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Super Bubsy

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This page details one or more prototype versions of Super Bubsy.

This page is rather stubbly and could use some expansion.
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Notes: this isn't complete, document more of this Pre-Release Demonstration prototype here. Contribute by adding footages, screenshots.

This prototype is documented on Hidden Palace.

A prototype of Super Bubsy was released by "Elite Internet Release Group". This is a very early build, which is a pre-release demonstration, containing lots of placeholder graphics, uses placeholder sounds from the SNES version, and more. The build date for this is July 5, 1995. 3 months after the production started in April 1st, 1995.

General Differences#

Game Icon#

The icon is a frame of one of Bubsy's walking animations from the SNES version. Interestingly enough, this icon retains in the final game, but for the uninstallation program, albeit flipped horizontally.

Prototype

Final

Final;"UNISTALL.EXE"

Bootup Screen#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: upload the final version ripped in-game or at least screenshot of bootup screens.

The bootup screen has a disclaimer that it's a pre-release demonstration. Many elements are not in the final game due to still being developed and not ready for formal review.

Prototype (Screen 1)

Prototype (Screen 2)

Final (Screen 1)

Final (Screen 2)

SuperBubsyBootupFinalScrn1.png

The logo is more 3D and white in the prototype, the final one uses a stylized red and yellow logo. Also it does not contain "For Windows™ '95" in the final.

Prototype

Final

Bubsy#

Bubsy sometimes uses his SNES sprites in the gameplay. That's because his reworked sprites wasn't finalized yet, leading to placeholder sprites to play. The only finalized sprites are running, and standing. Interestingly enough, there are some unused, early sprites of Bubsy which wasn't present in the SNES version nor Genesis version, even Bubsy II .

Placeholder Graphics#

There exists placeholder graphics in the game. such as a weird bird thing? It's referred as GOGGLE.BMP in the files, gumball machine, platformers and a manhole.

Sounds#

All of the sounds are from the SNES version. Some of these sounds are in the final game.

Music#

The music is in WAV format, while final uses MIDIs instead.

BUBSOUNDS.DOC#

In the SOUNDS folder is documentation of each sound effect.

                Bubsy Sounds And What They Mean
                          A Spiritual Discussion

These are for Level 1 only.

  1.  1life.wav     Grabbing a shirt with one life on it. 
1a.  2life.wav      Same as 1life.wav but for a 2 life shirt. 
  2.  Aooga.wav     When Bubs is going over a cliff and his eyes bug out here is the noise.  
  3.  Banna.wav     Bubsy skidding after hitting a box of banana’s.
  4.  Boxoyrn.wav   A box of yarn being absorbed by the little fur ball.
  5.  Brakes.wav        Skidding down the hill.  This is a loop of one sound.  I used two samples to                give the proper delay time necessary.
  6.  Bridge.wav        The chain noise when he runs on the crank to extend the bridge.
  7.  Bubble.wav        Bubble gum machine spitting little round balls at our fury hero.
  8.  Dedwol.wav        The bonking on the head of a woolie will generate this sound.  Which sadly              enough will also kill the little booger.
  9.  Endgame.wav   When he hits the big ball o yarn at the end of  level 1.
 10. Exlamat.wav        When a exclamation point is run through.  This is where Bubsy starts after he               dies.
 11.  Hello.wav     If Bubsy is idle to long he grows impatient and bangs on the screen.
 12.  Honk.wav      A woolie attacking goes honk so this is honk.wav.
 13.  Horns.wav     Landed on a car-- it went “honk honk honk” . 
 14.  Jump1.wav     This be an average normal every day jump for Bubsy.
 15.  Jump2.wav     This here jump is when my man Bubs gets the spring loaded jump off of the               tree.  BoomShakaLaka.
 16.  Manhole.wav   The manhole that goes up and down.  The time between the sounds is air time                 for the manhole, untouched and unedited.
 17.  Orb.wav       This is for the trippy swirly orb that gives points when hit.
 18.  Replay.wav        The replay sprite generates this lovely little ditty.
 19.  Shake.wav     When Bubsy gets wet and shakes.  There is also included the little blink noise              he does after.
 20.  Shirt!.wav        When he grabs a shirt with a “!” on it.
 21.  Squashed.wav  If the Bubs falls from a great hight he gets squashed and then walks away like              an acordian.  The acordian noise is included with this.
 22.  Water.wav     When Bubsy lands in water.
 23.  Wewu.wav      One of the Bubsy deaths.  I ran into a woolie.
 24.  Wrong.wav     The opening statement for level one.
 25.  Yarn.wav      When Bubsy grabs a ball of yarn.
 26.  Yikes.wav     Bubsy death.  Ran into a woolie.  There is the broken glass sound.
 27.  Yikes2.wav        Bubsy death when a car eats him.  There is a couple little sounds after the                 yikes.

Miscellaneous#

  • There's four sprite backups in this prototype. They are "SPRTBKUP", this folder has a copy in "SPRITES" folder. Still in "SPRITES" folder, it has a "BACKUP" folder. It has another copy but it has less files inside "BUBSY95" folder.
  • RGB334.PAL is one of the earliest files ever, speculating this file is a part of the SNES source code. Although it's only this file.

Unused Graphics#

SET.DIB And SET1.DIB#

Four of the backup folders contain this. This was probably a reference sheet. Interestingly, it has some unused Bubsy poses that were never seen in the original game. SET1.DIB is a duplicate.