This is a sub-page of Proto:Tetris (NES, Tengen).
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This prototype is documented on Hidden Palace. |
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This article has just been started and needs the article basics added. |
General Differences#
- No music plays at the title screen, or when the Game Over graphic shows up.
- Pausing in-game doesn't mute the music.
- Loginska sounds unfinished, lacking the second half of the song.
- In the main menu, the only options are 1-Player and 2-Player.
- You can only choose from four starting levels - 0 (Beginner), 3 (Intermediate), 6 (Advanced), and 9 (Expert) - as opposed to 0-9, and cannot enable handicap/height/round at all (handicap/height/round doesn't exist yet compared to later builds).
- There's no results screen, gameplay continues until the player gets a game over or pauses.
- Lines will clear instantly with no visual effects.
- Levels increase every 10 lines, rather than every 30 lines.
Graphical Differences#
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Prototype A |
Prototype B |
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- The O, I, and L pieces share the same graphics throughout the remaining prototypes, but the T, Z, and S pieces' graphics are different compared to later builds, the J piece using a darker shade of green compared to other builds, and the S piece's graphic being used for the T piece in later builds. Surprisingly, the graphics that were used for those pieces in later builds can be found in the CHR data in Prototype A, albeit unused.
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Prototype A |
Prototype B |
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- The Game Over text has a blue border, but unlike the later builds, the inside is gray rather than teal.
Title Screen#
Prototype A |
Vs. System |
Final |
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- The title screen is much simpler, lacking a border, the text "TENGEN PRESENTS THE SOVIET MIND GAME", and the Tengen copyright notice, along with having a rather unfinished-looking backdrop. Further, the R in the logo is not the backwards style (Я, or "ya" in Cyrillic).
- Notably, the title screen has the licensed by Nintendo wordmark, which is not present in the final title screen.
- There's even licensing credits to Sphere Inc. and Andromeda Software Ltd. on the first mode select screen, which aren't present in further builds or the final game.
Unused Graphics#
Present in the CHR data are these 19 (one duplicate at the end of the top row of unused graphics) block tiles that aren't used anywhere in-game.
(Source: Original TCRF research)