This is a sub-page of Proto:Super Mario 3D Land/Audio Differences.
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General#
Missing:
SeSyGiftSilverFanfare
SeSyGiftGoldFanfare
SS_KINO_GIFT_SILVER
SS_KINO_GIFT_GOLD
SeSy1st
SeSyCoinThree
SeSyCoinFive
SeSyCoinMany
SeSyCoinSequential
SeSyCoinGroupAppear
SeSyCoinSmallGroupAppear
SeSyRingCoinGoThrough
SeSyNoteObjComplete
SeSyGetCollectCoinEmpty
SeSyGetCollectCoinBak
SeSyGetCollectCoinBak2
SeSyCollectCoinComplete
SeSyCollectCoinAppear
SeSy1000Up
SeSyRiddleCameraMove
SeSyRiddleCamera
SeSyWarpPorterEnter
SeSyInkBlow
SeSyEquipItem
SeSyRemovedItem
SeSyRemovedItemAtGoal
SeSyEquipCoinBox
SeSyCoinBoxPopCoin
SeSyPropellerBlockAppear
SeSyKinokoPoisonAppear
SeSyNoteBlockSuperJumpNormal
SeSyNoteBlockSuperJumpHigh
SeSyNoteObjBlink
SeSyNoteObjEnd
SeSyTelescopeInto
SeSyTelescopeGoOut
SeSyLvTelescopeMove
SeSyLvTelescopeZoomIn
SeSyLvTelescopeZoomOut
SeSyTeresaAppearSurprise
SeSyGyroLauncherInto
SeSyGyroLauncherGoOut
SeSyLvGyroLauncherMove
SeSyKinoGiftBoxOpenStart
SeSyKinoGiftBoxOpen
SeSyKinoGiftBoxOpenNoME
SeSyKinoGiftBoxOpenApplause
SeSyKinoGiftBoxOpenSilver
SeSyKinoGiftBoxOpenGold
SeSyKinoGiftBoxOpenEnd
SeSyMysteryBTimerCountDown
SeSyMysteryBTimerCountUp
SeSyFileMenuDeleteSign
SeSyFileMenuDelete
SeSyFileMenuCopy
SeSyFileMenuCopyAnim
SeSyFileMenuSelect
SeSyStreetPathConfigButton
SeSyStreetPathConfigButtonBack
SeSyStageWipeKinopioIn
SeSyStageWipeKinopioOut
SeSyWipeKinopioCircleOpen
SeSyStageWipeMysteryIn
SeSyStageWipeMysteryOut
SeSyWipeMysteryCircleOpen
SeSy3DModeChanged
SeSy3DVolumeTurnOn
SeSy3DVolumeTurnOff
SeSyItemStockGotAfter
SeSyItemStockGotCoin
SeSyTeleScopeGuide
SeSyBackButtonBack
SeSyConfirmNext
SeSyWindowDecideNext
SeSyWindowDecideBack
SeSyConfirmWndAppear
SeSyConfirmWndAppearFirst
SeSyWindowMessageNext
SeSyFileInfoMenuPush
SeSyFileInfoMenuDecide
SeSyMiniButtonOn
SeSyMiniButtonOff
SeSyAlbumMenuNext
SeSyAlbumMenuPrev
SeSyAlbumMenuSave
SeSyTESTEST
SeSyFileInfoMenuButtonDecide
SeSyGameOverRetry
SeSyLvSavingData
SeSySaveCompleted
SeSyTrialThankYouVoice
SeSyGoalPoleFlagChangeBig
SeSyGoalPoleMarioFlagAppear
SeSyGoalPoleFlagChangeGoldAdd
SeSyGoalPoleFlagChangeBigGoldAdd
SeSyVanishKoopaFlag
SeSyVanishKoopaFlagBig
SeSyDoorOpenClose
SeSyStartEventTeresa
SeSyDmOpKoopaLaugh
SeSyDmOpVoPeachHelp
SeSyDmOpMotion
SeSyDmOpAstonishJingle
SeSyLvDmOpAstonishJingleFormer
SeSyDmOpThunder
SeSyDmOpThunderLow
SeSyDmOpWind
SeSyLvDmOpTreeShake
SeSyLvDmOpTreeShakeHard
SeSyLvDmOpHeavyRain
SeSyDmOpKoopaLaughSky
SeSyLvDmOpBirdTweet
SeSyDmWdLetterAppear
SeSyDmWdWhiteFadeScreen
SeSyPatapataWingWarpPrep
SeSyPatapataWingWarpEnd
SeSyStageStartKoopa
SeSyStageStartKoopaLaugh
SeSyDmWldInt01Koopa
SeSyDmWldInt01PowerUp
SeSyDmWldInt01KuriboTail
SeSyDmWldInt01MotionKuribo0
SeSyDmWldInt01MotionKuribo1
SeSyDmWldInt02BattleShip
SeSyDmWldInt02Koopa
SeSyDmWldInt02Peach
SeSyDmWldInt02MotionBattleShip
SeSyDmWldInt03Peach
SeSyDmWldInt03MotionKuribo
SeSyDmWldInt03MotionMario
SeSyDmWldInt03MotionLuigi
SeSyDmWldInt04Peach
SeSyDmWldInt04Kuribo
SeSyDmWldInt04MotionKuribo0
SeSyDmWldInt04MotionKuribo1
SeSyDmWldInt04MotionPeach
SeSyDmWldInt05Peach0
SeSyDmWldInt05Kuribo0
SeSyDmWldInt05Up
SeSyDmWldInt05Peach1
SeSyDmWldInt05MotionKuribo
SeSyDmWldInt05MotionCounter
SeSyDmWldInt05MotionUp
SeSyDmWldInt05MotionCmp
SeSyDmWldInt06Peach
SeSyDmWldInt06Koopa
SeSyDmWldInt06Crowds
SeSyDmWldInt06Crowds2
SeSyDmWldInt06MotionCrowds
SeSyDmWldInt06MotionKoopa
SeSyDmWldInt06MotionShake
SeSyDmWldInt06MotionBound
SeSyDmWldInt06MotionSwing
SeSyDmWldInt07Cage
SeSyDmWldInt07Koopa
SeSyDmWldInt07Peach
SeSyDmWldInt07MotionCage
SeSyDmEndRollFireWorks1
SeSyDmEndRollFireWorks2
SeSyDmEndRollFireWorks3
SeSyDmEndRollFireWorks4
SeSyDmEndRollFireWorks5
SeSyDmEdLetterOpen
SeSyDmEdLetterMario
SeSyDmEdLetterPeach
SeSyDmEdLetterMotionBranch
SeSyDmEdLetterMotionSwing
SeSyDmEdLetterMotionMario
SeSyDmEdLetterMotionPeach
SeSyDmEdLetterLuigi
SeSyDmEdLetterLuigiPeach
SeSyDmEdLetterLuigiMotionSwing
SeSyDmEdLetterLuigiMotionFall
SeSyDmLgLetterGround
SeSyDmLgLetterJail
SeSyDmLgLetterLuigi
SeSyDmLgLetterMotionEnemy
SeSyDmLgLetterMotionLuigi
SeSyDmLgLetterLuigiWipeOut
SeSyDmEdCmpLetterOpen
SeSyDmEdCmpLetterTransform
SeSyDmEdCmpLetterPeach
SeSyDmEdCmpLetterKinopio
SeSyDmEdCmpLetterMotionKinopioJump
SeSyDmEdCmpLetterMotionKinopioLand
SeSyDmLastLetterLand
SeSyDmLastLetterWipeKoopa
SeSyCourseSelectPlStop
SeSyCourseWorldJumpButton
SeSyCourseWorldJumpButtonLatter
SeSyCourseCourseJumpButton
SeSyCourseCourseInvalid
SeSyCourseSlRoadExtendStart
SeSyLvCourseSlRoadExtend
SeSyCourseSlRoadExtendEnd
SeSyCourseSlCollectCoinFly
SeSyCourseSlCollectCoinGather
SeSyCourseSlNewOpenPre
SeSyLvCourseSlNewOpen
SeSyCourseSlBoardRemoved
SeSyCourseSlCollectCoinReturn
SeSyCourseSlNewOpenKoopa
SeSyCourseSlBoardRemovedKoopa
SeSyCoursePlayerChangeDecide
SeSyCourseChangeToLuigi
SeSyCourseChangeToMario
SeSyCourseKinoHouseVanish
SeSyCourseKinoHouseEnter
SeSyPlayerStageIn
SeSyPlayerStageInBak
SeSyCourseStartWipeVoiceMario
SeSyCourseStartWipeVoiceLuigi
SeSyCourseStartWipeVoiceMarioSpecial
SeSyCourseStartWipeVoiceLuigiSpecial
SeSyCsWorldChangeWhiteFade
SeOjBlockBreakWater
SeOjVanishCommonSS
SeOjVanishCommonSmall
SeOjVanishCommonSmallSystem
SeOjNeedleTrapAppearSignBig
SeOjNeedleTrapEndBig
SeOjNeedleTrapAppearBig
SeOjNeedleTrapAppearBig2
SeOjUpperBlockPunchMoved
SeOjTreeSwingL
SeOjTreeSwingM
SeOjTreeSwingS
SeOjBurnerBreak
SeOjCoinWaterAppear
SeOjCoinCollectBound
SeOjNeedleRollerBreak
SeOjBalanceTruckOff
SeOjLvBalanceTruckMoveLeftWheel
SeOjLvBalanceTruckMoveRightWheel
SeOjLvBalanceTruckMoveWind
SeOjBalanceTruckBreak
SeOjLvItemRunning_AtShallow
SeOjLvKinokoPoisonRunning
SeOjItemHitReaction
SeOjLvPropellerBlockRotate
SeOjLvPropellerBlockRotateHold
SeOjLvKickKouraRun_AtShallow
SeOjKickKouraBreak
SeOjWarpDoorKinopioOpen
SeOjWarpDoorKinopioCloseStart
SeOjWarpDoorKinopioClose
SeOjGyroLauncherReady
SeOjGyroLauncherReadyEnd
SeOjLavaGeyser16MAppear
SeOjLavaGeyser16MDisappear
SeOjLvLavaGeyser16MTopLava
SeOjLvMetalGearLoudMove
SeOjMetalGearLoudMoveStart
SeOjMetalGearLoudMoveEnd
SeOjMetalClockGearSmallMoveSign
SeOjLvMetalClockGearSmallMove
SeOjMetalClockGearSmallMoveEnd
SeOjNeedlePlantBurnBreak
SeOjNeedlePlantBurnBreakWater
SeOjNeedlePlantReaction
SeOjNeedlePlantBlowAway
SeOjLvStoneDoorMove
SeOjStoneDoorMoveStop
SeOjLvNeedleBlockMove
SeOjNeedleBlockMoveStop
SeOjNeedleBlockBreak
SeOjGeyserEmitStart
SeOjGeyserHitStart
SeOjGeyserEmitSign
SeOjLvGeyserHitLoop
SeOjLvGeyserEmitLoop
SeOjCourseClearBalloon
SeOjCourseClearCrackerLast
SeOjCourseClearFirework
SeOjCourseClearCracker
SeOjLvGeneratorEnemyShake
SeOjGeneratorEnemyRelease
SeOjGeneratorEnemyClose
SeOjGeneratorEnemyBroken
SeOjKoopaPillarBreak
SeOjKoopaSwitchPressedSign
SeOjKoopaSwitchPressed
SeOjBlockPatapataBlink
SeOjGroundRiserAttachmentAppear
SeOjGroundRiserAttachmentRise
SeOjLvGroundRiserAttachmentFall
SeOjGroundRiserAttachmentGround
SeOjGroundRiserAttachmentGetTop
SeOjGroundRiserAttachmentRotateTop
SeOjKickStoneHitted
SeOjKickStoneBound
SeOjKickStoneBound_AtMetal
SeOjKickStoneBound_AtShallow
SeOjLvKickStoneRotate
SeOjKickStoneBreak
SeOjLvKickStoneFalling
SeOjKickStoneFall
SeOjKickStoneBreakAtHole
SeOjPoleMoveStart
SeOjPoleMoveEnd
SeOjLvPoleMove
SeOjPlantBreak
SeOjPlantReaction
SeOjPlantBlowDown
SeOjMarinePlantReaction
SeOjPresentBoxOpen
SeOjPresentBoxOpenGoldAdd
SeOjLvPresentBoxShine
SeOjLvCollectCoinShine
SeOjLvCollectCoinMove
SeEmGarigariMoveStart
SeEmLvGarigariMove
SeEmLvGarigariMoveEnd
SeEmLvGarigariCutting
SeOjGrassMikeMicWind
SeOjGrassMikeBlow
SeOjGrassMikeGrassReaction
SeOjGeneratorBoxChildAppear
SeOjGeneratorBoxChildTimer
SeOjGeneratorBoxChildDisAppear
SeOjPataBlockFlap
SeOjPataBlockHitFlap
SeOjBoneRollerCoasterStartPrep
SeOjBoneRollerCoasterStart
SeOjBoneRollerCoasterStop
SeOjBoneRollerCoasterHipDrop
SeOjLvBoneRollerCoasterMove
SeOjLvBoneRollerCoasterMoveAdd
SeOjLvBoneRollerCoasterMoveNoise
SeOjLvBoneRollerCoasterMoveWind
SeOjBoneRollerCoasterGround
SeOjBoneRollerCoasterHitWall
SeOjBoneRollerCoasterLavaSplash
SeOjLavaTrackEntranceMove
SeOjLavaTrackEntranceStop
SeOjLvSeagullVoice
SeOjEffectObjFireworksBreak
SeOjLvEffectObjFireworksBreak
SeOjTelescopeRideOn
SeOjTelescopeStepOn
SeOjTelescopeStepOff
SeOjTelescopeReaction
SeOjTelescopeReactionTail
SeOjLvPunpunStageDamageFireBurn
SeOjBirdChirp
SeOjBirdChirpOnce
SeOjBirdFlap
SeOjBirdFlapOnce
SeOjBirdFly
SeOjKoopaLastCollapseStepASign
SeOjKoopaLastCollapseStepAFallStart
SeOjLvKoopaLastCollapseStepAFall
SeOjKoopaLastCollapseStepABreak
SeOjKoopaLastCollapseStepBSign
SeOjKoopaLastCollapseStepBFall
SeOjKoopaLastCollapseStepBBreak
SeOjKoopaThirdAppearStepAppear
SeOjKoopaThirdAppearStepDisappear
SeOjPhotoAlbumHit
SeOjPhotoAlbumNoDamage
SeOjPhotoAlbumOpen
SeOjPhotoAlbumSlide
SeOjPhotoAlbumClose
SeOjRopeClimbQuake
SeOjLvWaterFlow
SeOjSnowCoverOut
SeOjSnowCoverMelt
SeOjNoteObjGeneratorAppear
SeOjLvNoteObjGeneratorMove
SeOjStepVanishCommonM
SeOjStepRevivalCommonM
SeOjKeyMoveLiftMoveMoveSign
SeOjRailMoveLiftMoveStart
SeOjRailMoveLiftMoveEnd
SeOjStoneFloorVanish
SeOjMetalSwingLiftMoveStart
SeOjLvMetalSwingLiftMove
SeOjMetalSwingLiftMoveEnd
SeOjFlashTeresaFloorAppear
SeOjFlashTeresaFloorAppearEnd
SeOjFlashTeresaFloorDisappear
SeOjWoodFallBoardRotateSign
SeOjWoodFallBoardCuttedSign
SeOjWoodFallBoardStartFall
SeOjWoodFallBoardHitWall
SeOjLvWoodFallBoardRotate
SeOjWoodFallBoardRotateStart
SeOjWoodFallBoardRotateEnd
SeOjLvStopRotatePartsMove
SeOjStopRotatePartsMoveStart
SeOjStopRotatePartsMoveEnd
SeOjPyramidSpikePillarMoveStart
SeOjPyramidSpikePillarMoveEnd
SeOjLvPyramidSpikePillarMove
SeOjPyramidSpikePillarActivate
SeOjLvBtlShipRollerStepMMove
SeOjLvBtlShipRollerStepLMove
SeOjLvBtlShipRollerStepHexaLMove
SeOjStoneSlideStepMoveStart
SeOjStoneSlideStepMoveEnd
SeOjLvStoneSlideStepMove
SeOjTrickTeresaPushWallMoveEnd
SeOjLvTrickTeresaPushWall
SeOjLvNeedleRollerSeesawSwing
SeOjNeedleRollerSeesawEnd
SeOjLvBoomerangMtSeesawSwing
SeOjBoomerangMtSeesawEnd
SeOjBoomerangMtLiftMoveEnd
SeOjLvBoomerangMtLiftMove
SeOjBoomerangMtLiftMoveSign
SeOjTrickTeresaHiddenDoorDisappear
SeOjTrickTeresaHiddenDoorAppear
SeOjTrickTeresaWarpStepMove
SeOjTrickTeresaPushArtMoveEnd
SeOjLvTrickTeresaPushArt
SeOjLiftTeresaStepMoveSign
SeOjLiftTeresaStepMoveStart
SeOjLvLiftTeresaStepMove
SeOjLiftTeresaStepMoveStop
SeOjLiftTeresaStepMoveEnd
SeOjLvLiftTeresaStepFall
SeOjLiftTeresaStepFallEnd
SeOjLiftGeyserFloorLand
SeOjLavaConveyerAppear
SeOjLvLavaConveyerMove
SeOjLavaConveyerSink
SeOjLavaFloaterSinkStart
SeOjLvLavaFloaterSink
SeOjLavaFloaterFloatStart
SeOjLvLavaFloaterFloat
SeOjLavaWheelStepRollStart
SeOjLvLavaWheelStepRoll
SeOjLavaWheelStepHit
SeOjLavaWheelGoalRollStart
SeOjLvLavaWheelGoalRoll
SeOjLavaWheelGoalHit
SeOjLavaWheelStairRollStart
SeOjLvLavaWheelStairRoll
SeOjLavaWheelStairHit
SeOjLavaWheelNutRollStart
SeOjLvLavaWheelNutRoll
SeOjLavaWheelNutHitTip
SeOjLavaWheelNutHit
SeOjUnderSeaTunnelGateMoveEnd
SeOjLvUnderSeaTunnelGateMove
SeOjLvBeltConveyerMove
SeOjLvFortressGororiEscalatorMove
SeOjDungeonCaveGateMoveEnd
SeOjLvDungeonCaveGateMove
SeOjLvWoodenRotatePartsMove
SeSyBeatStageBeat1_1
SeSyBeatStageBeat1_2
SeSyBeatStageBeat1_3
SeSyBeatStageBeat1_4
SeSyBeatStageBeat2_1
SeSyBeatStageBeat2_2
SeSyBeatStageBeat2_3
SeSyBeatStageBeat2_4
SeSyBeatStage3Beat1_1
SeSyBeatStage3Beat1_2
SeSyBeatStage3Beat1_3
SeSyBeatStage3Beat2_3
SeSyBeatStageRandom1
SeSyBeatStageRandom2
SeOjDWdLetterFlap
SeOjDWdLetterFlapFast
SeOjDWdLetterFlapFastQuiet
SeOjDWdLetterJump
SeOjDWdLetterLand
SeOjDWdLetterFlapShakeTail
SeOjDWdLetterFlapShakeTailBig
SeOjDWdLetterTaken
SeOjDWdLetterOpened
SeOjLvDWdGeyserAtmos
SeOjLvDCourseStartCandleBurning
SeOjLvDCourseStartCastleAtmos
SeOjLvDCourseStartFortressAtmos
SeOjDFortressDoorCloseStart
SeOjDFortressDoorCloseEnd
SeOjDFortressDoorOpen
SeOjDFortressDoorOpenEnd
SeOjLvDCastleBridgeFallStart
SeOjDCastleBridgeFallEnd
SeOjDCastleGateKoopaEyeBlink
SeOjDCastleGateKoopaEyeBlinkPrepare
SeOjLvKoopaFirstGearRoll
SeOjKoopaCollapseStepExplode
SeOjKoopaCollapseStepFall
SeOjKoopaFirstGoalGateUpStart
SeOjLvKoopaFirstGoalGateUp
SeOjKoopaFirstGoalGateUpStop
SeOjKoopaThirdUpStepAUpStart
SeOjLvKoopaThirdUpStepAUp
SeOjKoopaThirdUpStepBUpStart
SeOjLvKoopaThirdUpStepBUp
SeOjLvKoopaThirdUpStepBHitTip
SeOjLvKoopaThirdUpStepBDown
SeOjLvKoopaThirdRollingStepRoll
SeOjKoopaThirdLastGateOpen
SeOjKoopaThirdLastGateOpenEnd
SeOjKoopaThirdLastGateClose
SeOjLvKoopaLastDoorOpen
SeOjKoopaLastDoorOpenEnd
SeOjKoopaLastDoorClose
SeOjDPeraPeachFall
SeOjDPeraPeachBroken
SeOjBarrelFall
SeOjLvBarrelRoll
SeOjBarrelGround
SeOjBarrelBroken
SeOjKoopaLastGateBlockActivate
SeOjKoopaLastGateBlockMove
SeOjKoopaLastGateBlockStopSign
SeOjKoopaLastBridgeExplode
SeOjKoopaLastBridgeFall
SeOjMiniatureFirstKuriboStepL
SeOjMiniatureFirstKuriboStepR
SeOjMiniatureFirstCoinWaterAppear
SeOjLvMiniatureCaveInkFire
SeOjLvMiniatureMysteryBoxGlitter
SeOjMiniatureDownHillWaterFallM
SeOjMiniatureBalanceTruckHitWall
SeOjMiniatureBalanceTruckOn
SeOjMiniatureLvBalanceTruckMove
SeOjMiniatureLvBalanceTruckMoveLeftWheel
SeOjMiniatureLvBalanceTruckMoveRightWheel
SeOjLvMiniatureKinopioHouseVoice
SeOjLvMiniatureKoopaFortress1
SeOjLvMiniatureKoopaFortress2
SeOjLvMiniatureFieldWalkLiftMove1
SeOjLvMiniatureFieldWalkLiftMove2
SeOjLvMiniatureFieldWalkLiftMove3
SeOjMiniatureCavePatanPanelOpenStart
SeOjMiniatureCavePatanPanelOpen
SeOjMiniatureCavePatanPanelClose
SeOjMiniatureJumpFlipGeneratorBoardFlipSt
SeOjLvMiniatureJumpFlipGeneratorBoardFlip
SeOjMiniatureJumpFlipGeneratorBoardFlipEd
SeOjMiniatureBattleshipGyroLauncherFire
SeOjLvMiniatureBattleshipFireBarFire
SeOjMiniatureAquariumSwimGessoAttackSign
SeOjLvMiniatureSkyChikuwaBugFlying1
SeOjLvMiniatureSkyChikuwaBugFlying2
SeOjMiniatureSweetsScrollTentenFlap
SeOjLvMiniatureTeresaMove1
SeOjLvMiniatureTeresaMove2
SeOjMiniatureSkyPatanPanelOpenStart
SeOjMiniatureSkyPatanPanelOpen
SeOjMiniatureSkyPatanPanelClose
SeOjLvMiniatureBoomerangMountainSamboMove1
SeOjLvMiniatureBoomerangMountainSamboMove2
SeOjLvMiniatureDungeonTrapNeedleRollerMove1
SeOjLvMiniatureDungeonTrapNeedleRollerMove2
SeOjLvMiniatureDungeonTrapNeedleRollerMove3
SeOjMiniatureDungeonTrapNeedleRollerHit
SeOjLvMiniatureDungeonTrapFire1
SeOjLvMiniatureDungeonTrapFire2
SeOjLvMiniatureDungeonTrapFire3
SeOjLvMiniatureDungeonTrapFire4
SeOjLvMiniatureSkyLiftMove1
SeOjLvMiniatureSkyLiftMove2
SeOjLvMiniatureSkyLiftMove3
SeOjLvMiniatureSkyLiftMove4
SeOjLvMiniatureSkyLiftMove5
SeOjLvMiniatureSkyLiftMove6
SeOjMiniatureProperaBlockKuriboTailBigStep
SeOjMiniatureBridgePukuPukuOutOfWater
SeOjMiniatureBridgePukuPukuDiveInWater
SeOjMiniatureBeatKabeheiWaitStep
SeOjMiniatureBeatKabeheiBeatBlockTrgMain
SeOjMiniatureBeatKabeheiBeatBlockTrgSub
SeOjMiniatureBeatKabeheiBeatBlockTrgSubBack
SeOjMiniatureSweetsScrollTentenVoiceTen1
SeOjMiniatureSweetsScrollTentenVoiceTen2
SeOjMiniatureUnderseaTunnelFugumannenFlap
SeOjLvMiniatureNeedleRollerMove1
SeOjLvMiniatureNeedleRollerMove2
SeOjMiniatureNeedleRollerHit
SeOjLvMiniatureInsideClockMetalGearBigMove1
SeOjLvMiniatureInsideClockMetalGearBigMove2
SeOjLvMiniatureInsideClockMetalGearLittleMove1
SeOjLvMiniatureInsideClockMetalGearLittleMove2
SeOjLvMiniatureInsideClockMetalGearLittleMove3
SeOjLvMiniatureInsideClockMetalGearLittleMove4
SeOjMiniatureFortressGororiPrepare
SeOjMiniatureFortressGororiShoot
SeOjMiniatureFortressGororiLand
SeOjLvMiniatureFortressGororiMove1
SeOjLvMiniatureFortressGororiMove2
SeOjLvMiniatureCanyonPoleMove1
SeOjLvMiniatureCanyonPoleMove2
SeOjLvMiniatureWoodenRotatePartsMove
SeOjLvMiniatureStopRotateMove1
SeOjLvMiniatureStopRotateMove2
SeOjLvMiniatureStopRotateMove3
SeOjLvMiniatureStopRotateMove4
SeOjLvMiniatureKoopaCastleLavaGeyserLoop1
SeOjLvMiniatureKoopaCastleLavaGeyserLoop2
SeOjMiniatureLavaWheelStepRollStart
SeOjLvMiniatureLavaWheelStepRoll
SeOjLvMiniatureLavaWheelNutRoll
SeOjLvMiniatureKoopaCastleBigFire1
SeOjLvMiniatureKoopaCastleBigFire2
SeOjLvMiniatureKoopaCastleBigFire3
SeOjMiniatureKoopaCastleBigLavaGeyserStart
SeOjLvMiniatureKoopaCastleBigLavaGeyserLoop1
SeOjLvMiniatureKoopaCastleBigLavaGeyserLoop2
SeOjMiniatureKoopaCastleBigLavaGeyserEnd
SeOjMiniatureCaveInkSpTogezo
SeOjLvMiniatureSwingLiftFallSpMove1
SeOjLvMiniatureSwingLiftFallSpMove2
SeOjLvMiniatureEnemyLiftTowerLiftMove
SeOjLvMiniatureBridgePukuPukuSpKillerFlying1
SeOjLvMiniatureBridgePukuPukuSpKillerFlying2
SeOjLvMiniatureLavaWheelSpNutRoll
SeOjMiniatureLavaWheelSpStepRollStart
SeOjLvMiniatureLavaWheelSpStepRoll
SeOjLvMiniatureChampionship
SeAtLvLavaGeneral
SeAtLvWaterFallM
SeAtLvWaterFallL
SeAtLvSeaFar
SeAtLvSeaSmall
SeAtLvPyramidSpikeWaterFall
SeAtLvWindOutdoor
SeAtLvWindNeedleRoller
SeAtLvWindOutdoorCalm
SeAtLvWindKinopioHouse
SeAtLvWaterFallL_DownHill
SeAtLvWaterFallIn
SeAtLvStorm
SeAtLvLava
SeAtLvRiverSmall
SeAtLvSuperDokanToNewWorld
SeAtLvMysteryBoxRare
SePvDamageSWater
SePvDieOver
SePvDieOverAtDamageFire
SePvDieOverAtPoison
SePvDashLoopStart
SePvTurnStatue
SePvThrowBoomerang
SePvGoalPoseLast
SePvJumpBlockNoteSuper
SePvJumpLauncherFlying
SePvJumpPropellerBlockHigh
SePvKoopaSwitchPush
SePvTreeClimbTop
SePvLandHeavy
SePvLauncherHitWall
SePvDoorOut
SePvDGameOverFallDown
SePvDGameOverBreath
SePvDGameOverRetry
SePvDCourseClearNodSeriously
SePvDFortressStart
SePvCSMysteryBoxDown
SePvAstonishAtOpenCourse
SePmWallJump
SePmLandHeavy
SePmDieOver
SePmDieOverAtDamageFire
SePmDieOverAtPoison
SePmDashLoopStartBak2
SePmDashLoopStart
SePmSquatSlide
SePmGrabPoleRotate
SePmTailAttackSquat
SePmRopeLand
SePmRopeFootNoteL
SePmRopeFootNoteR
SePmThrowBoomerang
SePmBoomerangSwing1
SePmBoomerangSwing2
SePmBoomerangCatch
SePmBoomerangHitInvalid
SePmBoomerangHitInvalidDull
SePmBoomerangHit
SePmBoomerangBurn
SePmPropellerFlyStart
SePmPropellerFlyDownSlow
SePmLvPropellerFlyDownSlow
SePmLvPropellerFlyDownFast
SePmLvPropellerFlyStart
SePmJumpDownHigh
SePmTurnStatue
SePmTurnBackStatue
SePmTurnBackStatueSign
SePmStatueLand
SePmLvFallLong
SePmLvLauncherFlying
SePmLauncherHitWall
SePmLvSuperTanookiBlink
SePmDemoGameOverLand
SePmDemoGameOverHandShake
SePmLvDmSuperDokanFalling
SePmCsFlustered
SePmSurfaceMove
SePmLvSurfaceMove
SePmLvSwimSus
SePmSwimDive
SePmTailAttackAddWater
SePmDamageSWater
SePvDMrSeeLetter
SePvDMrLookInLetter
SePvDMrSurpriseAtLetter
SePvDMrNodSeriously
SePvDMrFlustered
SePvDMrJumpTakeLetter
SePvDMrJumpM
SePvDMrJumpToNextWorld
SePvDMrTryTakeLetter1
SePvDMrTryTakeLetter2
SePvDMrTryTakeLetter3
SePvDMrSearchLetter
SePvDMrSearchLetter2
SePvDMrSearchLetter3
SePvDMrSearchLetter4
SePvDMrFindLetter
SePvDMrReadSearchedLetter
SePvDMrReadReadLetterGrad
SePvDMrReadReadLetterGradSkip
SePvDMrOpSeeTree
SePvDMrOpNoticeLetter
SePvDMrOpNoticeLetter2
SePvDMrOpLookAtLetter
SePvDMrOpSurpriseAtLetter
SePvDMrOpSurpriseAtLetterTail
SePvDMrSurpriseAtLetterTail2
SePvDMrSurpriseAtLetterTail3
SePvDMrDokanSuperFall
SePvDMrLuigiRescuedJump
SePvDMrCSStageEnd
SePvDMrCSStageStart
SePvDMrCSChangePlayerEnd
SePvDMrFindPeraPeach
SePvDMrDoubtPeraPeach
SePvDMrWonderPeraPeach
SePvDMrSurprisedPeraPeach
SePvDMrSurprisedKoopaFall
SePvDMrNoticePeach
SePvDMrTryGetBackPeach
SePvDMrSurprisedKoopaRunaway
SePvDMrTryChaseKoopa
SePvDMrNoticeKoopaFly
SePvDMrStunnedKoopaFly
SePvDMrDisappointed
SePvDMrRelieved
SePvDMrNoticeShadow
SePvDMrFlueteredKoopa
SePvDMrDodge
SePvDMrFlinch
SePvDMrWonder
SePvDMrStruggle
SePvDLuRelieved
SePvDLuNoticeShadow
SePvDLuFlueteredKoopa
SePvDLuDodge
SePvDLuFlinch
SePvDLuWonder
SePvDLuStruggle
SeEvTeresaReactionAppear
SeEvWanwanBarkReaction
SeEvKameckSwing
SeEvKameckDamage
SeEvBoomerangBrosThrow
SeEvBoomerangBrosDie
SeEvHammerBrosThrow
SeEvHammerBrosDie
SeEvWooGanSandAtack
SeEvWooGanSandDie
SeEvWooGanSandPressDown
SeEvWooGanAppear
SeEvWooGanDive
SeEvBlockDragonDamage
SeEvBlockDragonDie
SeEvTentenTen1
SeEvTentenTen2
SeEvTentenDie
SeEvKabeheiJump
SeEvChoropuAppear
SeEvChoropuDie
SeEvIndyDown
SeEmStompedS2
SeEmLvCommonSwoon
SeEmReactionFire
SeEmIndyBlowHit
SeEmIndyHitDamage
SeEmCommonDieWater
SeEmKuriboTailBigDie
SeEmKuriboStepL_AtShallow
SeEmKuriboStepR_AtShallow
SeEmKuriboDashStep
SeEmKuriboDashStep_AtShallow
SeEmLvGororiPreShoot
SeEmGororiPreShoot
SeEmLvGororiShooterMove
SeEmKabeheiWaitStep
SeEmKabeheiAwake
SeEmKabeheiAwakeEye
SeEmKabeheiSleep
SeEmKabeheiSleepEye
SeEmKabeheiStep
SeEmKabeheiJumpStep
SeEmLvKabeheiFall
SeEmDossunBreak
SeEmKabeheiBreak
SeEmKillerMagnumPrepare
SeEmKillerMagnumFire
SeEmKillerMagnumExplode
SeEmLvKillerMagnumFlying
SeEmBlowHitCommonLittle
SeEmBombHeiBound3
SeEmPataKuriboJump
SeEmLvUsefulPooBoardPropellerS
SeEmLvUsefulPooBoardPropellerM
SeEmTeresaTailStop
SeEmTeresaReactionAppear
SeEmTeresaRailReactionAppear
SeEmChorobonTrg
SeEmChorobonDead
SeEmTentenFlap
SeEmWanwanTurnPreAttack
SeEmWanwanReactionAttack
SeEmChoropuStep
SeEmTogeMetboDashStep
SeEmTogeMetboNoDamage
SeEmTogeMetboTailDown
SeEmTogeMetboRecoverSignPull
SeEmTogeMetboRecoverSignPull2
SeEmTogeMetboRecoverPullOut
SeEmNokonokoStep
SeEmFugumannenAppearWater
SeEmLvPukupukuSwimingShallow
SeEmPukupukuSwimTrample
SeEmPukupukuWaterAppear
SeEmPukupukuWaterDive
SeEmPukupukuSwim
SeEmFugumannenSwim
SeEmKuriboTailTailAttackOld
SeEmKillerTailTailAttack
SeEmTeresaTailShyStartTail
SeEmDossunTailTailAttack
SeEmBombHeiTailFall
SeEmDossunTailJumpSignTail
SeEmDossunTailJumpingTail
SeEmDossunTailFallSignTail
SeEmDossunTailLandTail1
SeEmDossunTailLandTail2
SeEmDossunTailTailHitReaction
SeEmDossunTailTailTrample
SeEmUtsuboAttackSign2
SeEmUtsuboReturnEnd
SeEmUtsuboReaction
SeEmUtsuboHitReactionFire
SeEmUtsuboDead
SeEmKameckStaffTurn
SeEmKameckStaffSwing
SeLvEmKameckWarp
SeEmKameckAppear
SeEmKameckHide
SeEmKameckSmoke
SeEmLvMagicBallFly
SeEmMagicBallVanish
SeEmBoomerangBrosThrow
SeEmBoomerangBrosJumpStart
SeEmBoomerangBrosLand
SeEmBoomerangBrosCatch
SeEmBBrosBoomerangSpin
SeEmBBrosBoomerangSpinSub
SeEmBBrosBoomerangBreak
SeEmBBrosBoomerangBreakFire
SeEmHammerBrosThrow
SeEmHammerBrosJumpStart
SeEmHammerBrosLand
SeEmHBrosHammerSpin
SeEmHBrosHammerBreak
SeEmGamaguchiKunAppear
SeEmGamaguchiKunStep
SeEmGamaguchiKunRun
SeEmGamaguchiKunLost
SeEmGamaguchiKunLostStep
SeEmGamaguchiKunFind
SeEmGamaguchiKunOpenMouth
SeEmGamaguchiKunBlowDown
SeEmBubbleAppear
SeEmBubbleDive
SeEmLvDossunFallSign
SeEmLvDossunFall
SeEmDossunFallLand
SeEmIndyDamage2
SeEmIndyStep
SeEmLvIndyPanic
SeEmIndyPanicStep
SeEmIndyPanicRecover
SeEmTentenStepL
SeEmTentenStepR
SeEmLvHoppunAttack
SeEmHoppunAtackLand
SeEmHoppunJump
SeEmHoppunHop
SeEmHoppunHopLand
SeEmLvHoppunFind
SeEmHoppunBreak
SeEmHoppunEye1
SeEmHoppunEye2
SeEmHoppunJumpingTail
SeEmGessoFind
SeEmLvGessoAttackSign
SeEmLvGessoAttack
SeEmGessoStomped
SeEmSokutenStepTouch
SeEmSokutenStepDetach
SeEmSokutenJumpTouch
SeEmSokutenJumpDetach
SeEmMeragonFireStart_2
SeEmMeragonFireStart3
SeEmMeragonFireStart4
SeEmMeragonFireStart2_2
SeEmMeragonFireStart3_2
SeEmMeragonFireStart4_2
SeEmMeragonWing
SeEmMeragonFireStart
SeEmMeragonFireStart2
SeEmMeragonFire
SeEmWooGanSandAppear
SeEmLvWooGanSandMove
SeEmLvWooGanSandSinkMove
SeEmWooGanSandAtackSign
SeEmWooGanSandAtack
SeEmWooGanSandAtackEnd
SeEmWooGanSandSink
SeEmWooGanSandDie
SeEmWooGanAppear
SeEmWooGanDive
SeEmLvWooGanMove
SeEmKuriboTailBigStep
SeEmKuriboTailBigJumpSign
SeEmKuriboTailBigLand
SeEmKuriboTailBigJump
SeEmKuriboTailBigTailSwing
SeEmKuriboTailBigJumping
SeEmKuriboTailBigTailStomped
SeEmKuriboTailBigTailBlowDown
SeEmBlockDragonTrunHead
SeEmBlockDragonTurn
SeEmLvBlockDragonTurn
SeEmBlockDragonQuestionBlockBreak
SeEvGhostPlayerStartDemoAppear
SeEvGhostPlayerLetsStart
SeEvGhostPlayerDamage
SeEvGhostPlayerJumpS
SeEvGhostPlayerJumpM
SeEvGhostPlayerJumpL
SeEvGhostPlayerDie
SeEvGhostPlayerHipDropStart
SeEvGhostPlayerSpin
SeEvGhostPlayerRolling
SeEvGhostPlayerThrow
SeEmGhostPlayerStartDemoAppear
SeEmGhostPlayerAppear
SeEmGhostPlayerDisappear
SeEmGhostPlayerStep
SeEmGhostPlayerJumpLand
SeEmGhostPlayerLand
SeEmLvGhostPlayerAmbientStartDemo
SeEmLvGhostPlayerAmbientPlaying
SeEmLvGhostPlayerAmbientStartEffect
SeEmLvGhostPlayerDieEffect
SeEmGhostPlayerDieBreak
SeEmGhostPlayerJumpS
SeEmGhostPlayerJumpM
SeEmGhostPlayerJumpL
SeEmGhostPlayerHipDropTurn
SeEmGhostPlayerHipDropLand
SeEmGhostPlayerWallHit
SeEmGhostPlayerWallHitLand
SeEmGhostPlayerSpin
SeBmLvBunbunFireBurn
SeBmBunbunFireOut
SeBmPunpunDemoAppearLand
SeBmPunpunDemoAppearJump
SeBmPunpunDemoAppearLand2
SeBmPunpunDemoAppearPreAttack
SeBmPunpunThrowSign
SeBmPunpunThrowSignSecond
SeBmPunpunBoomerangSpin
SeBmPunpunBoomerangBreak
SeBmPunpunBoomerangBurn
SeBmPunpunThrowCatch
SeBmPunpunJump
SeBmLvPunpunJump
SeBmPunpunJumpLand
SeBmPunpunPressDown
SeBmPunpunChangeShellJump
SeBmPunpunChangeShell
SeBmPunpunKouraSpinStart
SeBmLvPunpunKouraSpin
SeBmPunpunKouraJump
SeBmPunpunKouraGround
SeBmPunpunRecoverShell
SeBmPunpunRecoverShellJump
SeBmPunpunRecoverShellLand
SeBmPunpunFireDamage
SeBmPunpunKouraTrample
SeBmPunpunTailDown
SeBmPunpunTailDownLand
SeBmPunpunTailDownLand2
SeBmPunpunLastDamage
SeBmPunpunDieLand
SeBmPunpunDieDisappear
SeBmPunpunAirDieFallBottom
SeBmPunpunRoomMoveStepActivate
SeBmLvPunpunRoomMoveStepMove
SeBmPunpunRoomMoveStepLand
SeBvBunbunDemoAppearFirst
SeBvBunbunDemoAppearLand
SeBvBunbunDemoAppearBunbun
SeBvBunbunDemoAppearTagLand
SeBvBunbunDie0
SeBvBunbunDie1
SeBvBunbunDie2
SeBvBunbunDiePressDown0
SeBvBunbunDiePressDown1
SeBvBunbunDiePressDown2
SeBvLvBunbunTired0
SeBvLvBunbunTired1
SeBvBunbunRecoverShake
SeBvBunbunRecoverJump
SeBvBunbunPressDown
SeBvBunbunFireBallDownDamage
SeBvBunbunFireBallDownLand0
SeBvBunbunFireBallDownLand1
SeBvPunpunDemoAppearFirst
SeBvPunpunDemoAppearLand
SeBvPunpunDemoAppearPunpun
SeBvPunpunDemoAppearTagLand
SeBvPunpunJump
SeBvPunpunLand
SeBvPunpunThrowBoomerang
SeBvPunpunCatch
SeBvPunpunPressDown
SeBvPunpunChangeShell
SeBvPunpunFireBallDown
SeBvPunpunFireBallDownBack
SeBvPunpunDie
SeBvPunpunDie2
SeBvPunpunDie3
SeBvPunpunDiePressDown
SeBvPunpunDiePressDown2
SeBvPunpunDiePressDown3
SeBmKoopaDemoRoarGround
SeBmKoopaFootNoteL
SeBmKoopaFootNoteR
SeBmKoopaJumpSpin
SeBmKoopaTurnJump
SeBmKoopaFireEmitSignLong
SeBmKoopaFallLava
SeBmKoopaFallLavaLv3
SeBmKoopaFakeUnmasked
SeBmKoopaFakeFallLava
SeBmKoopaFakeLeafFallLava
SeBmKoopaFakeLeafFallLava2
SeBmKoopaThrow
SeBmKoopaThrowBig
SeBmKoopaBlowDamage
SeBmKoopaBlowDamage2
SeBmKoopaLastRumble
SeBmKoopaLastRumbleSmall
SeBmLvKoopaLastFireLongFly
SeDmKoopaLastDashAttack
SeBmKoopaBoneDemoRoarGround
SeBmKoopaBoneFootNoteL
SeBmKoopaBoneFootNoteR
SeBmKoopaBoneLandNormal
SeBmKoopaBoneFireEmit
SeBmKoopaBoneFireEmitSign
SeBmKoopaBoneJumpNormal
SeBmKoopaBoneJumpSpin
SeBmKoopaBoneTurnJump
SeBmKoopaBoneTailAttack
SeBmKoopaBoneFallLava
SeBvKoopaDemoRoarGround
SeBvKoopaDemoRoarHigh
SeBvKoopaDemoRoarSnort
SeBvKoopaDemoRoarRoarLv3
SeBvKoopaFireLongStart
SeBvKoopaDown2
SeBvKoopaDemoAppearOnTheWay
SeBvKoopaDemoSpeakHigh
SeBvKoopaLv3Down0
SeBvKoopaLv3Down1
SeBvKoopaLv3Down2
SeBvKoopaThrow
SeBvKoopaThrowBig
SeBvKoopaBlowDamage
SeBvKoopaBoneDemoRoarGround
SeBvKoopaBoneDemoRoarHigh
SeBvKoopaBoneFireSign
SeBvKoopaBoneJumpSign
SeBvKoopaBoneSpinSign
SeBvKoopaBoneDemoSpeakHigh
SeBvKoopaBonePanic
SeBvKoopaBoneDown
SeBvKoopaBoneDown0
SeBvKoopaBoneDown1
SeBvKoopaBoneDown2
SeBvDKoopaLv3Fall
SeBvDKoopaLv3LookBack
SeBvDKoopaLv3JumpOff
SeBvDKoopaLv3Laugh
SeBvKoopaDemoRunaway
SeLvDmKoopaCandleBurn
SeDmKoopaLastFallAttackWind
SeBvDKoopaLastFallAttack
SeDmKoopaLastFallAttack
SeBvDKoopaLastRoar
SeDmKoopaLastSnort
SeDmKoopaLastFloorCracked
SeDmKoopaLastFloorCracked2
SeBvDKoopaLastNotice
SeDmKoopaLastFloorBroken
SeBvDKoopaLastSurprised
SeBvDKoopaLastFall
SeLvBvDKoopaDownFallStart
SeLvDmKoopaDownFallStart
SeLvDmKoopaLastRumble
SeDmKoopaDownRockHit
SeDmKoopaDownRockHit2
SeBvDKoopaDownRockHit
SeBvDKoopaDownRockHit2
SeBvDKoopaDownFall
SeDmKoopaDownFallLava
SeDmKoopaDownExplosion
SeBmKoopaBeamExpandStart
SeBmLvKoopaBeamExpand
SeSmNpcCommonTrample
SeSmNpcCommonHitReaction
SeSmKinopioHitReaction
SeSmOpKinopioDemoRun
SeSmLvOpKinopioDemoRun
SeSmOpKinopioStepDemo
SeSmOpKinopioDemoJump
SeSmLvKinopioItemThrow
SeSmLvKinopioPropellerFlyStart
SeSmKinopioPropellerFlyStart
SeSmKinopioStep
SeSmKinopioJump
SeSmKinopioJumpLand
SeSmKinopioAppealJump
SeSmKinopioAppealJumpLand
SeSmKinopioDemoRun
SeSmLvKinopioDemoRun
SeSmKinopioDemoJump
SeSmKinopioDemoJumpLand_remove
SeSmKinopioDemoStartShipLand
SeSmKinopioLastLetterTake
SeSmLuigiJoyLand
SeSmLuigiTrampleStep
SeSmLuigiSpin
SeSmPeachFootNoteL
SeSmPeachFootNoteR
SeSmPeachGoalPoseLastSpin
SeSmPeachGoalPoseLastSpin2
SeSmPeachGoalPoseLastSpin2_Mini
SeSvKinopioTrampled
SeSvKinopioHitReaction
SeSvKinopioSpin
SeSvKinopioThrowItem
SeSvKinopioHelpNear
SeSvKinopioWowFar
SeSvKinopioWowFarRandWait
SeSvKinopioHelpFar
SeSvLvKinopioFrightFar
SeSvKinopioLalaFar
SeSvKinopioYahooFar
SeSvKinopioFallFar
SeSvKinopioFallWahooFar
SeSvKinopioHeyFar
SeSvKinopioHeyFarPlural1
SeSvKinopioHeyFarPlural2
SeSvKinopioGreetInHouse
SeSvOpDKinopioCallFar
SeSvOpDKinopioSeeTree
SeSvOpDKinopioNoticeLetter
SeSvOpDKinopioSeeLetter
SeSvKinopioDemoStartShipSpin
SeSvKinopioDemoStartShipShoot
SeSvKinopioDemoStartShipEnd
SeSvLuigiRescuedJump
SeSvLuigiRescuedHey
SeSvLuigiRescuedThanks
SeSvLuigiTrample
SeSvLuigiShakeHead
SeSvLuigiSpin
SeSvLuigiHelpMeNear
SeSvLuigiHelpMeFar
SeSvLuigiStStartDemoHelpMe
SeSvLuigiStStartDemoMario
SeSvLuigiJoy
SeSvPeachCallNear
SeSvPeachCallHelp
SeSvPeachCry
SeSvPeachSaved
SeSvPeachSaved_Luigi
SeSvPeachBeforeEnding
SeSvPeachBeforeEnding_Luigi
SeSvPeachCaptivityJump
SeSvPeachCaptivityLand
SeSvPeachGoalPoseLastGasp
SeSvPeachGoalPoseLastSurprised
SeSvPeachGoalPoseLastSpin
SeSvPeachGoalPoseLastLaugh
SeSvPeachGoalPoseLastPose
SeSvPeachTrample
SeSvPeachHitReaction
SeSvKinopioGradJump
SeSvKinopioAppealJump
SeSvKinopioSmile
SeSvKinopioDemoWow
SeSvKinopioDemoOh
SeSvKinopioDemoHelp
SS_NOTE_OBJ_CHIKA
SS_NOTE_OBJ_SEA
SS_NOTE_OBJ_MWORLD
SS_NOTE_OBJ_M3INTRO
SS_NOTE_OBJ_MWORLD2
Tables are formatted as:
- Proto/Early
- Final
System#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSy1Up |
44 |
SeSy1Up |
This is a remnant of the games predecessor. Final version kept this under the starting label SeSy1UpBak, unused. |
SeSyGetCollectCoin |
46 |
coin_collect |
While SeSyGetCollectCoin in the proto, it was renamed to SeSyGetCollectCoinBak2 in the final. The final also has a SeSyGetCollectCoinBak (without 2), which is empty. |
SeSyBeatBlockTrgSub |
48 |
SeSyBeatBlockTrgSub |
It was pitched lower. |
SeSyBeatBlockTrgSubBack |
49 |
SeSyBeatBlockTrgSubBack |
It was pitched lower. |
SeSyTeresaNg |
52 |
sys_teresa_ng |
There is a missing chime at the start of the early version. |
SeSyTeresaOk |
53 |
sys_teresa_ok |
The sound was stretched longer. |
SeSyRiddleZelda |
56 |
sys_riddle_zelda |
The early version matches up with its counterparts, while the final version sounds more iconic to the original. |
SeSyDokanSmg |
66 |
sy_dokan_smg |
(silent) Remnant of its predecessor. In the final, the sequence was deleted, but the entry and sample persist. |
SeSyDokanAppear |
68 |
sy_dokan_appear |
The early version has one more strike at the end, making it slightly longer. |
SeSyItemGet |
75 |
SeSyItemGet |
Proto: Final: (silent) In the final, this sound is silent, but the entry persists. The proto also has a second label named SeSyItemGetBak, being an earlier version of the sound. |
SeSyTimerClockGet |
81 |
SeSyTimerClockGet |
The early version is missing the counter increasing chime. This is because the proto stores this as a separate sound, which was merged in the final. |
SeSyTimerClockGetBig |
82 |
SeSyTimerClockGetBig |
The early version is missing the counter increasing chime, and plays the ding twice. Appears split in the proto version just like SeSyTimerClockGet. |
SeSyRedCoinStarterStart |
85 |
SeSyRedCoinStarterStart |
The final version was also pitched down. |
SeSyRedCoinStarterComplete |
86 |
SeSyRedCoinStarterComplete |
The final version was pitched up. |
SeSyRedCoin |
87 |
SeSyRedCoin |
The final version was pitched up. |
SeSyRailCoinComplete |
88 |
SeSyRailCoinComplete |
Both versions have the clapping, but the early version is missing the chime. |
SeSyNoteBlockJumpNormalNote |
92 |
SeSyNoteBlockJumpNormalNoteBak |
Proto Final: The proto version of the sound that is used is pitched slighly higher, while there is an unused, earlier version labelled SeSyNoteBlockJumpNormalNoteBak. Unlike either, the early version plays the musical scale in order, while the later version is randomized. |
SeSyNoteObjGet |
94 |
SeSyNoteObjGet |
|
SeSyPatapataWingWarp |
106 |
SeSyPatapataWingWarp |
The end of the final version was replaced by wind sounds. |
UI#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyFileMenuDecide |
118 |
file_select_decide |
The prototype version is lacking marios voice, declaring "Lets-a Play!", making it match with SeSyDecideStageE3. |
SeSyStageWipeDrewIn |
126 |
SeSyStageWipeDrewIn |
The final version was made louder. |
SeSyStageWipeDrewOut |
127 |
SeSyStageWipeDrewOut |
In the proto, this sound is silent, while in the final it is a duplicate of SeSyStageWipeDrewIn. |
SeSyGyroCameraMoveOut |
131 |
SeSyGyroCameraMoveOutBack |
Proto: The proto version has an unused label, containing an early variant of the sound. |
SeSyGyroCameraMoveIn |
132 |
SeSyGyroCameraMoveInBack |
Proto: The proto version has an unused label, containing an early variant of the sound. |
SeSyItemStockGot |
133 |
SeSyItemStockGot |
|
SeSyConfirmYes |
136 |
SeSyPauseOn |
The proto version lacks its own entry label, likely because it has not been created yet. |
SeSyConfirmNo |
137 |
SeSyPauseOn |
The proto version lacks its own entry label, likely because it has not been created yet. |
Objects#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeOjJumpFlipBoardFlipEd |
137 |
SeOjJumpFlipBoardFlipEd |
|
SeOjLvChikuwaBlockShake |
166 |
SeOjLvChikuwaBlockShake |
|
SeOjLvStoneFloorShake |
167 |
SeOjLvStoneFloorShake |
|
SeOjStoneFloorStartFall |
168 |
SeOjStoneFloorStartFall |
In the proto version, the end is slightly shorter and higher pitched than the final version. |
SeOjStoneFloorRevival |
169 |
SeOjStoneFloorRevival |
Proto: Final: Vanish: The proto version sounds like SeOjStoneFloorVanish in the final version, minus the crumbling at the end. |
SeOjLeavesBurn |
171 |
SeOjLeavesBurn |
The proto version is slightly longer. |
SeOjBurnerEmitStart |
175 |
oj_burner_emit_start |
The final version added a flame effect. |
SeOjBalanceTruckOn |
207 |
oj_balance_truck_on |
Aside from the start, the proto version has a creaking sound inplace of the "activation" chime. |
SeOjLvBalanceTruckMove |
208 |
oj_lv_balance_truck_move |
The final version removed the repeated creaking sounds. |
SeOjLvSpikeStickMove |
216 |
oj_lv_spike_stick_move |
The proto version is missing the extra motor sounds at the start. |
SeOjLvSpikeStickMoveBack |
217 |
oj_lv_spike_stick_move_back |
The final version made the pitch higher. |
SeOjSpikeStickMoveSign |
218 |
oj_spike_stick_move_sign |
The final version is missing the creak at the end. |
SeOjWarpDoorOpen |
220 |
oj_warp_door_open |
The final version has a different, higher pitched door. |
SeOjWarpDoorClose |
221 |
oj_warp_door_close |
The final version has a different door. |
SeOjGyroLauncherPrepare |
230 |
killer_prepare |
The proto version uses sounds from killer (Bullet Bill) as a placeholder. The final is duplicate of this, in its own starter label. |
SeOjGyroLauncherFire |
231 |
killer_fire |
The proto version uses sounds from killer (Bullet Bill) as a placeholder. The final version is a different sound. |
SeOjLvFireBarFire |
235 |
SeOjLvFireBarFire |
The final version is louder, and a different sound. |
SeOjMetalTriLiftMoveStart |
242 |
SeOjMetalTriLiftMoveStart |
The proto version is a simple click, opposed to the final version's metal sounds. |
SeOjLvMetalTriLiftMove |
243 |
SeOjLvMetalTriLiftMove |
The final version is a different sound. |
SeOjMetalTriLiftMoveEnd |
244 |
SeOjMetalTriLiftMoveEnd |
The proto version is a simple click, opposed to the final version's metal sounds. |
SeOjNeedlePlantBreak |
245 |
SeOjNeedlePlantBreak |
The proto version is missing the splash at the end. |
SeOjElevatorMoveStart |
248 |
SeOjElevatorMoveStart |
The proto version is a simple click, opposed to the final version's metal sounds. |
SeOjLvElevatorMoveMove |
251 |
SeOjLvElevatorMoveMove |
The final version added machinery noise to the background. |
SeOjElevatorMoveMoveEnd |
250 |
SeOjElevatorMoveMoveEnd |
The proto version is a simple click, opposed to the final version's metal sounds. |
Atmosphere#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeAtLvInWater |
253 |
SeAtLvInWater |
The proto version is pitched deeper than the final version. |
Player Voice#
|
|
This needs some investigation. |
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePvJumpSRnd |
253 |
pv_jump_s_rnd |
The sounds themselfes arent different, though the behavior is. The proto build uses a simple random value, where the final build logically switches between each every time to avoid repitition. |
SePvDamageLast |
258 |
pv_damage_last |
The proto version is a remnant from its predecessor. |
SePvTwistStartJump |
260 |
pv_twist_start_jump |
Proto: Final: The proto version is a remnant from its predecessor. |
SePvJumpJoy |
271 |
pv_jump_joy |
Same as SePvTwistStartJump |
SePvDamageDown |
261 |
pv_damage_down |
The proto version is a remnant from its predecessor. |
SePvLvPushWall |
263 |
SePvLvPushWall |
The proto version is slightly shorter. |
SePvPushWall |
264 |
SePvPushWall |
Same as SePvLvPushWall |
SePvJumpM |
267 |
pv_jump_m |
The sounds themselfes arent different, though the behavior is. The proto build uses a simple random value, where the final build logically switches between each every time to avoid repitition. |
SePvThrowFire |
277 |
pv_throw_fire |
The sounds themselfes arent different, though the behavior is. The proto build uses a simple random value, where the final build logically switches between each every time to avoid repitition. |
SePvStartRope |
282 |
SePvStartRope |
|
SePvGoalPoseNormal |
285 |
SePvGoalPoseNormal |
The final version is slightly higher pitched. |
SePvTailAttack |
287 |
pv_throw_fire |
The prototype version uses the SePvThrowFire start label as a placeholder. |
Player Motion#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmLandS |
297 |
footnote_land |
Later replaced by a slighly lower pitched sound. |
SePmJumpS |
298 |
footnote_jump_s |
Later replaced by a slighly lower pitched sound. |
SePmPreHipDrop2 |
302 |
pm_hipdrop_pre2 |
The sound was removed after this build. |
SePmLandHipDrop |
303 |
pm_hipdrop |
Later replaced by a lower pitched sound. |
SePmDamageLast |
309 |
pm_damage_last |
Combined SePvDamageLast it is another remnant from its predecessor, likely unused. |
SePmRollingLong2 |
317 |
pm_rolling2 |
The sound was removed after this build. |
SePmRollingLong3 |
318 |
pm_rolling3 |
The sound was removed after this build. |
SePmRollingJumpShort |
324 |
pm_roll_jump_short |
Proto: The proto has a _bak version of the label, with an earlier version of the sound. |
SePmShootFire |
340 |
pm_shoot_fire |
Later replaced by a more impulsive variant. |
SePmFireVanish |
341 |
pm_fire_vanish |
Lated replaced by a different version. |
SePmFireBound |
342 |
pm_fire_bound |
The final version amended another effect. |
Player Footnote#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmFootNoteRWaitHalfFrame |
348 |
footnote_r_wait |
|
SePmFootNoteR |
349 |
footnote_r |
|
SePmFootNoteL |
350 |
footnote_l |
|
SePmFootNoteRAtSoil |
353 |
footnote_l_soil |
|
SePmFootNoteLAtSoil |
354 |
footnote_r_soil |
|
SePmLandSAtSoil |
355 |
footnote_land_soil |
|
SePmJumpSAtSoil |
356 |
footnote_jump_s_soil |
|
SePmFootNoteRAtLawn |
359 |
footnote_r_lawn |
|
SePmFootNoteLAtLawn |
360 |
footnote_l_lawn |
|
SePmLandSAtLawn |
361 |
footnote_land_lawn |
|
SePmJumpSAtLawn |
362 |
footnote_jump_s_lawn |
|
SePmFootNoteRAddAtShallow |
415 |
footnote_dummy |
|
SePmFootNoteLAddAtShallow |
416 |
footnote_dummy |
|
SePmFootNoteRAtInWater |
417 |
footnote_r_shallow |
|
SePmFootNoteLAtInWater |
418 |
footnote_l_shallow |
|
SePmLandSAtInWater |
419 |
footnote_land_shallow |
|
SePmJumpSAtInWater |
420 |
footnote_jump_s_shallow |
|
SePmFootNoteRAddAtInWater |
421 |
footnote_dummy |
|
SePmFootNoteLAddAtInWater |
422 |
footnote_dummy |
|
SePmFootNoteRAtCarpet |
433 |
footnote_r_carpet |
|
SePmFootNoteLAtCarpet |
434 |
footnote_l_carpet |
|
SePmLandSAtCarpet |
435 |
footnote_land_carpet |
|
SePmJumpSAtCarpet |
436 |
footnote_jump_s_carpet |
|
SePmFootNoteRAtCloud |
445 |
footnote_r_cloud |
|
SePmFootNoteLAtCloud |
446 |
footnote_l_cloud |
|
SePmLandSAtCloud |
447 |
footnote_land_cloud |
|
SePmJumpSAtCloud |
448 |
footnote_jump_s_cloud |
|
Player Motion Water#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmSwimNormal |
451 |
SePmSwimNormal |
|
SePmSwimTornade |
452 |
SePmSwimTornade |
|
SePmSwimPreHipDrop |
458 |
SePmSwimPreHipDrop |
|
SePmSwimHipDropStart |
459 |
SePmSwimHipDropStart |
|
SePmSwimHipDrop |
460 |
SePmSwimHipDrop |
|
Enemies#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeEvTeresaReaction |
462 |
SeEvTeresaReaction |
This sound was renamed from SeEvTeresaReaction to SeEvTeresaReactionAppear after the e3 build. |
SeEvTeresaDie |
464 |
SeEvTeresaDie |
The final was added a reverb effect at the end. |
SeEmCommonDie |
483 |
SeEmCommonDie |
|
SeEmCommonDieL |
484 |
SeEmCommonDieL |
|
SeEmKuriboDash |
491 |
lv_kuribo_dash |
|
SeEmGororiPrepare |
493 |
SeEmGororiPrepare |
|
SeEmGororiShoot |
494 |
SeEmGororiShoot |
|
SeEmFireBallDeath |
505 |
SeEmFireBallDeath |
|
SeEmKabeheiJump |
509 |
kabehei_jump |
|
SeEmKabeheiActivated |
510 |
kabehei_activated |
|
SeEmLvKabeheiMove |
511 |
lv_kabehei_move |
|
SeEmKillerFire |
515 |
killer_fire |
|
SeEmLvKillerFlying |
517 |
lv_killer_flying |
|
SeEmBombHeiExplode |
518 |
bomb_hei_explode |
|
SeEmBombHeiStep |
521 |
SeEmBombHeiStep |
|
SeEmBombHeiRun |
522 |
SeEmBombHeiRun |
|
SeEmLvBombHeiFuse |
524 |
SeEmLvBombHeiFuse |
|
SeEmBombHeiBound1 |
527 |
SeEmBombHeiBound |
|
SeEmBombHeiBound2 |
528 |
SeEmBombHeiBound |
|
SeEmPatapataJump |
530 |
pata_pata_jump |
|
SeEmPatapataLand |
531 |
pata_pata_land |
|
SeEmPatapataFlapDown |
532 |
pata_pata_flap_down |
|
SeEmPatapataFlapLittle |
533 |
pata_pata_flap_little |
|
SeEmIndyDown |
540 |
indy_down |
|
SeEmIndyDamage |
541 |
indy_damage |
Proto: Final: |
SeEmTeresaReaction |
546 |
SeEmTeresaReaction |
Proto: Final: |
SeEmWanwanAttackEnd |
564 |
em_wanwan_attack_e |
|
SeEmChoropuStepR |
568 |
em_choropu_appear |
|
SeEmLvTogeMetboDash |
575 |
lv_togemetbo_dash |
|
SeEmPackunInkAttack |
587 |
SeEmPackunInkAttack |
|
SeEmSamboAppear |
598 |
SeEmSamboAppear |
|
SeEmLvSamboMove |
599 |
SeEmLvSamboMove |
|
SeEmKuriboTailTailAttack |
602 |
SeEmKuriboTailTailAttack |
The proto version was later renamed to SeEmKuriboTailTailAttackOld and replaced. |
SeEmLvUtsuboMoveAttack |
606 |
SeEmLvUtsuboMoveAttack |
|
SeEmLvUtsuboMoveReturn |
607 |
SeEmLvUtsuboMoveReturn |
|
SeEmUtsuboAttackSign |
608 |
SeEmUtsuboAttackSign |
Proto: Final: |
SeEmUtsuboAttack |
609 |
SeEmUtsuboAttack |
|
SeEmUtsuboAttackEnd |
610 |
SeEmUtsuboAttackEnd |
|
Bosses#
Boom Boom#
The E3 demo's only boss is Boom Boom. None of Boom Boom's vocals match up with the final version, which means that all of his voicelines were rerecorded after this build!
Name |
ID (Prototype) |
ID (Final) |
Starting Offset Label |
Prototype |
Final |
Notes |
|---|---|---|---|---|---|---|
SeBmBunbunKouraHit |
619 |
1630 |
bunbun_koura_hit_wall |
Is louder in the final. |
||
SeBmBunbunFireDamage |
637 |
1648 |
SeBmBunbunFireDamage |
Lacks the flame effect used in the final version. |
||
SeBmBunbunDieDisappear |
639 |
1652 |
SeBmBunbunDieDisappear |
Has a much more violent explosion compared to the final. |
||
SeBvBunbunAppear |
641 |
1709 |
SeBvBunbunAppear |
The final uses SeBvBunbunDemoAppearFirst. |
||
SeBvBunbunBun1 |
642 |
N/A |
SeBvBunbunBun1 |
No equivalent for it exists in the final version. |
||
SeBvBunbunBun2 |
643 |
N/A |
SeBvBunbunBun2 |
No equivalent for it exists in the final version. |
||
SeBvBunbunBun3 |
644 |
N/A |
SeBvBunbunBun3 |
No equivalent for it exists in the final version. |
||
SeBvBunbunAttackSign |
645 |
1692 |
SeBvBunbunAttackSign |
|||
SeBvBunbunAttackEnd |
646 |
1693 |
SeBvBunbunAttackEnd |
|||
SeBvBunbunChangeShell |
647 |
1694 |
SeBvBunbunChangeShell |
|||
SeBvBunbunDie |
648 |
1695,1696,1697 |
SeBvBunbunDie |
|
This would be repurposed as SeBvBunbunDieEndPressDown0-2 in the final version. |
|
SeBvBunbunDiePressDown |
649 |
1698,1699,1700 |
SeBvBunbunDiePressDown |
|
Is a duplicate of SeBvBunbunDie. The final uses 3 seperate audio files of SeBvBunbunDiePressDown labeled 0-2. |
|
SeBvBunbunDieEnd |
650 |
1700 |
SeBvBunbunDieEnd |
Repurposed in the final as SeBvBunbunDiePressDown2. |
||
SeBvBunbunDieEndPressDown |
651 |
1700 |
SeBvBunbunDieEndPressDown |
Duplicate of SeBvBunbunDieEnd, which also was repurposed in the final version as SeBvBunbunDiePressDown2. |
||
SeBvBunbunTailDownEnd |
652 |
1707, 1708 |
SeBvBunbunTailDownEnd |
|
The final uses two seperate audio files of SeBvBunbunFireBallDownLand labeled 0-1. |
|
SeBvLvBunbunTired |
653 |
1701,1702 |
SeBvLvBunbunTired |
|
Instread of it being looped infinitely, the final opts to use two seperate audio files of SeBvLvBunbun labeled 0-1. |
|
SeBvBunbunRecoverShakeHead |
654 |
1703 |
SeBvBunbunRecoverShakeHead |
The final uses SeBvBunbunRecoverShake. |
||
SeBvBunbunStomped |
655 |
1705 |
SeBvBunbunStomped |
The final uses SeBvBunbunPressDown and plays a random voice clip each time its played. |
||
SeBvBunbunTailDown |
656 |
1706 |
SeBvBunbunTailDown |
The final uses SeBvBunbunFireBallDownDamage. |
Bowser#
Bowser, despite not existing in the prototype, has a few differences in his sound effects and voice clips.
Name |
ID (Prototype) |
ID (Final) |
Starting Offset Label |
Prototype |
Final |
Notes |
|---|---|---|---|---|---|---|
SeBmKoopaLandNormal |
657 |
1731 |
SeBmKoopaLandNormal |
Has a much more violent sound in the final version. |
||
SeBmKoopaJumpNormal |
658 |
1732 |
SeBmKoopaJumpNormal |
Completely different sound in the final version. |
||
SeBmLvKoopaFireFlying |
659 |
1735 |
SeBmLvKoopaFireFlying |
Louder in the final version. |
||
SeBmKoopaFireEmit |
660 |
1736 |
SeBmKoopaFireEmit |
Louder in the final version and slightly shorter. |
||
SeBmKoopaFireEmitSign |
661 |
1737 |
SeBmKoopaFireEmitSign |
Completely different sound in the final version. |
||
SeBmKoopaTailAttack |
662 |
1739 |
SeBmKoopaTailAttack |
Completely different sound and is two times the length in the final version. |
||
SeBvKoopaJumpSign |
663 |
1769 |
SeBvKoopaJumpSign |
Is louder in the final version. |
||
SeBvKoopaDown |
667 |
1774,1775 |
SeBvKoopaDown |
|
The proto version is a duplicate of SeBvKoopaPanic, instead of being its own voiceline. |