the cutting room mirror

9:22

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9:22. The clock says: 9:22.

9:22 is a mystery visual novel game. The main character struggles to find his way in life.
A little later, it turns out that there was a murder, where the victim looks like him.

Sub-Page#

Graphics#

Sprites#

Ian#

Sequence: The Freeman Run prelude

A different look-away expression is used.

Image

9-22_-_Ian_looking_away_day3.png
ian looking_away day3.webp

Sequence: Pumpkin carving post talk

The expressions are only used in their stained variants.

Image

9-22_-_Ian_neutral_day13.png
ian neutral day13.webp

Sequence: Bus stop talk

The only expression with the phone pulled out used is the one with looking at it.

Image

9-22_-_Ian_bussin.png
bussin-ian-embarrassed-phone.webp

Kurt#

Sequence: The Freeman Run prelude

Image

9-22_-_Kurt_amused_day3.png
kurt amused day3.webp

Sequence: Shelter break-in

Image

9-22_-_Kurt_neutral_left_battle_damaged_day14.png
kurt neutral_left battle_damaged day14.webp

Crowd#

Sequence: Ending

The steps between the appearing crowd are inconsistent on both Spencer's and Fisher's side.

Image

9-22_-_Tunnel-close-crowd-spencer1.png
tunnel-close-crowd-spencer1.webp

Image

9-22_-_Tunnel-close-crowd-fisher3.png
tunnel-close-crowd-fisher3.webp

9-22_-_Tunnel-close-crowd-fisher5.png
tunnel-close-crowd-fisher5.webp

Manipulating their sprites also reveals more insight into their individual strokes and faint parts, like noses or longer ears.

Though it's possible they were painted with low sensitivity and weren't intended to be.

Image

Opaque
9-22_-_Tunnel-close-crowd-fisher6_transp.png

tunnel-close-crowd-fisher6.webp

Backgrounds#

The actual background of the shelter tunnel uses a different image with the necessary padding for effections.

Image

9-22_-_Tunnel.png
tunnel.webp

There is also a cropped CG of Spencer sitting on the campus, possibly stretched to match other backgrounds' resolution.

Image

9-22_-_Lawn_Background.png
lawn-background.webp

Miscellaneous#

Matching with the current menu is a reminder of the background buttons being still functional.

Currently not in use, possibly from a separate chapter menu in the options on the right.

Image

9-22_-_Title_Screen_Reminder.png
title-menu-chapter-select-reminder.webp

Obscured#

The Freeman Run#

As the game is in SFW mode by default, it obscures Spencer and Kurt's sprites.

Although they exist in their full resolution, they would be different images from their NSFW counterparts.

Example

9-22_-_Spencer_neutral_nude.png
spencer neutral nude.webp

Food court#

The expressions of the characters in this scene are connected to the bodies.

There are unfinished details underneath the normally covered layer with the table.

Example

9-22_-_Food_Fisher.png
burgs-fisher-neutral.webp

Other#

The newspaper page in the title screen has a paragraph of readable text.

Example

Original
9-22_-_Title-menu-paper.png

title-menu-paper.webp

Possible transcription of the headline:

THE REAL MEANING OF BROWN...
'Red' terror in Dene...
for using 5th Amendment...

The mentioned event is not part of the game's plot.

Audio#

There is one unused sound effect of a mechanical click. Judging by its definition in the code, it has been replaced by another.

define audio.mechanical_click = "audio/sound/mechanical-click2.ogg"

Unused

Used


mechanical-click.ogg


mechanical-click2.ogg

In addition, there is also an unused definition of a sound, which itself is called via another method.

define audio.train_passing = "audio/sound/train-passing.ogg"

Effects#

The last visit to Ian's workplace has a definition of an unused effect of a light bright pulse.

It itself differs only in cycle lengths, and a 2nd version was used in its place.

Effect

Used

elsewhere_overlay
(scene_410.rpyc)

elsewhere_overlay2
(scene_460.rpyc)

Unused

elsewhere_overlay3
(scene_480.rpyc)

All of them were made specifically for the endgame.

Story#

Easter egg#

Originally the story was supposed to be non-linear.

The only remnant is a disabled easter egg where Spencer was able to answer Andrew's questions with something inappropriate during their first meeting.

When encountered, the additional narrative will play out and the input will be repeated.

Input

Default

Thought

I'm from...

Toronto

That's pretty good,{w=0.35} but I should make it sound more like a name of a place.

We eat...

Burgers

Not bad,{w=0.35} but I should make it sound more like a name of a dish.

Possible inappropriate user inputs

"arse" "ass" "balls" "baps" "bazookas" "behind" "bollocks" "boner" "boners" "boob" "boobies" "boobs" "booties" "booty" "bosom" "bosoms" "bottom" "box" "breasts" "bum" "bums" "buns" "bust" "butt" "buttocks" "butts" "caboose" "chest" "chode" "chodes" "cock" "cocks" "cojones" "cooter" "cunt" "cunts" "derriere" "dick" "dicks" "dingaling" "dong" "dongs" "dork" "dorks" "erection" "erections" "fanny" "gonads" "goolies" "heinie" "johnsons" "jubblies" "knackers" "knob" "knobs" "knockers" "manhood" "manhoods" "minge" "muff" "nuts" "patootie" "peepee" "peepees" "penis" "penises" "phallus" "posterior" "prick" "pricks" "pussies" "pussy" "quim" "rear" "rump" "rumps" "schlong" "schlongs" "snatch" "snatches" "stiffies" "stiffy" "tail" "tails" "testicle" "testicles" "tits" "titties" "todger" "todgers" "trouser snake" "trouser snakes" "tush" "twat" "twats" "vagina" "vaginas" "weenie" "wiener" "willies" "willy"

Now the game explicitly forces a default answer (this was also the case for touchscreen based devices).

However, this can be re-enabled by setting force_default_value to False in scene_80.

Video

9-22_-_Funny_Words_Video.mp4

Indexing system#

Normally in the story scene indexing system there are numbers from 10 to 500, offset by 10. There are two exceptions to this.

scene_30 -> scene_50

Between attempts to enter the site normally and through the shelter it has a missing scene 40.

However, it is marked by its name as completed at the end of 30.

It is possible that scene 40 was dedicated to Spencer and the planned option to return home.

scene_390 -> scene_391 -> scene_400

Scene 391 is the only one that falls on a strange index. It is a continuation of the pumpkin carving, and the predecessor of the visit to Kurt's workplace.

Debug#

Classification#

build.rpyc is a leftover classification script, stating which files will be excluded and which will be bundled.

Included:

    build.classify('game/**.png', 'archive')
    build.classify('game/**.jpg', 'archive')
    build.classify('game/**.webp', 'archive')
    build.classify('game/**.ogg', 'archive')
    build.classify('game/**.rpyc', 'archive')
    build.classify('game/**.rpymc', 'archive')
    build.classify('game/**.ttf', 'archive')
    build.classify('game/**.otf', 'archive')
    build.classify('game/**.webm', 'archive')

Excluded:

    build.classify('**~', None)
    build.classify('**.bak', None)
    build.classify('**/.**', None)
    build.classify('**/#**', None)
    build.classify('**/thumbs.db', None)
    build.classify('**/*.psd', None)
    build.classify('**/*.rpy', None)
    build.classify('**/*.rpym', None)
    build.classify('**/*.rpyb', None)
    build.classify('**/*.txt', None)
    build.classify('**/*.sh', None)
    build.classify('**/*.html', None)
    build.classify('**/*.odt', None)
    build.classify('platforms/**.**', None)
    build.classify('docs/**.**', None)

    build.classify('**nsfw**', None)

Character test#

_debug.rpyc contains a debug label, with consecutive characters stating their character name.

Among them are the main narrator, Spencer, Todd, Spencer's mum, Reed, Cliff, Roger and Tony.

The scene ends with a return to the title screen.

The purpose is most likely to be to see the colours of the names.

Video

9-22_-_Character_Test_Video.mp4

Scene test#

Having config.developer set to True precedes the launch of the title screen in _start.rpyc by a custom label and a NSFW flag state.

At build time, the custom label was also set to the title screen and the NSFW flag is set to False.

Screen test#

Having config.developer and show_debug in debug.rpyc set to True will append a new debug overlay to your screen.

Screenshot

Field

physical dimensions
Physical screen size

physical aspect ratio
Width divided by height

variants
Screen variants

persistent.small_display
Extra settings for small screen variant users.

NSFW#

A NSFW patch was planned for the game. Any assets regarding it are excluded from the build.

The only leftovers from this are the variable responsible for enabling the mode in sfw.rpyc and _script.rpyc along with the corresponding changes during The Freeman Run.

This mode would change the sprites for Spencer, Kurt, Ian (though still in his jacket) and Andrew (and his speech CG).

When off, it deliberately pushes down Spencer and Andrew's current sprites down.

The only changed text would be Kurt refusing to cover himself with the map.

Example

Off

On

References#


  1. Official itch.io page.↩︎