the cutting room mirror

Chapter 1

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This is a sub-page of Alice: Madness Returns/Unused Dialogue.

To do:
Remaining Dialogue.

  • Blue colored filenames means it is dialogue that is used in the final product but is added here to make the unused quotes more consistent.

London#

1_1#

It sounds like Alice saw another hallucination before she went into the alleyway to find the white cat, and was heading into a store called Nevermore.

Filename

Audio

Transcript

Notes

1_1_Q_Alice

Whatever was that? I need to give myself a good talking to. Or a rap on the head. Not that way, I think. Perhaps I'll just nip in there. 'Nevermore'. Hmmm. Wish I were a raven. If you can't be strong, at least be smart. Purity of heart is to will one thing. Wish I were home, if I had a home. My mind's a mess.

Alice doesn't say "if I had a home" in the audio file.

Unused dialogue from random NPCs of London.

Filename

Audio

Transcript

1_1_W_Trader

None

Head lice! Crotch crabs! Ailments of the nether regions. Pill's a cure all. Get 'em here!

1_1_Y_Curser

Gonny gie's a gobble hen! Damn and blast and bloody hell.

1_1_Z_Dockworker

None

Them docks'll be the death of me. Who's for Southport? I'm taking up the opium trade.

1_1_A#

More dialogue between other NPCs. It sounds like it takes place near a pub.

Filename

Audio

Transcript

1_1_AA_Sailor_ALT

None

Pub ahoy! Who's got the grog?

1_1_AB_Drunk

Get us a coupla gigots!

1_1_AC_Vendor

None

Oy, Alice. Can't give this one away. Take it off my hands, girl. Change me luck.

1_1_AD_Drunk

None

Who needs a bleedin' train?

1_1_AE_Drunk

None

Oh, got me legs... don't I?

1_1_AF_Drunk

None

Right.

1_1_AG_Drunk

None

Goes nowhere, I go.

Dialogue for the scene where a police officer beats up another man in the background while other folk watch from afar. The dialogue makes it sound like the police officer was originally beating up a child but was later replaced with an adult in the final game.

Filename

Audio

Transcript

1_1_AI_Alice

Some boys are actually naughty. Most just want to be.

1_1_AJ_MaleVoice

Filthy rozzers. Never when ya need one. Poor tyke.

1_1_AK_Police

None

Nothing to see here. Move along. Piss off.

1_1_AL_Policeman

That'll teach him! Beat him good!

1_1_AM_Boy

I didn't do nothing. Stop! Help!

More unused dialogue from ramdom London Npcs around the Whitechapel Market.

Filename

Audio

Transcript

1_1_AN_NewspaperSeller

None

Papers! Get your papers!

1_1_AO_1_Trader

None

Like to put her to work.

1_1_AO_2_Trader

None

My backroom.

1_1_AO_3_Trader

None

Not much meat on 'er.

1_1_AO_4_Trader

None

Eyes like a cow for the knacker.

1_1_AO_5_Trader

None

I've done worse.

1_1_AO_6_Trader

None

Hey, Dollie!

1_1_AO_7_Trader

None

She worth thru'ppence?

1_1_AO_8_Trader

None

Something doesn't smell like shite. That you?

1_1_AO_9_Trader

None

Looks fit enough.

1_1_AO_10_Trader

None

Like to come home with me, luv?

1_1_AP_1_Trader

None

Nice gams.

1_1_AP_2_Trader

None

Ship shape, stem to stern.

1_1_AP_3_Trader

None

Lovely, front to back.

1_1_AP_4_Trader

None

Oy, put that back.

1_1_AP_5_Trader

None

Want to lose a hand?

1_1_AP_6_Trader

None

Give it tug, Annie.

1_1_AP_7_Trader

None

Pull the other one.

1_1_AQ_MarketSeller

None

Nearly fresh fish! Salt cod. Holy mackerel.

Unused dialogue from homeless kids in the streets.

Filename

Audio

Transcript

1_1_AR_1_HomelessKids

None

Piss pots cleaned.

1_1_AR_2_HomelessKids

None

Night jars emptied!

1_1_AR_3_HomelessKids

None

Chimneys swept!

1_1_AR_4_HomelessKids

None

Nappies washed!

1_1_AR_5_HomelessKids

None

Coal dusted!

1_1_AR_6_HomelessKids

None

Water carried.

1_1_AR_7_HomelessKids

None

Horse shite shoveled!

1_1_AR_8_HomelessKids

None

Spittle scrubbed!

1_1_AR_9_HomelessKids

None

Exotic pictures!

1_1_AR_10_HomelessKids

None

Tasty poses.

More unused dialogue from Alice and other NPCs that would have been used around the Whitechapel Market.

Filename

Audio

Transcript

1_1_AT_Alice

Thuggees have nothing on East End nobblers and mobsmen.

1_1_AW_Newsie

None

Extra. Mu-ti-la-tion mars funeral. Siamese twins wed.

1_1_AY_GinSeller

None

Blue Ruin! Nearly lethal. Penny a pint.

1_1_AZ_Trader

None

Beecham's best. Pox, flatulence, and dropsey.

1_1_B#

Once again, more unused dialogue mostly from other London NPCs.

Filename

Audio

Transcript

1_1_BA_Dustman

Dust, oy, ey. Dust, oy, ey.

1_1_BB_PureCollector

Bring out your shite.

1_1_BC_DryGoods

None

Unders. Nearly new. All sizes.

1_1_BD_Fishmonger

None

Cockles and eels. Deceased recently.

1_1_BE_SignboardHawker

None

"Why Girls Leave Home." What a gaff!

1_1_BF_KnackersMan

None

Domestic stock. Living or dead. Best Prices.

1_1_BG_MatchGirl

None

Swanns lucifers. Ha'penny the packet.

1_1_BH_ButcherGirl

None

Cheap meat!

1_1_BI_Busker

Penny a go. Name your tune. I'll sing it or slit me throat.

1_1_BJ_Alice

Always liked 'Lord Franklin'. Carry on.

1_1_BM_1_Prostitute

None

Company, dearie? Just a 'bob.

1_1_BM_2_Prostitute

None

Tired of being Bumby's girl? Ought to get paid for it!

1_1_BQ_Man

It's getting dark. Where's the wretch that lights the lamps?

1_1_BR_Woman

None

Flat on his back in Jock Walker's pub. Be light before he's sober.

1_1_BS_Pris

None

Oh yes, things I could say... There's truth in gin; elixir of life... and what's the harm?
You! No, Alice...back to Rutledge. They miss your fees! Money, that's the thing!

1_1_7#

This is likely based off an early scenario, where a frightened Alice would push Pris (the Jabberwock in her POV) off the roof, causing her death by getting impaled onto a pointed steel fence. Believing Alice to be Pris's murderer, the police would then start chasing her throughout London, until Alice slips into unconsciousness returning to Wonderland once again.

Filename

Audio

Transcript

1_1_7_D_Alice

Did I...? What's happening to me? I've got to get away!

1_1_7_F_Alice

Tumbling into turmoil? Fleeing the future? Sinking into another's past. An escape or a pursuit. Perspective is a term of art. Where will this lead? When will this end? More nonsense! More joy! Less suffering. Less real!

Vale of Tears#

Vorpal Blade#

This line was meant to be used right before Alice acquires the Vorpal Blade. The order in which the recording is placed suggests that Alice would obtain the Vorpal Blade first and the shrinking ability after. But this was reversed later on it seems.

Filename

Audio

Transcript

1_2_1_J_Alice

What threatens us? I'm unarmed!

Memory Collectibles#

Dialogue for when Alice would stumble upon her first memory collectible.

Filename

Audio

Transcript

1_2_B_1_Cat

Memories define our lives; and they renew us. Collect them; nurture them.

1_2_C_1_Alice

Memories, like false friends, are easily acquired. Mine seem easily lost.

1_2_B_2_Cat

An experience forgotten never was.

1_2_C_2_Alice

I'll collect every memory and never count the cost.

1_2_B_3_Cat

Memory is the warden of your brain, Alice. It's currently under-worked.

1_2_C_3_Alice

If my memories tell a story, do I already know the ending?

1_2_B_4_Cat

Treat your memories as you might a simple child. Indulge them.

1_2_D_Alice

What could go wrong? I once jumped a pig trough in a single bound.

Combat Tutorial#

These lines would have been used for a combat tutorial, with Chesire Cat giving tips to Alice on how to fight.

Filename

Audio

Transcript

1_2_N_Alice

These grotesqueries are more despicable than the former fiends!

1_2_O_CheshireCat

Despicable? They're horrible! And Dangerous! We'll be brizzled and bumwhushed if you don't get off your backside!

1_2_P_1_CheshireCat

You remember your Vorpal blade, I trust. Effective in defense and lethal... when properly employed.

1_2_P_2_CheshireCat

It's only suited for fighting up close.

1_2_P_3_CheshireCat

Are you feigning ineptitude or is your mind in a muddle? You'll need to expose yourself to this menace... up close and personal.

1_2_P_4_CheshireCat

Deal death face-to-face, as it were. And make it snappy!

1_2_Q_Cat

To engage an enemy effectively, first focus your attack.

1_2_R_Cat

High marks for aptitude! Now it's time to put your blade to work.

1_2_S_Alice

Ugly, gross, and evil in a single monstrosity!

1_2_T_Cat

Nowhere to run or hide, Alice. This foe must be faced and vanquished, now! Some obstacles are overcome with the mind; some with our heart. Well, yours actually!

1_2_U_Cat

These enemies pay twice for their own destruction. Don't ignore what they leave behind.

Hatter's Domain#

Smelling & Regurgitating#

An unused audio of the Dormouse cursing Alice for sabotaging his plans. It is unclear when this would have been used.

Filename

Audio

Transcript

1_8_R_Dormouse

Ahh...oh no. She's done it again. Blast her interference! She can't be allowed to foil the plans again.
I suspect we might not survive such a... a... foil-age.

About Face (Hatter Incomplete)#

Inner dialogue for Alice depending on the order she would have chosen to retrieve the Mad Hatter's missing body parts.

Filename

Audio

Transcript

1_8_1_A_Alice

None

Any normal creature would be unconditionally pleased to have his arms returned; but Hatter would die in a smelter rather than be thought "normal.

1_8_1_A_Alice_ALT

None

Any normal creature would be unconditionally pleased to have his legs returned; but Hatter would die in a smelter rather than be thought "normal.

Cranking Up & Pressing Down#

Filename

Audio

Transcript

Note

1_9_A_Alice

None

The Hatter's harmless factory has been converted to something ominous.

1_9_C_MarchHare

None

You've got the arms but not the upper hand, I think. Hahaha! Hatter's immobile without his legs... and I've got them! I believe I'll use them to crush you. yes, that's the idea.

1_9_D_Alice

None

Those two: dumb as rocks... Rocks can be dangerous, I suppose.

1_9_E_Alice

None

What have they done to you, you pathetic, misbegotten old bird?

Alice referring to the Dodo or at least one of the Dodomechs in the Dodo Miserarium.

1_9_H_Alice

None

Those gantries are lethal. Such a short distance between industrial might and industrial madness.

1_9_I_1_CheshireCat

None

Speed kills. The lethal hands are just the means.

Hints for Alice whenever the Chesire Cat was summoned.

1_9_I_2_CheshireCat

None

Those gantries are impassable at normal speed.

1_9_I_3_CheshireCat

None

Stroll over the pressure plates to slow things down.

1_9_J_Alice

None

If legs were clever, and wished to hide, this seems a likely place. If that's what they do...or had done to them.

1_9_Q_Alice

None

These two can never be more than tools. But in whose hands?

1_9_R_MarchHare

Aaah! Oh no! She's escaped! She's super-natural... diabolically clever! Elusive. "Foil-age" of the plan, whatver it is, is in the offing. We lose again. Damn and blast! Temporary set-back. We must retire and reconnoiter, and like that there... Aaah, bugger!

1_9_S_Alice

None

If I've collected Hatter's parts in vain, I'll consider murder. He's promised me answers for them, but I'll need leverage to get what's owing. He's a selfish sort; likes his own way best. Well, who doesn't?

1_9_T_Alice

None

I've recovered the requisite bits to put Hatter together again. Wish I were more confident that it was a good idea, but it's too late to start thinking like that!

1_9_U_Alice

None

I'm not sure this is the way; but I don't know any other.

About Face (Hatter Reconstructed)#

Voicelines for the cutscene where the Mad Hatter gets his arms and legs back and becomes whole again.

Filename

Audio

Transcript

Note

1_10_1_A_Hatter

Legs are a nice addition. Arms would make a fine complement. Mine for preference.

1_10_1_H_2_Hatter

None

As you wish, Alice. But first we get those two imbeciles... wretched...ungrateful... Let's go!

Meant to be used right before the Hatter picks up Alice and heads over to the Assemblage.

Assemblage (or Destruction)#

This line was meant to be used earlier in the level.

Filename

Audio

Transcript

1_10_A_Alice

Those two seem to barely comprehend their situation. Not terribly surprising, as they're blithering idiots.

Two lines of dialogue for Dormy and the March Hare. Oddly enough, March Hare sounds different in this recording.

Filename

Audio

Transcript

1_10_G_MarchHare

Look Dormy, the creature with big eyes!

1_10_H_Dormouse

None

With her big everything else. Such an awkward and unwelcome guest. Too late, too late. No tea for you, missie!

Various unused voice lines for the Mad Hatter, likely meant to be used during the scrapped mecha boss fight at the end of the level.

Filename

Audio

Transcript

1_10_I_1_1_Hatter

That's it, Alice!

1_10_I_2_1_Hatter

Beat them to a pulp!

1_10_I_3_1_Hatter

Punish them!

1_10_I_4_1_Hatter

Tea for everyone when I recover my domain.

1_10_I_5_1_Hatter

Good tea...

1_10_I_6_1_Hatter

At this rate, Alice, I'll never get back my domain.

1_10_I_7_1_Hatter

Try harder!

1_10_I_8_1_Hatter

Put me down this instant!

1_10_I_9_1_Hatter

Aaargh! ‎

1_10_I_10_1_Hatter

I ought to...

1_10_I_11_1_Hatter

‎Of course you know this means war!

1_10_I_12_1_Hatter

Eh, ee, unhand me you...

1_10_I_13_1_Hatter

(breathing heavily)

1_10_I_14_1_Hatter

Stop! You'll wrinkle the material!

1_10_I_15_1_Hatter

Unhand me sir.

1_10_I_16_1_Hatter

Leave off, you, you, yooyoo!

Another unused line from Alice.

Filename

Audio

Transcript

1_10_J_Alice

None

Such mutations should not flourish! Change is not necessarily good.

Alternate Takes#

Alternate takes of Dormouses' voicelines that went unused. The Dormouse sounds more aggressive here than he normally does in the final game.

Filename

Audio

Transcript

Notes

1_6_D_Dormouse

A workers' paradise. Fight the good fight! Work until you expire! Substantial rewards in heaven. It is better to give labor than to receive pay for it!

Dormouse speaking through the intercom at Cranking Up & Pressing Down.

1_10_2_B_Loudspeaker_FX

You'll never stop us silly Hatter and Alice. It's left. You're too late!

When he informs Alice and Hatter about the train's departure.

1_10_2_F_Loudspeaker_FX

Enough talk! Battle time, missy!

About to fight Alice.