This is a sub-page of Alice: Madness Returns/Unused Dialogue.
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- Blue colored filenames means it is dialogue that is used in the final product but is added here to make the unused quotes more consistent.
London#
1_1#
It sounds like Alice saw another hallucination before she went into the alleyway to find the white cat, and was heading into a store called Nevermore.
Filename |
Audio |
Transcript |
Notes |
|---|---|---|---|
1_1_Q_Alice |
Whatever was that? I need to give myself a good talking to. Or a rap on the head. Not that way, I think. Perhaps I'll just nip in there. 'Nevermore'. Hmmm. Wish I were a raven. If you can't be strong, at least be smart. Purity of heart is to will one thing. Wish I were home, if I had a home. My mind's a mess. |
Alice doesn't say "if I had a home" in the audio file. |
Unused dialogue from random NPCs of London.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_W_Trader |
None |
Head lice! Crotch crabs! Ailments of the nether regions. Pill's a cure all. Get 'em here! |
1_1_Y_Curser |
Gonny gie's a gobble hen! Damn and blast and bloody hell. |
|
1_1_Z_Dockworker |
None |
Them docks'll be the death of me. Who's for Southport? I'm taking up the opium trade. |
1_1_A#
More dialogue between other NPCs. It sounds like it takes place near a pub.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_AA_Sailor_ALT |
None |
Pub ahoy! Who's got the grog? |
1_1_AB_Drunk |
Get us a coupla gigots! |
|
1_1_AC_Vendor |
None |
Oy, Alice. Can't give this one away. Take it off my hands, girl. Change me luck. |
1_1_AD_Drunk |
None |
Who needs a bleedin' train? |
1_1_AE_Drunk |
None |
Oh, got me legs... don't I? |
1_1_AF_Drunk |
None |
Right. |
1_1_AG_Drunk |
None |
Goes nowhere, I go. |
Dialogue for the scene where a police officer beats up another man in the background while other folk watch from afar. The dialogue makes it sound like the police officer was originally beating up a child but was later replaced with an adult in the final game.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_AI_Alice |
Some boys are actually naughty. Most just want to be. |
|
1_1_AJ_MaleVoice |
Filthy rozzers. Never when ya need one. Poor tyke. |
|
1_1_AK_Police |
None |
Nothing to see here. Move along. Piss off. |
1_1_AL_Policeman |
That'll teach him! Beat him good! |
|
1_1_AM_Boy |
I didn't do nothing. Stop! Help! |
More unused dialogue from ramdom London Npcs around the Whitechapel Market.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_AN_NewspaperSeller |
None |
Papers! Get your papers! |
1_1_AO_1_Trader |
None |
Like to put her to work. |
1_1_AO_2_Trader |
None |
My backroom. |
1_1_AO_3_Trader |
None |
Not much meat on 'er. |
1_1_AO_4_Trader |
None |
Eyes like a cow for the knacker. |
1_1_AO_5_Trader |
None |
I've done worse. |
1_1_AO_6_Trader |
None |
Hey, Dollie! |
1_1_AO_7_Trader |
None |
She worth thru'ppence? |
1_1_AO_8_Trader |
None |
Something doesn't smell like shite. That you? |
1_1_AO_9_Trader |
None |
Looks fit enough. |
1_1_AO_10_Trader |
None |
Like to come home with me, luv? |
1_1_AP_1_Trader |
None |
Nice gams. |
1_1_AP_2_Trader |
None |
Ship shape, stem to stern. |
1_1_AP_3_Trader |
None |
Lovely, front to back. |
1_1_AP_4_Trader |
None |
Oy, put that back. |
1_1_AP_5_Trader |
None |
Want to lose a hand? |
1_1_AP_6_Trader |
None |
Give it tug, Annie. |
1_1_AP_7_Trader |
None |
Pull the other one. |
1_1_AQ_MarketSeller |
None |
Nearly fresh fish! Salt cod. Holy mackerel. |
Unused dialogue from homeless kids in the streets.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_AR_1_HomelessKids |
None |
Piss pots cleaned. |
1_1_AR_2_HomelessKids |
None |
Night jars emptied! |
1_1_AR_3_HomelessKids |
None |
Chimneys swept! |
1_1_AR_4_HomelessKids |
None |
Nappies washed! |
1_1_AR_5_HomelessKids |
None |
Coal dusted! |
1_1_AR_6_HomelessKids |
None |
Water carried. |
1_1_AR_7_HomelessKids |
None |
Horse shite shoveled! |
1_1_AR_8_HomelessKids |
None |
Spittle scrubbed! |
1_1_AR_9_HomelessKids |
None |
Exotic pictures! |
1_1_AR_10_HomelessKids |
None |
Tasty poses. |
More unused dialogue from Alice and other NPCs that would have been used around the Whitechapel Market.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_AT_Alice |
Thuggees have nothing on East End nobblers and mobsmen. |
|
1_1_AW_Newsie |
None |
Extra. Mu-ti-la-tion mars funeral. Siamese twins wed. |
1_1_AY_GinSeller |
None |
Blue Ruin! Nearly lethal. Penny a pint. |
1_1_AZ_Trader |
None |
Beecham's best. Pox, flatulence, and dropsey. |
1_1_B#
Once again, more unused dialogue mostly from other London NPCs.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_BA_Dustman |
Dust, oy, ey. Dust, oy, ey. |
|
1_1_BB_PureCollector |
Bring out your shite. |
|
1_1_BC_DryGoods |
None |
Unders. Nearly new. All sizes. |
1_1_BD_Fishmonger |
None |
Cockles and eels. Deceased recently. |
1_1_BE_SignboardHawker |
None |
"Why Girls Leave Home." What a gaff! |
1_1_BF_KnackersMan |
None |
Domestic stock. Living or dead. Best Prices. |
1_1_BG_MatchGirl |
None |
Swanns lucifers. Ha'penny the packet. |
1_1_BH_ButcherGirl |
None |
Cheap meat! |
1_1_BI_Busker |
Penny a go. Name your tune. I'll sing it or slit me throat. |
|
1_1_BJ_Alice |
Always liked 'Lord Franklin'. Carry on. |
|
1_1_BM_1_Prostitute |
None |
Company, dearie? Just a 'bob. |
1_1_BM_2_Prostitute |
None |
Tired of being Bumby's girl? Ought to get paid for it! |
1_1_BQ_Man |
It's getting dark. Where's the wretch that lights the lamps? |
|
1_1_BR_Woman |
None |
Flat on his back in Jock Walker's pub. Be light before he's sober. |
1_1_BS_Pris |
None |
Oh yes, things I could say... There's truth in gin; elixir of life... and what's the harm? |
1_1_7#
This is likely based off an early scenario, where a frightened Alice would push Pris (the Jabberwock in her POV) off the roof, causing her death by getting impaled onto a pointed steel fence. Believing Alice to be Pris's murderer, the police would then start chasing her throughout London, until Alice slips into unconsciousness returning to Wonderland once again.
Filename |
Audio |
Transcript |
|---|---|---|
1_1_7_D_Alice |
Did I...? What's happening to me? I've got to get away! |
|
1_1_7_F_Alice |
Tumbling into turmoil? Fleeing the future? Sinking into another's past. An escape or a pursuit. Perspective is a term of art. Where will this lead? When will this end? More nonsense! More joy! Less suffering. Less real! |
Vale of Tears#
Vorpal Blade#
This line was meant to be used right before Alice acquires the Vorpal Blade. The order in which the recording is placed suggests that Alice would obtain the Vorpal Blade first and the shrinking ability after. But this was reversed later on it seems.
Filename |
Audio |
Transcript |
|---|---|---|
1_2_1_J_Alice |
What threatens us? I'm unarmed! |
Memory Collectibles#
Dialogue for when Alice would stumble upon her first memory collectible.
Filename |
Audio |
Transcript |
|---|---|---|
1_2_B_1_Cat |
Memories define our lives; and they renew us. Collect them; nurture them. |
|
1_2_C_1_Alice |
Memories, like false friends, are easily acquired. Mine seem easily lost. |
|
1_2_B_2_Cat |
An experience forgotten never was. |
|
1_2_C_2_Alice |
I'll collect every memory and never count the cost. |
|
1_2_B_3_Cat |
Memory is the warden of your brain, Alice. It's currently under-worked. |
|
1_2_C_3_Alice |
If my memories tell a story, do I already know the ending? |
|
1_2_B_4_Cat |
Treat your memories as you might a simple child. Indulge them. |
|
1_2_D_Alice |
What could go wrong? I once jumped a pig trough in a single bound. |
Combat Tutorial#
These lines would have been used for a combat tutorial, with Chesire Cat giving tips to Alice on how to fight.
Filename |
Audio |
Transcript |
|---|---|---|
1_2_N_Alice |
These grotesqueries are more despicable than the former fiends! |
|
1_2_O_CheshireCat |
Despicable? They're horrible! And Dangerous! We'll be brizzled and bumwhushed if you don't get off your backside! |
|
1_2_P_1_CheshireCat |
You remember your Vorpal blade, I trust. Effective in defense and lethal... when properly employed. |
|
1_2_P_2_CheshireCat |
It's only suited for fighting up close. |
|
1_2_P_3_CheshireCat |
Are you feigning ineptitude or is your mind in a muddle? You'll need to expose yourself to this menace... up close and personal. |
|
1_2_P_4_CheshireCat |
Deal death face-to-face, as it were. And make it snappy! |
|
1_2_Q_Cat |
To engage an enemy effectively, first focus your attack. |
|
1_2_R_Cat |
High marks for aptitude! Now it's time to put your blade to work. |
|
1_2_S_Alice |
Ugly, gross, and evil in a single monstrosity! |
|
1_2_T_Cat |
Nowhere to run or hide, Alice. This foe must be faced and vanquished, now! Some obstacles are overcome with the mind; some with our heart. Well, yours actually! |
|
1_2_U_Cat |
These enemies pay twice for their own destruction. Don't ignore what they leave behind. |
Hatter's Domain#
Smelling & Regurgitating#
An unused audio of the Dormouse cursing Alice for sabotaging his plans. It is unclear when this would have been used.
Filename |
Audio |
Transcript |
|---|---|---|
1_8_R_Dormouse |
Ahh...oh no. She's done it again. Blast her interference! She can't be allowed to foil the plans again. I suspect we might not survive such a... a... foil-age. |
About Face (Hatter Incomplete)#
Inner dialogue for Alice depending on the order she would have chosen to retrieve the Mad Hatter's missing body parts.
Filename |
Audio |
Transcript |
|---|---|---|
1_8_1_A_Alice |
None |
Any normal creature would be unconditionally pleased to have his arms returned; but Hatter would die in a smelter rather than be thought "normal. |
1_8_1_A_Alice_ALT |
None |
Any normal creature would be unconditionally pleased to have his legs returned; but Hatter would die in a smelter rather than be thought "normal. |
Cranking Up & Pressing Down#
Filename |
Audio |
Transcript |
Note |
|---|---|---|---|
1_9_A_Alice |
None |
The Hatter's harmless factory has been converted to something ominous. |
|
1_9_C_MarchHare |
None |
You've got the arms but not the upper hand, I think. Hahaha! Hatter's immobile without his legs... and I've got them! I believe I'll use them to crush you. yes, that's the idea. |
|
1_9_D_Alice |
None |
Those two: dumb as rocks... Rocks can be dangerous, I suppose. |
|
1_9_E_Alice |
None |
What have they done to you, you pathetic, misbegotten old bird? |
Alice referring to the Dodo or at least one of the Dodomechs in the Dodo Miserarium. |
1_9_H_Alice |
None |
Those gantries are lethal. Such a short distance between industrial might and industrial madness. |
|
1_9_I_1_CheshireCat |
None |
Speed kills. The lethal hands are just the means. |
Hints for Alice whenever the Chesire Cat was summoned. |
1_9_I_2_CheshireCat |
None |
Those gantries are impassable at normal speed. |
|
1_9_I_3_CheshireCat |
None |
Stroll over the pressure plates to slow things down. |
|
1_9_J_Alice |
None |
If legs were clever, and wished to hide, this seems a likely place. If that's what they do...or had done to them. |
|
1_9_Q_Alice |
None |
These two can never be more than tools. But in whose hands? |
|
1_9_R_MarchHare |
Aaah! Oh no! She's escaped! She's super-natural... diabolically clever! Elusive. "Foil-age" of the plan, whatver it is, is in the offing. We lose again. Damn and blast! Temporary set-back. We must retire and reconnoiter, and like that there... Aaah, bugger! |
||
1_9_S_Alice |
None |
If I've collected Hatter's parts in vain, I'll consider murder. He's promised me answers for them, but I'll need leverage to get what's owing. He's a selfish sort; likes his own way best. Well, who doesn't? |
|
1_9_T_Alice |
None |
I've recovered the requisite bits to put Hatter together again. Wish I were more confident that it was a good idea, but it's too late to start thinking like that! |
|
1_9_U_Alice |
None |
I'm not sure this is the way; but I don't know any other. |
About Face (Hatter Reconstructed)#
Voicelines for the cutscene where the Mad Hatter gets his arms and legs back and becomes whole again.
Filename |
Audio |
Transcript |
Note |
|---|---|---|---|
1_10_1_A_Hatter |
Legs are a nice addition. Arms would make a fine complement. Mine for preference. |
||
1_10_1_H_2_Hatter |
None |
As you wish, Alice. But first we get those two imbeciles... wretched...ungrateful... Let's go! |
Meant to be used right before the Hatter picks up Alice and heads over to the Assemblage. |
Assemblage (or Destruction)#
This line was meant to be used earlier in the level.
Filename |
Audio |
Transcript |
|---|---|---|
1_10_A_Alice |
Those two seem to barely comprehend their situation. Not terribly surprising, as they're blithering idiots. |
Two lines of dialogue for Dormy and the March Hare. Oddly enough, March Hare sounds different in this recording.
Filename |
Audio |
Transcript |
|---|---|---|
1_10_G_MarchHare |
Look Dormy, the creature with big eyes! |
|
1_10_H_Dormouse |
None |
With her big everything else. Such an awkward and unwelcome guest. Too late, too late. No tea for you, missie! |
Various unused voice lines for the Mad Hatter, likely meant to be used during the scrapped mecha boss fight at the end of the level.
Filename |
Audio |
Transcript |
|---|---|---|
1_10_I_1_1_Hatter |
That's it, Alice! |
|
1_10_I_2_1_Hatter |
Beat them to a pulp! |
|
1_10_I_3_1_Hatter |
Punish them! |
|
1_10_I_4_1_Hatter |
Tea for everyone when I recover my domain. |
|
1_10_I_5_1_Hatter |
Good tea... |
|
1_10_I_6_1_Hatter |
At this rate, Alice, I'll never get back my domain. |
|
1_10_I_7_1_Hatter |
Try harder! |
|
1_10_I_8_1_Hatter |
Put me down this instant! |
|
1_10_I_9_1_Hatter |
Aaargh! |
|
1_10_I_10_1_Hatter |
I ought to... |
|
1_10_I_11_1_Hatter |
Of course you know this means war! |
|
1_10_I_12_1_Hatter |
Eh, ee, unhand me you... |
|
1_10_I_13_1_Hatter |
(breathing heavily) |
|
1_10_I_14_1_Hatter |
Stop! You'll wrinkle the material! |
|
1_10_I_15_1_Hatter |
Unhand me sir. |
|
1_10_I_16_1_Hatter |
Leave off, you, you, yooyoo! |
Another unused line from Alice.
Filename |
Audio |
Transcript |
|---|---|---|
1_10_J_Alice |
None |
Such mutations should not flourish! Change is not necessarily good. |
Alternate Takes#
Alternate takes of Dormouses' voicelines that went unused. The Dormouse sounds more aggressive here than he normally does in the final game.
Filename |
Audio |
Transcript |
Notes |
|---|---|---|---|
1_6_D_Dormouse |
A workers' paradise. Fight the good fight! Work until you expire! Substantial rewards in heaven. It is better to give labor than to receive pay for it! |
Dormouse speaking through the intercom at Cranking Up & Pressing Down. |
|
1_10_2_B_Loudspeaker_FX |
You'll never stop us silly Hatter and Alice. It's left. You're too late! |
When he informs Alice and Hatter about the train's departure. |
|
1_10_2_F_Loudspeaker_FX |
Enough talk! Battle time, missy! |
About to fight Alice. |