Aero Fighters Assault is the sixth and final game in the Aero Fighters series.
Level Select#
During the opening cutscene, press Up, C-Down, Left, C-Right, Down, C-Up, Right, C-Left, L, R, Z.
Alternately, you can activate the following GameShark code for the same effect.
Version |
GameShark Code |
|---|---|
USA |
8032AA90 0001 |
Europe |
80333BE0 0001 |
Japan |
8032AEF0 0001 |
Audio Language Select#
Press L, R, C-Up, C-Down, L, R, C-Left, C-Right while in the Language selection screen under Options when playing the PAL version of the game to unlock the German or French voice acting according to the language selection, replacing the English language voice lines. This cheatcode was actually printed in the back of the original PAL game manual. Why this additional voice acting, doubling the filesize of the ROM file compared to the NTSC version, wasn't activated by default and instead hidden behind a cheatcode, will forever be a mystery.
Music Oddities#
Training 1#
One of the training songs actually has an unused melody that is associated to a instrument sample that isn't actually in the game. As a result, the melody cannot be heard. The game uses a general midi patch order for their instruments and using that information, one can assume it would have been an organ sample. Below is a recreation as to how it may have sounded with the in-game version for comparing.
Re-creation |
In Game |
|---|---|
Fortress#
The fortress theme has many more crash cymbals than what is heard in-game. These don't play due to polyphony issues. Some notes also get cut out at times.
Restored |
In Game |
|---|---|
Hidden Credit#
Present at 0x55D08 in the ROM are credits for the UltraVision engine. Similar credits can also be found in Pilotwings 64.
------------------------------------------------------------------
UltraVision Nintendo 64 V1.0
Copyright (C) 1995-1996 by Paradigm Simulation Incorporated
All Rights Reserved Worldwide
database/kernel version %d
------------------------------------------------------------------
(Source: Ferrox)
Build Info#
Version |
ROM Address |
Build Info |
|---|---|---|
USA |
0xF6E08 |
|
Europe |
0xFDE48 |
|
Japan |
0xFDA00 |
|
(Source: Ferrox)
Regional Differences#
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North America/Europe |
Japan |
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Like the rest of the Aero Fighters games, the Japanese version is known as Sonic Wings Assault.
Hawk#
The character Hawk in Japan is an entirely different character from the English version, being a white-haired youth with a cartoony fang. Probably due to being viewed as "too girly" as the American representative of the game, he was replaced by another character with the same name loosely based off of Blaster Keaton, the previous main protagonist of the series up to this point.
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The Aero Fighters series | |
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Arcade |
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Neo Geo |
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SNES |
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Nintendo 64 |
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PlayStation 2 |
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