged weirdo.

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2_1_3_B_Stalker2

I'll smooth her down some.

2_1_3_E_Stalker2

I'm already hard.

Sounds like a brawl broke out and was preventing Alice from getting to her destination.

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2_1_M_Alice

Strong drink meets small brains... predictable results. Nuisance! I'll have to find another way to Nanny.

A brawl fight bewteen drunkyards and Alice commenting about the ugly nature of humans.

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2_1_AB_1_Dockworkers

Another round, Jock!

2_1_AB_2_Dockworkers

Set 'em up.

2_1_AB_3_Dockworkers

Last call? My ass. I'll have one more!

2_1_AB_4_Dockworkers

The law? Bollocks!

2_1_AB_5_Dockworkers

I'm gonna go back in for one more.

2_1_AB_6_Dockworkers

I'm not near enough pissed.

2_1_AB_7_Dockworkers

Am I still standin'? Another drink's what I need. Yeah... that's right.

2_1_AE_Dockworkers

Ow, that really hurt. Why'd you strike me? What's that for? Well, take it and like it.

2_1_AF_Dockworkers

Nothing another pint won't cure.

2_1_AG_Alice

What a noxious collection of crapulous screevers, satyrs, and hypocrites. An unwholesome slice of humanity, but still human.

Two NPCs making creepy comments about Alice.

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2_1_O_Stalker

Nice piece of fluff. Bit scrawny for a Dollymop.

2_1_P_Stalker

Take that home to mother. Make a nice change.

2_1_Q_Alice

Glocky twits!

Alice coming in the middle of an exchange between a prostitue and a businessman.

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2_1_U_Gentlemen

No. Outrageous. Entirely too much. You're no Laura Bell.

2_1_V_Gentlemen

Miserable whore. Think you're on Bond Street?

2_1_X_Gentlemen

Move on, harlot! This is a business transaction.

2_1_Y_Alice

So say all crooks.

2_1_Z_1_Gentlemen

Much talent working this street!

2_1_Z_2_Gentlemen

An embarassment of riches.

2_1_Z_3_Gentlemen

Take a clean one back to the Mangled Mermaid.

Two unused pieces of dialogue from Jack Splatter and Nanny Sharpe.

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2_1_4_A_JackSplatter

If I have to break down the door, Nan, you'll regret it.

2_1_4_B_Nanny

The big, bad, wolf, Jack? You'll huff and puff? Save your stinking breath.

‎

Tundraful#

Yeti#

The yeti that appears in the Tundraful level, could speak and had only one line by the looks of it.

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2_2_M_Yeti

Like a deadly serpent or savage beast, I bear no malice to what I harm. It's just my nature. Yetis too, must breath to live.

HMS Gryphon Minigame#

It seems there was planned to be dialogue during the 2.5D shmup minigame. The Mock Turtle would give instrustions to Alice such as where to fire the cannons, watch out for mines and would warn her about the ship taking too much damage.

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2_2_Y_MockTurtle

Fire the cannons. We'll teach these predators etiquette!

2_2_Z_MockTurtle

Mind the mines, Alice. They'll scuttle us faster than the sharks.

2_2_AA_Alice

For heaven's sake! Must I do everything?

2_2_AB_MockTurtle

Dispatch that one! The big, nasty one!

2_2_AC_MockTurtle

Alice! The ship's taking too much damage. It won't survive!

2_2_AD_MockTurtle

Avoid the sharks or my ship will be destroyed!

2_2_AE_Alice

They're all big and nasty!

2_2_AF_MockTurtle

The one on the right! Fire now, or we'll become part of the food chain!

2_2_AG_Alice

Admiral, the ship is taking too much damage. We're about to sink!

Deluded Depths#

Fish Citizens#

The residents of Barrelbottom originally ought to talk, mostly just being excited about the Carpenter's show. It's possible some of the residents knew about Carpenter's schemes as one of them warns Alice to be careful when she meets him. Additional text reveals some fishwonen being terrified about something, that being the Infernal Train's arrival at the Deluded Depths.

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2_3_R_Fishman

I haven't been this excited since the trawl net broke in the Bay of Fundy. The Carpenter's show's sure to be a gaff.

2_3_S_Fishwoman

If this were Rome, and it were burning, and we had fiddles, and fingers to play them, we'd go to the Carpenter's show anyway.

2_4_C_Fishman

The show will go on Caroline. Mark my words.

2_4_D_Fishwoman

Without fail. I've promised the children.

2_4_E_Fishman

They will be served. The Carpenter has assured me that our investment will be recouped.

2_4_F_Fishwoman

The Oysters will be pleased.

2_4_G_Fishman

I believe they spent huge sums fattening up.

2_4_H_Fishwoman

I'm sure they will be appropriately compensated.

2_4_I_Fishman

Alice, I heard you're looking for the Carpenter. He's a good sort... Basically, a visionary. But ambition blinds the best of us. He likes to have his own way. He's kept us mirthful; kept us from the pollution of the train, and so on. But be wary when you meet.

Fishwomen_01

Help us!

Fishwomen_02

Help me!

Fishwomen_03

The sky is falling!

Fishwomen_04

We're doomed!

Fishwomen_05

Save us!

Fishwomen_06

The train!

Fishwomen_07

It's coming for us!

Fishwomen_08

How can this be?

Fishwomen_09

The children! We must save the children!

Music Fish Minigame#

The Music Fish was meant to speak during the rhythm-based minigame. It would either scold or compliment the player, based on their performance at the game.

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Audio

Transcript

2_6_M_1_MusicFish

A perfect hit! Such wonderful rhythm!

2_6_M_2_MusicFish

Nice brass. You can really blow!

2_6_M_3_MusicFish

Outrageous vibrato! What a magnificent plucker!

2_6_M_4_MusicFish

Bravo! More! More!

2_6_N_1_MusicFish

Practice makes perfect. Have another go.

2_6_N_2_MusicFish

If you keep this up, we can make to the show on time.

2_6_O_1_MusicFish

It's all wrong!

2_6_O_2_MusicFish

I can hardly bear to listen!

2_6_O_3_MusicFish

If I had ears, they'd be hurting!

2_6_O_4_MusicFish

What a cacophony!

2_6_P_1_MusicFish

That's splendid! Encore! Encore!

2_6_P_2_MusicFish

Oh yes! A virtuoso performance!

Oyster Starlets#

Multiple unused dialogue by the Oyster Starlets. It is not confirmed but it seems that some of the Oysters might have been aware of the Carpenter's true nature as they seemed hesitant of going to him. They also appear to be narcoleptic.

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Transcript

2_7_C_Oysters

We're in a play! Wake up my agent.

2_7_D_2_Oysters

You'll have my shell for ear rings.

Oysters_01

What time is it?

Oysters_02

Do we have to go?

Oysters_03

Must we go?

Oysters_04

Where are my crabs?

Oysters_05

Oh, thank you!

Oysters_06

Oh, I'm ever so grateful.

Oysters_07

Is it morning already?

Oysters_08

Who are you?

King Crab#

While Alice is gathering the Oyster Starlets, she would encounter a possible boss called the King Crab. He and his kin seem to have been fully aware of the evil duo's true intentions and would willingly risk their lives by protecting the Oysters from any incoming threats. Alice being one of them of course!

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2_7_1_A_Alice

Back away, please. I'm charged with bringing these Oysters to their show.

2_7_1_B_KingCrab

Do you always follow the orders of a deranged authority figure? We must protect our friends.

2_7_1_C_Alice

Protect? They're just actors, needed for the show. The Carpenter insists I bring them - that's his price for offering me information about the train.

2_7_1_D_KingCrab

He has only his own interests in mind. He and the Walrus. And you are their tool. We will protect the Oysters, vain and silly creatures, who will not protect themselves. We won't give way without a fight.

Where's the Carpenter?#

After gathering the show's performers, it seems Alice would return back to the theater to find the Carpenter. Only for him to have gone missing. The Mock Turtle seems to be present as well for some reason.

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2_8_1_A_Alice

I've gathered the show's prerequisites. Now where's the Carpenter?

Missing quote

2_8_1_C_Octopus

Alice... don't... allow me masterpiece to be in vain!

2_8_1_D_MusicFish

The orchestra is tuned and ready for my aria.

2_8_1_E_Oysters

Best find the Carpenter. My make-up's melting. And... we're getting...sleepy.

2_8_1_F_MockTurtle

Alice... my ship's a wreck. Any opening night failure would be disastrous.

2_8_1_G_Alice

Things aren't what they seem. Or they are, which may be worse.

Graveyard#

Many lines by the Ghost Captain got left unused, most of which consist of him being either cheerful, impatient or irritated with Alice about messing around instead of freeing his crewmates. Some text implies that the Ghost Captain knows about Alice's past and he explains that the answers she seeks are not ready to be revealed yet.

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2_9_2_B_GhostCapt

You think you've been made of fool of, Alice... Not for the first or last time, I'll wager. But we have been more sorely used. Help me, and obtain a measure of redemption. ‎

2_9_2_C_Alice

I'm afraid it's too late for that.

2_9_2_D_GhostCapt

Not at all. Free the tormented souls of three dead sailors from their respective crypts and return them to my ship so they may rest in peace. And you may find some, too.

2_9_2_H_GhostCapt

Here's my ship, Alice. She's a beauty, even now. I cannot sail her alone. I need my crew. Help me, Alice, and I will help you.

2_9_2_G_1_GhostCapt

Free the souls of the sailors from their crypts.

2_9_2_G_2_GhostCapt

Return them to their ships!

2_9_2_G_3_GhostCapt

Hurry along, Alice.

2_9_2_G_4_GhostCapt

Come on! Come on!

2_9_2_G_5_GhostCapt

Come on! Come on!

2_9_2_G_6_GhostCapt

We haven't got all day!

2_9_2_G_7_GhostCapt

What the fuck are you doing?

Missing quote

2_9_2_G_9_GhostCapt

Release my men!

2_9_2_G_10_GhostCapt

That's it, that's it! Good girl.

2_9_2_G_11_GhostCapt

Oh, these damned landlubbers!

2_9_2_G_12_GhostCapt

That's the way, girl.

2_9_2_G_13_GhostCapt

Hurry, damn it!

2_9_2_G_14_GhostCapt

My barnacles are itchy!

2_9_2_G_15_GhostCapt

Shiver me timbers!

2_9_3_A_GhostCapt

Welcome aboard, shipmates. Your return is auspicious. Prepare to sail from this forlorn place.

2_9_3_B_GhostCapt

The answers you seek are in yourself. But they're not yet willing to be found. Carpenter is more of an ally than you think, and less of one than he ought to be.

Cut dialogue of Alice monologuing about having trust issues with the Ghost Captain, as a result of being betrayed by the Carpenter.

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2_9_A_Alice

Very peculiar spot for a lighthouse. What can it illuminate?

2_9_B_Alice

Sinister? Eerie? Weird. And whatever else the thesaurus has. It looks creepy down there!

2_9_C_Alice

Duplicitous Carpenter! Promises, commitments, vows, obligations, good intentions,... just words. Without action they have no meaning. I must do everything for myself.

2_9_D_1_Alice

If I help this Captain, do I have a right to expect a different outcome than I earned from the Carpenter? Isn't there a name for people who don't learn from experience?

2_9_D_2_Alice

Does "Nothing ventured, nothing gained" apply here?

2_9_D_3_Alice

I suspect gamblers before they're broke or mountaineers before the fall, say "so far, so good".

The Lost Souls initially had lines for when they were attacking Alice during combat. The files also contain some extra dialogue with them thanking Alice for their freedom.

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2_9_I_2_LostSoul

Thanks, matey Jim, me lad. I'll go and find that captain!

2_9_I_3_LostSoul

Arrrr! Now I can get back to swabbing the poop deck!

2_9_H_3_LostSoul

Got you now. Don't struggle!

2_9_J_1_LostSoul

Never trust a woman.

2_9_J_2_LostSoul

Shiver me timbers!

2_9_J_3_LostSoul

Is that the best you can do?

2_9_J_4_LostSoul

That's enough, now.

2_9_J_5_LostSoul

Davey Jones is waiting.

2_9_J_6_LostSoul

You'll never see land again!

2_9_J_7_LostSoul

Stop your struggling!

2_9_J_8_LostSoul

He's done landlubbers.

2_9_J_9_LostSoul

Avast!

2_9_J_10_LostSoul

Stand still, wench.

Alice also had lines while she was fighting the Lost Souls.

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2_9_E_1_Alice

Must I beat the living hell out of you, to set you free? Some might wonder.

2_9_E_2_Alice

Before you get reckless with that blade, dream of the possibility that I might help you.

2_9_E_3_Alice

I'm here to do you a favor. I've run out of rationales. Just believe it!

2_9_G_1_Alice

Settle down, Soul!

2_9_G_2_Alice

This won't hurt, I imagine.

2_9_G_3_Alice

Got you now. Don't struggle!

2_9_L_Alice

You have a job to do, I suppose. But I never harmed you.

2_9_N_Alice

Trying to reason with mindless hostility is truly a fool's errand.

2_9_O_Alice

What travesty have I become part of?

The Mayor#

What appears to be a brief conversation between Alice and the Mayor of Barrelbottom who is found underneath the Dreary Lane Theatre. The Mayor tells Alice about the dangers of being too knowledgable about things to which she disagrees with and insists the opposite.

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2_9_P_Alice

A disgusting image really. Akin to feeding eggs to chickens.

2_9_Q_Mayor

I was the Mayor... too much knowledge is a dangerous thing!

2_9_R_Alice

I can't accept that. Knowledge of a thing is a golden mean. One either has it or one is ignorant. Ignorance will destroy me. Knowledge is my salvation. Now, why are there so many dead fish?

2_9_S_Mayor

Even in my condition, I have more to lose from the truth than from the denial of same.